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How good is striker?


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At the M0 ranks, everyone is using Striker these days.

 

You know, I initially thought that Vulcan was the best turret for Blue team players on Tribute to use. Now, it seems like Striker is just as good, if not better. Of course, at M0 ranks, a lot of players don't know how to run, but I can imagine that it would be easy to shut down the entire map with a Blue team composed of Vulcans and Strikers.

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Visually, Striker looks devastating when you are next to someone that is hit with a full salvo.

Having been hit with a full salvo, I can say that it IS devastating. M4 Viking is left with a sliver of health if not destroyed outright, and heavy hulls are left with an unusable amount of health.

 

If this thing gets a damage buff, it's going to be crazy powerful.

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Having been hit with a full salvo, I can say that it IS devastating. M4 Viking is left with a sliver of health if not destroyed outright, and heavy hulls are left with an unusable amount of health.

If this thing gets a damage buff, it's going to be crazy powerful.

It is only powerful when the full salvo is launched. Unfortunately, aiming with it and using it to full potential is very hard.

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Striker is OP. And takes little skill to use. With how powerful it is to medium and especially heavy hulls.Seriously. It even out damages vulcan.

Viking thunder? You fire a salvo at it.

Dictator Firebird? You fire a salvo at it.

Dictator thunder? You fire a salvo at it.

Dictator railgun? You fire a salvo at it.

Wasp firebird? It can't even touch you due to your damage.

Mammoth shaft? You fire a salvo at it.

Viking ricochet? You fire a salvo at it.

Viking vulcan? You fire a salvo at it.

Titan vulcan? You fire a salvo at it. Plus one more arcade shot. If you're also using a titan, you should win.

Titan smoky? You fire a salvo at it. Plus one more arcade shot. Since titan can't hide, you have the edge in damage output. But it's close.

A group of enemies charging at you? You fire a salvo at them, killing them.

A drugging mammoth twins? So this is what striker is getting compared to...

Edited by GLADIATOR440
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Striker is OP. And takes little skill to use. With how powerful it is to medium and especially heavy hulls.Seriously. It even out damages vulcan.

Well I don't know how it is at your rank, but at the highest rank Striker is definitely not OP. Part of it may be due to the inexperience of the players, but I see many Striker players looking lost. As with all turrets, good players can do well with it (I've seen a few over the past few days).

 

To me as Rail player, Striker users are rather vulnerable and not much of a threat, similar to Vulcan (typically combined with a heavy hull, a sitting duck out in the open).

 

I haven't played with Striker myself, but I noticed it seems to take a long time for them to aim when not in Arcade mode. Shaft seems to be way quicker and hence more dangerous in that mode. But again, this may be due to the lack of experience of players with Striker..

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It is only powerful when the full salvo is launched. Unfortunately, aiming with it and using it to full potential is very hard.

I bought it on 65% sale (Holiday+Wholesale discounts) and as a Striker noob *hey we're ALL Striker noobs* I agree that it takes time to master. Yes, the lock on takes a very long time but you are rewarded with an almost guaranteed kill. Reload is very good IMO. No one is wearing protection modules, so you actually get the kills you expect. Problem is the scoreboard - again I'm a noob, but on day 1 I had trouble staying out of last place. Other turrets simply kill faster.

 

And yes, Polygon CP is freaking full of these things. Makes me second guess my decision to skip the protection module. :(

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Well I don't know how it is at your rank, but at the highest rank Striker is definitely not OP. Part of it may be due to the inexperience of the players, but I see many Striker players looking lost. As with all turrets, good players can do well with it (I've seen a few over the past few days).

 

To me as Rail player, Striker users are rather vulnerable and not much of a threat, similar to Vulcan (typically combined with a heavy hull, a sitting duck out in the open).

 

I haven't played with Striker myself, but I noticed it seems to take a long time for them to aim when not in Arcade mode. Shaft seems to be way quicker and hence more dangerous in that mode. But again, this may be due to the lack of experience of players with Striker..

Once they get comfortable with it they will rack up the kills. It does a lot of damage with full salvo.

 

So medium or heavy hull seems like obvious choice.  Hornet?  Not so sure - would not make a stable firing platform.

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If this thing gets a damage buff, it's going to be crazy powerful.

I second that.

