Jump to content
EN
Play

Forum

Changes to Striker and a cool new format


theFiringHand
 Share

Recommended Posts

Hornet Striker.. but no Wasp? :(
It would be cool, if you would enhance the Hornet-Striker format to a hornet-wasp-striker format, that can be played with Striker mounted on a Hornet-or-Wasp (like those mixed xp/bp, instead of xp aaand bp seperately). Some players have no hornet but just a Wasp :P

ps:
please give Wasp more turning acceleration, the cornering was the aspect that made Wasp as fun as it was.. and not as sliggish and boring as now.. :(

If this makes the Hornet fall back in performance, make the hornet a little faster.

ps2:
The stronger zoom of Shaft is ment to be a nerf, isn't it? A stronger zoom means you see less of the battlefield if you look thourgh the scope.

Edited by BlackWasp777
  • Like 1

Share this post


Link to post
Share on other sites

Hornet/Striker mode.. sounds like a joke lol. Did anyone even ask for this? in russian community perhaps?

 

And no F/W/H mode.. why? you don't want people being able to grind super missions easier or worried about it causing imbalance in the economy? It's not exactly power levelling since you actually have to play and it is an actual battle not just taking turns killing each other, which happens in Arena DM's on RU2 if you didn't already know. 

  • Like 1

Share this post


Link to post
Share on other sites

every gun should have it's format battle. If F/W/H would produce too many crystals then some constraints could be added for this format battle. but this would be fun for sure

I cant think of a more boring scenario than everyone with firebirds and light hulls. I know I'd never play it. Not once.

 

F/W/H is about one thing: power-gamers wanting a situation where then can get 10,000 cry / hour while watching TV at the same time.  No skill + an exploit of the awards system. No wonder tanki will not do it.

 

Bravo to tTanki for that decision.

Share this post


Link to post
Share on other sites

Striker

 

Yes. I am so glad that the Striker turret has now been tweaked and boosted. During the Happy New Year Celebrations 2016, I have purchased M3 Striker at 50% off. I have used M3 Striker in battles myself and I found out that the lock on reload time for M3 Striker was too show to load. Also each of the missiles are too weak and does not cause enough damage and splash damage to enemies.

 

I am so happy that the developers have tweaked Striker to be more powerful and can lock on reload faster so that players will get 50% more chance on destroying their enemy targets.

 

Here are the tweaks that the developers made to Striker turret:

 

  • Increased grace period for recovering focus on a lost target when attempting to lock-on
  • Angular velocity of rockets increased
  • Reload speed increased

Thank you for making Striker stronger and reload faster.

 

Shaft

 

In addition to Striker, Shaft has also been tweaked to make it more powerful in its zooming distance and firing frequency rate. That is a good thing because I have seen many Shaft players, as well as Striker players getting killed too soon due to a lack of reload time.

 

Here are the tweaks made to Shaft turret:

 

  • arcade-shot firing speed increased
  • vertical aiming angles decreased
  • recoil increased slightly
  • Zoom increased in sniper mode

 

Players will now have a 50% more chance at killing their enemies when using Shaft in arcade mode and zoom mode. The reason that the zooming mode for Shaft has been increased is because it makes Shaft better to handle in large maps and also increases the damage to enemy targets.

 

The Shaft turret must have a manual zoom so that players can zoom in and zoom out to take better handling control of Shaft so that players can use it properly and take better shots without missing their enemies when firing shots at them.

 

:) :D

Edited by RIDDLER_8

Share this post


Link to post
Share on other sites

Based on very little direct experience playing striker I will just say all three changes seem exactly the sort of fine-tuning striker needs.  That being said with the assumption none of these changes will be dramatic - I assume they will be along the +/- 5% to 10% magnitude.

  • Like 3

Share this post


Link to post
Share on other sites

 

 

F/W/H is about one thing: power-gamers wanting a situation where then can get 10,000 cry / hour while watching TV at the same time.  No skill + an exploit of the awards system. 

 

Thought you were talking about poly xp/bp for a second there mate

  • Like 3

Share this post


Link to post
Share on other sites

Isida

 

I suggest that M4 Isida needs to become stronger once again because it now lacks the ability to kill enemies and heal team mates in team battles.

 

The last general re-balance update on all turrets has made M4 Isida far too weak.

 

I have already complained about M4 Isida many times before, and I suggest that it must become stronger so that it can defeat enemies and heal team mates effectively.

 

How about an M3 alteration that makes M3 Isida stronger, but completely removes the self healing attribution parameter:

 

M3 Alteration for M3 Isida:

 

1. Healing 1000 HP

 

2. Damage 1000 HP

 

3. No self healing

 

The M3 Isida needs an M3 alteration that makes it much more powerful so that players who struggle to get kills or heal team mates in team battles can make good use of M3 Isida with this M3 Isida Alteration.

 

Lets power up M3 Isida more!!!

 

:D :)

 

All the other turrets and hulls are fine. There is no need for any more tweaking.

 

M4 Mammoth

 

The top speed for M4 Mammoth is perfect now, but its armor is too weak for such a strong hull.

 

Please tweak M4 Mammoth and increase its armor from 4000 HP to 10,000 HP.

 

Thanks.

 

:lol: :(

Edited by CooperO
Posts merged.

Share this post


Link to post
Share on other sites

Hornet Striker.. but no Wasp? :(

It would be cool, if you would enhance the Hornet-Striker format to a hornet-wasp-striker format, that can be played with Striker mounted on a Hornet-or-Wasp (like those mixed xp/bp, instead of xp aaand bp seperately). Some players have no hornet but just a Wasp :P

 

ps:

please give Wasp more turning acceleration, the cornering was the aspect that made Wasp as fun as it was.. and not as sliggish and boring as now.. :(

If this makes the Hornet fall back in performance, make the hornet a little faster.

