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[Special Review] New Year's Celebration: The Numbers


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Sometimes it can be difficult to interpret numbers and what they really stand for. The sun is 92.96 million miles away from the earth; the human mind cannot comprehend this distance. In relation to the universe, that is quite small in comparison, when the main unit used in the universe is the light year. The sun is 0.00001581 light years away from earth.
 
The numbers given in
Vlog #120 (in regards to new year events) are obviously more down to earth and comprehensible, but a proper perspective was not given. Even though the numbers of last year's events are not available for comparison, there is still plenty to assess in this year's celebrations.


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Seven days of Striker
This is split up into two halves, the first centered around the Striker Giveaway that took place from the 23rd to the 30th of December.
 
Total Casualties
 

During the seven days of the Striker Giveaway event, 273,095,516 tanks were destroyed. That's 33% more than the average frags for a regular week

Obviously tankers were busy racking up kills over the course of the week, although I wonder if it's actually as it seems by this quote. If you grab your nearest calculator and plug in the number of tanks destroyed and multiply it by 0.33 (that is the 33%) and you will get 90,121,520 kills (rounding numbers here, getting rid of decimals). So 90 million more tanks were destroyed compared to the average (found by subtracting the 90mil from the 273mil), which is about 182,973,996 kills per week.[!!!]
 
This fact is brought up in relation to the striker giveaway which was sure to influence participation in the game. It's easiest to understand that within the context of that week because of that contest. Not to mention, the holiday celebrations usually always garners more activity in the servers because people are not in school and have time off from work. Timed appropriately with the festive map, props, and discounts that also have a huge pull. I have no idea how much that accounts for, but if I had to guess, I'd say that is 25% of the additional 90 million (22.5 million kills). That is the first piece of that puzzle; I'll get to the last component of this in a few moments.
 
Lucky 3k kills
 
The top killer depicted in the vlog is a Warrant Officer 3 named "K_A_H_U_6_A_Jl" which phonetically translates to "kanibal," perhaps trying to say he/she is a cannibal. If so, it fits the narrative when you hear that it destroyed 3,208 tanks in one day. I wonder if that account was started within that day or that week? Were crystals purchased? 15,410 crystals had been awarded for ranking up from Private to Warrant Officer 3. The achievement "Piggy Bank" was awarded for obtaining over 10,000 crystals. So around 25k so far. I think at least twice that amount could have been earned in battles; 75k. What she spent is a different story
 
In order to give you perspective, let's look at the account's garage and examine the options (I suggest you have the profile open to follow along). To be completely unfair to this individual, let's assume every item was bought separately, without kits or discounts. Turrets, hulls, modules, paints, supplies used (assuming she bought 7x 100 supply kits), the player would have spent 442,300 crystals. Nobody would believe he/she to be that naive after she accomplished 3k kills. Even with the sales during the holiday event factored into the price, 320,230 crystals would have been spent. I think we can all assume this player is smarter than that.
 
Based on the upgraded hulls, turrets, paints, and modules, she purchased and used the kits Vampire and Cupid (where I'll assume it's a female with the In Love paint). Excluding the cost of supplies in this example, she would have spent 86,680 crystals on her equipment with the discounts. If you were to tack on the supplies, it would still add up to a ridiculous amount.
 
My colleague @Blackdrakon30 calculated some other important math on whether it was even possible for this player to complete 3,208 kills that have been calculated to have occurred in the 15 hours she played.

If we look at Smoky, it has a reload of 1.706 and 1.553 at M1 and M2 respectively.
Smoky M2 deals an average of 847 damage with each shot on an attack boost.
Smoky M2 deals an average of 423 damage with each shot without an attack boost.
Smoky M1 deals an average of 559 damage with each shot on an attack boost.
Smoky M1 deals an average of 279 damage with each shot without an attack boost.
(206, 321, 300, 220, 350) 279.4 damage (412, 642, 600, 440, 700) 558.8 damage

Smoky M2 has a DPS of 545 when on an attack boost.
Smoky M2 has a DPS of 272 without an attack boost.
Smoky M1 has a DPS of 327 when on an attack boost.
Smoky M1 has a DPS of 163 without an attack boost.

Note that the DPS is simply doubled when on using an attack boost.

The hulls used around the user’s rank were all the M0 hulls, along with Wasp, Viking, Titan, and Mammoth M1. The average hitpoints of all these hulls is 1252.5, approximately, when at maximum hitpoints. In order to find the average including damage, we take the average of the maximum hitpoints and the minimum hitpoints (0) and get the mean. This is approximately 626 hitpoints. Since tanks respawn often and usually have a majority of their health points, we can take the mean of 626 and 1252.5 to get a kind of average value. This is approximately 940 hitpoints on the average hull.

