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Increase Isida healing points


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Isida's main purpose is the heal. They are the Unit's Medic.

 

I have observed Isida's on my team and on the other team. Some Isidas won't heal a team mate that has half a health bar or more. Team mates have shot at them, nudged them, even call them names, trying to get healed. The Isida sees them, but refuses to heal. But they will heal a team mate with less than half a health bar left.

 

The reason is because healing a team mate with nearly a full health bar doesn't give many points, but a nearly empty one does. I've seen Isidas camping near other players who were taking some hard damage, but wouldn't heal them until the next shot was unquestionably a kill shot. I've also seen team mates die unnecessarily only because the Isida miscalculated and didn't heal the team mate (because the health bar wasn't down far enough to suit them). 

 

I've also observed Isidas camping next to big tanks while their team mates are across the map getting annihilated. Again, the Isida is looking for the big points. (More points means more crystals).

 

As an Isida player, I can understand. During battles, I've been as busy as a one-armed paper hanger, trying to keep my team mates alive. I go into battle with my team mates and heal, heal, heal....regardless of how much health they have left. But at the end of the battle, I have very little to show for my efforts. They only way to make good points is to kill some of the enemy, capture a few flags, and heal a lot of nearly empty health bars.

 

If the points were increased for healing, then maybe the other Isidas would do the job they were suppose to do...and that's to heal everyone, not just those on death's door step.

 

When a team has an Isida that doesn't heal, the other team notices it, too, and have made comments about it.

 

One battle I was in recently with another Isida (as fore-mentioned above). He had a little more than half health and I topped him off. I had less than him and he wouldn't heal me. I wasn't dead enough for him.

 

One day when I wasn't feeling up to par, I played on Brest and stayed mostly with the snipers. I was top scorer. Had I been with the rest of the team, I wouldn't have top three.

 

So, please consider raising the healing points for the Isida.

 

 

 

 

 

 

 

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Update: Completed

With one of the latest updates, the Isida was changed, so it heals much faster now.

Topic completed.

 

 

 

Under review

[wpn] [imprv] [expr]

I don't think increasing EXP will be a valid solution. If players aren't healing you then I'm pretty sure the reason for that is not the lack of experience they get for it. A much better option would be to improve the education of players about Isida's gameplay mechanics, such as adding it to the tutorial and making loading screen info images about it.

 

Besides, if I were an isida and people would shoot me and insult me (as you said), then I wouldn't want to heal them either.

 

 

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Under review

[wpn] [imprv] [expr]

I don't think increasing EXP will be a valid solution. If players aren't healing you then I'm pretty sure the reason for that is not the lack of experience they get for it. A much better option would be to improve the education of players about Isida's gameplay mechanics, such as adding it to the tutorial and making loading screen info images about it.

 

Besides, if I were an isida and people would shoot me and insult me (as you said), then I wouldn't want to heal them either.

The tutorials teaches a player how to drive a tank and shoot a few weapons, but nothing is said about the Isida, which has an altogether different type of game play. So adding it may not be a bad idea. If you do some searching on youtube, you will find some tutorials about Isida, but they still don't impress upon the player it's main purpose. They show easily an Isida can kill, but these are not M0's which a new player would be using.

 

Let me explain about the shooting and insults. Sometimes, a player that needs healing will  throw a shot, flick a flame/short freeze burst to get their attention if the Isida's back is turned. I've seen Isida's turn around and look, but not heal if the health bar is more than half full. The insults come when the Isida refuses to heal, especially if this is noticed by other players as being consistent.

 

Last week, while there was a loll in the battle, I asked another Isida why he didn't heal a team mate that just needed to be topped off. He said, "Not worth it." So, I was healing those he refused to heal while he went after the ones nearly dead. Unfortunately, he was right. He got a lot more crystals than me. We both stayed for the next battle. He said, "See? I told you it wasn't worth it."

