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Attack Modules


jdc20181

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attack modules should about hulls e.g single m1 module must increase about 15% damages of turret (any turret that u use) on titan or any other hulls but just one of them and double attack module can do on 2 hulls like titan and wasp. as there r just 7 hulls there cannot be triple attack module. if we want this more likely to happen we could omit xt hulls from being effected e.g attack modules dont effect on xt hulls.

p.s m2 modules increase damage by 25% and m3 modules by 35%

 

No thanx :P

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We have protection modules right? they affect the hulls ability against specific enemy turrets. Attack modules affect the turrets against specific hulls.

 

How they work:

 

they increase the turret's damage against certain hulls. the same way Thunder M2 protection module give 25% protection against thunder, hornet M2 attack module will do 25% more damage against hornet. Just as we have turrets and hulls, we should have protection and attack modules. 

 

In the garage:

buying and upgrading will be the same as a protection module.  M0 attack module will be 5 000 crystals and 10% more damage, M1 attack module will be 30 000 crystals and 15% more damage, M2 will be 100 000 crystals and 25% more damage,  M3 will be 250 000 crystals and 35% more damage, and M3 fully upgraded will be 50% more damage. the cost of upgrading and buying modifications will be the same as protection modules.

 

Why we need this:

this would introduce new game play, and would balance turrets and hulls (I guess). Because hulls have an advantage (protection modules) but turrets do not have anything special, I think this should be implemented in the game.

 

If there is something missing or wrong, make changes and add this in the game. :D  :D  :D

 

 

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That defeats the name. So no. ^ That part sucks. No one would use it. It would be RIGHT BESIDE your protection modules. 

 

That would be a misleading feature if you can't equipt with the rest that  is why paint and the protection modules are seperated. 

 

Because it gives better K:D ratios, and a better strategy in battle, the game is aging it needs things like this to progress otherwise we stand and run in place like the dog on the jetsons does when hes being walked. 

How is not stacking "misleading".   You just have to choose between more offense or more defense.

If you allow stacking, buyers gain another advantage as they will be the only ones who can do both.

And High level legends - have had time to generate income to do both. Gismos and Legend1s are already at disadvantage when they have to fight legend24+ consistently.

 

Why is better K:D ratios a good thing?

 

Game is aging... and we've had non-stop changes over past two years

Let the game settle for a while so real balance can occur.  That will never happen if changes are piled on top of changes.

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Fresh idea that seems simple enough to implement. But I will die laughing if this actually passes and GD forum gets flooded with "P2W IMBALANCE UPDATE!!1" threads shortly after

 

Since we're here, why not add fuel to the fire.

 

Make Attack Modules grant damage bonuses to specific turrets, not hulls. Then we can have a field day on Hammers, Smokys, Vulcans.. etc. In theory, this *should* promote role-based gameplay even more and give people a means to deter current and future OP combos.

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Completed

 

Implemented as part of drones, which now give a bonus to the tank's armour and damage while equipped.

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Completed

 

Implemented as part of drones, which now give a bonus to the tank's armour and damage while equipped.

What about actual attack modules that deal extra damage against specific hulls?

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