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Let's Discuss Striker!


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Poll on Striker  

20 members have voted

  1. 1. Which gaming style do you prefer when playing with Striker?

    • Attack
      18
    • Defence
      4
    • Support
      7
    • Parkour
      0
  2. 2. Which Striker augments do you prefer?

    • Standard
      2
    • Remote rocket explosives
      5
    • Missile Launcher "Hunter"
      6
    • Missile Launcher "Cyclone"
      6
    • Missile Launcher "Uranium"
      9
    • Stunning Missiles
      7
    • Armor-Piercing Missiles
      5
    • Adrenaline
      3
  3. 3. Which skin for Striker do you prefer?

    • Standard
      4
    • XT
      9
    • UT
      11


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Striker is like one of those silent assassin type guns that kills people under the radar.

More useful in Pro-battles where tanks are not all hopped up on Speed - it's actually possible to get hits.

Striker is all-or-nothing.  Most shots miss - but when they do hit it does a lot of damage.

 

And because few tankers equip protection against it.

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Since I'd never seen that before the answer is once.  But the post I responded to does have a point.  You will see Strikers on Massacre more often than other maps. Have you ever seen three on one team? That is why it was memorable/

 

Side note: Every time I run across a striker on the other team it always seems to want to duel striker-to-striker. :)

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One of the most useless turret in this game. The model is a failure. The offset design makes it almost impossible to aim in mid to long range, which is what this turret is suppose to design for. Although it has higher DPS and longer range than Thunder, the poor aiming makes it nearly unplayable. 

 

I would rather have a design similar to this:

Zenit-Front-300x215.png?resize=300%2C215

At least I can aim with it properly, instead of dealing damage by luck.

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In poly its a very good gun , because the splash is good . I like it after playing a bit more with it but its very limited in its use , due to the poor aiming . Damage itself is very good , surpasses Thunder  as is reload . In order to get really usefull the salvos need less locking time .

Yes goldboxes are good for striker ... can kill a few in every gold ... hahah , people complaining about that ... well theres a lot more magnums killing at those golds then strikers .

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In poly its a very good gun , because the splash is good . I like it after playing a bit more with it but its very limited in its use , due to the poor aiming . Damage itself is very good , surpasses Thunder  as is reload . In order to get really usefull the salvos need less locking time .

Yes goldboxes are good for striker ... can kill a few in every gold ... hahah , people complaining about that ... well theres a lot more magnums killing at those golds then strikers .

I keep trying it - but really as it is the turret is trash.

 

Only good under these conditions...

Pro-battles = no speed boosts

Flat maps with little cover

When you are on a team that is dominating - enemy does not have time to target you as you get lock-ons.

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I keep trying it - but really as it is the turret is trash.

 

Only good under these conditions...

Pro-battles = no speed boosts

Flat maps with little cover

When you are on a team that is dominating - enemy does not have time to target you as you get lock-ons.

What i do to help targetting is only the fast shoot option , and use the lock on to see that it goes right . So i push short till laser comes on and then i quickly shoot . On elevations it works also but its limited and doesnt work anytime . Best is on dense map , and near flat . Its the most bad gun at the moment , which i knew b4 i bought it , since im waiting to get rebalanced ( waiting is taking long ... , but in the mean time i play with it once a while and i upgrade it once a while ) .

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Never considered buying it. The design is laughable, it doesn't suit to any hull at all but it does a lot of damage with DD. But the control of striker is difficult and it's only good for polygon or silence map. 

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Striker is actually better than portrayed here.It has massive splash damage potential. We all know splash is OP in TO. 

 

But it takes a long time to learn how to use it well. That long learning curve TO pointed to with magnum? We all know that was not true. But it is true with striker. Roughly one year after buying it I am still learning its quirks. 

 

Even after the learning curve the turret is not an overpowering monster. But it is a capable turret. I think if it just had a bit faster ROF it's be OK. 

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Striker = The turret for only skilled player's

Only Skilled players can unlock the true potential of STRIKER

i am waiting to meet a player like that  :)

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Well it certainly ain't me... I suck with this thing.

Same here. :D :lol: :(

 

Never use it when I need to complete missions.

 

When I do blow dust off it and take it for a spin, I feel like I'm handi-capping my team, and usually switch to Ricco to try and make the battle close.

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Striker = The turret for only skilled player's

Only Skilled players can unlock the true potential of STRIKER

i am waiting to meet a player like that  :)

Even with decent skill it's in the average territory. But it is not a total dog either.... eventually.

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Well the problem is , we do not use it constantly like we use other turrets like smoky & firebird ...

And all of their controls are similar Except Magnum , but magnum needs only DD and some luck 

But in case of striker it is not the common scenario

So lets keep practicing with it 

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I would like them to get more out of the mouse controls in combination with Striker.

There should be a lock-strafe camera control on Striker just as Shaft has in its scope mode.

 

Away with the dumb lock-on mechanism; it won't work in a game that has simple auto-aim thresholds.

It needs auto-homing thresholds and no salvo.

 

giphy.gif

Edited by splitterpoint

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I do not want all striker shots to be homing missiles. That gives up the ability to bombard terrain to cause splash casualties. After awhile you can reliably hit small targets at long ranges. You do not need homing to hit still targets or terrain outcrops near moving ones.

 

"Awhile" being maybe 3 months or a year depending.  :rolleyes: Giving that up to get nothing but homing missiles would make striker less versatile.

 

I do not use mouse controls so my opinions are from the kb point of view.

Edited by LittleWillie

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Striker needs better horizontal auto-aim / homing parameter. You have to lead ahead with Striker. However, because you are leading ahead, your shot is not affected by auto-aim like the rest of the turrets are. Thus it is practically impossible to hit a fast-moving target at a different elevation.

