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Striker: show which side will fire next


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striker is gay, shouldnt have ever even been added. Just like vulcan and hammer.

Really!! Shall we say... Striker Biased?? 

 

What about rail? What if I said "rail is gay should never added rail!!" How would you feel? All turrets are included for reason... to include a fairly UNfair fight! it's balanced. 

 

lol... hahaha... Just a thought!! Wait til you see the Artillary Turret!! HAHA!! You thought Striker was bad?? OMG!! 

 

You better run and cry now bad boy!!

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About the idea about keeping count, left, right, left, right...

 

I think when you're a "camper" type (no offense), or like playing team battles where you like to kill from a distance, it is easier to keep count. But when you want to do more than kill from a distance, when you want to go get the flag, be in the front lines, chat about situations and strategies... you simply can not keep count.

 

Having said that, I don't think light indicators is a good solution because it will add more code to the software and give Striker a greater advantage.

 

My solution, like I said before, is to make the turret narrower.

I LOVE CAMPING!! In Shaft? Yes I camp! Offensive? No, cause it's true! I camp! Problem with it? Not my problem!! When I'm on shaft, You won't know I have a problem with you til after I solved it!! When you see my LASER on You? It's already Over!! 

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The right side will always fire first. Then left, right, left and so on. If you get killed or SD, the chain starts over.

That's not the point. The point is after you've been firing amd moving and firing and reacting to battle and here comes an enemy he'ds about to round that corner and .... cripes if I shoot will it be right or left?

 

Sometimes you lose track despite your best efforts.

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Good idea. Striker needs to have an indicator which shows which side will fire next. That can be a useful feature that stops Striker players from accidentally shoot into a wall and self destruct by mistake.

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I'm not a Striker user, but I can see a good point here. I have seen more experienced users playing peek-a-boo, shoot off the cannon with one shot and the opposite cannon went off. Now, I don't see Strikers peeking around buildings much any more. They come right out in the open to fire. I think that's the reason why. In the heat of battle, it's not always in the forefront of the brain which side fired last. At my rank and higher, I still see a lot of misses, but the heat of it does damage as it whizzes by.  

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When I once played striker, the laser did not stop after I died, so I had an aiming laser all time on, as long as I kept firing arcade shots (which I do most of the time anyways). That was.. pretty convinient :)  Of course I missed much less, but it still did not feel overpowered.

 

>> So I think that indicator will work out without making it too easy.

 

As arcade shots do not adapt their height after they are airborne, I anyways miss sooo many tanks, as the rocket aims for their turret, the tank moves a bit sideways, and my rocket goes half a meter over it's hull (as the turret's not here any more).

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striker is gay, shouldnt have ever even been added. Just like vulcan and hammer.

Striker is awesome but hard to skill. I got my vulcan to M4 and it is the most powerful turret  IMO after recent changes to the supply system. Hammer is also good aswell. It is because you find it difficult to play in battles as you have mainly a M0 and M1 garage. Don't blame the turrets.

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I am using Striker now and I regret what I said. :p

 

It is hard to determine when we die and respawn which side is shooting now...

 

Since it has some 'smart' technology inside it, an indicator for this would be a piece of cake. :)

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When I once played striker, the laser did not stop after I died, so I had an aiming laser all time on, as long as I kept firing arcade shots (which I do most of the time anyways). That was.. pretty convinient :) Of course I missed much less, but it still did not feel overpowered.

It's easy when you know the center. And that is a bug that is still in the game - if you have been killee while using 'lock-on' feature.

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When I once played striker, the laser did not stop after I died, so I had an aiming laser all time on, as long as I kept firing arcade shots (which I do most of the time anyways). That was.. pretty convinient :)  Of course I missed much less, but it still did not feel overpowered.

 

>> So I think that indicator will work out without making it too easy.

 

As arcade shots do not adapt their height after they are airborne, I anyways miss sooo many tanks, as the rocket aims for their turret, the tank moves a bit sideways, and my rocket goes half a meter over it's hull (as the turret's not here any more).

Vikings! I use Striker/Titan and I have sailed so many missiles right over Viking hulls that's it's crazy. If I ever get a 2nd hull for tis account it will be a Viking just so I have a low-mount option. :p

 

On a side but related note, the vertical consideration you brought up means I rock my hull for virtually every shot. Not only do I have to time the horizontal tracking on a moving target I have to account for the hull heights as well. But I do it and that process = fun. It gives a sense of actual shooting. If you are a marksman then Striker is the Tanki weapon for you.

 

It's laughable that Magdumb users claim their turret takes skill to use. Strap yourselves into a Strikter.

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Vikings! I use Striker/Titan and I have sailed so many missiles right over Viking hulls that's it's crazy. If I ever get a 2nd hull for tis account it will be a Viking just so I have a low-mount option. :P

Yep.. same here.

I have my Striker mounted on my Titan as you do; and the shots go over the viking hulls if their turret was in the line of fire - and only their hull keeps in the line of fire when my rockets.. well.. fly by ;)

 

I have to rock my hull as you said.. and it truely takes out game dynamics.

If I have to progress to some spot on the map, I have to stoprock all 2 seconds.. and that is dumb to me -.-

 

It would be cool it hose rockets would either adapt their aim vertically during the flight (just vertical = up /down; not aiming sideways) or if they would have some proximity sensor, that makes them explode right above your enemies tank as well.

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Yep.. same here.

I have my Striker mounted on my Titan as you do; and the shots go over the viking hulls if their turret was in the line of fire - and only their hull keeps in the line of fire when my rockets.. well.. fly by ;)

 

I have to rock my hull as you said.. and it truely takes out game dynamics.

If I have to progress to some spot on the map, I have to stoprock all 2 seconds.. and that is dumb to me -.-

 

It would be cool it hose rockets would either adapt their aim vertically during the flight (just vertical = up /down; not aiming sideways) or if they would have some proximity sensor, that makes them explode right above your enemies tank as well.

The problem is when you are driving the Titan nose is inclined to the vertical ever so slightly. So the missles gradually gain altitude whhosh over the hull.  When stilll the hull is horizontal and the missiles will fly flat. As I am sure you know.

 

Awhile ago it seems like they made an unnannounced change to cause this slow climbing effect. It seemed to me they flew flat before that. But it might have been a case of my U program moving my hull to better and beter speed/acceleration. I dummo. But since then I have had to compensate.

 

I fidn my accuracy generally improves with the SU active. I rock easier and have finer control. It's really noticaable on Massacre when you are in the back picking off Shafts on the ridge line or on those raised corner firing locations wayyyy on the other side.

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I don't use Striker, but my friend does. Sometimes when I'm at his house, I'll watch him play. He uses Striker on occasion. When in the heat of battle, he'll say "Awww, SHHH...(oot) which side is armed?" If I don't remember for sure, he'll waste a shot just to get back on track. I'll see if I can get him to comment on this.

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I bought Striker (on another account) shortly after it came out and made the same suggestion. It was put under review back then. A lot of the comments/arguments/agrees are the same back then as is now. 

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But remembering which side it will fire from is part of the skill of using Striker  :)

thing is that people using striker are usually pretty focused on the battle that they often forget which side fired last.

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