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Changes to Striker and a cool new format


theFiringHand
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I watched profile of my friends, and almost all have Striker, but most of them play only XP/BP format, in CP Polygon map. Most of the players who would actually be playing Hornet/Striker is XP playeri, but seem that fun of playing with Railgun, none turret can defeat

cool new feature: specific [fund+XP multiplyer] per map.

 

On polygon you earn crystals fast, so the multiplyer could be set to 0,9 (90% of XP and 90% of fund)

On Serpuchov you earn them slower, so the multiplyer could be set to 1,1 (110% of XP and 110% of fund)

 

Then there would be much less pressure to spent time in poly CP for farming, and people could actually enjoy the game, enjoy the great variety of maps (even low fund maps would be atractive then) and have more fun playing the game instead of beeing forced to "spawn, shot, go point, shot, die, repeat".

 

The multiplyers could be leveled out automatically by using the statistics of the day before.

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Striker is what I call an "unaware turret'. It is better against people who aren't paying attention to you, and/or fighting against others in a group while you (the third-party) fires in. Same with Freeze, Shaft, etc.  These turrets tend to be utterly terrible for 1v1s, especially in medium-and-up maps.

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Ok, anyone who things how so OP Striker is stop complaining. There are a lot of examples to counter someone that is using Striker, for example: You can counter a opponet that is using Striker by using Railgun or Shaft at mid-long ranges. To insta-kill someone with Striker: Go Shaft, use the damage drug and fully charge your Shaft and strike him off with fully charged Shaft shots.

EDIT: If you want to kill more of those who are using Striker more? Then upgrade your Shaft/railgun or buy M1, M2, M3, etc. of Shaft/Railgun.

Topic merged.

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Ok, anyone who things how so OP Striker is, stop complaining. It is a great weapon suited for mid-long range battles, but it has also rival counter weapons. There are a lot of examples to counter someone that is using Striker, for example: You can counter a opponet that is using Striker, by using Railgun or Shaft at mid-long ranges. To insta-kill someone with Striker: Go Shaft, use the damage drug and fully charge your Shaft and strike him off with fully charged Shaft shots. SIMPLE and EASY.

EDIT: If you want to kill more of those who are using Striker more, then upgrade your Shaft/railgun or buy M1, M2, M3, etc. of Shaft/Railgun. 

 

So your solution is.... .... .... supplies?

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The turret is stronger with dp so its not underpowered.

Of course.

 

But then Striker can easily use a DA to counter the DP. If supplies enabled the striker is just as likely to use...

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I think that striker needs more and more modification... for now is very hard and difficult to lock a target (or even impossible in some maps). Maybe increase the reload time but decreas of 40/50% the aiming time please. Or maybe let even the normal shots to be driven with the laser pointer :)

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I think that striker needs more and more modification... for now is very hard and difficult to lock a target (or even impossible in some maps). Maybe increase the reload time but decreas of 40/50% the aiming time please. Or maybe let even the normal shots to be driven with the laser pointer :)

Gotta learn how to aim w/o the laser and to do that you gotta remember which side of the Striker will fire next and account for the parallax error. Then account for your movement and lead the enemy to account for him movement.  If you can do that and the turret is pretty effective. The 4-missile salvo is gravy the single launch is your meat and potatoes.

Edited by LittleWillie
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So, we've added a new turret, and devalued all our protection modules.  When i was a young lad we had 9 turrets, so a protection module with 3 turret defenses had a 1 in 3 chance of protecting you. Now its a 1 in 4, and when they bring in a mortar even less. They don't seem to be getting any cheaper to buy do they?

Striker is too strong. For the same time as it takes to power up the sniper mode in shaft, striker can deliver 50% more hitting power. Plus any damage to nearby tanks. I've had 4 snipers ducking away from my striker, for fear of being "primed" with 4 shells. Anyone on a bridge dives off, rather than face it. The fact that so many have bought them proves it. Tanki will emasculate it in time, or else everyone will have them, and the other turrets will become bit players. I played a game of kungur the other day and the opponents had 5 out of 12 turrets as strikers. Whatever you do don't stop moving!!

As for the shaft debate, it had its teeth pulled many moons ago. Noobs use them just for the 1 hit kill feeling. But that only works with wasps and hornets.  And you can NEVER win a game with shafts. their reload times are too slow, before they're overrun.  Who ever heard of a sniper putting a laser on the scope and telling everyone a) i'm pointing at YOU, and b) oh, and here's a laser beam so you can trace me back to the source!!!

