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Let's Discuss Striker!


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Poll on Striker  

20 members have voted

  1. 1. Which gaming style do you prefer when playing with Striker?

    • Attack
      18
    • Defence
      4
    • Support
      7
    • Parkour
      0
  2. 2. Which Striker augments do you prefer?

    • Standard
      2
    • Remote rocket explosives
      5
    • Missile Launcher "Hunter"
      6
    • Missile Launcher "Cyclone"
      6
    • Missile Launcher "Uranium"
      9
    • Stunning Missiles
      7
    • Armor-Piercing Missiles
      5
    • Adrenaline
      3
  3. 3. Which skin for Striker do you prefer?

    • Standard
      4
    • XT
      9
    • UT
      11


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I have a Striker on one of my accounts now (currently Mk 7-5 at General) and it's a lot of fun, if difficult to master

But I rarely use the salvo because enemy players have to be bad enough to get a lock-on, and they rarely are

I often equip Cyclone just in case (and because there's no projectile speed penalty unlike, RRE), and timing it so Dome crowds get hit just after the Dome disappears is fun, but it's single shots nearly all of the time

(same for being Juggernaut, I only get to use the rockets when the enemy team / Juggernaut is rubbish)

 

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5 hours ago, wolverine848 said:

This rarely happens.  Enemies are on SB most of the time.  Plus the cover and even other tanks wreck the lock-on.  At the very least it needs a longer grace period.

I don't know....cause when I use Striker, its pretty decent. Of course, it could be because I have Mk7 20-20 Striker....

 

 

But I do have to agree that teammates just love getting in the way. It's super annoying....although I do somewhat enjoy flipping my teammate upside down with 4 missiles for getting in my way.

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On 12/22/2016 at 9:44 PM, Tofu said:

Drop your experiences with the new turret below!  :)

At first I liked it back in 2016, cause at the time I was a noob player and I just loved two things: Machine Guns and Homing Missile Launchers.

Than I got frustrated with using the turret afterwards cause everyone would just run away from the laser.

And now in 2020 and 2021, after much practice, I now love the turret, because it's probably one of the funnest and most challenging turrets to use, yet it's super satisfying when you do manage to get a kill.
Oh, and no one seems to use Striker Protection Modules at all XD

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Time to revive the topic.

I will say it simply, Striker from tomorrow will be the best turret in the game, as it should be.

Let us, the people who stuck with it this whole time, finally profit from this.

Broken strategy: Dictator/Uranium/Booster will deal 10K+ per rocket now - with the new reload speed, that's enough to wipe out a Juggernaut with 2 shots.

GG

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34 minutes ago, FrozenRailgun said:

Wait Striker got a buff?

Yeah, after tonight's server restart, critical hits will do double the damage and there's also a reload buff.

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Ah yes, typical uranium booster hornets. I have armadillo, so i'm fine with AP imm titan :D

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Well, AP imm Viking came out, didn't change much of the outcome especially when the booster shot hits the wall.

unknown.png

Send all your strikers my way, i'm used to playing without orka as is, which helps me out in this, and well if u crit, lord hail armadilllo.

 

Jokes aside, it's partially difficult to truly tell how this affects game balance since the whole game is infested with titans (ap imm defender players) and ares (similar setup) thanks to the weekend mission. So until that reduces the sway in game balance, only then we'll see how these buffs go.

But to me, these buffs sound good, situationally used with mainly booster and/or hornet od.

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I killed three Juggernauts in one battle today using a Mk7-13 Striker with Hornet's OD + DD (Mk7-15 Hornet), Marshall account

Although there was a big GS difference because of MM being daft and fast rankers (players at my rank and higher with half my GS) and nobody with Striker protection, doing over 3500 damage with one (stock, no salvos) rocket felt a bit OP

Edited by SporkZilla
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I tried Striker on an alt account today and it is currently OP imo. I don't know if it needed a buff (possibly), and it is nice to see Striker receiving some attention but this does seem to be a typical Tanki overbuff just to make it meta, as some people have said - just like the Vulcan buff a while ago and some years ago the Freeze buff. I would be tempted to buy and MU Striker, but I would be very surprised if it isn't nerfed before long, and probably becomes worse than it was before the buff - as is the typical Tanki dev buff/nerf cycle. The double damage on crits is just totally unnecessary and the reload time is simply too fast - no idea why that was changed as it was fine before. They could have done some sensible buffs such as buffing the "aiming recovery time" to be similar with Gauss as people have suggested, but of course no.

Anyway curiously, using Striker with Booster, Cyclone augment and Hornet/Dictator it is now easily possible to dispatch targets with AP Immunity under Titan dome, even heavy hulls potentially. Doing some maths, at Mk8 we have:

1,760 (crit rocket damage) x 2 x 2  = 7,040 damage per rocket with double damage and booster (not accounting for increases from drone passive bonus).

7,040 x 8 = 56,320 (!!!!) damage per volley

56,320 damage per volley is err.... quite a lot! You don't even need Cyclone to kill Juggernauts with Striker + Dictator/Hornet these days, it is literally overkill. 

