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[Special Review] The Clan System


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I don't get it...what does tanki WANT from us $36 just for a clan license? That sound pretty much off the charts.Nobody's going to buy it, $20 seems like a normal price, or maybe it should be 3 clan licenses, First one for $10 with only 5 members or so and limited battle options, $20 for 15 and not so much restrictions for battles $35 for 50 members and unlimited battle options or something like this. You get the idea, not $36.

M8, check either lobby chat or your friends list. 3/4 of my active friends are in clans. Also don't give the devs ANY motivation to make it so we have to pay to expand numbers allowed. Thats the last thing we need.

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A valuable asset to Tanki indeed. I just wish there was a crystal price alongside the money purchase. It gives Tanki critics a whole lot to add to their argument of the game being pay to play.

Edited by Drey

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It is about time Tanki introduced a formal, in-game Clan system as against the informal, 'forum and Skype' approach, they are taking us seriously as e Sportsmen. The $ 36 price is high, I assume the point is that an existing clan can spread the cost among all initial players? Seems unfair to have the 'Supreme Commander' foot the bill. Notice Boards, Clan Paints,Logos and a Clan Ranking System are needed to complete the system. Tanki, in 3 of the Battle Modes at least, is a team sport/battle/game, and joining in a battle with perhaps 19 people that I may have never played with before and may never again, with no coherent strategy, existing relationship or training cannot be taken to be a team in any sense of the word

 

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