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Battle doesn't end until the Gold box has been caught


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The suggestion:

If an un-timed battle is nearing it's end, and a Gold box warning comes, the players can finish the battle and still be able to go for the Gold box, and after it's been caught the battle officially ends and the score screen comes.
 

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*cough* Idea Wars :mellow:

 

Mine is better

I just saw the other one lol, sounds like a better idea, it's fun to see the one who was about to catch the Gold box miss it because the battle eneded lol

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People can abuse this to have a never ending battle and gain infinite funds from one battle. Maybe they buy premium when they decide to end it. There you go. 1 million crystals from one battle xD

There could be a time limit like the battle will only go for 20 seconds after the gold has touched the ground.

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I meant wont touch the ground.

 

My connection must have lagged and didn't register what I typed

Gold siren goes off... Battle "Ends"... battle goes into overtime... gold falls... gold touches ground... 20 second timer starts.

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Gold siren goes off... Battle "Ends"... battle goes into overtime... gold falls... gold touches ground... 20 second timer starts.

It should be a full minute after the siren instead. The gb never touches the ground in most cases. It does take 30 seconds for it to start dropping then like another 30 to make contact with the ground (which it rarely does) and will give enough time for players to try and catch it.

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It should be a full minute after the siren instead. The gb never touches the ground in most cases. It does take 30 seconds for it to start dropping then like another 30 to make contact with the ground (which it rarely does) and will give enough time for players to try and catch it.

UGH, you are not listening to me. I said AFTER the gold touches the ground a 20 second timer will start (AFTER!). If a tanker takes it in the air, the battle ends. The second someone takes the gold, battle will end.

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Hmm. Nice idea, but Mango's loophole is also present. Though, just make it impossible for any more golds to drop in overtime, done done. This idea should be in, and I say, also for timed battles which end before the gold is taken, eh?

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My suggestion:

If this updates ever come,
Then if a battle if about to end and red team is losing against blue team by 1 flag (CTF MODE), someone might just drop a gold supply 
By time everyone gets engaged in catching a gold the dropper might cap flag to equalize or even more to make his team win

So in my opinions i don't really think its going to be a good update


 

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People can abuse this to have a never ending battle and gain infinite funds from one battle. Maybe they buy premium when they decide to end it. There you go. 1 million crystals from one battle xD

Even if that happens, they will only be able to increase the fund by playing and doing so won't harm anyone and is actually supposed to be that way. I like the timer idea better though.

My suggestion:

If this updates ever come,

Then if a battle if about to end and red team is losing against blue team by 1 flag (CTF MODE), someone might just drop a gold supply 

By time everyone gets engaged in catching a gold the dropper might cap flag to equalize or even more to make his team win

So in my opinions i don't really think its going to be a good update

 

The system would trigger only when the battle ends, which means the dropper's team has already won and the gold supply served it's purpose. Moreover, he would even have to chance to catch his gold after capturing the flag.

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