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Let's Discuss Striker!


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Poll on Striker  

20 members have voted

  1. 1. Which gaming style do you prefer when playing with Striker?

    • Attack
      18
    • Defence
      4
    • Support
      7
    • Parkour
      0
  2. 2. Which Striker augments do you prefer?

    • Standard
      2
    • Remote rocket explosives
      5
    • Missile Launcher "Hunter"
      6
    • Missile Launcher "Cyclone"
      6
    • Missile Launcher "Uranium"
      9
    • Stunning Missiles
      7
    • Armor-Piercing Missiles
      5
    • Adrenaline
      3
  3. 3. Which skin for Striker do you prefer?

    • Standard
      4
    • XT
      9
    • UT
      11


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How to use this gun? tried today , missed a lot of shots, How do you pro strikers aim? do you remember which barrel the missile will come out? do you charge the shot or just single missiles?

Songle shots , and for enemies at far just use the laser to aim properly

And always remeber the barrels

Edited by gokuMI6
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Aiming is crap indeed , at the moment the turret needs some rework . Let me explain , its very usefull in some maps , poly is the best , since you can aim from nearly anywhere and you can do single shots and salvos and you are nearly sure you always hit something , including splash . Damage on the shots is huge ( if they fix the aiming might be the strongest hull in the field ) , and reload is fast also  .

How i aim , well , i use the laser but dont let it run full for fast shooting ( depending on the moment , distance ,location ) .

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How to use this gun? tried today , missed a lot of shots, How do you pro strikers aim? do you remember which barrel the missile will come out? do you charge the shot or just single missiles?

If you scoll back 8-10 pages I once left a bunch of tips to using striker.

 

Single shots are a must for this. You have to learn to aim them. Find an empty map and practice shooting at terrain features at long range. Know that when you are moving forward your nose tips up slightly and you sill shoot high.  When backing up your nose tips down slightly and you will shoot low. Learn to use this to fine-tune your vertical aim.

 

For horizontal aim you have to leav a moving target. You can practice this by shooting at a terrain feature while moving fast on a SB.

 

Yes, remember which side it is shooting next.

 

Savlos are great when you can use them.  Knowing when to use salvo or singles comes from experience. 

 

Last tip for now: Splash is your firend.  Shoot walls, the ground, trees, even team-mates near enemies. You do not have to hit the enemy tank just something near it.  Splash can find enemies hiding behind walls or in tunnels before you see them directly.

 

Good luck with it.

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Hey willie, this is what i was talking about... to either swing in the opposite direction your enemy is moving or rock your hull such that the rockets take a parabolic arc...

explained by papa dynamite ;)



start watching from 6:15 and watch till 6:43




to think that fool thought he should have used titan :lol: :lol:

i'd like to see him swing around with a fat titan

wasp is optimal for swinging but viking will do..
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My account died after buying this turret, after I spent all crystals on it, super horrible turret.

Aiming mechanics is ultra noobish you will miss 90% of the time, Tanki is scamming new players by making new players buy this piece of s**

So hard to get to top 3 in pro even while playing with low ranks.

Edited by G.O.L.D.B.0.X

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Hey willie, this is what i was talking about... to either swing in the opposite direction your enemy is moving or rock your hull such that the rockets take a parabolic arc... explained by papa dynamite ;)

-video-

start watching from 6:15 and watch till 6:43

to think that fool thought he should have used titan :lol: :lol:

 

i'd like to see him swing around with a fat titan

wasp is optimal for swinging but viking will do..

 

Why am I a fool for not having the right hull in that particular moment?

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to think that fool thought he should have used titan :lol: :lol:

i'd like to see him swing around with a fat titan

Here's the thing: such a scenario is a very specific situation. You must lock-on to the enemy before he gets into cover, and you must also do so within a time frame short enough for him to get into cover. 90% of the time the enemy gets behind cover before you're locked on or you're able to hit him before he hides. Hull HP is a more important factor than how well you can rock your hull in certain situations.

 

Now let's imagine you DO manage to find yourself in such a situation. The example shown on the v-log is on Cologne (no longer in the battle list by the way) on the two flanks of the map which are basically tiny corridors. There you have to rock your hull. But on the majority of battle list maps, areas are open enough so that all you have to do is turn your turret to the side like at 6:25. You don't need Viking or Wasp to do that.

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Here's the thing: such a scenario is a very specific situation. You must lock-on to the enemy before he gets into cover, and you must also do so within a time frame short enough for him to get into cover. 90% of the time the enemy gets behind cover before you're locked on or you're able to hit him before he hides. Hull HP is a more important factor than how well you can rock your hull in certain situations.