 

In lower ranks, I've seen Isida's not heal at all, but rather go after the other team and leave their team mates to die. I think this is where a tutorial by Tanki would be beneficial.

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With all due respect I ask, who decides if Isida is a healer or attacker?

 

In my opinion it should be capable of doing both.

 

I don't like this idea that it should be a healer only, always following others and always healing.

 

If you're not a buyer and you want to maximize your earnings and savings you probably have a 1 turret and 1 hull combo and, you play missions. If your combo happens to include Isida and you get DM xp, flags, points or kill missions, what should people with their Isidas do then?

 

Looks like many don't care about Isida players and only want them healing them.

 

With another account I'll try to advance thru the ranks with 3 weapons (Isida/maybe Thunder/Railgun) and 1 hull. I want to use Isida as a short range weapon instead of Freeze or Firebird and I plan on using it as an attack weapon most of the time, that it can heal sometimes, when needed, when I decide and when I want.

 

I don't want people looking at my tank as a servant just because I picked Isida instead of Freeze.

 

Thank you.

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With all due respect I ask, who decides if Isida is a healer or attacker?

 

In my opinion it should be capable of doing both.

 

I don't like this idea that it should be a healer only, always following others and always healing.

 

If you're not a buyer and you want to maximize your earnings and savings you probably have a 1 turret and 1 hull combo and, you play missions. If your combo happens to include Isida and you get DM xp, flags, points or kill missions, what should people with their Isidas do then?

 

Looks like many don't care about Isida players and only want them healing them.

 

With another account I'll try to advance thru the ranks with 3 weapons (Isida/maybe Thunder/Railgun) and 1 hull. I want to use Isida as a short range weapon instead of Freeze or Firebird and I plan on using it as an attack weapon most of the time, that it can heal sometimes, when needed, when I decide and when I want.

 

I don't want people looking at my tank as a servant just because I picked Isida instead of Freeze.

 

Thank you.

 

 Yeah, i can see the battle chat right now. "Red team has an Isida that won't heal. lol" Team chat: "We have a noob for an Isida." I've seen this before.

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With all due respect I ask, who decides if Isida is a healer or attacker?

 

In my opinion it should be capable of doing both.

 

I don't like this idea that it should be a healer only, always following others and always healing.

 

If you're not a buyer and you want to maximize your earnings and savings you probably have a 1 turret and 1 hull combo and, you play missions. If your combo happens to include Isida and you get DM xp, flags, points or kill missions, what should people with their Isidas do then?

 

Looks like many don't care about Isida players and only want them healing them.

 

With another account I'll try to advance thru the ranks with 3 weapons (Isida/maybe Thunder/Railgun) and 1 hull. I want to use Isida as a short range weapon instead of Freeze or Firebird and I plan on using it as an attack weapon most of the time, that it can heal sometimes, when needed, when I decide and when I want.

 

I don't want people looking at my tank as a servant just because I picked Isida instead of Freeze.

 

Thank you.

But then Isida becomes too powerful. It should not be an attacker because if it was, it would easily top the leaderboards every time. If you do not enjoy healing then you should purchase Freeze.  Instead of purchasing Isida and complaining that it is not a good attacker.

 

Maybe an alteration that would make it a much better attacker would be nice. But if the stock Isida could attack and heal effectively it would have too much effect on the balance of a team game.

 

I have used Isida M3 and in team games it can easily top the leaderboard without inflicting a single hp of damage to an enemy. There are always people to heal, and if they aren't then chances are it isn't a balanced game. Increasing the points might give an increased incentive for bad isida players but that is not the problem, as then good isida players (and there are a lot) will grab an unproportionally large amount of score and fund.

 

Of course in DMs it is completely unbalanced but unfortunately this idea wouldn't resolve that situation at all. ;)

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Yeah, i can see the battle chat right now. "Red team has an Isida that won't heal. lol" Team chat: "We have a noob for an Isida." I've seen this before.

