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Artillery = hide wherever and shoot whoever wherever they are in the map (in most cases)

 

Snipers on brest better watch it....

Red team Thunder campers on Noise will have heavy shots fired back at them from below

Aim straight up and fire with low velocity as you drive to cover from a pursuing enemy

Hit people up at a much higher elevation where they can't shoot you.

R.I.P blue team on Silence....just fire up at the white building through the missing chunk of wall from below

 

I'm definitely going to buy the M2 of this turret.

 

I have a feeling that it will be a great gun to attack uphill with.

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I wonder why the explosion of an artillery shell is so small in the game?

The explosion radius of the Artillery turret must be huge in size so that it can cause lots of damage to multiple tanks at once.

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You need to understand that Artillery shouldn't be the strongest turret.

Artillery must be the strongest turret in Tanki Online. There is no point on having Artillery as a weak turret. It must be the strongest, keeping the game balance fairly optimized.

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Artillery must be the strongest turret in Tanki Online. There is no point on having Artillery as a weak turret. It must be the strongest, keeping the game balance fairly optimized.

I never thought it should be weak mate. But it also shouldn't be the strongest.

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You need to understand that Artillery shouldn't be the strongest turret.

It must be the strongest turret since Artillery has a very long gun that is longer than Shaft, so its missile will travel faster, further and inflict more damage due to its high velocity of splash damage.

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It must be the strongest turret since Artillery has a very long gun that is longer than Shaft, so its missile will travel faster, further and inflict more damage due to its high velocity of splash damage.

Mmmm no, that has nothing to do with anything.

Edited by Phoenix.Raised

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I think the Artillery turret would probably be the highest damage-dealing turret in the game for you can't rotate the turret and it'd be very hard to aim at a target unless it had some sort of bendy scope showing where the shot will hit.

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when will m1 be out im just checking

 

i just wanna know because i dont even have 1k so i need to be able to get m0

 

by when i mean what rank

 


i just wanna know because i dont even have 1k so i need to be able to get m0

 


when will m1 be out im just checking

 

 

 


It must be the strongest turret since Artillery has a very long gun that is longer than Shaft, so its missile will travel faster, further and inflict more damage due to its high velocity of splash damage.

I agree strongly, but what rank will m1 be out pleeaase tell me i'll be able to get m0 at this rank Edited by Cypher
4 posts merged.

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You can write everything in 1 message btw, to prevent spam.

 

Tbh I think rockets/missiles would be better suited for Artillery rather than Striker.

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Well, it must be strong.

From what I've seen in the sneak peak of the prototype, this turret will have very high damage (highest DPM of all guns). But that obviously comes at a price, which is that it will be extremely hard to aim and will be pretty much useless in close combat.

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I think the Artillery turret would probably be the highest damage-dealing turret in the game for you can't rotate the turret and it'd be very hard to aim at a target unless it had some sort of bendy scope showing where the shot will hit.

Guess I was right.

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Kind of excited to test out this new turret. Got 1.6m crystals ready for M4, if only that would be enough. But I think(or hope) they will keep MU prices similar as others.

Edited by Desty
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when will m1 be out im just checking

 

i just wanna know because i dont even have 1k so i need to be able to get m0

 

by when i mean what rank

 

 

 

 

 

I agree strongly, but what rank will m1 be out pleeaase tell me i'll be able to get m0 at this rank

 

All m1s are unlocked before wo5 so no, you will not be able to buy m0.

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The Later this turret comes, the better is because it will do a huge lag again on Tanki and it will make again and again an other re-balance hhh

When the Artillery turret is released on the 8th March 2017, there is no need to any more re-balance updates. Everything is now working to plan and the balancing between every turret is fine. There is no need for change anymore. Please keep all turrets as they are now.

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