 

Now let's imagine you DO manage to find yourself in such a situation. The example shown on the v-log is on Cologne (no longer in the battle list by the way) on the two flanks of the map which are basically tiny corridors. There you have to rock your hull. But on the majority of battle list maps, areas are open enough so that all you have to do is turn your turret to the side like at 6:25. You don't need Viking or Wasp to do that.

 

thr situation i was talking about was that gif... and he had enough time to do a lock on and no one was firing at him. he said that house would have been un his way so he should have used titan... when he could have just swung his viking...

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My account died after buying this turret, after I spent all crystals on it, super horrible turret.

Aiming mechanics is ultra noobish you will miss 90% of the time, Tanki is scamming new players by making new players buy this piece of s**

So hard to get to top 3 in pro even while playing with low ranks.

Yeah - it has very limited use as is.  It's like a novelty turret.  I only ever use it AFTER all my missions are complete.

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thr situation i was talking about was that gif... and he had enough time to do a lock on and no one was firing at him. he said that house would have been un his way so he should have used titan... when he could have just swung his viking...

Swinging in the situation wouldn't help, instead just turning the turret to the right would have done the trick . . . besides, salvo or no salvo that was not the point of the gif.

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Swinging in the situation wouldn't help, instead just turning the turret to the right would have done the trick . . . besides, salvo or no salvo that was not the point of the gif.

I knew I shouldn't have moved with the target at all. This was an exaggeration of the flawed aiming system that Striker has. 

Salvo as slow as it locks on; would be a waste of time and rockets since the enemy gets damaged by my other teammates already.

Whereas single shots wouldn't do the trick either because of a combination of height difference, travel speed and the auto aim cone.

 

You made valid points on the salvo mode.. it requires lock-on for action. Without that lock-on, you're wasting time pointing the stupid laser.

I think this is the crucial aspect of Striker; whether to use salvo or not.. currently salvo is very powerfull but clunky and slow to put in action.

 

I constantly face this dilemma when using Striker. The stuff Guido shows are too specific. The guy is full of his own idealism anyway.

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Swinging in the situation wouldn't help, instead just turning the turret to the right would have done the trick . . . besides, salvo or no salvo that was not the point of the gif.

excatly. so the problem wasn't striker... the problem was with the brains of the user... now he's giving exuses that he knew it all along... even though earlier he said that salvo wouldn't work because the house would be in the way.

 

 

that hashtag should have been #MeAmStupid!

 

and btw, it doesn't have to be only in that situation you described, you can wing if someone goes up /down a ramp and is too far up/down by the time the rockets blast off

 

Edited by GuidoFawkes
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Hey willie, this is what i was talking about... to either swing in the opposite direction your enemy is moving or rock your hull such that the rockets take a parabolic arc...

 

explained by papa dynamite ;)

 

to think that fool thought he should have used titan :lol: :lol:

 

i'd like to see him swing around with a fat titan

 

wasp is optimal for swinging but viking will do..

That is a good Striker tip video. It was interesting to watch it again. The Dynamite player does know how to use it well. It is also intereesting to me to see it used on a Viking. I've not used it on a medium hull.

 

3rdOnion pointed out why the 'vertical lob' with Striker is so rare. It comes in handy more for hitting tanks hiding down-ramp than behind low walls as in the example. But whenever it you can pull it off it is fun. :)

 

Another thing that is rare but fun is when you have begun a lock-on on a medium-long range target, when a fast firebird (e.g.) comes charging at you.  You maintain the lock on on the distant target but when the salvo begins turn the turret towards the fast-attacker. Even though the missiles want to home in on the long-range target their path makes them hit the fast-charger first. The missiles still blow up. :)

 

This is fun but the combination of circumstances is also quite rare. OTOH the fast-chargers do not expect it.

 

Titan is far nimbler than most people credit at least on SB. Turning hull and turret together is pretty fast on Striker/Titan.  I've blasted many a firebird etc trying the high-speed circle strafe. But yeah on the hornet it is crazy fast rotation. Sometimes I fight at short range by using the lock on while I dodge their shots. It is very similar to using Isida on hornet at close range.  Drive like crazy while keeping the turret aimed at the foe. That is another tactic few expect from Striker. 

 

I've not used Striker on the wasp.

 

Too much is being made of that gif. Splatter's point was only that Striker does not adjust for slight vertical offsets like the other 12 turrets do. Striker single-shot is the only TO weapon the tanker has to manually adjust the vertical angle of the shot by slight hull movements.  

 

 

I knew I shouldn't have moved with the target at all. This was an exaggeration of the flawed aiming system that Striker has. 

Salvo as slow as it locks on; would be a waste of time and rockets since the enemy gets damaged by my other teammates already.

Whereas single shots wouldn't do the trick either because of a combination of height difference, travel speed and the auto aim cone.

 

You made valid points on the salvo mode.. it requires lock-on for action. Without that lock-on, you're wasting time pointing the stupid laser.

