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Let's Discuss Striker!


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Poll on Striker  

20 members have voted

  1. 1. Which gaming style do you prefer when playing with Striker?

    • Attack
      18
    • Defence
      4
    • Support
      7
    • Parkour
      0
  2. 2. Which Striker augments do you prefer?

    • Standard
      2
    • Remote rocket explosives
      5
    • Missile Launcher "Hunter"
      6
    • Missile Launcher "Cyclone"
      6
    • Missile Launcher "Uranium"
      9
    • Stunning Missiles
      7
    • Armor-Piercing Missiles
      5
    • Adrenaline
      3
  3. 3. Which skin for Striker do you prefer?

    • Standard
      4
    • XT
      9
    • UT
      11


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I can see it being tough to aim well with Wasp. Even Hornet magnifies slight errors into wide misses.

Yeah exactly!  it's really difficult to aim.

The hull rocking makes up for it sometimes though and that was the main reason why I tested it out. 

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Striker needs better horizontal auto-aim / homing parameter. You have to lead ahead with Striker. However, because you are leading ahead, your shot is not affected by auto-aim like the rest of the turrets are. Thus it is practically impossible to hit a fast-moving target at a different elevation.

onionman

 

rock your hull

 

that way you do the vertical aiming yourself

 

 

 

 

P.S. you can do this if your turret is straight. I'm guessing you think turning your turret makes you look like such a pro so you turn it whenever you think it's appopirate, and that's why you can't rock your hull to adjust the vertical aim.

 

Edited by GuidoFawkes

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P.S. you can do this if your turret is straight. I'm guessing you think turning your turret makes you look like such a pro so you turn it whenever you think it's appopirate, and that's why you can't rock your hull to adjust the vertical aim.

 

P.S. - let's assume the target is not a noob that is coming straight at you.  Turning the turret might help the lateral targeting, no?

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P.S. - let's assume the target is not a noob that is coming straight at you.  Turning the turret might help the lateral targeting, no?

turning turret basically means you won't be able to manually do the vertical aiming if you want to lead your shots to hit a horizontally moving target at a different elevation level

 

if it's coming straight at you then yes turning turret helps. if not, it's better to not turn it if you want to hit him with single unguided rockets.

Edited by GuidoFawkes

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I would like them to get more out of the mouse controls in combination with Striker.

There should be a lock-strafe camera control on Striker just as Shaft has in its scope mode.

 

Away with the dumb lock-on mechanism; it won't work in a game that has simple auto-aim thresholds.

It needs auto-homing thresholds and no salvo.

 

giphy.gif

this is when you should be using salvo, this is flicing common sense

 

had you just stayed at where you were when the GIF started and did a lock on he's be dead before the GIF ended

Edited by GuidoFawkes

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onionman

rock your hull

that way you do the vertical aiming yourself

P.S. you can do this if your turret is straight. I'm guessing you think turning your turret makes you look like such a pro so you turn it whenever you think it's appopirate, and that's why you can't rock your hull to adjust the vertical aim.

I played the game for 3 years and I don't know how to rock my hull. Of course.

 

Vertical auto-aim registers when your turret is at the same horizontal position as an enemy tank. Of course you have to rock your hull to hit targets at different elevations, but humans are not perfect and it's practically impossible (sometimes physically impossible, due to game physics) to point straight at the enemy consistently (not including flat ground). That is why auto-aim exists.

 

Now, if you are using Striker, you will rarely be aiming at the same horizontal position as the tank, because you have to lead ahead. As a consequence, auto-aim doesn't register. I suppose it's the same with Twins and Rico, except with those turrets you barely need to aim ahead, you can spam plasma all over the place, you rarely fight at the ranges Striker fights, and the auto-aim is better. It is quite strange though. Striker has the same auto-aim as the hitscan turrets, besides Railgun, but worse auto-aim than the non-hitscan turrets.

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this is when you should be using salvo, this is flicing common sense

had you just stayed at where you were when the GIF started and did a lock on he's be dead before the GIF ended

False, the road would be in the way.

I should've used Titan.

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False, the road would be in the way.

I should've used Titan.

i have literally seen videos of my friend doing exactly what i said you should with the excact combo in the same map. nothing would have been in the way of your rockets if you just continue moving right while turning your turret towards the right, cause when you do that te rockets will curve.

 

8rP3Z-YirmQ.jpg

 

 

 

there are already people who are using it to it's full potential. you can choose to learn from them or you can choose to deny reality and insist that it is unusable and wonder why the devs won't fix what is not broken.

 

 

I played the game for 3 years and I don't know how to rock my hull. Of course.

 

Vertical auto-aim registers when your turret is at the same horizontal position as an enemy tank. Of course you have to rock your hull to hit targets at different elevations, but humans are not perfect and it's practically impossible (sometimes physically impossible, due to game physics) to point straight at the enemy consistently (not including flat ground). That is why auto-aim exists.

 

Now, if you are using Striker, you will rarely be aiming at the same horizontal position as the tank, because you have to lead ahead. As a consequence, auto-aim doesn't register. I suppose it's the same with Twins and Rico, except with those turrets you barely need to aim ahead, you can spam plasma all over the place, you rarely fight at the ranges Striker fights, and the auto-aim is better. It is quite strange though. Striker has the same auto-aim as the hitscan turrets, besides Railgun, but worse auto-aim than the non-hitscan turrets.

yes i understood what you meant the first time. what i was trying to say is that if you want to lead your shots and auto aim doesn't register... do th vertical aiming by yourself by rocking your hull. my friends who use striker do it like that, i've seen the videos.

