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Changes to Striker and a cool new format


theFiringHand
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Fans.

 

It is an interesting name for those who do absolute brain dead power leveling. I indeed wonder why the devs decided to support something rather more enjoyable. Maybe they should really introduce WF/HF format... with funds turned off permanently! Oh yeah, that will be so good, much skill, much fun, isn't it?

 

Should keep that noted up to April, he he.

Hazel-Rah's sarcasm is deadly :ph34r:

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Fans.

 

It is an interesting name for those who do absolute brain dead power leveling. I indeed wonder why the devs decided to support something rather more enjoyable. Maybe they should really introduce WF/HF format... with funds turned off permanently! Oh yeah, that will be so good, much skill, much fun, isn't it?

 

Should keep that noted up to April, he he.

Parkour only? :ph34r:

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The angular velocity is good now, but missiles don't come out of the barrels straight when you turn the turret sideways when the missiles are coming out.

 

I liked the previous setup, it was more fun and useful.

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Fans.

 

It is an interesting name for those who do absolute brain dead power leveling. I indeed wonder why the devs decided to support something rather more enjoyable. Maybe they should really introduce WF/HF format... with funds turned off permanently! Oh yeah, that will be so good, much skill, much fun, isn't it?

 

Should keep that noted up to April, he he.

I guess true fan of the WF/HF format are allowed to create a specific WF/HF club in the off topic club section and organise such activity the same way as the TO Racing Club or the Unofficial Player-created 'Drop The Gold' Event. I don't think they need guardian to play this mode.

 

Alternatively, yes I guess the format can be formalized and created with limitation like in XP/BP where tank protection is leveled and other parameter off: it could be also less crystal per tank destroyed,...

Edited by Viking4s
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I guess true fan of the WF/HF format are allowed to create a specific WF/HF club in the off topic club section and organise such activity the same way has the TO Racing Club or the Unofficial Player-created 'Drop The Gold' Event. I don't think they need guardian to play this mode.

 

Alternatively, yes I guess the format can be formalized and created with limitation like in XP/BP where tank protection is leveled and other parameter off: it could be also less crystal per tank destroyed,...

Thats why would people risk being with people that will ruin waspfire

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Thats why would people risk being with people that will ruin waspfire

Clubs have rules and organisations, the risk is then reduced. If the intent is pure power leveling then it will fail, in the other hand if this is by love of the format then the club will be perennial.

If the club is a success and show promise then I think there is a higher chance to make it part of an event or better a specific format (that could replace the braindead DR format).

Edited by Viking4s
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Fans.

 

It is an interesting name for those who do absolute brain dead power leveling.

I'm not a fan of HF/WF, but I can see why players like this format other than just for its effectiveness in power-levelling. It's just a very "chilled out" game mode which you can play regardless of your skill and current ability to concentrate on gameplay. So perhaps it wouldn't be such a bad idea to add the format, but maybe just reduce the funds by at least 50% to make it useless for PL. That way actual fans of the format will be able to play it whenever they feel like engaging in some relaxed and careless gameplay without it getting ruined by non-format players.

 

What do you think?

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:huh: Seriously why the hell introducing format after format, do it effectively (and how developer learn to develop while studying), create a menu where players can select which weapons / tanks / modules are allowed. First of all it would reduce the time in developing new formats as the interface would already give you the posibilities. Secondly it would be very welcomed for esport and events as you could create battles which perfectly suite the requirements. Thirdly it would make bug fixing and further development much easier as you only have to change one thing instead of many. 

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:huh: Seriously why the hell introducing format after format, do it effectively (and how developer learn to develop while studying), create a menu where players can select which weapons / tanks / modules are allowed. First of all it would reduce the time in developing new formats as the interface would already give you the posibilities. Secondly it would be very welcomed for esport and events as you could create battles which perfectly suite the requirements. Thirdly it would make bug fixing and further development much easier as you only have to change one thing instead of many. 

I agree, ban all the shafts and mammoths.

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:huh: Seriously why the hell introducing format after format, do it effectively (and how developer learn to develop while studying), create a menu where players can select which weapons / tanks / modules are allowed. First of all it would reduce the time in developing new formats as the interface would already give you the posibilities. Secondly it would be very welcomed for esport and events as you could create battles which perfectly suite the requirements. Thirdly it would make bug fixing and further development much easier as you only have to change one thing instead of many. 

Making one new format similar to XP/BP/XC/DR takes 1 game design guy and 20 minutes.

 

Making what you ask takes 1 dev, 1 design, 1 art, 1 test (a team) and 3 weeks (approximately). Also it makes WF/HF format possible.

 

This is why "the hell" we do things this way :)

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Making one new format similar to XP/BP/XC/DR takes 1 game design guy and 20 minutes.

That's good to hear. Then would it be possible to consider creating the top 5 event and esport format to help and support the events teams?

This would render the pro pass even more attractive, a golden ticket to fun.

I would be happy to see a special format for artillery also (if the turret is still in scope).

Edited by Viking4s
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Making what you ask takes 1 dev, 1 design, 1 art, 1 test (a team) and 3 weeks (approximately)

Considering how many problems it would solve and how much it would improve the game, I think it would be worth it. And you can obviously rely on my opinion since my experience with development of MMOs is equal to about 0 seconds.