 

I feel striker gameplay hinges on good decision making and circumstance. Users either do the peek-a-boo with arcade shots or catch distracted enemies out in the open with the salvo. Striker is not for people who find it difficult to make decisions out on the battlefield. In other words, you can't play it like twins and head rush opponents.

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Once they get comfortable with it they will rack up the kills. It does a lot of damage with full salvo.

 

So medium or heavy hull seems like obvious choice. Hornet? Not so sure - would not make a stable firing platform.

You'll want heavy hulls since mediums can die from a full salvo.

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i'm finding it weak .. what im talking about it takes any where from 3 to 7 shots to kill a m4 hornet and rico .. not sure if the Devs were intending to make this a weaker turret then rail and shaft ?  also seeing less players using it now compared to when it first came out .. so i guess not many are getting good reviews on it.. and yes i'm fully aware its going to take time and a lot of practice to get use to something new..

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Striker is extremely annoying as a defender on a no-supply battle.

 

The rapid 4 shot kills almost anything, making escaping with the flag almost impossible unless the Striker is dealt with first.

 

I've done 3 Noise CTFs where this has been the case.

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You'll want heavy hulls since mediums can die from a full salvo.

Sorry - I was referring to the Striker firing platform.  Medium is likely ok since it can get to good firing positions. But a heavy-hull-striker will be more stable under fire and last long enough to get off the full tank-killing salvo. I was surprised to see many hornet-strikers.

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i'm finding it weak .. what im talking about it takes any where from 3 to 7 shots to kill a m4 hornet and rico .. not sure if the Devs were intending to make this a weaker turret then rail and shaft ?  also seeing less players using it now compared to when it first came out .. so i guess not many are getting good reviews on it.. and yes i'm fully aware its going to take time and a lot of practice to get use to something new..

That does not sound right. A striker of same M-level does 90-95% of a Titans health. Hornet would be demolished.

 

Maybe Striker was not same M-level?  Hornet had DA? Hornet had a protection module vs Striker?

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Sorry - I was referring to the Striker firing platform. Medium is likely ok since it can get to good firing positions. But a heavy-hull-striker will be more stable under fire and last long enough to get off the full tank-killing salvo. I was surprised to see many hornet-strikers.

I understood you. I found that using Titan was necessary to stay alive while trying to lock on. Viking, even M4, gets killed before I can get locked. Usually from other Strikers.

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after trying on my low rank acc,

 

I found, stricker is only good at map where have much open space and enemy stay near a point in that space,

 

especially good in CP mode where heavy hulls together with light hull on a CP point,

 

and always target the middle heavy hulls, as they are not likely been killed while you targeting, I often found the light hull target is killed before i locked on.

 

so I can kill heavy hull with direct damage and light hull around it with splash, max combo kill is 3 for me.

 

--------------

 

if there is a lot of small walls like parma, good luck on stricker,

 

Rift, kurgur, cherlobly, sandbox are good maps for stricker,

 

Rio, tribute, parma like maps are night mare, it is too many corner turn and build wall or tree block.

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for shooting style,

 

you have to rock the turret like thunder and rail to shoot low, but since stricker  is on heavy hull most time, it is limited rockability.

 

also, due to slow moving rock, it is never easy to hit fast moving medium and above range light hulls, it is always missing,

 

so it is not a close range weapon, have to use it like shaft, while rocking more like rail

Edited by wild001

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Striker Freeze is extremely annoying as a defender on a no-supply battle.

 

The rapid 4 shot  Freezing effect slows you down kills almost anything, making escaping with the flag almost impossible unless the Striker Freeze is dealt with first.

 

I've done 3 Noise CTFs where this has been the case.

I think in no-supplies battles Freeze is the bigger threat. ;)

Edited by r_I_already_won0

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I got it on x-mas sale, fully MU-d to M4 also. Man, this thing is horrible. I mean damage is nice, but it needs faster lock mode and drastically better auto aim. I did quite many battles @ Brada DM/Massacre DM today, drugged like crazy but barely managed to come top 3 after switching to Shaft, i was first for 15 battles straight.

 

Yeh, lock mode is cool and super hard for enemy to survive but the time when you get it locked and rockets to fly, the guy most likely is already dead. 

 

Also tried it in few ctf matches (silence, noise, rio) - same issues. Only place where it was fun = Poly CP.

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