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Upgrading modules from single to triple


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Currently, single and double modules have been useless and I am sure sales are very low on these modules. I have a suggestion to make them more useful. Why can't tanki give players the option to upgrade (different from microupgrade) single modules to double (for 100k crystals) and double modules to triple modules (for 100k again). You could still keep the option to buy the triple module straight instead of going through single and double. The price to achieve the triple module in the end would still be the same 250k (or 125k (25k+50k+50k) in both scenarios if there are 50% sales) regardless of whether you go straight to triple module or go from single to double to triple module.

 

This would be useful for tankers in the following scenario:

Let's say a brigadier found firebird annoying. He could buy the Fox S-A single module (35% fire protection) for 50k. Once he reaches the next Major General rank, give him the option to add certain protections to upgrade to double module for 100 k (rank limitations still apply and only certain combinations are available depending on rank). So, if Ocelot D-A (35% fire and isida) is available at that rank, he could upgrade to the double module for 100k instead of spending 150k. This way, the single module was still useful. Once he ranks up 2 more times to general, he could for example upgrade his Ocelot D-A to Badger T-H (35% fire, isida and freeze protection) for another 100k, instead of spending a whopping 250k. In the end, the tanker still spends 250k to get his favourite triple module and he made good use of single and double modules along the way.

 

Note:

*Single module already microupgraded: The player should have an option between spending 100k to upgrade to module (and lose single module along with microupgrades) or spend the total cost of the module to keep both the single module and the new module (double or triple)

*Single modules cannot be purchased for 50k and combined. You can only add-on to the single module to make it double module and so on and the cost to add-on is 100k.

*New combinations of modules are still not possible for players to create. Everything will be just as it is now if this update were to take place. Rank limitations still exist and only certain combinations are available depending on rank.

*Game economy won't be affected since price to obtain the double or triple modules would be the same. 

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Under review

[mdl]

 

I like the idea, but I think it can be reworked just a little, for parts like Micro-upgrades, as you know, now when you upgrade a module it upgrade all protections, which might cause some problems, what if you MU a single protection to half then add another protection, prices and stuff would be a mess, other than that its good.

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Under review

[mdl]

 

I like the idea, but I think it can be reworked just a little, for parts like Micro-upgrades, as you know, now when you upgrade a module it upgrade all protections, which might cause some problems, what if you MU a single protection to half then add another protection, prices and stuff would be a mess, other than that its good.

I think if the player has microupgraded a single module half way, he should have 2 options:

1. Spend 100k and get a double module with no microupgrades (and lose single module with upgrades)

2. Spend the regular amount of 150k and get a separate double module (and not lose the single module with microupgrades from the garage, just like in tanki right now).

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I think if the player has microupgraded a single module half way, he should have 2 options:

1. Spend 100k and get a double module with no microupgrades (and lose single module with upgrades)

2. Spend the regular amount of 150k and get a separate double module (and not lose the single module with microupgrades from the garage, just like in tanki right now).

Why not just merge two Single modules to create one Double module for a small fee, but to accomplish that one would have to match the MU steps of each module or lose MU steps from the module that has more MU steps. Otherwise, I think, it will be complicated.

 

Same with merging a Single module with a Double Module.

 

How much should the merging fees cost? One example:

 

If a Single M0 module costs 1000 and a Double M0 module costs 2500, I suggest merging two Singles should be cost 1000. So in the end the now Double module will have cost you 3000.

 

And we'll have a cleaner Garage.

 

But I like my idea of two module slots a little more, where you can put a Single module along a Triple module or a Double with a Double, with a maximum of 4 protections. Or they can implement both ideas.

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Under review

[mdl]

 

I like the idea, but I think it can be reworked just a little, for parts like Micro-upgrades, as you know, now when you upgrade a module it upgrade all protections, which might cause some problems, what if you MU a single protection to half then add another protection, prices and stuff would be a mess, other than that its good.

What does under review mean?

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What does under review mean?

Its like a status for the idea, we have 4 type of status, [Declined, Under review, Planned, Completed] this one means that it will be reviewed by developers.

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Its like a status for the idea, we have 4 type of status, [Declined, Under review, Planned, Completed] this one means that it will be reviewed by developers.

dont lie okay?

We both know its not true.

DeclinedUnder review,Planned, means the same. It means Declined

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What about [started] ?


ma bad, forgot that one

 

 

dont lie okay?
We both know its not true.
Declined Under review,Planned, means the same. It means Declined


I would've explained, but I'm not as good as , so I will only say, "Ideas and suggestions" section exist for a reason. ;)

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ma bad, forgot that one

 

I would've explained, but I'm not as good as , so I will only say, "Ideas and suggestions" section exist for a reason. ;)

Yes. Reason is to clear out hazels PM's cuz without that section he would get spammed with ideas.

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Its like a status for the idea, we have 4 type of status, [Declined, Under review, Planned, Completed] this one means that it will be reviewed by developers.

How long does each status or phase take? Is it like approximately 1 month under review phase and numerous weeks depending on complexity of plan for the planned phase?

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How long does each status or phase take? Is it like approximately 1 month under review phase and numerous weeks depending on complexity of plan for the planned phase?

Under Review could take forever. It merely means the devs have it as an idea to reference to if they want.

Planned merely means that the devs have included it in their long-term plan. It could mean you're not going to see it for 4 years, etc.

Started means it's going to be added to the game soon. Yes, depending on the size of the idea that could be from a few days to a few months. :)

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Under Review could take forever. It merely means the devs have it as an idea to reference to if they want.

Planned merely means that the devs have included it in their long-term plan. It could mean you're not going to see it for 4 years, etc.

Started means it's going to be added to the game soon. Yes, depending on the size of the idea that could be from a few days to a few months. :)

 Very discouraging to read your post :-(

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Due to the upcoming module system changes, this idea is no longer applicable. After the update single and double modules will be removed and you will be able to combine any three single modules into a triple module you want.

 

Idea invalid. Closed.

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