So if you have a friendly neighbourhood EMP Gauss, or other EMP augment ally firing on enemies within a Titan dome in Siege, those with AP Immunity will lose their double armor. A target without Double armor will take 56,320/10 = 5,632 damage from a full Cyclone volley, so yes you can now kill Titans with AP Immunity under dome. Even if they have Armadillo, still quite a sizeable amount of damage.

Edited by DestrotankAI9
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Okay, when people say Striker is op.

 

From the looks of it, they mean to say 'Striker Crit's are OP' mainly. The regular damage and reload itself, feels like it's balanced. Without Hornet, moreso to force superchargeds, moreso. With booster, pretty much anything is op.

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9 minutes ago, Akame said:

Okay, when people say Striker is op.

 

From the looks of it, they mean to say 'Striker Crit's are OP' mainly. The regular damage and reload itself, feels like it's balanced. Without Hornet, moreso to force superchargeds, moreso. With booster, pretty much anything is op.

True, the crits seem to be the main problem. I was using it with supercharge hulls when I tested, although you do get crits from time to time even without supercharge - and when they happen people drop very fast indeed. I don't have Booster, but yes in conjuction with Booster I'm sure its pretty crazy.

I feel like the reload is too fast as well though. The crits + reload together have turned it into a pretty brutal turret in the right hands now, and with supercharge it is especially deadly.

I wish the devs would do proper honest buffs, and not blatantly OP buffs to turrets to make them meta, which you just know are going to be most likely extensively reverted after a period of time.

Edited by DestrotankAI9

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2 minutes ago, DestrotankAI9 said:

True, the crits seem to be the main problem. I was using it with supercharge hulls when I tested, although you do get crits from time to time even without supercharge - and when they happen people drop very fast indeed. I don't have Booster, but yes in conjuction with Booster I'm sure its pretty crazy.

I feel like the reload is too fast as well though. The crits + reload together has turned it into a pretty brutal turret in the right hands now, and with supercharge it is very deadly indeed.

How about using it with something like Hunter if you use medium hulls, or wasp if you're a light hull player, how often do you crit on such setups that doesn't give any supercharging or damage bonuses?

Ah i read part of it late, how often is time to time exactly, in conjunction with the 10% so the typical common occurrence as with any turret with the set 10% chance?

Oh also, from the general visual experience, seemed like most people went for Uranium since it already has insane damage and lets you use it as a slow projectile but it's very effective for a lot of people.

Edited by Akame
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28 minutes ago, DestrotankAI9 said:

I tried Striker on an alt account today and it is currently OP imo. I don't know if it needed a buff (possibly), and it is nice to see Striker receiving some attention but this does seem to be a typical Tanki overbuff just to make it meta, as some people have said - just like the Vulcan buff a while ago and some years ago the Freeze buff. I would be tempted to buy and MU Striker, but I would be very surprised if it isn't nerfed before long, and probably becomes worse than it was before the buff - as is the typical Tanki dev buff/nerf cycle. The double damage on crits is just totally unnecessary and the reload time is simply too fast - no idea why that was changed as it was fine before. They could have done some sensible buffs such as buffing the "aiming recovery time" to be similar with Gauss as people have suggested, but of course no.

Anyway curiously, using Striker with Booster, Cyclone augment and Hornet/Dictator it is now easily possible to dispatch targets with AP Immunity under Titan dome, even heavy hulls potentially. Doing some maths, at Mk8 we have:

1,760 (crit rocket damage) x 2 x 2  = 7,040 damage per rocket with double damage and booster (not accounting for increases from drone passive bonus).

7,040 x 8 = 56,320 (!!!!) damage per volley

56,320 damage per volley is err.... quite a lot! You don't even need Cyclone to kill Juggernauts with Striker + Dictator/Hornet these days, it is literally overkill. 

So if you have a friendly neighbourhood EMP Gauss, or other EMP augment ally firing on enemies within a Titan dome in Siege, those with AP Immunity will lose their double armor. A target without Double armor will take 56,320/10 = 5,632 damage from a full Cyclone volley, so yes you can now kill Titans with AP Immunity under dome. Even if they have Armadillo, still quite a sizeable amount of damage.

If you're gonna pump up your tank, then do so for the defender.

Titan in dome + AP-immune + Defender drone (which is my default config)

And you do 56,320 (on a critical volley).  So inside dome 56,320 - 90% leaves you doing 5,632 damage.

Now include defender.  Titan with Defender has 4000+150% = 10,000.

You are more than a bit shy of wasting that Titan on your absolute best chance. Your next volley won't be critical.  And won't have Booster.

Edited by wolverine848

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4 minutes ago, Akame said:

How about using it with something like Hunter if you use medium hulls, or wasp if you're a light hull player, how often do you crit on such setups that doesn't give any supercharging or damage bonuses?

Hunter+Stun-immune+Striker-hunter-alt works well now.  I was making some Hoppers cry in CTF battles.

