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"Self propelled missiles"? Seriously? That might be one of the stupidest things I've heard in a long time.

 

Just so you know, the actual name of the turret is Magnum.

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Actually Magnum may bring balance to Noise ctf as reds have a slightly better position there. Maybe you won't agree with me but I play Noise ctf quite a lot and most of the battles reds dominate. Not to say that you can't win as blue, it's just easier to play red(capture middle floor, don't let blue tankers up and just wait for the right time to attack).

yes but I feel it must be an advantage to blue team bcas it can shoot up . -_-  -_- 

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Great, because we love to be one shot.

 

Seriously though, I really dislike turrets with concentrated damage shots. Yes they have long reload times, but they can reload while you're spawing anyway, so no time lost there.

 

Does this turret have to have a massive damage just because it is the new turrret, just like Striker was?

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Tbh, judging from videos, damage is not that high compared to other high damage turret as shaft (3k at M4). It was just 1-2k on M3, so if you get it to M4, it will be around 1.25k-2.25k - not even close to 1 hit medium hull.

 

Stealth camp and splash damage are deadly, but I guess we will see. I did play against one Artillery already(mohamed something), didn't look that scary nor unbeatable.

Edited by Desty
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The problem is that the Isida-Mammoth will most likely have a Double Armor on. And then a Repair Kit. :mellow:


Well, Isida Mammoth can still be killed with a Shaft using Double Damage. Think again.

 

 


 

There is no problem with Mammoth mate.

 

Often you and I play together, and I noticed that you enter server created battles where supplies are ON and everyone use them, but you don't have them (or you don't want to use them) No, it's not my intention to make "a drugger" out of you, I'm just saying. While enemy players are shooting at you, you're "in a hurry" from one side of the map to another using the slowest hull and short range turret. And you never avoid enemy mines. Whenever there is an enemy mine on the map, you step on it.

 

Think about getting yourself a Viking.


I know that I am not good at avoiding mines. However, when I see mines, I try to avoid them.

 

 


 

And you may not even tell where the attack is come from depending on the angle. If you're always on the move, you'll be safer than if you're staying in one place. We'll have to use the camera angle more.


Yes. That's good. With the Magnum turret, players can take 100% full cover behind a wall or house and fire shells from there.

 

 


 

Read the post you replied to - we're talking about Mammoth Isida on Hill map. The map is so tiny that there simply isn't any medium or long range there. A Mammoth Isida barely needs to move in order to reach the enemy with their beam. That's what makes it so powerful there. And what about a Mammoth that also has a medium/long range gun? You won't beat him because he'll simply shoot back and kill you. They are just about balanced now, but you want them to be buffed even further, which would make them significantly overpowered.

 

You're still posting way too much here. I understand that this is your topic and that you want to reply to everyone who posts here, but please make sure that you use the MultiQuote feature (numerous people already explained how to do it above, PM me if you still have issues with it) and don't post anything that's not related to the Magnum turret (a.k.a. Artillery), such as this post about heavy hulls being weak.


OK. I will stay on topic. Magnum turret. Edited by Maf
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OK. I will stay on topic. Magnum turret.

Again with the 4 posts in a row though...  Why can't you MultiQuote?

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Great, because we love to be one shot.

 

Seriously though, I really dislike turrets with concentrated damage shots. Yes they have long reload times, but they can reload while you're spawing anyway, so no time lost there.

 

Does this turret have to have a massive damage just because it is the new turrret, just like Striker was?

This turret Magnum deals more damage than Striker because it takes longer to reload.

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yes but I feel it must be an advantage to blue team bcas it can shoot up . -_-  -_-

Yes. You are right. The magnum turret can help the red team win more often in Noise map battles.

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The problem is that the Isida-Mammoth will most likely have a Double Armor on. And then a Repair Kit.  :mellow:

Well, Isida Mammoth can still be killed with a Shaft using Double Damage. Think again.

Yes, but it cannot be one-shotted.  I don't see how that changes what I said.  In addition, Isida-Mammoth is only good on small and medium maps. On small maps, there won't be many Shafts, and those that are there you can kill.  On medium maps, you're best off staying on defense, protected from enemy Shafts because you are deep in your own base.

 

 

 

 

Anyway, I think it is interesting the way the damage for the heavy-hitters is set up:

Magnum can one-shot lights.

Shaft can one-shot mediums.

Striker volley can almost one-shot heavies.

 

In real life, a direct hit from artillery would wipe out any tank. This would put Magnum at being able to one-shot any hull.  However, it is extremely rare that artillery lands a direct hit on a tank.  Usually the shots land nearby and the splash inflicts high-explosive damage.  This would sound overpowered,  however, artillery is usually terribly armored.

 

To put this into practice, self-damage for the artillery should be doubled, to prevent it from face-slugging up close.

 

Shaft is difficult since it's a sniper.   A sniper usually can one-hit anyone, but it depends on where it hits, and what body armor the opponent is wearing. This is complicated by the fact that it is a tank sniper.  Theoretically this is some sort of missile, so I would put Shaft at being able to one-shot lights, and  the alteration to one-shot mediums, with better turret movement speed and pen.

 

Striker would be a rocket volley, irl and given that it is hard to get a lock, I think the damage is okay as it is right now.

 

I would also add that Wasp is more of an armored vehicle instead of a light tank, so again, a Wasp alteration that decreases the hitpoints but increases the speed and manueverability would be welcome.

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In real life ... This would sound overpowered, 

In real war there is no such thing as "overpowered". There isn't some magical Hazel that reaches down from the sky and weakens all of an army's weapons when he sees that they are overpowering the enemy. :D  In war the stronger side simply wins.

So yeah, no point comparing Magnum, Shaft or any other turret to real versions.

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In real war there is no such thing as "overpowered". There isn't some magical Hazel that reaches down from the sky and weakens all of an army's weapons when he sees that they are overpowering the enemy. :D  In war the stronger side simply wins.

So yeah, no point comparing Magnum, Shaft or any other turret to real versions.

That's not what I meant. I meant that if you took the real world version and applied it to TO, some weapons would be overpowered in the game.

 

I think we're actually agreeing with each other here.

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