Jump to content
EN
Play

Forum

Let's Discuss Striker!


 Share

Poll on Striker  

21 members have voted

  1. 1. Which gaming style do you prefer when playing with Striker?

    • Attack
      19
    • Defence
      4
    • Support
      7
    • Parkour
      0
  2. 2. Which Striker augments do you prefer?

    • Standard
      3
    • Remote rocket explosives
      5
    • Missile Launcher "Hunter"
      6
    • Missile Launcher "Cyclone"
      6
    • Missile Launcher "Uranium"
      9
    • Stunning Missiles
      7
    • Armor-Piercing Missiles
      5
    • Adrenaline
      3
  3. 3. Which skin for Striker do you prefer?

    • Standard
      4
    • XT
      10
    • UT
      11


Recommended Posts

And of course they buff Thunder and leave Striker the way it is <_<

Sadly we don't really know how to use it 

But it do'e need a buff on DMG , just needs new aiming mech

Share this post


Link to post
Share on other sites

Sadly we don't really know how to use it 

But it do'e need a buff on DMG , just needs new aiming mech

Some people certainly can use it. But yes, the aiming parameters need to be changed. The auto aim function only works while pointed at a tank, and at range you need to lead your shots, which makes it impossible to hit anyone.

Share this post


Link to post
Share on other sites

Some people certainly can use it. But yes, the aiming parameters need to be changed. The auto aim function only works while pointed at a tank, and at range you need to lead your shots, which makes it impossible to hit anyone.

With auto aim you mean Vertical horizontal is okay

I am kinda good with it , have it in alt 

If i have no lag's i come first in battles with it

 

Missins Viking is what makes me cry  , just how accurately i aim if it is Vik i miss IDK whats the prob any help guys

mainly when aiming at turret the rocket pass him up 

Share this post


Link to post
Share on other sites

Some people certainly can use it. But yes, the aiming parameters need to be changed. The auto aim function only works while pointed at a tank, and at range you need to lead your shots, which makes it impossible to hit anyone.

It is not anything close to impossible. When the lightbulb goes off over your head and you finally catch on to Striker it is as easy to hit a still target as any other turret except maybe shaft.  Moving targets at rage are not easy but other tuirrets miss moving targets too.

 

I think this is just going to be a turret for those that like it and those that don't never will. If the thing is buffed in order to get the ppl who do not like it to use it, then watch out.  The players who do like it will enter Godmode. The gripes about Freeze won't be nuthin'.  Buffing this thing should be done with care.  Make it easier to learn but don't just slap on +30% damage like they did with Freeze.

 

OTOH yes do this thing. :D

  • Like 3

Share this post


Link to post
Share on other sites

To those that are having trouble using this turret Are you using it with wasp hornet, or Viking?

 

If the answer is yes. I would recommend to stop using it with those three hulls and use it with one with immense stability like the other four hulls.

Share this post


Link to post
Share on other sites

To those that are having trouble using this turret Are you using it with wasp hornet, or Viking?

 

If the answer is yes. I would recommend to stop using it with those three hulls and use it with one with immense stability like the other four hulls.

TBH Light hulls are pretty good with it , Viking i agree

But WALL-E looks nice feels nice can run fast

Hornet is what i use and i only have prob when i lag's and facing Vikings at midrange

And if you have lags Striker is the worst turret to use even the close range shots gets missed

Share this post


Link to post
Share on other sites

I would really like that +30% DMG buff 

Then i would give my  rico and smoky away and all time Stiker 

It's even better. As everyone buys the new OP Striker they will be popping up all over every game. So experienced striker players would have mostly noob strikers for enemies. +30% DPS does not make the learning curve easier.  :lol:

 

To those that are having trouble using this turret Are you using it with wasp hornet, or Viking?

 

If the answer is yes. I would recommend to stop using it with those three hulls and use it with one with immense stability like the other four hulls.

This is good advice. Aiming from titan is much steadier.  From hornet you can really deflect shots tremendously with hull rocking. But that also makes a minor hull twitch to send a routine shot off target. 

  • Like 2

Share this post


Link to post
Share on other sites

It's even better. As everyone buys the new OP Striker they will be popping up all over every game. So experienced striker players would have mostly noob strikers for enemies. +30% DPS does not make the learning curve easier.  :lol:

 

This is good advice. Aiming from titan is much steadier.  From hornet you can really deflect shots tremendously with hull rocking. But that also makes a minor hull twitch to send a routine shot off target. 

