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New Year 2016 festivities in Tanki Online


theFiringHand
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Since the Legend rank has been released, there hasn't been any unlockable for this rank yet. I hope that something powerful and amazing will be available to be unlocked at the rank of Legend.

 

Have a think about it and post it in the comments below.

Golden tank with Acid turret.

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Golden tank with Acid turret.

Nah, what if you could drive around with this

 

 

Blue_Sphere.png

 

 

inside of this

 

 

Wasp%2BSmoky.png

 

 

and then this floating just above ^

 

 

Christmas_Toy.png

 

 

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M3 alt

Pros- 2x damage

Cons- unable to turn turret.

:D

We already have that. It's called the "Noob Alteration" lol

I did have an interesting design for a kit called the "ultimate noob" kit.

 

It's Wasp M0, Shaft MO, and plain Holiday paint, and the turret cannot turn. :ph34r:

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I love this map. Its fun and well put together  but when I play Blue I just accept the fact that I cant win. 

 

The scoring is ridiculously bad. 1 point every 10 seconds mean that the most a blue team could score is 90 points in 15 mins. Blue NEVER  has the potential to win with 100. 

 

The success rate per flag carry seems to be pretty high. Half of all attempts will be successful. Lets assume 30 seconds per carry, That means the Red team with 3 flags can score 135 points in 15 mins. That is why Red always wins. Its unbalanced. 

 

 

Try this scoring system ~

 

Score  2 points per flag.  With the same 50% success rate  Red team has the potential to score 90 points in 15 mins

 

THEREFORE

ITS A RACE TO 90 

 

If the Blue team can run out the clock and defend  15 mins they win. 

 

If the Red team can score better than average they win. If they score less than average they lose. 

Topic merged.

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It was awesome! Thx to my bro H-B-K for buying me the christmas offer.


I did have an interesting design for a kit called the "ultimate noob" kit.

 

It's Wasp M0, Shaft MO, and plain Holiday paint, and the turret cannot turn. :ph34r:


OMG I want this. But my Wasp is M3 and Shaft is M0 with 50/50 MUs :/

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Winter weather here in eastern US.  Made me think back on this holiday's Assault Mode map and the good battles I've had these last few weeks.  Wanted to say thank you to Cedric and to all the Tanki/AP staff for bringing this back this year.  I fought some epic battles, snagged some good rewards, caught a few golds and dropped a few myself.  All in all, it was a great holiday.  Thanks again!

 

Mn7A45x.jpg

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For the next year, I have an idea for the mode.

 

One point, on a side of the map (not middle). And 2 flags in each base. Neutral flags, not red or blue. Let's say green or yellow. Both team have the same flag color. And the goal is to take your flag to the point. And if an enemy loses a flag, you can pick up the flag and capture it. And only you and your team will get points and score.

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I love this map. Its fun and well put together  but when I play Blue I just accept the fact that I cant win. 

 

The scoring is ridiculously bad. 1 point every 10 seconds mean that the most a blue team could score is 90 points in 15 mins. Blue NEVER  has the potential to win with 100. 

 

The success rate per flag carry seems to be pretty high. Half of all attempts will be successful. Lets assume 30 seconds per carry, That means the Red team with 3 flags can score 135 points in 15 mins. That is why Red always wins. Its unbalanced. 

 

 

Try this scoring system ~

 

Score  2 points per flag.  With the same 50% success rate  Red team has the potential to score 90 points in 15 mins

 

THEREFORE

ITS A RACE TO 90 

 

If the Blue team can run out the clock and defend  15 mins they win. 

 

If the Red team can score better than average they win. If they score less than average they lose. 

The map design definitely favors red. I'd estimate red won > 80% of the time.  Often players would switch teams (if spot available) just to stay on red.

 

Issue is that 3 flags means there are constantly flags on their way toward blue base. Should probably be two flags, OR three flags and one spot to defend. Blue gets spread too thinly on defense.

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The map design definitely favors red. I'd estimate red won > 80% of the time.  Often players would switch teams (if spot available) just to stay on red.

 

Issue is that 3 flags means there are constantly flags on their way toward blue base. Should probably be two flags, OR three flags and one spot to defend. Blue gets spread too thinly on defense.

Noted. Thanks  :)

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You can't lag through a mine though.  :P

Oh yes you can  :D That already happened to me a couple of times, when I laid a mine and the other guy hovered it and there was no boom  :wacko:

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