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Different sounds for Isida depending on the team it's on


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HELL 

NO!

 

The turret already has different colors for enemy/ally.  The "stealth" aspect is the one feature that makes Isida viable in DM combat.

 

These requests are noting more than asking for crutches because the player simply is not very good.  Why stop here? Why not just make Isaidas heal enemies instead of damaging them. Then you should be safe frpm them, It's not like Isidas should be able to  kill enemies after all.

 

Does my sarcasm and condescention drip thickly enough?

 

Is there some issue with Isidas running rampamnt over everyone else in DM? Did I miss that memo?  Because the entire Isada playerbase should not be punished becaue a couple players refuse to learn the difference between red and green. Or because noobs do not learn to keep pivoting their view to obtain battlefield awareness.  

 

Noobs who get snuck up on by isidas deserve to die. Good players beat bad players. The end.

 

You have a good point.

 

If they add different sounds for Isida damages and heals, then Fire should also get a damage sound markers on top of the regular sound. Because sometimes you can only tell that you're getting burned when you turn red and when you check the health bar. And what about Hammer and other turrets, many times you can't tell if you got some damage or if it was a friendly fire because of the sound, you only have to check your health bar.

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So there will be at least three sounds:

 

A basic sound like the one you hear when the Isida user is pressing the space key but there are no other tanks in front of the turret to heal or damage.

 

A sound when the beam is touching an enemy tank. Could be the basic sound plus screeching type beeps.

 

And a sound when the beam is touching a friendly tank. The basic sound plus soothing type beeps.

 

I say "when the beam touches a tank" because that emits sounds too, at least with other turrets, like when a Vulcan fire is hitting nothing and when it's hitting you.

 

But I prefer my colors idea because with it you can tell when a hard to kill enemy is getting healed by an Isida that is hiding. I say if Fire turns your tank red and Freeze white, why not a healing  Isida and a damaging Isida turning your tank green and red?

Isida doesnt have a different sound when it touches a tank. Projectile weapons have sounds for firing, hitting a wall and hitting a tank but the melee weapons dont because multiple sounds at a time because it wouldnt be very pleasing to the ears.

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Isida doesnt have a different sound when it touches a tank. Projectile weapons have sounds for firing, hitting a wall and hitting a tank but the melee weapons dont because multiple sounds at a time because it wouldnt be very pleasing to the ears.

I was saying that it would if we want different sounds for damage and heal. But you're right, different sounds for melee fights will not sound good and maybe not even be helpful for the reason we want different sounds.

 

But with colors I think it will be helpful, and what you said about other melee turrets made me think that like Fire and Freeze, Isida should have color effects on the tank it heals or damages.

 

What do you think?

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You have a good point.

 

If they add different sounds for Isida damages and heals, then Fire should also get a damage sound markers on top of the regular sound. Because sometimes you can only tell that you're getting burned when you turn red and when you check the health bar. And what about Hammer and other turrets, many times you can't tell if you got some damage or if it was a friendly fire because of the sound, you only have to check your health bar.

No, none of this is necessary. And actually it would be a detraction from the game not an addition.

 

If you don't like being snuck up on, spin your view around regularly. Players that do not do this - and there are a LOT of them - get jumped often because of their own mistakes. If a tank manages t sneak up on an enemy the surprised tank deserves what it gets. 

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