We know that the player destroyed a little over 3,200 tanks within 15 or less hours. Let’s give the player the maximum time range that they could have possibly had, with 15 hours. This means that 3,008,000 damage was dealt within 54,000 seconds (15 hours). The player used Smoky M1, with unknown MUs, for most of this time, so we will make all our calculations assuming the player uses Smoky.
 
Smoky M1 could shoot 31,653 times within 15 hours. If each shot deals an average of 327 damage with an attack boost, we could deal around 10,350,500 damage.

In a vacuum, if this player had a constant attack boost and never died in the game, they would be able to deal 10,350,500 damage out of the 3,008,000 damage required to get 3200 kills. However, we must account for supply cooldowns and respawns.

The player died a total of 322 times within the said 15 hours. This accounts for 3,200 seconds, since it takes 10 seconds to completely respawn. Therefore, the player accomplished 3,200 kills within 50,800 seconds. Attack boosts, at the minimum, require 10 seconds to use again after originally triggering it. The player used 595 double damages within the 15 hours, which there must have been 10 seconds without a double damage after each use. This means that the player used 5,950 seconds without an attack boost.
 
We know that the player destroyed a little over 3,200 tanks within 50,800 seconds. This means that 3,008,000 damage was dealt within that time range. The player used Smoky M1, with unknown MUs, for most of this time, so we will make all our calculations assuming the player uses Smoky.

Smoky M1 with no MUs can shoot 29,777 times within the revised time range that accounts for the respawning.

The player will have had no attack boost for at least 5,950 seconds of the 50,800 seconds that the player was alive. This means the player had no attack boost for approximately 12% of the time that they were playing.

Smoky M1 can shoot 3487 times within the time of having no double damage and can shoot 29,777 times within the remaining 44,850 seconds that the tank has an attack boost.

Remember this fact: Smoky M1 deals an average of 279 damage sans an attack boost, and 595 damage with an attack boost.

Therefore, Smoky M1 would deal a minimum of 972,873 damage within the time of having no attack boost. The player would have dealt  8,307,783 damage within the time of having an attack boost. This adds to be 9,280,656 damage dealt. This is approximately three times the required 3,008,000 damage required to get 3,200 tanks within the 50,800 second time limit.

However…. PLOT TWIST! Now weigh in the fact that attack boosts only last for 40 seconds. If the player used 595 attack boosts, they only could have had an attack boost active for 23,800 seconds of the total 50,800 seconds that remain after accounting cooldowns! This means the player had an attack boost for only approximately 47% of the time they were playing, not including supply drops that are naturally in the maps.

So if Smoky M1 had an attack boost for 23,800 seconds of the total 50,800 seconds that they were alive, they could shoot 13,950 times while using an attack boost and could shoot 15,826 shots during the time without an attack boost.

They would have dealt 8,300,250 damage with an attack boost and 4,415,454 damage in the remaining 53% of the time (27,000 seconds) that they weren’t using an attack boost. This adds up to a grand total of 11,715,704 damage. Recall that this player only needed to destroy 3,200 tanks, which is 3,008,000 damage.

The player could have killed the average tank 9,353 times with that amount of damage.

To conclude, it isn’t actually totally impossible to get 3,200 kills within the 14.1 hours of gameplay that they weren’t spawning. This is, assuming:


  • That you never miss a single shot,

  • They were alive for the full extent of every attack boost used

  • The opponents never had any supplies like Double Armor or Repairs active

  • That the player never picked up any Attack Boost boxes

  • That the player never used Defense boost boxes (Higher smart supplies reload)

The player may have completed these kills in less than this time allotment of 14.1 hours, but that seems unusual as it would mean that the player has been around a long while ago and played several hours during that time, but only killed 700 players during that time.
 
Keep in mind that if the player is only in a battle for 14.1 hours, since this excludes the time required for respawning… they would still have to be getting approximately 230 kills per hour. This would be achievable if the player got approximately 58 kills per 15-minute battle. This is exceedingly difficult in itself difficult, I’d even go as far to say as borderline impossible, but still achievable if one constantly using attack boosts.
 
