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Let's Discuss Striker!


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Poll on Striker  

20 members have voted

  1. 1. Which gaming style do you prefer when playing with Striker?

    • Attack
      18
    • Defence
      4
    • Support
      7
    • Parkour
      0
  2. 2. Which Striker augments do you prefer?

    • Standard
      2
    • Remote rocket explosives
      5
    • Missile Launcher "Hunter"
      6
    • Missile Launcher "Cyclone"
      6
    • Missile Launcher "Uranium"
      9
    • Stunning Missiles
      7
    • Armor-Piercing Missiles
      5
    • Adrenaline
      3
  3. 3. Which skin for Striker do you prefer?

    • Standard
      4
    • XT
      9
    • UT
      11


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To me Striker is simply fun because it gives the players a realistic sennsation of shooting. You have t have a good eye and also know how to lead the enemy.

I couldnt agree more, when i want to be satisfied with a bit of skill i hop onto my 2nd account and own noobs with viking striker, its so fun.

 

I wish I could do it on my main, but being a F2P, spending valuable crystals on a purely "fun" turret isnt viable over another option that offers me similar amounts of fun but is more effective in battles and gets me more score and therefore crystals. Hopefully ill get it once im satisfied with the rest of my garage =P

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I agree that Striker is probably the hardest turret to use well. But the lock-on time is not an issue to me.  For long range I use solo shots. Only when I see the target is preoccupied and still do I try lasing at range.

 

I decided to buy a Hornet for my Striker account. I like titan but the lack of speed was limiting quite often. And I figured I had nothing to lose. I was not playing the account more than once a week or so.

 

Man what fun.  Not always. Sometimes you g splat a lot. But at other times so much fun. 

 

With a fast hull the laser become a short-range killer. 

 

Scenario A.  You start to lase someone. They assum you are far away and run for cover. But noooo, yo are only 30-40 meters away and in pursuit. they round the corner, you round the corner, they eat missiles.

 

Scenario B: You end up in a close(-ish) brawl. In the titan I would fire solos and hope to outlast. Cannot do that in aHornet. but you can lase them and dodge like crazy. They ain't running my friend. They eat a full salvo. 

 

 

 

Many aspects of good Striker play are counter-intuitive.  most people start assuming they should use salvos most often. Nope.  It is natural to assume salvos are best used at long range. Sometimes yep other times nope.  It is starting to look like the most common time to use the laser is at close range.  

 

To me Striker is simply fun because it gives the players a realistic sennsation of shooting. You have t have a good eye and also know how to lead the enemy.  

As a guided missile launcher I figured Striker would perform well at long distance. So I bought it because I don't have a long-range turret.

I already have smoky and Ricco, so I don't need another mid-range turret.

 

Not sure I agree that the salvo should be the exception and not the rule. That is it's strength - dealing a devastating blow in relatively short order.

Would be similar to using Arcade shot >> Scope shot for Shaft.  What's the point?

And the missiles themselves a slow compared to most other weapons, so a slow individual (unguided) shot does not seem great to me.

 

I'd be willing to give up some damage just to be able to use the salvo more often.  If that means faster lock-on OR no laser but no lock-on/guidance.  I'd like to be able to hold the bar down (for ~ time to current lock-on) and release the salvo in a straight line.

 

We each have different visions of what this turret should be and that's ok.  But for me, maybe Thunder would have been the better choice.

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I say salvo is the exception not the rule not because of some gaming ideal I have. I simply mean singles are the better choice most often as the thing is today. BUT players who get it probably do not know this up front. So they over-rely on the salvo option and get frustrated.

 

Yes the missiles are slow but they are also "fire and forget".  You can pop out rond a corner, unleash a missile, and be back behind the corner before it hits ... where did that come from? Or you are back under cover before the target's railgun finishes charging.  Meanwhile the rail gets a close-up look at a nosecone.

 

That being said in some games you just get pwned. lol.

 

(And I am starting to notice the pain of having only Striker protection. Did I mention railguns?)

Edited by LittleWillie

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Sometimes when the missle is just not hitting me, but flying near me, from a short distance i still get damage :/ And at that moment it don’t even explode I am just near the person with the striker.

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Sometimes when the missle is just not hitting me, but flying near me, from a short distance i still get damage :/ And at that moment it don’t even explode I am just near the person with the striker.

Is the striker 1) an enemy or 2) a team-mate?

 

1) Striker has Splash damage - maybe it's hitting an obstacle near you?

 

2) Someone else hits you ~ same time missile goes by

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Sometimes when the missle is just not hitting me, but flying near me, from a short distance i still get damage :/ And at that moment it don’t even explode I am just near the person with the striker.

Do you receive the full damage of a missile, or just splash damage?

What are your average ping times?

 

Background of my questions:

Rico pilots with bad ping times use to miss my on my screen (I can see their projectiles passing by) but then I hear(!) the impact on my tank and receive the damage. And it's no rebounce. It's a network-delay issue.

Maybe your Striker damage effect is something similar.

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All of a sudden i got the feeling of buying striker. Do you guys in this topic find striker fun to play? 

