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Woulb be really frustrating to have a slow reload on it. I assume you will have to do a lot of trial and error shots before hitting the right spot, so having to wait for an eternity after every time you miss would be really annoying.

Yes. I know.

 

Players need a fast enough reload and high damage.

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THIS is a joke....

 

the new turret has a single rod which fires the shell. It takes 10 seconds to reload.it is going to be released soon. It has splash damage and if it his yourself .....It can lead to self destruct or severe damage

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THIS is a joke....

 

the new turret has a single rod which fires the shell. It takes 10 seconds to reload.it is going to be released soon. It has splash damage and if it his yourself .....It can lead to self destruct or severe damage

Yeah.... That single rod really annoys me. I'd rather want 100 barrels firing homing missiles with cadency of twins. and it is almost impossible to avoid selfdestruction because to do that, one would have to change angle from 90° to 85° which is really difficult. And the fact that it is going to be released soon is pretty alarming too.

Not a joke at all.

Edited by filipiar

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Artillery = hide wherever and shoot whoever wherever they are in the map (in most cases)

 

Snipers on brest better watch it....

Red team Thunder campers on Noise will have heavy shots fired back at them from below

Aim straight up and fire with low velocity as you drive to cover from a pursuing enemy

Hit people up at a much higher elevation where they can't shoot you.

R.I.P blue team on Silence....just fire up at the white building through the missing chunk of wall from below

 

I'm definitely going to buy the M2 of this turret.

Edited by Epic_Space_Mango18
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Yeah.... That single rod really annoys me. I'd rather want 100 barrels firing homing missiles with cadency of twins. and it is almost impossible to avoid selfdestruction because to do that, one would have to change angle from 90° to 85° which is really difficult. And the fact that it is going to be released soon is pretty alarming too.

Not a joke at all.

On what date will the Artillery turret be released?

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THIS is a joke....

 

the new turret has a single rod which fires the shell. It takes 10 seconds to reload.it is going to be released soon. It has splash damage and if it his yourself .....It can lead to self destruct or severe damage

If that's the case then the artillery turret will be too weak (only) because of the 10 seconds that it needs to reload. It should only take no more than 4 seconds for the Artillery turret to reload.

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Looks like a nightmarish version of striker

 

I want the developers to make a turret based on a mortar, that automatically fires and causes splash damage at close range

Yes. I do agree. A mortar turret would be cool but there are enough turrets in Tanki Online.

 

The developers of Tanki Online stated that they will only be making two turrets, so there shall be no more turrets to be created. Tanki Online has a huge arsenal of turrets right now.

 

In my point of view, the developers should make only one more turret. That is the Acid turret.

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THIS is a joke....

 

the new turret has a single rod which fires the shell. It takes 10 seconds to reload.it is going to be released soon. It has splash damage and if it his yourself .....It can lead to self destruct or severe damage

Haha, I often complain about players misleading others but here is an incorrect notion based on something I wrote. The reload will not be 10 seconds but will be about the same as Railgun depending on the power of the shot.

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Haha, I often complain about players misleading others but here is an incorrect notion based on something I wrote. The reload will not be 10 seconds but will be about the same as Railgun depending on the power of the shot.

Fine, but as long as the turret is more powerful than all the others.

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I would be nice of you if you could put down the release date of the Artillery turret so that other players are aware of the release date of this amazing turret.

 

To celebrate the release of the Artillery turret, please ask for a 50% off sale on the day of release. This will also encourage more players to buy the Artillery turret, just as they did with the Striker turret when it was at 50% off on the day of the sale.

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Wow, this has got to have the most complicated aiming system of any turret so far. At least put a marker on where the shot might land at least :/

 

This might have a massive effect on Tanki gameplay, as most defensive positions (walls, short buildings) aren't worth jack anymore against this turret. This should be interesting.

Edited by Stinger911

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Wow, this has got to have the most complicated aiming system of any turret so far. At least put a marker on where the shot might land at least :/ erm, no

 

This might have a massive effect on Tanki gameplay, as most defensive positions (walls, short buildings) aren't worth jack anymore against this turret. This should be interesting.

I said no cause hey, you have to make it even harder to use than in WoT if you wanna give it a 90° max gun elevation angle + immense damage and splash xD Oh well, it does require skill, imo it requires quite a bunch of experience with the vertical aim shots to play well. Not bad.

 

Back to topic. Riddler, can you ever be more serious?! Oh wait I forgot you can't be serious... damage to kill a Mammoth same level, no drugs, that's stupid. Even the no-scope vertical aim can't balance that out at all...

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Wow, this has got to have the most complicated aiming system of any turret so far. At least put a marker on where the shot might land at least :/

 

This might have a massive effect on Tanki gameplay, as most defensive positions (walls, short buildings) aren't worth jack anymore against this turret. This should be interesting.

Putting a marker where the shot will land is a good idea. I haven't thought of this, but it will help players get their kill after taking the shot.

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