Therefore, the main question is this: How does someone play Tanki for 14.1 hours in a day? If you went straight through and managed to still get reasonable sleep, you wouldn’t have eaten or taken a break all day. If you took breaks to eat and stretch, you wouldn’t be getting much sleep afterward. I salute the dedication of this one player, whoever they are, and hope that they maintained proper hygiene while gaming for this long.


 
We also obtained information suggesting she earned around just over 77k crystals in battles. Based on this, we believe this person purchased some items or crystals in some capacity. Likely the product kits and 1,500 of each supply. Premium account is not out of the question, though no concrete evidence that is visible suggests this. With smoky, freeze, and Viking as the most-used items and the amount of mines used, we can conclude this player played primarily on small maps. It would not have been possible in large maps due to the range. But wait, there is more!
 
If you observe the experience points earned in each battle mode, it totals 95k, not 108k. This information was not collected prior to October of 2015. This account was most certainly not created the week of, but merely recycled and reused for these holiday events. However, that doesn't mean the player didn't know what he was doing. It is safe to say this is the mult of a tanker that has at least played the game. If you subtract the 3,208 from the current total kills, you get 741 (12k). This puts the player at about the rank Sergeant before her killing spree.

 

After returning from a break from the game, you receive a gift in the form of supplies, crystals, and experience boost. If timed correctly, it is not a question as to how the 95k points were earned. Her kill total for that day would amount to at least 32k. If you add all the extra stuff earned by assisting a kill or capturing/returning flags, that could put it at 55k. The rest would be covered by the multiplier pass or premium, or both!

 

Another theory that I think is a little too far outside the box but worth mentioning is the possibility that this account was made back when daily gifts were free and did not require a task to complete. If you weren't around in that era, you'd be surprised how easily drugs and crystals could be saved up. That would be really smart but I don't think anyone would plan appropriately for such an instance.

 

Do you get the same result? Let us know what you think!
 
Contest Winnings
 
Counting the number of winners in the winners page; 1,612 players completed at least 1,000 kills; 12,077 completed at least 500 kills, and 78,167 completed at least 250 kills. Multiply the two numbers of each category and you get 1.6, 6, and 19 million kills respectively. That is a total of 27 million kills, 30% of the 90 million more than the average per week. The 25% I suggested earlier and this 30% are not mutually exclusive because they are a part of the same 100% of the 90 million.
 
If you assume they are exclusive for a brief moment, the 30% is probably closer to 40% because the minimum amount to get into each category was calculated. The 25% is interesting because a small percentage of that amount who were participating in the game because of the other factors aforementioned could have coincidentally fallen into one of those winning categories over the week. That 25% is also within the 60% that is not accounted for in the winnings; in other words, those that were unsuccessful in winning and just trying to get the crystals for an upgrade.
 
With all of that said, I don't think the seven days of striker had much of a pull for players to participate. It can be quite easy to get distracted by the other events going on and decide not to actively participate with the specific goal of winning something. Though the higher amount of kills, the more likely the player had the specific goal of earning that amount of kills. Kanibal obviously had the goal of getting 1,000 kills whereas someone could have accidentally crossed the 250 mark. What do you think?
 

In the same event, we gave out Striker resistance modules to 1460 tankers

1612 winners - 1460 modules = 152 tankers who have not claimed a module. Kanibal is one of those players. The Kodiak module was purchased before the end of the contest.


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16 Days
The second part relates to the entire holiday event that lasted from the 24th of December to the 9th of January.

Triple the GBs
 

Throughout the holidays, you tankers caught more than 1,523,023 gold boxes. That's more than three times the average for the same period. 182,000 battles were created in the special holiday Assault mode.

 
Splitting that total by three, you get 507,674 gold boxes or the average for the two week period. This is not mentioned within the context of the doubled fall rate in the Assault mode map. The number of maps given was of the "created" and not necessarily of the "played on" to the fullest extent to that would produce the doubled amount of golds. Think about it as if it was just twice as much as the average; 1,015,348 gold boxes over that period. That alone would be difficult to accomplish.
 
Let's say 75% of those holiday battles were full and completed, so 136,500. Depending on the length, the luck of the players, and initiated gold box supplies; we'll say each of these battles dropped 4 gold boxes on average. That equals 546,000, about a third of the total that fell over the period. This was just a hypothetical, but now you understand how it was even possible in the first place.
 
Smart Buyers
 

On the 29th of December, on the day of the turret sales, 80,724 Strikers were bought

This is great to see. Players know how to use their crystals in a savvy way and are rewarded heavily for it. You don't know how much you save until you do the math. Here are some numbers based on varying assumptions (most of which are unrealistic. By the way, the cost of turrets was 50% of the normal.
 