I think this is the crucial aspect of Striker; whether to use salvo or not.. currently salvo is very powerfull but clunky and slow to put in action.

 

I constantly face this dilemma when using Striker. The stuff Guido shows are too specific. The guy is full of his own idealism anyway.

I agree 100% on the importance of picking the right mode to use. The thing is you must decide correctly and instantly. Indecisiveness means a delay and that can mean a failed attack opportunity. Or a failed kill before being killed yourself.

 

It is just a darn difficult turret to use. The learning curve is long with a shallow slope.

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I don't know if you know this but in certain situations like when you're behind a wall, 50% of the time striker doesn't have to expose as much of its tank as other single barrel turrets (excluding magnum for obvious reasons), and the other 50% it has to expose more of its tank than other turrets.

 

One way to adjust to this is to shoot from one end of the wall, then from the other end, and back and forth.

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I don't know if you know this but in certain situations like when you're behind a wall, 50% of the time striker doesn't have to expose as much of its tank as other single barrel turrets (excluding magnum for obvious reasons), and the other 50% it has to expose more of its tank than other turrets.

 

One way to adjust to this is to shoot from one end of the wall, then from the other end, and back and forth.

IFF (google it if you don't know what that mean) you can hit someone with that. Again, this turret is supposed to be a mid to long range weapon (should mostly be long range, you never saw any military fire missiles and rockets in short to mid range), but with the stupid model design, which the devs should fire that designer anyway, there is no way you can aim with that thing properly. Yes, you can have more cover with striker, but does that mean it is on the same level as thunder, a very similar turret? Not at all

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3 Things usually happen when I try to lock on somebody.

 

1. They hide quickly, pretty easily.

2. I will get killed by someone else.

3. My teammates would destroy my target before I could fire.

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3 Things usually happen when I try to lock on somebody.

 

1. They hide quickly, pretty easily.

2. I will get killed by someone else.

3. My teammates would destroy my target before I could fire.

YUP.

 

The laser and 3+ seconds lock-on time means the salvo does not happen often - at all.

 

Don't forget other tanks can disrupt and lengthen the lock-on.  Unless target is alone on empty field - good luck.

 

Would be a world of difference if they got rid of the laser - it's a bloddy beacon for enemies to target you.  At least shaft can hide their laser during charge-up.

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Yeah, team mates become your own enemy.

A lot of Shoe M3's were on the battlefield with the gold rains last week. 

 

Salvo is pretty usable in Serpuhov on the elevated base. Enemies can't hide so much in the open center and you can sail missiles over team mates.

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I don't know if you know this but in certain situations like when you're behind a wall, 50% of the time striker doesn't have to expose as much of its tank as other single barrel turrets (excluding magnum for obvious reasons), and the other 50% it has to expose more of its tank than other turrets.

 

One way to adjust to this is to shoot from one end of the wall, then from the other end, and back and forth.

Yep and you do not have to expose for long. Launch the missile and you are behind cover before it hits.  Floating damage numbers are your pal.

 

 

IFF (google it if you don't know what that mean) you can hit someone with that. Again, this turret is supposed to be a mid to long range weapon (should mostly be long range, you never saw any military fire missiles and rockets in short to mid range), but with the stupid model design, which the devs should fire that designer anyway, there is no way you can aim with that thing properly. Yes, you can have more cover with striker, but does that mean it is on the same level as thunder, a very similar turret? Not at all

I can hit things like this, and do. The learning curve is very long and discouraging. But after playing it for a year, in the last month or two I am feeling almost as confident in my aim as I do with Smoky. It is a lot of fun to sail a missile through a gap 100m away in order to hit an enemy 50m beyond the gap. They do not see THAT coming and that is what makes it fun. :)

 

I've been stacking up a lot of games with >30 kills, <10 deaths lately. It does do a buttload of damage if it hits regularly. Striker obviously needs some sort of boost because most players will not put a year into learning it. But whatever they do it should be aimed at making the turret easier for new-users. Not so much a benefit to veteran users. If a change is too strong it will turn Striker into the next hated OP turret like today's Magnum.

 

(Fair is fair. My Striker account right now is at one of those rank points when my mu10 gear is usually better than most my opponents'. But gear level does not affect aiming accuracy much.) 

 

Yeah, team mates become your own enemy.

A lot of Shoe M3's were on the battlefield with the gold rains last week. 

 

Salvo is pretty usable in Serpuhov on the elevated base. Enemies can't hide so much in the open center and you can sail missiles over team mates.

Any time you are on a higher level than your targets it is feeding time for strikers.  Just back up as you shoot and your missile will head downward. It is fish in barrel shooting time.  Highland for instance is a killing field.

Edited by LittleWillie

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