Jump to content
EN
Play

Forum

Changes to Striker and a cool new format


theFiringHand
 Share

Recommended Posts

Introduced striker hornet when everyone needed F/W/H lmao

We all know they aren't going to do that. We would love it, but Tanki hates it's real players.

  • Like 1

Share this post


Link to post
Share on other sites

as long as the direction of the laser beam of the striker remains visible to the enemy its nearly useless ! , the enemy will still be able to dodge it in most of the situations , the striker definitely needs some more advantages . 

  • Like 1

Share this post


Link to post
Share on other sites

every gun should have it's format battle. If F/W/H would produce too many crystals then some constraints could be added for this format battle. but this would be fun for sure

  • Like 1

Share this post


Link to post
Share on other sites

 

  • Increased grace period for recovering focus on a lost target when attempting to lock-on

  • Angular velocity of rockets increased

  • Reload speed increased

That sounds OP, I think reload speed is fast enough now. But I definitively agree for the first one, it is way to easy to escape a striker when he is trying to lock on.

 

Reload speed increased means reload will be slower.

Share this post


Link to post
Share on other sites

Reload speed increased means reload will be slower.

I don't think so.  If speed of something happening is increased it happens faster.  See Sagittarii further up.

 

Of course we are used to seeing "reload time" so the wording is a bit... ambiguous

Edited by wolverine848
  • Like 2

Share this post


Link to post
Share on other sites

- Increased grace period for recovering focus on a lost target when attempting to lock-on

 

does that mean the loading green focus or circle will still exist  for more time , and after the lost target reappears (for ex after 1 sec) it will still continue ?

(sorry english is not my 1st lang , that's why i'm confused )

Share this post


Link to post
Share on other sites

Uh, why increase the time needed to re-lock onto an enemy if it's already awkward to even try that? And, I saw the update #431 list, why add more recoil to the Shaft? Could you give more specific information onto that? Like how much it used to recoil and how much this increase will be? Or even just where I can get the info, I want to know what are they doing to my turret bae.

Edited by destroyer-666

Share this post


Link to post
Share on other sites

And has awful aim mate. Can't hit a mammoth sometimes.

 

Though I have yet to try the new striker out, definitely will sometime

Lol,if can't even hit a mammoth with striker it's your fault.You need to practise more :D
  • Like 3

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...