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Let's Discuss Striker!


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Poll on Striker  

20 members have voted

  1. 1. Which gaming style do you prefer when playing with Striker?

    • Attack
      18
    • Defence
      4
    • Support
      7
    • Parkour
      0
  2. 2. Which Striker augments do you prefer?

    • Standard
      2
    • Remote rocket explosives
      5
    • Missile Launcher "Hunter"
      6
    • Missile Launcher "Cyclone"
      6
    • Missile Launcher "Uranium"
      9
    • Stunning Missiles
      7
    • Armor-Piercing Missiles
      5
    • Adrenaline
      3
  3. 3. Which skin for Striker do you prefer?

    • Standard
      4
    • XT
      9
    • UT
      11


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Striker is the strongest turret here, let's face it.  ^_^

 

Used few DDs and Overdrives and gained almost 2 times more kills in Polygon DM than the second player in the match, finishing with an over-average D/L of 3.25.

 

 

 

GTXeKBc.jpg

 

 

 

It's Godlike.  :rolleyes:  B)

Probably helps that there are relatively few tankers that have protection against it. Not enough of them at this point to invest 125k to 250k crystals on Modules that provide protection.

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Striker is the strongest turret here, let's face it.  ^_^

 

Used few DDs and Overdrives and gained almost 2 times more kills in Polygon DM than the second player in the match, finishing with an over-average D/L of 3.25.

 

 

 

GTXeKBc.jpg

 

 

 

It's Godlike.  :rolleyes:  B)

Ahh man, I wish I could still fight against Brigadiers.

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Probably won't hurt to get striker module so you won't self damage yourself too much.

The only module I have is the 1-slot Striker protection mod which I have MUed up to 35% at 2LT rank. I know it will help me is virtually every battle I join.

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To tell you the truth in some 15 minute games I forget the salvo mode is an option. That's going too far with the idea. :)

 

PS: Striker isn't a weird combination of smoky and thunder ... it's an adaption of Twins with better-looking projectiles.

 

Right when the turret was introduced, I started to ask for an alteration, that would sacrifice the lock-on mode, but shot smaller missiles, more often.

Like one missile each 0,5 seconds, or 0,75 seconds (of course with lowered damage, to be balanced)

 

I would love that :)

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Right when the turret was introduced, I started to ask for an alteration, that would sacrifice the lock-on mode, but shot smaller missiles, more often.

Like one missile each 0,5 seconds, or 0,75 seconds (of course with lowered damage, to be balanced)

 

I would love that :)

Lol, at first I honestly thought that it would be overkill, but I re-read it and now I get what you're saying, but what about the range and splash radius?

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Lol, at first I honestly thought that it would be overkill, but I re-read it and now I get what you're saying, but what about the range and splash radius?

The range should keep like it is, but the splash radius has to be reduced a bit.

 

Splash damage directly depends on the damage that the projectile deals, so

- if you cut the reload down to 1/3rd (about 0,7 sec)

- cut the damage per shot down to 1/3rd (to balance the shorter reload)

- then the splash damage per shot would also go down to 1/3rd automatically.

 

If you are not on the same elevation level, you would still have a tough time to hit something. But it would still be so cool :)

Edited by BlackWasp777
cleared it up a bit
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The range should keep like it is, but the splash radius has to be reduced a bit.

 

Splash damage directly depends on the damage that the projectile deals, so

- if you cut the reload down to 1/3rd (about 0,7 sec)

- cut the damage down to 1/3rd

- then the splash damage would also go down to 1/3rd automatically.

 

If you are not on the same elevation level, you would still have a tough time to hit something. But it would still be so cool :)

Interesting.

 

I also had an idea for an m2 alteration for striker

 

Pros- adds an ability to bounce off nontank surfaces at 20 degrees or less. Which means that if you tried to shoot a wall at 21 degrees, it will not bounce, just explode.

 

Cons- salvo mode is removed.

 

I thought this would also be interesting.

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Interesting.

 

I also had an idea for an m2 alteration for striker

 

Pros- adds an ability to bounce off nontank surfaces at 20 degrees or less. Which means that if you tried to shoot a wall at 21 degrees, it will not bounce, just explode.

 

Cons- salvo mode is removed.

 

I thought this would also be interesting.

It sounds interresting.

On which maps could you make use of the bounce given that angle of 20 degrees?

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It sounds interresting.

On which maps could you make use of the bounce given that angle of 20 degrees?