Yes, Striker is fun to play for me. It is sort of like shooting clay pigeons with a shotgun. you have to have a good eye to aim and to adjust for the parallax error form the offset L.R launch tubes.  And you have to be able to lead a moving target.  

 

And few people expect you to get shot, whirl, and launch a missile up their gob in a split-second. Highly satisfying when you do that.  :)

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All of a sudden i got the feeling of buying striker. Do you guys in this topic find striker fun to play? 

just played a couple of games in massacre cp with striker on a new m0 account, was too much fun.

 

but against better player, nearly all of them knock of your aim, or are on speed boost, so arcade shots go flying everywhere except the target.

salvo is not very useful, because they are quick to hide behind.

 

keep saving for m3 kits and MUs, you have enough turrets

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I don't know but I still completely suck with it. Been trying to improve my accuracy on single shots; no progression... just none lol.

One thing that also seriously annoys me when I use Striker is Dictators. They bring in the giant shoe to sit in the base, blocking everyone's aim.

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I don't know but I still completely suck with it. Been trying to improve my accuracy on single shots; no progression... just none lol.

One thing that also seriously annoys me when I use Striker is Dictators. They bring in the giant shoe to sit in the base, blocking everyone's aim.

Gpsh I love Dictators and that big fat hit box.  The dastardly ones are Vikings. I have sailed so many missiles over the low hull.

 

But my reason for the reply is to try to help you out a bit.  When I got Striker at first I went to Parma, In case I have the name wrong, I mean the big open map with the road around the perimeter and the lower area with wall segments in the center.

 

Go on the road on one side and shoot single shots at enemies on the far side. If there are no enemies shoot at a chunk of wall.  Shoot on the move and while maneuvering.  Or aim for the post holding up a billboard.  In short, do some time at the practive range.

 

For moving targets the rule of thumb is, "lead them more than you think." :)

 

Also, learn to aim at nearby walls or even the floor near the enemy. The enemy might move but that wall won't.  Splash is your friend.

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Yes, Striker is fun to play for me. It is sort of like shooting clay pigeons with a shotgun. you have to have a good eye to aim and to adjust for the parallax error form the offset L.R launch tubes.  And you have to be able to lead a moving target.  

 

And few people expect you to get shot, whirl, and launch a missile up their gob in a split-second. Highly satisfying when you do that.  :)

Bought :D 

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There's a reason you rarely see it. 

Magnum is much newer but way, way more popular.

 

Striker is not very effective at long range due to the very long lock-on time. Targets just have too much warning with the tell-tale laser and use walls, buildings and even other tanks to disrupt the lock-on.  With supplies rampant every target is on speed, moving 40% faster.

 

And other turrets are better at medium and short range.

I agree with both you and LW.  On one hand, striker gameplay is, while not a handicap, an obvious disadvantage for most .  On the other hand, I don't think the problem is with the turret- I think it's with the hulls.

 

Hulls in general are too easy to knock around and consequently disrupt the aim of the turret mounted on it.  The medium and light hulls especially should get a little stability buff.  This would remove unrealistic obstacles for striker aiming and also address a lot of the other underpowered combinations, while avoiding the dreaded "freeze and firebird buff" that is only an issue with lighter tanks.

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I agree with both you and LW.  On one hand, striker gameplay is, while not a handicap, an obvious disadvantage for most .  On the other hand, I don't think the problem is with the turret- I think it's with the hulls.

 

Hulls in general are too easy to knock around and consequently disrupt the aim of the turret mounted on it.  The medium and light hulls especially should get a little stability buff.  This would remove unrealistic obstacles for striker aiming and also address a lot of the other underpowered combinations, while avoiding the dreaded "freeze and firebird buff" that is only an issue with lighter tanks.

Well this is an interesting idea... one way to make Striker a tad easier would be to give it a gyro effect similar to Vulcan.  maybe just when the laser is up?  That would give it added combat effectiveness w/o just adding more damage or splash.  This is an idea worth a look form the dev team, I reckon.

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Well this is an interesting idea... one way to make Striker a tad easier would be to give it a gyro effect similar to Vulcan.  maybe just when the laser is up?  That would give it added combat effectiveness w/o just adding more damage or splash.  This is an idea worth a look form the dev team, I reckon.

I'm thinking I made a mistake in buying striker - not sure it's "a turret for me".

 

I wanted a long-range turret as I already have smoky and Ricco for covering mid-range.

But if - as suggested - the salvo is really the secondary function then it was probably a waste of crystals.

With no auto-aim I suspect Striker is less useful than Thunder. They both do similar dmg, with striker having a bit better re-load.

However, it seems striker will miss more often with unguided missiles than Thunder would.

 

So if Strikers best distance of combat is up closer (or medium) I should stick with Ricco - with MFS alt it performs well at any distance.

 

Good thing I bought it at 50% off. Actually, I think I had a PD as well...

Oh well, at least I have 1 striker module - that also protects me from the silly Magnum.

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I'm thinking I made a mistake in buying striker - not sure it's "a turret for me".

