Jump to content
EN
Play

Forum

Let's Discuss Striker!


 Share

Poll on Striker  

20 members have voted

  1. 1. Which gaming style do you prefer when playing with Striker?

    • Attack
      18
    • Defence
      4
    • Support
      7
    • Parkour
      0
  2. 2. Which Striker augments do you prefer?

    • Standard
      2
    • Remote rocket explosives
      5
    • Missile Launcher "Hunter"
      6
    • Missile Launcher "Cyclone"
      6
    • Missile Launcher "Uranium"
      9
    • Stunning Missiles
      7
    • Armor-Piercing Missiles
      5
    • Adrenaline
      3
  3. 3. Which skin for Striker do you prefer?

    • Standard
      4
    • XT
      9
    • UT
      11


Recommended Posts

 

I have it, its really noob and I wish the locking in (aiming) whatever you wanna call it wasnt so long. Then I would like it.


Yup.

 


For STRIKER, I think it is not good as it only shoots one mini missile and the pattern is left, right, left and right. That shooting pattern cannot help you hit the enemy. It is good when you are scoping.
Then I rather use SHAFT than STRIKER.

 

 

To me, a new turret being launched was quite exiting. Personally, I thought that the name 'STRIKER' was not a bad one.(no offence to those who don't like the name) :D But when I first bought the turret, I was a little disappointed. :huh: I don't like the way it has two shooters, as tankers always tend to miss. I also don't like the way it will self-destruct when too near an opponent. :( I thought it looked a little ugly too. :wacko: Also, the opponent is able to doge the missile with ease. STRIKER is not as accurate as other turrets, such as SMOKY, RAILGUN, and SHAFT. (no offence to those who think that Striker is awesome) :blink: However, a turret always have its advantages and disadvantages. So, I thought that the only good thing about STRIKER was that it is able to launch multiple missiles in a few seconds and have the possibility and chance to kill two tanks at once. :)


TRUE.

Share this post


Link to post
Share on other sites

I really like LittleWillie's recent post of suggestions on how to get good at Striker. Having said that, I want to also say that it is really hard to aim single missiles. Not only is there no help from any auto-aim feature, but there's no barrel to look down at all, and in any case the missile does not fly centered; it flies off-side to right or left. This makes it even harder to aim accurately, and extremely easy to miss tanks that are near, especially the small ones. It would be nice if there was just a little help in the programming, to make that turret competitive. With self-damage, slow-moving missiles, and slow reload, it's very hard to be competitive now. So many missiles are wasted. (And I know how to aim. I'm freaking good with the Smoky, and pretty good with the Ricochet's slow-moving balls.)

 

(And speaking of aiming, I just left a battle (on an alt) where I achieved lock-on on a hornet with a speed boost activated. The hornet was going so fast that without any cover, just moving right to left on the edge between short and medium range, it avoided all four missiles. That's not a very good lock. Especially given how tricky it was to achieve that lock.)

  • Like 1

Share this post


Link to post
Share on other sites

I really like LittleWillie's recent post of suggestions on how to get good at Striker. Having said that, I want to also say that it is really hard to aim single missiles. Not only is there no help from any auto-aim feature, but there's no barrel to look down at all, and in any case the missile does not fly centered; it flies off-side to right or left. This makes it even harder to aim accurately, and extremely easy to miss tanks that are near, especially the small ones. It would be nice if there was just a little help in the programming, to make that turret competitive. With self-damage, slow-moving missiles, and slow reload, it's very hard to be competitive now. So many missiles are wasted. (And I know how to aim. I'm freaking good with the Smoky, and pretty good with the Ricochet's slow-moving balls.)

 

(And speaking of aiming, I just left a battle (on an alt) where I achieved lock-on on a hornet with a speed boost activated. The hornet was going so fast that without any cover, just moving right to left on the edge between short and medium range, it avoided all four missiles. That's not a very good lock. Especially given how tricky it was to achieve that lock.)

Actually you can use your laser to help aim.

 

Methoid 1.  Just use the laser as a pointer to see how close you are and adjust your aim by eye. It's quick and the laser is on only for a fracion of a sec thus not giving you away too much.

 

Method 2: Use your laser so it's on the enemy tank then immediately release spacebar - immediately hit spacebar.  You'll lauch a single missile and you'll get the vertical arc arjustment w/o having to rock your hull.  

  • Like 1

Share this post


Link to post
Share on other sites

Actually you can use your laser to help aim.

 

Methoid 1.  Just use the laser as a pointer to see how close you are and adjust your aim by eye. It's quick and the laser is on only for a fracion of a sec thus not giving you away too much.

 

Method 2: Use your laser so it's on the enemy tank then immediately release spacebar - immediately hit spacebar.  You'll lauch a single missile and you'll get the vertical arc arjustment w/o having to rock your hull.  

Thanks! I will put more focus on this tactic. I had somewhat discounted it, but now I'll give it a real try.