Honestly, I don't know, maybe in cologne on the track, the lowest point of the map and circles the castle and the spawn points of the map. Other than that, my best guess would probably be polygon. All I know is the functions of what it would do.

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Right when the turret was introduced, I started to ask for an alteration, that would sacrifice the lock-on mode, but shot smaller missiles, more often.

Like one missile each 0,5 seconds, or 0,75 seconds (of course with lowered damage, to be balanced)

 

I would love that :)

"0.5 seconds"

Then Striker would become Twins.

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Right when the turret was introduced, I started to ask for an alteration, that would sacrifice the lock-on mode, but shot smaller missiles, more often.

Like one missile each 0,5 seconds, or 0,75 seconds (of course with lowered damage, to be balanced)

 

I would love that :)

Also with a severly nerfed knockback please lol..

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"0.5 seconds"

Then Striker would become Twins.

With 0,5 seconds it is more like Rico (Twins has a reload of 0,25 sec at M4)

As said, the damage would go down proportionally.

 

I think 0,7x suits it better, therefore I continued with that value in the posts that followed the one you've quoted.

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I love opponents who use striker in dm polygon and sandbox, you easily deprive him of range there

And use his self damage against him, never tired of it.

That is why I use a 35% Striker module (2LT). Come to point blank range; I don't care. I can kill 2-3 gnats before I go down. :)

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I think it could be a good secondary splash damage turret in polygon Cp, if many players in the enemy team have protection against thunder.

It's a great choice for Poly CP (and quite fun to play as well). After testing it on my alt I have decided to get it during the next sales. Sadly, the people I play with already got a few modules against Striker (some already fully MUed).

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It's a great choice for Poly CP (and quite fun to play as well). After testing it on my alt I have decided to get it during the next sales. Sadly, the people I play with already got a few modules against Striker (some already fully MUed).

Barely anyone with the protection down here tho.

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Striker SUCK, yes my name it TIE Striker but I chose it because it's the name of the new Tie fighter glider in Rogue One. Anyways the missiles travel super slow and trying to hit a moving target while free shooting is next to impossible. The lock on takes way too long and it's pretty easy to dodge missiles.

Improvements faster lock on time about 1/3 shorter than it now and faster missile velocity. To balance these improvements I would like the barrage would reload slower and deal slightly less damage, and you wouldn't be able to move will scanning for a target to lock on like Shaft.

I hope improvements are made to Striker as it's a cool turret but in battle it's not really effective.

Looks like striker is not for you! I use striker and for me it is perfect! On Mammoth or titan, it is easy to gain an advantage in duels by using the lock-on method. It seems like a cross between thunder, shaft, twins and vulcan. Other than that, it is great.

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You are absolutely right. Each missile does pack a big big BIG wallop. That's why I've never joined the chorus that sang "The new turret sucks!"     Players are now just getting good with it. I still thnk it is too early to fiddle with it. But in the medium term you might be right and it might be toned down a bit.

 

I might have to convert my Vulcan account to Striker but I'v not player Striker on a Wasp. That's a lot of splash dmaage for a Wasp. :)

Striker is NOT Op. In my opinion it is balanced. They recently increased the reloading. Damage is not too much, as it is the same as thunder. (Stiker is also RUBBISH on wasp, as you get killed before lock-on). It was made for medium-heavy hulls.

Edited by TakeAShower
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Looks like striker is not for you! I use striker and for me it is perfect! On Mammoth or titan, it is easy to gain an advantage in duels by using the lock-on method. It seems like a cross between thunder, shaft, twins and vulcan. Other than that, it is great.

  

Striker is NOT Op. In my opinion it is balanced. They recently increased the reloading. Damage is not too much, as it is the same as thunder. (Stiker is also RUBBISH on wasp, as you get killed before lock-on). It was made for medium-heavy hulls.

 

I got a few other accounts that I'm saving up to get striker, and I mainly use the single rockets, and it works really well.

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Striker is NOT Op. In my opinion it is balanced. They recently increased the reloading. Damage is not too much, as it is the same as thunder. (Stiker is also RUBBISH on wasp, as you get killed before lock-on). It was made for medium-heavy hulls.

I think the splash damage concpt itself is a bit OP as-is in Tanki. Striker itself, you have to be a pretty good shot with single missiles. If you are it is pretty damn powerful. Few things in Tanki are more satisfying that hitting a sliver of an enemy peaking around the corner all the way across the map. :)

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