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I do not want all striker shots to be homing missiles. That gives up the ability to bombard terrain to cause splash casualties. After awhile you can reliably hit small targets at long ranges. You do not need homing to hit still targets or terrain outcrops near moving ones.

 

"Awhile" being maybe 3 months or a year depending.  :rolleyes: Giving that up to get nothing but homing missiles would make striker less versatile.

 

I do not use mouse controls so my opinions are from the kb point of view.

Giving up splash damage casualties might happen yeah, I can see that being a problem to some players. Perhaps the homing missiles can be switched on or off.  I have no idea how you manage to hit static targets at long range; let alone moving ones. I am pretty sure I will never use the ehh.... non-homing.. missiles again. 

 

Maybe I need to stick another 700-1000 hours in Striker if I want to hit atleast something lol.

Viking might probably prevent the turret from being effective aswell, I always hit team mates instead of enemies.

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I think Striker is just one that you have an eye for it or not.  Over the months I have just forced myself to take a wide variety of solo shots. Eventually you reach that "feel" situation where you aren't aiming aiming.

 

I was thinking about the Viking part watching your gif.  I use Titan mostly but also own Hornet. The stability of Titan is often a better launching platform than hornet. But hornet allows you more deflection from rocking the hull. The hull plays a huge role in striker-aiming. I almost always am micro-rocking the hull to make fine vertical aiming adjustments.

 

I also shoot over viking a lot from titan. Hull height makes a real difference.  On your gif those shots you hit the bridge edge would have scored hits from titan.

 

For moving targets there are moving targets and targets that are moving some, if you get my drift. Some you hit, some you shoot at for the challenge. Great fun to hit those when it happens.

 

 

Striker needs better horizontal auto-aim / homing parameter. You have to lead ahead with Striker. However, because you are leading ahead, your shot is not affected by auto-aim like the rest of the turrets are. Thus it is practically impossible to hit a fast-moving target at a different elevation.

 

Depends on the range and angle they are moving at. Striker's vertical reach is greater than most people realize.. With turret and hull you can traverse a considerable arc to hit those circle-strafing attempts.  And yo can always shoot low at the enemy treads.. Either you hit the treads directly or close enough to do near full damage. (It probably helps that I am used ot close-range fighting from my Smoky play. )

 

But bottom line every turret has (or should have) a weakness. If striker's was only fast movers that's be OK.

Edited by LittleWillie
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Striker needs better horizontal auto-aim / homing parameter. You have to lead ahead with Striker. However, because you are leading ahead, your shot is not affected by auto-aim like the rest of the turrets are. Thus it is practically impossible to hit a fast-moving target at a different elevation.

I agree.  and most targets at Legend are moving very fast.  it's not worth it to equip Striker in a battle to catch the odd heavy hull moving slowly.

 

3 possible improvements to make striker more useful - and none of them include more damage.

- reduce lock-on time by 30-40% but also reduce damage by... (15%?) and maybe even increase the re-load time.

- Or  - have laser appear with 1 second before lock-on

- Increase the speed of the missiles - tanks can dodge them - and they are too slow to properly lead any target further away than short range.

 

I also like the idea about being able to launch 1 or 2 or 3 or 4 missiles depending on how long you hold the spacebar. Just send them straight ahead - no guidance.

 

Giving up splash damage casualties might happen yeah, I can see that being a problem to some players. Perhaps the homing missiles can be switched on or off.  I have no idea how you manage to hit static targets at long range; let alone moving ones. I am pretty sure I will never use the ehh.... non-homing.. missiles again. 

 

Maybe I need to stick another 700-1000 hours in Striker if I want to hit atleast something lol.

Viking might probably prevent the turret from being effective aswell, I always hit team mates instead of enemies.

I also have issues shooting at static targets from long range - the single-shots have a goofy arc to them - they do not fly straight.

 

The silly turret gives no real indication of where the missile is going to go. trying to "turn on the laser for a second to aim" also has issues - gives away your intention.  And don't get me started on the left/right launching - that's another handi-cap on an already handi-capped turret.

 

I use it on and off - and it never gets any better.  Each time I use it I'm hurting my team.  As soon as I switch to Ricco, even on the large maps, the team does better.

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I agree.  and most targets at Legend are moving very fast.  it's not worth it to equip Striker in a battle to catch the odd heavy hull moving slowly.

 

3 possible improvements to make striker more useful - and none of them include more damage.

- reduce lock-on time by 30-40% but also reduce damage by... (15%?) and maybe even increase the re-load time.

- Or  - have laser appear with 1 second before lock-on

- Increase the speed of the missiles - tanks can dodge them - and they are too slow to properly lead any target further away than short range.

 

I also like the idea about being able to launch 1 or 2 or 3 or 4 missiles depending on how long you hold the spacebar. Just send them straight ahead - no guidance.

 

 

I also have issues shooting at static targets from long range - the single-shots have a goofy arc to them - they do not fly straight.

 

The silly turret gives no real indication of where the missile is going to go. trying to "turn on the laser for a second to aim" also has issues - gives away your intention.  And don't get me started on the left/right launching - that's another handi-cap on an already handi-capped turret.

 

I use it on and off - and it never gets any better.  Each time I use it I'm hurting my team.  As soon as I switch to Ricco, even on the large maps, the team does better.

please don't tell me that you're trying to give people a reason to buy striker protections. :ph34r:

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please don't tell me that you're trying to give people a reason to buy striker protections. :ph34r:

If improvements give me a reason to actually use the turret - then YES.  Currently it gathers dust in my garage. :mellow:

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