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There are already people who are using it to it's full potential. you can choose to learn from them or you can choose to deny reality and insist that it is unusable and wonder why the devs won't fix what is not broken.

 

Then I currently choose to deny (your) reality.

 

I can lead enemies and miss because of the auto-aim mechanism not seeing them, or I can point the turret exactly at them and let rockets pass behind them because they don't travel fast enough.

 

But I am getting better with this thing every game so we'll see how this goes.

I like how it deals massive damage when the rockets do hit; all of this with a relatively fast reload.

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turning turret basically means you won't be able to manually do the vertical aiming if you want to lead your shots to hit a horizontally moving target at a different elevation level

 

if it's coming straight at you then yes turning turret helps. if not, it's better to not turn it if you want to hit him with single unguided rockets.

I rock my hull an almost every shot not just when the target is on different levels. I rock my hull when my turret is forward and when it is to the side. The ricking still has an effect.  Tiny differences in the initial vertical launch mean hit or miss ar a range fo 200+,

 

The only time I need to point the turret directly ahead is when I have to rock a very high shot with tian. e.g. from the ground to the top level of Smolensk. With Hornet I can rock it much higher.

 

Funny to watch your undying obsession to "prove" an inability to use turret rotation is a Good Thing. To use Striker you have to use the entire tank to aim. You should not lecture on topics you do not know.

 

this is when you should be using salvo, this is flicing common sense

 

had you just stayed at where you were when the GIF started and did a lock on he's be dead before the GIF ended

I would be using single shots in that situation, I figure. But I cannot say 100% either way from a 3 second gif with a narrow view of the battlefield. Salvo or single was not the issue. Missing was the issue. On day a switch will flip and Splatterpoint will be making those shots instinctively.

 

Then I currently choose to deny (your) reality.

 

I can lead enemies and miss because of the auto-aim mechanism not seeing them, or I can point the turret exactly at them and let rockets pass behind them because they don't travel fast enough.

 

But I am getting better with this thing every game so we'll see how this goes.

I like how it deals massive damage when the rockets do hit; all of this with a relatively fast reload.

If you stick with it you will reach a series for "aha!" moments. Force yourself to try to hit small targets at long ranges. Drive in reverse just a smidge as you shoot and you will shoot low... good for aiming at treads or at tanks on lower levels. Just keep at ti and challenge yourself.

 

If you do have a titan parked in the garage I'd like yto hear how you think it compares t Viking.

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Then I currently choose to deny (your) reality.

 

I can lead enemies and miss because of the auto-aim mechanism not seeing them, or I can point the turret exactly at them and let rockets pass behind them because they don't travel fast enough.

 

But I am getting better with this thing every game so we'll see how this goes.

I like how it deals massive damage when the rockets do hit; all of this with a relatively fast reload.

good luck, we'll see how long you'll need to start getting scores others take a few days to

 

 

 

and stop sprouting this nonsence, it is already so clear that it is far from useless. how are GIFs showing you fooling around with it supposed to mean it's useless. just because you choose be a clown with it doesn't mean it's only for jokes

 

Edited by GuidoFawkes

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Lol Guido, I've always wondered what drives you so extremely furious against me. The on-going Magnum vs Shaft arguement and now this..

 

You totally gone nuts again my man; the GIF was no statement but just a brief moment where no damn salvo mode could've changed the outcome.

 

 

EDIT: @willie, Thanks man, I'll force myself these upcoming weeks to get more hours on Striker. I'll keep your tips in mind. It's so tempting to lean towards Isida's cheapskate-gameplay after a bit Striker struggle though haha

Edited by splitterpoint
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I think some changes will be made to the aiming when rebalance comes

Or they might give a Alteration like the one for Rico which gave its projectiles speed boost

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Lol Guido, I've always wondered what drives you so extremely furious against me. The on-going Magnum vs Shaft arguement and now this..

 

You totally gone nuts again my man; the GIF was no statement but just a brief moment where no damn salvo mode could've changed the outcome.

 

 

EDIT: @willie, Thanks man, I'll force myself these upcoming weeks to get more hours on Striker. I'll keep your tips in mind. It's so tempting to lean towards Isida's cheapskate-gameplay after a bit Striker struggle though haha

I understand. I've given up on Striker a couple times myself. I must have learned something in the last two months though as recently I have been much more consistent with it. It does powerful damage the issue is "just" getting those hits to land.

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 It does powerful damage the issue is "just" getting those hits to land.

Striker in general it is great, the damage does enough damage to destroy maxed out titan/mammoth with a single lock. But adjustments are needed for striker no doubt. 

 

Unless, the devs wanted striker to be this way, harder to use but does a lot of damage, I can imagine if striker would be really easy to use and with that kind of damage would be hard to survive in battles. I feel there is something missing for striker, something needs to be added or removed.  

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Yeah, I estimate my average K/D ratio with Striker at 0,8-1,2 or something, even Isida pulls out those K/D's.

Barely used the salvo except for a lonely enemy in longer ranges but the homing missiles often miss too; hulls are just too fast.

 

On the other hand, mine can do 1600 damage per shot with the reload of a Smoky; sort of...

If it hits, it hits hard. It packs a serious punch for a stock M3.

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We might have to go back to school to learn geometry to master this beast

But the devs said that with magnum we need to learn curves and look at it now  :(

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How to use this gun? tried today , missed a lot of shots, How do you pro strikers aim? do you remember which barrel the missile will come out? do you charge the shot or just single missiles?

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