 

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I have put a couple of posts on the Forum, under the "How Good Is Striker" section.   They are my own opinion of Striker, after using it quite a few times.

Based on my experience with Striker, I made some suggestions for modifications and improvements.

Take a look, and post your opinion about them. 

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...........

As for the shaft debate, it had its teeth pulled many moons ago. Noobs use them just for the 1 hit kill feeling. But that only works with wasps and hornets.  And you can NEVER win a game with shafts. their reload times are too slow, before they're overrun.  Who ever heard of a sniper putting a laser on the scope and telling everyone a) i'm pointing at YOU, and B) oh, and here's a laser beam so you can trace me back to the source!!!

NEVER win a game with Shafts? Never is a pretty strong word. I run a Mammoth/Shaft, only M1 w/24mu and have spanked quite a few butts that got whiny about me constantly killing them in a battle and dared me to 1v1 them. No problem if you know how to play it. If you are under the assumption that a Mammoth can't (won't) move and will only camp you are sorrily mistaken. Is it as fast as others, well of course not. You can't camp in a 1v1 you must keep moving to setup for the next kill.

 

Also, setup the battle with no drugs. Obviously your opponent will run around and pick them all up before you can get to the first one. Now it's a tank/Tanker/skills match and NOT a drugfest. Next argument coming is if you are using Firebird or any other close up weapon, I'll shoot you from across the map before you can get close enough to inflict any damage. Yes, you are correct. That's what my tank does best and you dared to 1v1 me so quite whining about it. If you are any good you'll figure out how to get up close and now it's a skills battle. In an up close tank on tank war dance using arcade mode I'm just like any other turret requiring multi-shots to take you out, but I can take more damage with the trade off that I'm much slower than you.

 

I actually had one guy change his equipment 5x in a 1v1 trying to win w/o any luck. Can I be beat, well of course. I am not here to brag about how fantastic I am, only trying to prove you should give Shaft a little more credit that it normally gets. When you see a Shafter with a ridiculous kill count in a battle, be happy he's on your side. That large number is the number of flag stealing/YOUR death opportunities that were eliminated.

 

Saying you'll NEVER win a battle with Shaft is not accurate. Don't believe me? Find me online sometime and we'll dance in Rio........ ;-)

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NEVER win a game with Shafts? Never is a pretty strong word. I run a Mammoth/Shaft, only M1 w/24mu and have spanked quite a few butts that got whiny about me constantly killing them in a battle and dared me to 1v1 them. No problem if you know how to play it. If you are under the assumption that a Mammoth can't (won't) move and will only camp you are sorrily mistaken. Is it as fast as others, well of course not. You can't camp in a 1v1 you must keep moving to setup for the next kill.

 

Also, setup the battle with no drugs. Obviously your opponent will run around and pick them all up before you can get to the first one. Now it's a tank/Tanker/skills match and NOT a drugfest. Next argument coming is if you are using Firebird or any other close up weapon, I'll shoot you from across the map before you can get close enough to inflict any damage. Yes, you are correct. That's what my tank does best and you dared to 1v1 me so quite whining about it. If you are any good you'll figure out how to get up close and now it's a skills battle. In an up close tank on tank war dance using arcade mode I'm just like any other turret requiring multi-shots to take you out, but I can take more damage with the trade off that I'm much slower than you.

 

I actually had one guy change his equipment 5x in a 1v1 trying to win w/o any luck. Can I be beat, well of course. I am not here to brag about how fantastic I am, only trying to prove you should give Shaft a little more credit that it normally gets. When you see a Shafter with a ridiculous kill count in a battle, be happy he's on your side. That large number is the number of flag stealing/YOUR death opportunities that were eliminated.

 

Saying you'll NEVER win a battle with Shaft is not accurate. Don't believe me? Find me online sometime and we'll dance in Rio........ ;-)

OK, NEVER is a long time , I'm referring to the majority of games which involve flag capture or CP games. the majority of shafts sit in a corner in a big tank, and keep the numbers down. but you only get hit once or twice by a shaft before you go somewhere else. If your sensible.

I've got the T shirt, ... both of them.

Actually i see they've tweaked the shaft, the quick shot is much better for close up fighting. May change its fortunes.