 

I like the striker. It's got character, and it's not easy to master, which is appealing to a certain subsection of players including myself. Which is why this account (my first one) has always stuck with the smoky/hunter, and why I like the vulcan (played on a mobile hull), and why I play the shaft on a hornet, and why I love the isida. And why I don't own a firebird on any account. I do think the striker could use a few more tweaks to place it on even footing with the other turrets. My worry (if you can call it that) is that those who stick with the striker and get good will skew the data. I suspect that's what happens to the smoky; a higher percentage of (the small number of) users are quite good with it, and make it seem like the turret is too good.

  • Like 1

Share this post


Link to post
Share on other sites

This turret is a lot like Vulcan when it first came out, everyone hated it and thought it would be ineffective. Now look at Vulcan, it was probably the strongest turret for a long time with Isida before the rebalance came. I think Striker is headed the same way.

  • Like 2

Share this post


Link to post
Share on other sites

Thanks! I will put more focus on this tactic. I had somewhat discounted it, but now I'll give it a real try.

 

I like the striker. It's got character, and it's not easy to master, which is appealing to a certain subsection of players including myself. Which is why this account (my first one) has always stuck with the smoky/hunter, and why I like the vulcan (played on a mobile hull), and why I play the shaft on a hornet, and why I love the isida. And why I don't own a firebird on any account. I do think the striker could use a few more tweaks to place it on even footing with the other turrets. My worry (if you can call it that) is that those who stick with the striker and get good will skew the data. I suspect that's what happens to the smoky; a higher percentage of (the small number of) users are quite good with it, and make it seem like the turret is too good.

Wow... you and I see eye to eye on a lot!  I play vulcan on Wasp, I lova Isida, and I find Striker a pleasant challenge (though I just used it on a test m0 account). . I also use Smoky and like to think I am one of those yo mentioned. ")

 

Well met my friend.

Share this post


Link to post
Share on other sites

Wow... you and I see eye to eye on a lot!  I play vulcan on Wasp, I lova Isida, and I find Striker a pleasant challenge (though I just used it on a test m0 account). . I also use Smoky and like to think I am one of those yo mentioned. ")

 

Well met my friend.

Well met indeed. Yes, I think we have similar mindsets about Tanki play. I see that this account of yours focuses almost entirely on smoky. I'm guessing you're good, and I hope I don't fight against you. (At least until I get the M2 smoky. I'm lusting for it, but not going to buy a kit.) I'd rather fight with you.

 

When the striker came out, I added it to the WO1 account I use to play shaft, but I've decided to make a brand new account for striker and bring my skills up in sync with the ranks. Besides, every now and then it's fun to start a new account and play with the noobs.

  • Like 1

Share this post


Link to post
Share on other sites

Well met indeed. Yes, I think we have similar mindsets about Tanki play. I see that this account of yours focuses almost entirely on smoky. I'm guessing you're good, and I hope I don't fight against you. (At least until I get the M2 smoky. I'm lusting for it, but not going to buy a kit.) I'd rather fight with you.

 

When the striker came out, I added it to the WO1 account I use to play shaft, but I've decided to make a brand new account for striker and bring my skills up in sync with the ranks. Besides, every now and then it's fun to start a new account and play with the noobs.

Yes this is my 1st account so I tested all the hulls and turrets. Then I settled on smoky/Viking for the long haul. I have had my moments w/Smoky but OTOH at other times I'm too reckless. I'm a sucker for launching myself into a nest of 2-3 enemies and entering berserker mode.  :lol: Anyway thank you.

 

I agree with you. Actually the game is most fun at the m0 to lower m2 levels. By the time you are in the Major to Colonel levels the drugs become so overly common.

 

But with the lag added by the clan system its becoming simply unplayable.  Even with every single setting turned off today I could not even drive normally.  If driving a straight linbe shows laf problems how am I supposed to shoot and aim.So annoying.  :angry:

Edited by LittleWillie
  • Like 2

Share this post


Link to post
Share on other sites

Yes this is my 1st account so I tested all the hulls and turrets. Then I settled on smoky/Viking for the long haul. I have had my moments w/Smoky but OTOH at other times I'm too reckless. I'm a sucker for launching myself into a nest of 2-3 enemies and entering berserker mode.  :lol: Anyway thank you.

 

I agree with you. Actually the game is most fun at the m0 to lower m2 levels. By the time you are in the Major to Colonel levels the drugs become so overly common.

 

But with the lag added by the clan system its becoming simply unplayable.  Even with every single setting turned off today I could not even drive normally.  If driving a straight linbe shows laf problems how am I supposed to shoot and aim.So annoying.  :angry:

Funny. I also play the smoky quite recklessly and aggressively. I'd have a much better k/d ratio if I played peekaboo and sniper, but I love to get in the thick of it and dogfight with the enemy, show them how to really use a hull and a turret, and the landscape. Doesn't always work, but I usually have a good score, and a not-so-good ratio 'cause I die a lot.