If everyone bought just M0, they would have saved 225 crystals, for a total of 18,162,900 crystals cumulatively
If everyone bought just M1. they would have saved 12,150 crystals, for a total of 980,796,600 crystals cumulatively
If everyone bought just M2, they would have saved 58,550 crystals, for a total of 4,726,390,200 crystals cumulatively
If everyone bought just M3, they would have saved 108,575 crystals, for a total of 8,764,608,300 crystals cumulatively
33% bought M0; 599,376 crystals. 27% bought M1; 26,481,508 crystals. 25% bought M2; 118,1597,550 crystals. 15% bought M3; 131,469,125 crystals.
 
You can adjust the ratio of the upgrades any way you like for your own perspective. If anything, just look at the amount of crystals saved. As a Legend, I could get a hip new paint with those 108k crystals that I didn't expect to be getting. Imagine what you could have gotten with that amount of crystals at your respective upgrade range.
 
The Game Participation

 

64,837 players registered for the traditional new year quest, "The Game", and 13,281 participants managed to complete it successfully. And the toughest day in The Game was day 3 because it took the longest time for the first correct answer to come in.

Of the total amount of players that registered, 20% completed the 5 days of sifting through clues to find an answer. Unfortunately, I did not participate in this years game, so I'll have to reference this lovely topic by @CooperO. In comparison to the other days, I don't think day three was the hardest. You should probably be thinking "that's just your opinion man" and rightly so; I don't know what it was like to be in the shoes of the participant.
 
The survey within day three probably threw people off. Even though you could go back to switch your answers, some could have gone searching and delayed their entry or changed answers that did not need changing. Or woke up late on a Thursday. I also think it is not unlikely that players would miss the hyperlinks in the descriptions of the items and assume they have arrived. Only those that are familiar with the contest would know it is not as easy as it seems.



Numbers are easy to throw around but harder to truly comprehend and draw conclusions from. I hope you take note of what I highlighted in this articles and perhaps disagree and agree where it is appropriate for you. Comments of such instances are encouraged. Let me know what you thought of this review and suggest ideas for future reviews as it relates to the news.
 

Thanks for reading; hope you enjoyed.

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Special thanks to @Blackdrakon30 and all other reporters that gave their input while I was writing this.

 

[!!!] - I only presented 33% of the total. The total represents 133%, 1.33 / 273,095,516 = 205,334,974, with the actual difference being 67,760,542 more kills per week compared to the norm. (205,334,974 + 0.33(205,334,974) = 273,095,516)

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Edited by Vikingsrallentando
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The first calculation is wrong. The 33% being talked about here is of the original. Not of the new figure. This should be the correct calculation:

Assume the average no. of tanks destroyed to be x. 33% more of this number gives the number of tanks destroyed in the week being talked about.

Therefore, x+0.33x= 273,095,516

Which means that x= 205,334,972, which is the actual average number of tanks destroyed. Hence, 67,760,544 more tanks were destroyed.

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Therefore, x+0.33x= 273,095,516

Which means that x= 205,334,972, which is the actual average number of tanks destroyed. Hence, 67,760,544 more tanks were destroyed.

Correction acknowledged. I only presented 33% of the total. The total represents 133%, 1.33 / 273,095,516 = 205,334,974, with the actual difference being 67,760,542. (205,334,974 + 0.33(205,334,974) = 273,095,516). Thank you bringing attention to that.

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Roughly 3.6 tanks must have been destroyed per minute to get 3208 kills in lets say 15 hours. Simple math! It is obvious to me that this player has second account and was simply power leveling, killing his own tank from the other account.

 

That's all folks!

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Roughly 3.6 tanks must have been destroyed per minute to get 3208 kills in lets say 15 hours. Simple math! It is obvious to me that this player has second account and was simply power leveling, killing his own tank from the other account.

 

That's all folks!

Most battles between tanks last around 14 seconds and can be longer of course depending on the hull and damage of your turret, and really depends on a lot more factors as well however a lot are even faster, especially when supplies come into the equation. If this player mostly played on small maps this could be possible. A double damage thunder in Polygon CP with a medium hull can do the trick..They sometimes gather in that one point, and everywhere you spawn there is usually an enemy in your line of fire. I also know that when I go into battles, I battle mostly light hulls and avoid the heavier ones, you get the same points from killing a light hull as you do a heavy or medium hull.

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seriously VIKING why the heck u made these calculations???

 

I am a slight bit crazy.