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NEVER win a game with Shafts? Never is a pretty strong word. I run a Mammoth/Shaft, only M1 w/24mu and have spanked quite a few butts that got whiny about me constantly killing them in a battle and dared me to 1v1 them. No problem if you know how to play it. If you are under the assumption that a Mammoth can't (won't) move and will only camp you are sorrily mistaken. Is it as fast as others, well of course not. You can't camp in a 1v1 you must keep moving to setup for the next kill.

 

Also, setup the battle with no drugs. Obviously your opponent will run around and pick them all up before you can get to the first one. Now it's a tank/Tanker/skills match and NOT a drugfest. Next argument coming is if you are using Firebird or any other close up weapon, I'll shoot you from across the map before you can get close enough to inflict any damage. Yes, you are correct. That's what my tank does best and you dared to 1v1 me so quite whining about it. If you are any good you'll figure out how to get up close and now it's a skills battle. In an up close tank on tank war dance using arcade mode I'm just like any other turret requiring multi-shots to take you out, but I can take more damage with the trade off that I'm much slower than you.

 

I actually had one guy change his equipment 5x in a 1v1 trying to win w/o any luck. Can I be beat, well of course. I am not here to brag about how fantastic I am, only trying to prove you should give Shaft a little more credit that it normally gets. When you see a Shafter with a ridiculous kill count in a battle, be happy he's on your side. That large number is the number of flag stealing/YOUR death opportunities that were eliminated.

 

Saying you'll NEVER win a battle with Shaft is not accurate. Don't believe me? Find me online sometime and we'll dance in Rio........ ;-)

 

First: it's just a game, you are pro in something that has NOTHING to do with real life, so just chill  ;) 

 

So, let me guess, you play CTF mostly, basically in Rio, well, Mr. i'm-pro-virtual-sniper, Rio is a good map for shaft, and CTF mode en general, so da'h , with just a few hours of training, you can exel the Shaft/Mamy Combo.

 

in fact it was the FIRST combo that i mastered, it is SO EASY to Learn because most players don't even bother to kill fat mamouth on the beach of Rio Map.

 

One of the many things that i hate about Mamouth/Shaft combo is the fact that they just sit on the corner and get easy kills, they never get any flag, if we won, it's our effort, the hornets and vikings army, not you mamy's...no matter what you think, NO pro player like players who sit in the corner just waiting for easy kills, that not Team wok, that what they call: being LAZY.

 

back when i used shaft , i used Viking instead of Mamouth, because i wanted to get flags and REALLY HELP My  Team, not just sit on the corner and selfishly harvest small wasp's & easy hornets only.

 

Only now i understand why Riddler (player with a really selfish bad combo--> Isida/Mamy) want his m4 mamouth to be 10 000 health instead of 4000 :D 

 

This Type of players don't understand that you have to die as well so the funds grow, they just want to kill and NEVER get killed, and that just plain SELFIIIIIIIISH.

 

The devloppers should really remove the heavy Tanks: More kills=more funds & less cowards hiding behind Mamy's & Titans.  or make a mode for light hulls only, we are SOOOOO fed up with the FAT Noobs, really !

Edited by Apex_Predator

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Only now i understand why Riddler (player with a really selfish bad combo--> Isida/Mamy) want his m4 mamouth to be 10 000 health instead of 4000 :D 

So basically... you hate everything that's able to kill you and you're not able to kill. I understand you :)

Oh, and by the way, ever heard of sarcasm?

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So basically... you hate everything that's able to kill you and you're not able to kill. I understand you :)

Oh, and by the way, ever heard of sarcasm?

my words are NOT directed to you, i said long time ago, don't Talk to me, i said that i don't want relationship with you ! Tanki is not a place for dating, just leave me alone already !

Edited by Apex_Predator

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my words are NOT directed to you, i said long time ago, don't Talk to me, i said that i don't want relationship with you ! Tanki is not a place for dating, just leave me alone already !

And I'm not looking for a date, either. Where'd you get that idea? Oh, and we have free will over here in the USA. Plus, if you don't want to be talked to, then don't go on a forum.

Edited by GeeVuh
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Gotta learn how to aim w/o the laser and to do that you gotta remember which side of the Striker will fire next and account for the parallax error. Then account for your movement and lead the enemy to account for him movement.  If you can do that and the turret is pretty effective. The 4-missile salvo is gravy the single launch is your meat and potatoes.

I'm more effective when I don't look at the turret when aiming. But I still have have problems in the close range.

 

They need to make the turret narrower. It is not like twins where you can adjust quickly when you see where your first shots are going.

 

Something like what I said before:

 

Destructor.jpg

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