++++

Pro V noob  :lol:

 

but it is very slow , you.cant find enemies fast with it , Hornet giver rocking abilty

Wait did you mean shot's from hornet are easier to defelct ?

that is true as long as the enemy sees us , well who use it that way , with hornet's speed just pop a DD go to enemiy base kill em all while team m8's do the main objective's

Share this post


Link to post
Share on other sites

To those that are having trouble using this turret Are you using it with wasp hornet, or Viking?

If the answer is yes. I would recommend to stop using it with those three hulls and use it with one with immense stability like the other four hulls.

That makes sense, I have trouble keeping my aim steady sometimes. I'm considering Hunter or maybe... Just maybe that huge Shoe, to shoot the rockets from a higher point. Currently 40-50% of my rockets land into team mates.

Share this post


Link to post
Share on other sites

That makes sense, I have trouble keeping my aim steady sometimes. I'm considering Hunter or maybe... Just maybe that huge Shoe, to shoot the rockets from a higher point. Currently 40-50% of my rockets land into team mates.

+

But you dont actually need to hit

take advantage of the Splash DMG

Share this post


Link to post
Share on other sites

To those that are having trouble using this turret Are you using it with wasp hornet, or Viking?

 

If the answer is yes. I would recommend to stop using it with those three hulls and use it with one with immense stability like the other four hulls.

For me, this is what I find is the order of how good hulls are with Striker (based on placement in DM matches):

Mammoth

Titan

Viking

Dictator

Hunter

Hornet

Wasp

  • Like 1

Share this post


Link to post
Share on other sites

Imho buffing the auto-aim parameters is still the best option for Striker. Damage wouldn't make sense, it already has more than enough of it. Mainly the arcade mode needs to be more effective.

 

When playing with Striker I was the most effective with Titan as it is more stable platform to shoot from and accuracy is key.

Share this post


Link to post
Share on other sites

+

But you dont actually need to hit

take advantage of the Splash DMG

I agree, I keep firing when there's an enemy partially blocked by a teammate to get some splash damage. When I see an enemy in the open and I have the chance to hit a rocket in their face, I am certainly trying to hit that enemy straight on for max damage. Splash damage is especially nice when you want to deal damage without being exposed yourself.

 

I ehh, I think it depends a bit on the situation. I will see if Shoe can make a difference in the open with salvo. I want to see if rockets still slam into team mates or not. :D

Share this post


Link to post
Share on other sites

I agree, I keep firing when there's an enemy partially blocked by a teammate to get some splash damage. When I see an enemy in the open and I have the chance to hit a rocket in their face, I am certainly trying to hit that enemy straight on for max damage. Splash damage is especially nice when you want to deal damage without being exposed yourself.

 

I ehh, I think it depends a bit on the situation. I will see if Shoe can make a difference in the open with salvo. I want to see if rockets still slam into team mates or not. :D

I think it has beem since 2/3 months i used a Salvo

my alt is Wo4 

 

The singles are the best for me since i pair it with Hornet

Also i am good with the curve till mid range i hit them dead always 

Share this post


Link to post
Share on other sites

Salvos add to DPS so they should be used when they will work. People seem to assume they have a long range intent but IMO they're more often useful at medium/short ranges.  They are especially good when you have a height advantage. Striker players have to learn which mode to use instinctively. Using them too often or too infrequently is a handicap. Here's another example of the merciless learning curve.

 

 

That makes sense, I have trouble keeping my aim steady sometimes. I'm considering Hunter or maybe... Just maybe that huge Shoe, to shoot the rockets from a higher point. Currently 40-50% of my rockets land into team mates.

Seriously consider Titan. Tough I see in your follow-up you have a specific reason to try the Shoe.  WTH give us a report.

 

Imho buffing the auto-aim parameters is still the best option for Striker. Damage wouldn't make sense, it already has more than enough of it. Mainly the arcade mode needs to be more effective.

 

When playing with Striker I was the most effective with Titan as it is more stable platform to shoot from and accuracy is key.

 

As someone (perhaps you) pointed out, the auto-aim does not come into play because of the need to lead shots.  This is true with Rico and Twins too but it shows up strongest in Striker. I just don't know how they can sue auto-aim for a turret that is not aiming at or near the enemy tank when it shoots.