 

ps2:

The stronger zoom of Shaft is ment to be a nerf, isn't it? A stronger zoom means you see less of the battlefield if you look thourgh the scope.

I agree, I usually use Striker with Wasp. And Wasp was better before they screwed with it. And I've never said to myself gee I wish my Shaft would zoom in farther, it already zooms in too much sometimes. I consider increased zoom a nerf.

  • Like 1

Share this post


Link to post
Share on other sites

Yeah I regret not buying a half-price m1 Striker turret. I created an alt just to try the Striker and damn it it is pretty fun. Aiming single missiles takes real skill esp while moving tangential to the line of shot.

 

What I found is .. aim at walls and other terrain. And enemy might be behind that wall but you can slash him to death.

 

The three changes coming up seems exaclty what the turret needs,,, based on very little direct experience.

 

As for rating striker against the other turrets... players have only begun to learn how to fight this new weapon. Too early to make that call IMO.

Prolonging the grace period is ok.

The reload and rocket agility increases the damage output and the damage delivered. I think too, that it is too early for this boost.

 

But lets see.. Striker's parameters began pretty well and not too strong, so let's see if this turret continues to grow slowly into it's place - which would be perfect.

 

 

ps: Maybe the protections did not sell as well as expected and the motivation to purchase them shall be increased ? :P ;)

  • Like 2

Share this post


Link to post
Share on other sites

- Increased grace period for recovering focus on a lost target when attempting to lock-on

 

does that mean the loading green focus or circle will still exist  for more time , and after the lost target reappears (for ex after 1 sec) it will still continue ?

(sorry english is not my 1st lang , that's why i'm confused )

That's what it means indeed.

 

Uh, why increase the time needed to re-lock onto an enemy if it's already awkward to even try that? And, I saw the update #431 list, why add more recoil to the Shaft? Could you give more specific information onto that? Like how much it used to recoil and how much this increase will be? Or even just where I can get the info, I want to know what are they doing to my turret bae.

They won't increase the time needed to re-lock. What the tweak will do is this: You're aiming for an enemy and lock on, the enemy hides, you move and try to lock on again. Prior to the update, you would have started locking on from the beginning. With this tweak, you have more time to get that lock back on your target. Which means this will make it easier for players to 'complete' the lock on and shoot all 4 missiles. 

 

Any M3 Shaft users: Can you flip yourself when on the side again? Thanks. :)

I will give you an answer tomorrow, any tank in particular you want to know this about?

 

Hornet Striker.. but no Wasp? :(

It would be cool, if you would enhance the Hornet-Striker format to a hornet-wasp-striker format, that can be played with Striker mounted on a Hornet-or-Wasp (like those mixed xp/bp, instead of xp aaand bp seperately). Some players have no hornet but just a Wasp :P

 

ps:

please give Wasp more turning acceleration, the cornering was the aspect that made Wasp as fun as it was.. and not as sliggish and boring as now.. :(

If this makes the Hornet fall back in performance, make the hornet a little faster.

 

ps2:

The stronger zoom of Shaft is ment to be a nerf, isn't it? A stronger zoom means you see less of the battlefield if you look thourgh the scope.

A stronger zoom also means a more accurate aim, it will be easier to hit a tank if just a tip of it is sticking out from behind an obstacle.

 

And the pics have not be fix

ed.... 1hhbpn.jpg

 

The changes will only take effect after the server update.

 

Hornet/Striker mode.. sounds like a joke lol. Did anyone even ask for this? in russian community perhaps?

 

And no F/W/H mode.. why? you don't want people being able to grind super missions easier or worried about it causing imbalance in the economy? It's not exactly power levelling since you actually have to play and it is an actual battle not just taking turns killing each other, which happens in Arena DM's on RU2 if you didn't already know. 

You don't have to play the format. In fact, you can completely ignore its entire existance.

  • Like 2

Share this post


Link to post
Share on other sites

Should have made M2 lock on faster. While having a longer grace period is nice, its still almost impossible to lock on in most cases. However, from what I can tell, M3 has a good lock on time.

  • Like 1

Share this post


Link to post
Share on other sites

introduce heat seaking rockets which would flolow target bihind the buildings

That'll just make the turret impossible to defend against...
  • Like 1

Share this post


Link to post
Share on other sites

Not sure if this is supposed to happen, but I think I found a glitch. When I shoot with a double damage and it damages me, any subsequent damage dealt is only its normal value- not the double damage. If the shot was shot with double damage on, it shouldn't do normal damage, even if it kills me.

  • Like 2

Share this post


Link to post
Share on other sites

They won't increase the time needed to re-lock. What the tweak will do is this: You're aiming for an enemy and lock on, the enemy hides, you move and try to lock on again. Prior to the update, you would have started locking on from the beginning. With this tweak, you have more time to get that lock back on your target. Which means this will make it easier for players to 'complete' the lock on and shoot all 4 missiles. 

 

But that still doesn't answer my questions about Shaft, it's already nerfed a little too much for my taste, the Railgun, a supposed inferior turret seems better than any beautiful Shaft.

Share this post


Link to post
Share on other sites

Are you sure? I thought I was going to be forced to play it!!

I'd say about 83% sure about that yeah.

 

But that still doesn't answer my questions about Shaft, it's already nerfed a little too much for my taste, the Railgun, a supposed inferior turret seems better than any beautiful Shaft.

You'll have to wait till after the server update to see that information. It will be updated on the Tanki Wiki, but I can't tell you exactly when it will be updated.

  • Like 2

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...