 

My lag's not that bad yet, but it's been slowly and inexorably getting worse, so I suppose it's only a matter of time.

  • Like 1

Share this post


Link to post
Share on other sites

For me, it seems strongest in CP missions, b/c the enemy has to stick close to the point long enough to capture it.  If there's multiple tanks capturing the point so much the better!  

 

I have striker M2 under another account and I think the challenge of aiming at moving targets makes it really fun.  I think in maps like madness, massacre, and stadium it really shines..

  • Like 2

Share this post


Link to post
Share on other sites

Each missile does way too much damage.

 

Polygon CP - opponents won because they had 2 or 3 Titan-Strikers that just obliterated anyone trying to capture the Point.

 

They don't even need to use the laser - just launch one missile after the other toward the central point and watch splash damage do the work.

Share this post


Link to post
Share on other sites

Each missile does way too much damage.

 

Polygon CP - opponents won because they had 2 or 3 Titan-Strikers that just obliterated anyone trying to capture the Point.

 

They don't even need to use the laser - just launch one missile after the other toward the central point and watch splash damage do the work.

No game balance issue should be decided by Polygon CP battles. That map/mode is not playing the game, It's just powerleveling.

  • Like 3

Share this post


Link to post
Share on other sites

No game balance issue should be decided by Polygon CP battles. That map/mode is not playing the game, It's just powerleveling.

True.

 

But I stand by my statement about the damage of each missile. They do a LOT of damage and 4 can be fired quickly one after the other.

 

Anyone know how long it takes an M3+ to unload all 4 missiles?

Edited by wolverine848

Share this post


Link to post
Share on other sites

True.

 

But I stand by my statement about the damage of each missile. They do a LOT of damage and 4 can be fired quickly one after the other.

 

Anyone know how long it takes an M3+ to unload all 4 missiles?

You are absolutely right. Each missile does pack a big big BIG wallop. That's why I've never joined the chorus that sang "The new turret sucks!"     Players are now just getting good with it. I still thnk it is too early to fiddle with it. But in the medium term you might be right and it might be toned down a bit.

 

I might have to convert my Vulcan account to Striker but I'v not player Striker on a Wasp. That's a lot of splash dmaage for a Wasp. :)

  • Like 1

Share this post


Link to post
Share on other sites

True.

 

But I stand by my statement about the damage of each missile. They do a LOT of damage and 4 can be fired quickly one after the other.

 

Anyone know how long it takes an M3+ to unload all 4 missiles?

For M4 it should be 3 sec aiming time + 3*0.25 sec pause between salvo rockets + xx sec missile flying time = at least 3.75 sec.

Edited by Tani_S

Share this post


Link to post
Share on other sites

For M4 it should be 3 sec aiming time + 3*0.25 sec pause between salvo rockets + xx sec missile flying time = at least 3.75 sec.

Hey Tani,

 

I should have been more clear.  How long for the 4 missiles individually without the laser?  I'm seeing many Strikers now just launching one at a time at mid-short distances.

Share this post


Link to post
Share on other sites

Hey Tani,

 

I should have been more clear.  How long for the 4 missiles individually without the laser?  I'm seeing many Strikers now just launching one at a time at mid-short distances.

Alright, no problem. For killing a Viking M4 with a Striker M4 you need to shoot 4 single "arcade" missiles and so you have to reload 3 times 1.8 sec = 5.4 sec. So in a weird Smoky comparison :P: Striker M4 deals the double avg. damage of Smoky M3 and has the reload of Smoky M0. So in 5.4 sec. it has an avg. dmg. of 3520. It has one of the highest dps of all turrets, but the thing is that it is difficult to aim and not getting dodged.

 

Edit: made a correction :)

Edited by Tani_S

Share this post


Link to post
Share on other sites

Alright, no problem. For killing a Viking M4 with a Striker M4 you need to shoot 4 single "arcade" missiles and so you have to reload 3 times 1.8 sec = 5.4 sec. So in a weird Smoky comparison :P: Striker M4 deals the double avg. damage of Smoky M3 and has the reload of Smoky M0. So in 5.4 sec. it has an avg. dmg. of 3520. It has one of the highest dps of all turrets, but the thing is that it is difficult to aim and not getting dodged.

 

Edit: made a correction :)

Here's where I'm confused...

 

The turret starts with 4 missiles loaded correct? So to shoot 4 missiles why would it need to re-load?

 

There's a "pause" between each separate missile leaving the tube I guess - but it never seems to be 1.8 seconds. Or maybe it is...

Share this post


Link to post
Share on other sites

Here's where I'm confused...

 

The turret starts with 4 missiles loaded correct? So to shoot 4 missiles why would it need to re-load?

 

There's a "pause" between each separate missile leaving the tube I guess - but it never seems to be 1.8 seconds. Or maybe it is...

Whaat, wait at first I thought u were talking about salvo mode and then you "cleared it up". And now you were really talking about salvo mode?! lol

Edited by Tani_S

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...