 

e.g. How is the program supposed to know which of the three nearby enemy tanks you are trying to hit?

 

I agree, I keep firing when there's an enemy partially blocked by a teammate to get some splash damage. When I see an enemy in the open and I have the chance to hit a rocket in their face, I am certainly trying to hit that enemy straight on for max damage. Splash damage is especially nice when you want to deal damage without being exposed yourself.

I ehh, I think it depends a bit on the situation. I will see if Shoe can make a difference in the open with salvo. I want to see if rockets still slam into team mates or not. :D

Use those teammates as solid object to target splash damage. I shoot at my pals all the time when they are in close contact with an unseen enemy. :)

 

One of my bst shots happened a few days back on Massacre, I knew an enemy was on the blackslope of that central hill. I saw a pal in a quick tank heading for the hilltop.  I knew he would catch some air as he went over the top. So I timed my missile to hit my teammate while he was in soaring. The missile burst above the enemy on the backslope. My teammate now faced an enemy some 350 points weaker.

 

The moral is, use whatever you can to trigger splash damage. I tend to aim for where the ground and treads meet. If you are high you hit the tank. If you are low you lose a small amount to lower splash, but not much. With experience you can hit a patch of ground 175m away  right next to the tank hiding behind the wall.  

 

Terrain does not dodge nor zip around at high speed. :)

Share this post


Link to post
Share on other sites

 With experience you can hit a patch of ground 175m away  right next to the tank hiding behind the wall.  

Gona take long time though

Share this post


Link to post
Share on other sites

As someone (perhaps you) pointed out, the auto-aim does not come into play because of the need to lead shots.  This is true with Rico and Twins too but it shows up strongest in Striker. I just don't know how they can sue auto-aim for a turret that is not aiming at or near the enemy tank when it shoots.

 

e.g. How is the program supposed to know which of the three nearby enemy tanks you are trying to hit?

Hmm I think it's not possible to hit a fast moving tank that is nearby with an auto-aimed shot. Some shots are auto-aimed, some are not. If I had 3 enemy tanks within the auto-aim angle I wouldn't bother much, as long as the shots are auto-aimed. To have a good accuracy you need the auto-aim. Imho this angle should be wider.

Anyway, I bet we need to wait for a Striker alteration that gives us either faster missiles or a better auto-aim. Money rulez  B)

Share this post


Link to post
Share on other sites

Anyway, I bet we need to wait for a Striker alteration that gives us either faster missiles or a better auto-aim. Money rulez  B)

Looking forward to that

or  they can buff it 

Share this post


Link to post
Share on other sites

Hmm I think it's not possible to hit a fast moving tank that is nearby with an auto-aimed shot. Some shots are auto-aimed, some are not. If I had 3 enemy tanks within the auto-aim angle I wouldn't bother much, as long as the shots are auto-aimed. To have a good accuracy you need the auto-aim. Imho this angle should be wider.

Anyway, I bet we need to wait for a Striker alteration that gives us either faster missiles or a better auto-aim. Money rulez  B)

 

 

It might be enough to just boost the rate of fire by say 10%-15% and reduce the lock-on time the same amount. There's some inaccuracy, sure. But if the air is full of missiles you're gonna hit something. :)

 

Seriously if this thing is buffed like they buffed Freeze OMFG.  Hulk out.  

Edited by LittleWillie
  • Like 1

Share this post


Link to post
Share on other sites

It might be enough to just boost the rate of fire by say 10%-15% and reduce the lock-on time the same amount. There's some inaccuracy, sure. But if the air is full of missiles you're gonna hit something. :)

 

Seriously if this thing is buffed like they buffed Freeze OMFG.  Hulk out.  

Devs don't know how to do anything in small measures.  Needs a buff?  JUST DOUBLE IT!

  • Like 4

Share this post


Link to post
Share on other sites

For me, this is what I find is the order of how good hulls are with Striker (based on placement in DM matches):

Mammoth

Titan

Viking

Dictator

Hunter

Hornet

Wasp

Viking should be below hunter, not above dictator, because of how bad the stability is with Viking.

Share this post


Link to post
Share on other sites

Viking should be below hunter, not above dictator, because of how bad the stability is with Viking.

Also with viking playing in plain maps are relatively easy , and you can hide well with it

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...