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[Declined] Mines - Patch Update #438


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Last year, I have created two topics that were based on mines. This year I will expand on that without repeating myself or spamming.

 

Now that I got to know Tanki Online and its Patch Updates better, I will create this topic that you are about to read in a more explanatory way.

 

I have a good suggestion for a "Mines - Patch Update #438", that will really benefit the problem of mines being wasted away when players get killed in battle.

 

Like I mentioned in my two previous posts, mines keep on disappearing when players get killed. That is a huge problem because players are wasting away so many mines. Today I dropped about ten times and I got killed every time and I wasted my supply of mines for nothing.

 

I suggestion and call out for the developers to release the next Patch Update for mines, so that they no longer disappear when players get killed. The mines will remain on the ground in that battle until the end of the round. Mines that don't explode upon players driving over them, when the round is finished, the mines must be given back to the players who dropped them.

 

This "Mines - Patch Update #438", will greatly improve custom made format battles such as "Save The Gold", so that players can gradually create there minefields riddled with mines. In between kills, players will never ever lose any of their mines and they can continue to drop them on the battlefield to create their minefields.

 

By the way, the cooldown of mines are slightly too long. A 1 second cooldown for a mine to drop must be reduced to 0.5 seconds, which is 500 milliseconds of cooldown time. The reason why I am asking for such as cooldown reduction by half is because when you stand on top of another player and he or she moves whilst you drop the mine, the mine drop away from the player and he or she does not get hit by the mine. I have witnessed this myself in many battles.

 

The mines cooldown reduction of half a second (500 milliseconds), will fix that problem and allow the mine to hit the enemy tank underneath you when you drop the mine at the same time that he or she moves.

 

When you jump on top of another player, the player tries to shake you off his tank to kill you or to collect a supply box or gold box. That is a normal reaction from every players. I also tried to shake off players who stood on top of my tank as well.

 

Please understand that mines have physical properties. When you drop a mine on the ground, it shows as a cone-like glyph object, and it is visible to players.

 

Also what I want to mention is that mines are only visible from a close-range perspective. This update must make mines visible from afar as well, just like in the "Patch Update #437" patch fix.

 

In DM mode, mines are green and in all other battle modes such as TDM, CTF, CP and Assault Mode, mines are both red and blue. Red mines belong to the red team side and the blue mines belong to the blue team side.

 

Here is an image of mine colours:

 

Mines.png

 

The developers must be clearly notified that this "Mines - Patch Update #438", has many advantageous points that will stop the awful waste of mines, especially for mine buyers or mine gifts upon completing daily missions and daily mission chains bonus rewards.

 

Thank you for reading and understanding.

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Declined
 
Developers thought about this plenty of times (and even tried playing "test versions" of the game where the mines did not disappear), and they made a certain decision that mines have to disappear when the player dies or leaves the battle. Because if the mines do not disappear, what will happen is that everyone will drop mines in important locations (e.g. base entrances), without worrying about the mines being wasted. So imagine in a battle on Silence, 20 players dropping mines non-stop, once every 30 seconds. That's 40 mines per minute and 600 mines over the course of the whole battle (standard 15 minutes). So basically the map will turn into a minefield and the battle will be a stalemate. That's why mines need to disappear.
 
Also,

"Mines - Patch Update #438"

There is no reason to put the exact number of the update where you want this to happen. Updates are released quite often and it's pretty much impossible that your idea (no matter how good it is) will be seen, read, discussed and implemented by developers in the next update :)

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Declined

 

Developers thought about this plenty of times (and even tried playing "test versions" of the game where the mines did not disappear), and they made a certain decision that mines have to disappear when the player dies or leaves the battle. Because if the mines do not disappear, what will happen is that everyone will drop mines in important locations (e.g. base entrances), without worrying about the mines being wasted. So imagine in a battle on Silence, 20 players dropping mines non-stop, once every 30 seconds. That's 40 mines per minute and 600 mines over the course of the whole battle (standard 15 minutes). So basically the map will turn into a minefield and the battle will be a stalemate. That's why mines need to disappear.

 

Also,

There is no reason to put the exact number of the update where you want this to happen. Updates are released quite often and it's pretty much impossible that your idea (no matter how good it is) will be seen, read, discussed and implemented by developers in the next update :)

Well if that's the case then, how about dropping a limited amount of mines for each of the players in that battle. Developers must re-think this idea of mines not disappearing and try to limit the total amount of mines that each of the players in a battle can drop.

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Well if that's the case then, how about dropping a limited amount of mines for each of the players in that battle. Developers must re-think this idea of mines not disappearing and try to limit the total amount of mines that each of the players in a battle can drop.

Limiting supply usage? No, no, no, no.

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Limiting supply usage? No, no, no, no.

OK. If that limit on supply units is not good, please find another solution to mines not disappearing in battles yourself. I hate to use mines and waste them away when dying.

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OK. If that limit on supply units is not good, please find another solution to mines not disappearing in battles yourself. I hate to use mines and waste them away when dying.

I don't like the idea of limiting supply usage. Not only mines, but all supplies.

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OK. If that limit on supply units is not good, please find another solution to mines not disappearing in battles yourself. I hate to use mines and waste them away when dying.

I think he was saying something more along the lines of the fact that developers are VERY unlikely to decrease the effectiveness of supplies.

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Also what I want to mention is that mines are only visible from a close-range perspective. This update must make mines visible from afar as well, just like in the "Patch Update #437" patch fix.

One of the main characteristics of mines is that mines are not too visible. If you make them too visible, then they lose their purpose.

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I think he was saying something more along the lines of the fact that developers are VERY unlikely to decrease the effectiveness of supplies.

The 1 second cooldown of mines is still to long.

 

The cooldown of mines must be 0.5 (500 milliseconds) of time when dropping mines.

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One of the main characteristics of mines is that mines are not too visible. If you make them too visible, then they lose their purpose.

OK. Keep visibility of mines are they currently are.

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I don't like the idea of limiting supply usage. Not only mines, but all supplies.

OK. Sorry. Do not limit any supply usage. Keep everything as current.

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Well if that's the case then, how about dropping a limited amount of mines for each of the players in that battle. Developers must re-think this idea of mines not disappearing and try to limit the total amount of mines that each of the players in a battle can drop.

That seems like a better idea, and I'm pretty sure we already have a topic where someone else suggested that. But there's still various issues like setting a limit for PRO battles without a time limit. If the battle is set to be over once 10 flags are captured, then how would you know what the appropriate amount of mines would be? Because on some maps (like Island) such a battle can take less than 5 minutes, while on others (like Camp), it can take hours...

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One of the main characteristics of mines is that mines are not too visible. If you make them too visible, then they lose their purpose.

But your tank drops the mines. So, unless you want to go plant mines in the middle of the night and cover it nicely, mines should be visible.

 

And I suggest even more visibility of mines.

 

A visible mine can act as a deterrent to go thru too, so it is not only about killing.

 

That's my opinion. Thanks.

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That seems like a better idea, and I'm pretty sure we already have a topic where someone else suggested that. But there's still various issues like setting a limit for PRO battles without a time limit. If the battle is set to be over once 10 flags are captured, then how would you know what the appropriate amount of mines would be? Because on some maps (like Island) such a battle can take less than 5 minutes, while on others (like Camp), it can take hours...

How about putting a limit on how many mines you can have on the ground at once. That is, if you plant, say, five mines, you can't plant anymore until someone steps on one of your mines.

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OK. If that limit on supply units is not good, please find another solution to mines not disappearing in battles yourself. I hate to use mines and waste them away when dying.

Don't die then. Problem fixed !1!1!!

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