 

It is obvious to me that this player has second account and was simply power leveling, killing his own tank from the other account.

As MKT points out, small maps make it easy to target opponents. That plus supplies, it is possible without power leveling. I'd like to think that since it was mentioned in the vlog, the method of attaining those kills was verified legal.

 

Isn't it 5 seconds to respawn and not 10?

From the exact point your tank is destroyed to the point where you are no longer transparent and become solid is about 10 seconds. Test it out yourself and see what you get.

 

...and why you did all that calculations? What you wanted to prove or disprove?

Simply giving you a different view of what can be taken for granted or ignored easily. Would you have thought about those numbers outside of just seeing them in the vlog?

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Roughly 3.6 tanks must have been destroyed per minute to get 3208 kills in lets say 15 hours. Simple math! It is obvious to me that this player has second account and was simply power leveling, killing his own tank from the other account.

 

That's all folks!

Okey... a couple things. He had 24 hours to do it, if he played from the beginning. So why 15 hours? He could have played 20 hours that day, some people had played that much in 1 day. And another thing: You say that he might had used his own account to powerleveling, by killing his own tank. That could happen yes, but his kill rate would be alot slower that way. Just 1 kill everytime, and then wait for the tank respawn and 1 kill again. 3200 kills would take way too long that way. It would be much faster to just drug up in normal battles. He would get alot more kills that way.

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Okey... a couple things. He had 24 hours to do it, if he played from the beginning. So why 15 hours? He could have played 20 hours that day, some people had played that much in 1 day. And another thing: You say that he might had used his own account to powerleveling, by killing his own tank. That could happen yes, but his kill rate would be alot slower that way. Just 1 kill everytime, and then wait for the tank respawn and 1 kill again. 3200 kills would take way too long that way. It would be much faster to just drug up in normal battles. He would get alot more kills that way.

We chose the time limit as 15 hours because the player has only been in battles for 15 total hours according to the profile page. You are right however that playing in a regular battle and using supplies has potential to gain many more kills than by killing alts repeatedly.

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Obviously tankers were busy racking up kills over the course of the week, although I wonder if it's actually as it seems by this quote. If you grab your nearest calculator and plug in the number of tanks destroyed and multiply it by 0.33 (that is the 33%) and you will get 90,121,520 kills (rounding numbers here, getting rid of decimals). So 90 million more tanks were destroyed compared to the average (found by subtracting the 90mil from the 273mil), which is about 182,973,996 kills per week.

 

wrong

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Okey... a couple things. He had 24 hours to do it, if he played from the beginning. So why 15 hours? He could have played 20 hours that day, some people had played that much in 1 day. And another thing: You say that he might had used his own account to powerleveling, by killing his own tank. That could happen yes, but his kill rate would be alot slower that way. Just 1 kill everytime, and then wait for the tank respawn and 1 kill again. 3200 kills would take way too long that way. It would be much faster to just drug up in normal battles. He would get alot more kills that way.

Not true! Check his profile. Now he has a little bit more than 15 hours playtime! But at the time of contest it was around 15.

Killing your own light tank on your alt account and small map is always faster. I saw something like that on ping-pong, where there was 1 kill per 15-20 sec seconds. so theoretically (assuming very looooong battle) it is possible to kill 240 tanks per hour which is 4 tanks per minute pretty close to 3.6 from the article!

 

There is no way you can have that many kills from regular battles. Not a chance. Nobody will convince me otherwise!

Edited by RobRoy1

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Most battles between tanks last around 14 seconds and can be longer of course depending on the hull and damage of your turret, and really depends on a lot more factors as well however a lot are even faster, especially when supplies come into the equation. If this player mostly played on small maps this could be possible. A double damage thunder in Polygon CP with a medium hull can do the trick..They sometimes gather in that one point, and everywhere you spawn there is usually an enemy in your line of fire. I also know that when I go into battles, I battle mostly light hulls and avoid the heavier ones, you get the same points from killing a light hull as you do a heavy or medium hull.

14 seconds? 

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I am a slight bit crazy.

 

As MKT points out, small maps make it easy to target opponents. That plus supplies, it is possible without power leveling. I'd like to think that since it was mentioned in the vlog, the method of attaining those kills was verified legal.

 

From the exact point your tank is destroyed to the point where you are no longer transparent and become solid is about 10 seconds. Test it out yourself and see what you get.

 

Simply giving you a different view of what can be taken for granted or ignored easily. Would you have thought about those numbers outside of just seeing them in the vlog?

And how they TO can verify it was done legally?

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