 

I wanted a long-range turret as I already have smoky and Ricco for covering mid-range.

But if - as suggested - the salvo is really the secondary function then it was probably a waste of crystals.

With no auto-aim I suspect Striker is less useful than Thunder. They both do similar dmg, with striker having a bit better re-load.

However, it seems striker will miss more often with unguided missiles than Thunder would.

 

So if Strikers best distance of combat is up closer (or medium) I should stick with Ricco - with MFS alt it performs well at any distance.

 

Good thing I bought it at 50% off. Actually, I think I had a PD as well...

Oh well, at least I have 1 striker module - that also protects me from the silly Magnum.

I am using striker almost everyday. I don't come first in battles anymore, but I am more useful now because I get to kill big tankers, who are the hardest and most annoying tanks for the team. If you plan on using striker like Thunder, then yeah, it isn't a turret for you. If you plan on killin' the big boiz, then then it's for you

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I am using striker almost everyday. I don't come first in battles anymore, but I am more useful now because I get to kill big tankers, who are the hardest and most annoying tanks for the team. If you plan on using striker like Thunder, then yeah, it isn't a turret for you. If you plan on killin' the big boiz, then then it's for you

And what mode are you using to kill these "big boiz"?  single-missiles don't do enough dmg for that...

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i remeber when it came out it came in the update with magnum its good although i dont play it ive read its garage description and it says that its got an artificial brain wtf :blink:  seriosly thats a bit too much dont you think?

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i remeber when it came out it came in the update with magnum its good although i dont play it ive read its garage description and it says that its got an artificial brain wtf :blink:  seriosly thats a bit too much dont you think?

I really don't know what it says but in actually play any "brain" it has is hard to detect. :)

 

==============

 

I like laying with Striker because of how the missiles fly. Aiming is fun.

 

But as much as I have supported this turret in general, I think I have to agree with teh basic premise here. Striker needs some luv from the devs.  Just what it should get I m not sure.  Not more splash, please!  A bit faster single-shot reload maybe? Faster missiles? A wee bit quicker lock on ... or longer lock-on memory? 

 

It needs something, but not too much. Please do not turn this skill turret into a Magnum.

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I really don't know what it says but in actually play any "brain" it has is hard to detect. :)

 

==============

 

I like laying with Striker because of how the missiles fly. Aiming is fun.

 

But as much as I have supported this turret in general, I think I have to agree with teh basic premise here. Striker needs some luv from the devs.  Just what it should get I m not sure.  Not more splash, please!  A bit faster single-shot reload maybe? Faster missiles? A wee bit quicker lock on ... or longer lock-on memory? 

 

It needs something, but not too much. Please do not turn this skill turret into a Magnum.

For me - it's never being able to use the salvo. There's always something interrupting the lock-on = no shot ever taken. wasted time.

 

I'd like to see an alt that does the following...

No guidance - no lock-on. No laser.

Hold space-bar for (3 seconds?) to power them up, then launch all 4 in a straight line.

If you aim poorly they will all miss.

If target moves - they will all miss.

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For me - it's never being able to use the salvo. There's always something interrupting the lock-on = no shot ever taken. wasted time.

 

I'd like to see an alt that does the following...

No guidance - no lock-on. No laser.

Hold space-bar for (3 seconds?) to power them up, then launch all 4 in a straight line.

If you aim poorly they will all miss.

If target moves - they will all miss.

 

 

 

Interesting though four launches at one would be hella recoil. :)

 

============

 

Assuming Striker gets a tweak to make it and salvos more useful ... As a Tanki player first and a Striker player 2nd I would support reducing Striker's splash in the redesign as part of the bargain to make it more useful as a direct fire weapon.  Splash has gotten a bit out of hand.

Edited by LittleWillie
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Gpsh I love Dictators and that big fat hit box.  The dastardly ones are Vikings. I have sailed so many missiles over the low hull.

 

But my reason for the reply is to try to help you out a bit.  When I got Striker at first I went to Parma, In case I have the name wrong, I mean the big open map with the road around the perimeter and the lower area with wall segments in the center.

 

Go on the road on one side and shoot single shots at enemies on the far side. If there are no enemies shoot at a chunk of wall.  Shoot on the move and while maneuvering.  Or aim for the post holding up a billboard.  In short, do some time at the practive range.

 

For moving targets the rule of thumb is, "lead them more than you think." :)

 

Also, learn to aim at nearby walls or even the floor near the enemy. The enemy might move but that wall won't.  Splash is your friend.

Thank you for all the suggestions. I did all of them and visited Parma 3 or 4 times.

I indeed find it one of the most suitable maps but there are too much downsides on using Viking with Striker.

 

The Shoes and Mammoths always get in the way. Basically 60% of the missiles slam right into team mates.

The rocking thing is only useful when you're having enough space to do so, usually when facing an enemy 1v1.

Most of the time the maps are just too busy. (team)noobs with drugs keep pushing you around; this is a thing with Shaft aswell.

 

I believe Striker could be a good weapon in clan matches and NS battles.

But no.. it is not a weapon for me; that is 217K of wasted crystals.

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