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I'm not a fan of HF/WF, but I can see why players like this format other than just for its effectiveness in power-levelling. It's just a very "chilled out" game mode which you can play regardless of your skill and current ability to concentrate on gameplay. So perhaps it wouldn't be such a bad idea to add the format, but maybe just reduce the funds by at least 50% to make it useless for PL. That way actual fans of the format will be able to play it whenever they feel like engaging in some relaxed and careless gameplay without it getting ruined by non-format players.

 

What do you think?

Actually a great idea- WF/HF format with a 25% cut on xp and a 30% cut on crystals... :)

 

Because right now there's always that Shaft/Mammoth that joins and trolls everybody. :ph34r:

 

P.S. Please give Shaft's scope-shot a higher degree of up-down movement, thanks. It needs to be buffed in some way.

What are you trying to do to Shaft? Make it completely useless? Are you trying to give them ultimate tunnel vision?

Edited by r_I_already_won0

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This is why "the hell" we do things this way :)

Off-topic question not related to Striker etc.

 

About when could this Micro-Upgrade bug be fixed? Like we put Micro-Upgrade off, but in battle it shows (only visually) that Micro-Upgrades are on and this confuse a lot of players. 

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What are you trying to do to Shaft?

You've got me there. It is a good question I can go on and on with my explanation. It could be a few pages of Shaft's history, game's underlying design philosophy, my recent studies of LoL design philosophy, score efficiency problems, counterplay problems and blah blah blah... this is a short question with some really long explanation. I'll try to give a short answer, though.

 

Besides, Shaft changes aren't mentioned in the head of this topic at all. I wonder why  <_>

 

But anyway, what I am trying to do is to specialize arcade mode for short and medium range and specialize sniper mode for long ranges. Basically I intentionally did exactly what it feels like — made Shaft sniper mode usless under certain conditions by giving it the ultimate tunnel vision, in exchange of boosted Arcade mode. Essentially, Sniper mode is secondary mode from now for any encounter on ranges less than 50m.

 

So the short answer is — no. Sniper mode will not be buffed.

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That's good to hear. Then would it be possible to consider creating the top 5 event and esport format to help and support the events teams?

esports formats are more complex then the scenario that Hazel layed out.

In those "easy" formats like xp, bp, xc, ... you just have to limit who enters with which equipment. In those esports formats you have interdependencies of the equipment used in one team, like "only one smoky, rail protection of the team not more then x%, ". Those are things that require more work then just using the "xp" logic and tune it into a "xc".

 

 

Making one new format similar to XP/BP/XC/DR takes 1 game design guy and 20 minutes.

It would be nice, if you would replace XC with XC/BC (and have only this mixed mode).

Wasps and Hornets should be equal and balanced anyways, so noone would be hurt ;)

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You've got me there. It is a good question I can go on and on with my explanation. It could be a few pages of Shaft's history, game's underlying design philosophy, my recent studies of LoL design philosophy, score efficiency problems, counterplay problems and blah blah blah... this is a short question with some really long explanation. I'll try to give a short answer, though.

 

Besides, Shaft changes aren't mentioned in the head of this topic at all. I wonder why  <_<

 

But anyway, what I am trying to do is to specialize arcade mode for short and medium range and specialize sniper mode for long ranges. Basically I intentionally did exactly what it feels like — made Shaft sniper mode usless under certain conditions by giving it the ultimate tunnel vision, in exchange of boosted Arcade mode. Essentially, Sniper mode is secondary mode from now for any encounter on ranges less than 50m.

 

So the short answer is — no. Sniper mode will not be buffed.

Okay. Do you have the stats for the arcade mode buff? It'd be nice to see the magnitude of the power-up.

 

I'm also curious to see the limit you can go with arcade mode before it surpasses Thunder. :P 

But then again, I feel Shaft is still quite weak. Only because many high-level Shaft users generally have DD on most of the time does it seem strong. Without it, it doesn't feel doing enough damage or damage/time, leading to the complaints about a "useless" Shaft, as a team member, etc.

 

One thing I love about the direction of turret development is the inspiration from real-world guns and cannons. A DMR-type weapon (with more than 3 shots in scope mode) would be interesting, especially considering the changes to Shaft opened up some room there.

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So the short answer is — no. Sniper mode will not be buffed.

Well... I mean, Shaft is absolutely useless now... I can hardly see anything, and now I have a severely limited vertical angle... Please. At least decrease the zoom and increase the vertical angle at least 50% of what it was before...

 

#MAKE_SHAFT_GREAT_AGAIN

 

^ dis my new campaign k if u agree copy paste meh :3

Edited by GeeVuh

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Well... I mean, Shaft is absolutely useless now... I can hardly see anything, and now I have a severely limited vertical angle... Please. At least decrease the zoom and increase the vertical angle at least 50% of what it was before...

 

#MAKE_SHAFT_GREAT_AGAIN

 

^ dis my new campaign k if u agree copy paste meh :3

Shaft is not bad at all, its still completely broken because of the charge time buff. 

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