Is not that I don't heal at all. If I happen to be behind someone that needs health and we are going the same way I'll heal. Or if a good defender needs health I'll heal him/her too.

 

That's why I said "when needed". I'll just not go from tank to tank healing unless we are all under attack or something like that.

 

Trust me I read many "thanks isida" in the battle chat, but I don't care because if I do it I do it for the team.

 

I'm not the type that will park behind a Vulcan that's killing everybody in the other team.

 

And, like I said, Isida players have missions to complete too.

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But then Isida becomes too powerful. It should not be an attacker because if it was, it would easily top the leaderboards every time. If you do not enjoy healing then you should purchase Freeze.  Instead of purchasing Isida and complaining that it is not a good attacker.

 

Maybe an alteration that would make it a much better attacker would be nice. But if the stock Isida could attack and heal effectively it would have too much effect on the balance of a team game.

 

I have used Isida M3 and in team games it can easily top the leaderboard without inflicting a single hp of damage to an enemy. There are always people to heal, and if they aren't then chances are it isn't a balanced game. Increasing the points might give an increased incentive for bad isida players but that is not the problem, as then good isida players (and there are a lot) will grab an unproportionally large amount of score and fund.

 

Of course in DMs it is completely unbalanced but unfortunately this idea wouldn't resolve that situation at all. ;)

20% self heal that doesn't double with DD, or 15% that does double with DD, and an increase in damage range by 1 meter will make Isida a better attacker and maybe even help in DMs.

 

Then healing range should be shorten by 2,5 to 5 meters (I suggest 5) so the healing hiders maybe get some splash damage or rail penetrating damage.

 

If you people like having Isidas around, you'll want Isida to be a good attacker, otherwise you'll see fewer and fewer Isidas.

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A good isida is rare, but really should not be. Most of them will start damaging enemies if your health bar is low, even though they don't do much damage. I think that isidas should definitely get more points for healing. They clearly lack the motivation (xp, crystals) to heal, but if they got more xp, they would earn more to be more of a healer than a damager.

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A good isida is rare, but really should not be. Most of them will start damaging enemies if your health bar is low, even though they don't do much damage. I think that isidas should definitely get more points for healing. They clearly lack the motivation (xp, crystals) to heal, but if they got more xp, they would earn more to be more of a healer than a damager.

This is partly because the damage per second for attacking is so much higher than the hp per second of healing.

 

 

P.S. If it's not too much trouble, could you change the title to something like "Increased Score Gained By Healing"?, etc. It kind of sounds like you want the hp/second of healing to be increased, which I would fully support. ;) :) It may be just my mind- sorry to bother you.

 

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Why not just bring back the 2011 Isida? XP given for healing, depends on the rank of the tank that the Isida heals. The higher the rank the more XP given. :LOL:

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I think people want to save their reload for damaging enemies, instead of giving more exp just make healing more ammo efficient xD.

Im also a isida user so I know what you're saying.

It really doesnt take that long to reload. If there are no enemies around, and there are injured teammates nearby, you heal them. If you dont, thats sabotage.

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i think getting xp by isida is based of health percentage and it doesnt have to do with healing almost zero health like if u heal half of teammates health u get 5 xp even no mater if he is heavy or light tank this approach exist in killing i.e if u kill a full health enemy u will get 10 xp no mater if he is heavy hull or light the same thing exist in isida healing if u completely heal a teammate u will get 10 xp no mater he has heavy hull or light so personally i prefer to heel small tanks. in case of healing a tank with under half health is not what you think its all about percentage of health points it depends how much percentage u heal u will get the xp.

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I think the selfheal of Isida should be buffed in this way, that it works against the heating when attacked by a fire or it works against the freezing when attacked by a freeze as long as you are selfhealing yourself by attacking an enemy. So link the selfheal to the temperature decrease/increase of the own tank.

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Isida was so much better before the rebalance update. Especially M4, it was rekting in the battles.  Now, they have improved it a bit, but it still isn't as good as it used to be.

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