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17 minutes ago, Akame said:

How about using it with something like Hunter if you use medium hulls, or wasp if you're a light hull player, how often do you crit on such setups that doesn't give any supercharging or damage bonuses?

I have to say I haven't tried it with Hunter or Wasp :P . Only have a limited selection of hulls sadly, and I don't have Striker on my main - have only played Dictator/Striker so far. So perhaps my impression was coloured by Supercharge, although sometimes I was still using Dictator overdrive supportively to buff allies rather than offensively, even then crits still happened noticably often. 

Noticed what a huge power spike there was since before the buff, don't have Booster on that account sadly but I do have Uranium/Cyclone/Hunter augments - and all 3 are very strong with Dictator right now. 

Edited by DestrotankAI9
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8 minutes ago, wolverine848 said:

If you're gonna pump up your tank, then do so for the defender.

Titan in dome + AP + Defender drone (which is my default config)

And you do 56,320 (on a critical volley).  So inside dome 56,320 - 90% leaves you doing 5,632 damage.

Now include defender.  Titan with Defender has 4000+150% = 10,000.

You are more than a bit shy of wasting that Titan on your absolute best chance. Your next volley won't be critical.  And won't have Booster.

Note that I mentioned, if the targets are getting EMP'd - I play a lot of Siege (great for points on special missions etc), so mainly thinking about that. You would very often have an EMP Gauss or other EMP augments in your team, so EMP'd targets won't have any double armor on. With cyclone you can deal quite a bit of splash damage, so with that amount of damage your splash is likely to kill several players who are not using heavy hulls, alongside your main target.

Slightly hypothetical situation, but it is interesting to think one player (and OK you would need an ally also to provide you with EMPs), can finally do such a huge amount of damage as to kill targets with AP Immunity under a Titan dome.

Edited by DestrotankAI9
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13 minutes ago, wolverine848 said:

Hunter+Stun-immune+Striker-hunter-alt works well now.  I was making some Hoppers cry in CTF battles.

I may try that out at times, cheers for the experience sharing.

 

13 minutes ago, DestrotankAI9 said:

I have to say I haven't tried it with Hunter or Wasp :P . Only have a limited selection of hulls sadly, and I don't have Striker on my main - have only played Dictator/Striker so far. So perhaps my impression was coloured by Supercharge, although sometimes I was still using Dictator overdrive supportively to buff allies rather than offensively, even then crits still happened noticably often. 

Noticed what a huge power spike there was since before the buff, don't have Booster on that account sadly but I do have Uranium/Cyclone/Hunter augments - and all 3 are very strong with Dictator right now. 

Yeah dictator is a bit of a sticky one since it's also supportive and does have a small supercharged duration which is why I mentioned Hunter. Didn't mention Viking cuz it's OD already buffs the damage a fair bit so to test actual effectiveness, you want something that will generally not give you an attack buff.

And yeah, having an ally to help boost output can do wonders.

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9 minutes ago, DestrotankAI9 said:

Note that I mentioned, if the targets are getting EMP'd - I play a lot of Siege (great for points on special missions etc), so mainly thinking about that. You would very often have an EMP Gauss or other EMP augments in your team, so EMP'd targets won't have any double armor on. With cyclone you can deal quite a bit of splash damage, so with that amount of damage your splash is likely to kill several players who are not using heavy hulls, alongside your main target.

Slightly hypothetical situation, but it is interesting to think one player (and OK you would need an ally also to provide you with EMPs), can finally do such a huge amount of damage as to kill targets with AP Immunity under a Titan dome.

Well yeah, you need a drone+augment+criticalhit + friend removing defenses.

Why don't you include a Hunter to take down the dome?  ?

I mean... anyone ever calculate the damage a Rail+booster+viking OD can do?

As an aside, except for some circumstances, Booster is an automatic kill.

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7 minutes ago, wolverine848 said:

Well yeah, you need a drone+augment+criticalhit + friend removing defenses.

Why don't you include a Hunter to take down the dome?  ?

I mean... anyone ever calculate the damage a Rail+booster+viking OD can do?

As an aside, except for some circumstances, Booster is an automatic kill.

Critical hits are guaranteed if you are using Hornet or Dictator overdrive at the time of the Volley. That is pretty easy because when you do with Cyclone Striker right now, people will die - a lot of people ? And you will get your overdrive back again pretty fast.

From my experience at Legend, you have an EMP Gauss in your team at least half of Siege matches currently, certainly in the larger 10v10 games you very often have 2 or more. I play EMP Gauss quite often in Siege and so I'll be laying down constant EMP on the enemy team if they have the point at a given time, so if you are teamed with an EMP Gauss ally it is very easy for them to get anyone you want EMP'ed from across the map.

I don't think anything in the history of Tanki has come close to the damage output that Cyclone Striker + Booster + Supercharge can do right now in the duration of its volley, more than Viking overdrive in the same timeframe I would be quite certain.

Edited by DestrotankAI9

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