Jump to content
EN
Play

Forum

[Declined] Adjustable stats for modules


Recommended Posts

The idea is to make changes to the stats of double/triple modules in accordance to user .

The percentage protection can be recalibrated in exchange of some crystals.

This will make the module more dynamic.

For eg- i have griffon T-D m3 triple module.

Which have-

35% protection against rail

35% protection against thunder

35% protection against smoky.

(Have 105 protection points in total)

I can recalibrate the stats having same protection points

2 and 3 % can be taken from rail and smoky and can be given to thunder.

New protection percentage will be-

33% against rail.

32% against smoky.

40% against thunder.( added points from rail and smoky)

Recalibration is not free(as nothing is free in this game).

Cost for recalibration will be as follows for specific modification of modules.

M0 - 200 crys

M1 - 1000 crys

M2 - 5000 crys

M3 - 10000 crys

 

Any feedback or suggestion is appreciated and ask if i am not able to clearify any specific point to the players

Share this post


Link to post
Share on other sites

Declined

 

This won't be implemented to prevent making the system more complicated. It will involve adding additional settings which won't be particularly useful and will confuse new players. More importantly, such custom modules will be hard to understand in battles, because it will be impossible to tell how much protection the player has, while right now you can press R, see that the module has 4 out of 15 upgrades and you already know that the player has 39% protection from all 3 turrets.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...