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Clan licenses are available for purchase!


theFiringHand
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if you would notice that the things in shop are extra luxuries But a clan is something the game must provide

Actually, no. The game is not required to provide you with official clan support. Clans are a premium feature. You can just as easily create a forum clan.

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Actually, no. The game is not required to provide you with official clan support. Clans are a premium feature. You can just as easily create a forum clan.

But we were told the clan system was Tanki's answer to mults and sabotage.  So let us be clear: Tanki's policy is ptotection against mults and sabotage a premium feature

 

Thank you for making that explicitly clear.

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The distinction is unneccessary in this situation.

Of course it is.  Having room for 12 players and all their accounts it much more valuable than having room for only 12 accounts. Having clear information give the player/buyer the information they need to know to make a purchase. 

 

What exactly is the benefit to leaving in place potentially misleading text, when editing it is so easy? I am not suggesting a re-progamming so a clan can hold 12 players. That would take work. Instead I am suggesting 2 words be edited.  But that seems to be too much effort for customer assistance.

 

Unless, of course, your company is content to get the money and does not care about customer satisfaction.  Which seems to be exactly the case, o judge by your refusal to even edit two words of text.

 

Why does Tanki go to such lengths to avoid customer satisfaction?

 

.

Edited by LittleWillie

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2v96rzb.jpg

 

 

My only response....  :huh:

Have you actually checked what else you can get in the shop for €26 before you posted that gif? To name a few: 180 000 crystals, 26 gold boxes, an m2 product kit (one of the cheaper ones) or 1 (or 2 depending on which you choose) paint. Of course the 'value' of all these items is fairly subjective and different for everyone, but I'd say that the clan license is at least more useful than any shop paint (or more than one). And like I said, more features are on their way, so it's still a little early to properly judge.

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Have you actually checked what else you can get in the shop for €26 before you posted that gif? To name a few: 180 000 crystals, 26 gold boxes, an m2 product kit (one of the cheaper ones) or 1 (or 2 depending on which you choose) paint. Of course the 'value' of all these items is fairly subjective and different for everyone, but I'd say that the clan license is at least more useful than any shop paint (or more than one). And like I said, more features are on their way, so it's still a little early to properly judge.

Just to add to this....

 

Clan license allows at least up to 12 tankers the ability to join pro battles, and most wont need to make any battle, so having a lifetime of not having to spend 5k a month (for Legends) it is pretty amazing, i mean a year of 60k a tanker, multiply by 12 tankers, a clan can save around up to 720k cry a YEAR!!! That's roughly equal to 1 large crystal pack of €70 with DCC.

 

Initial investment was €26, as u can see, this is very profitable, if u have a a couple of friends (real life, up close), say 10, you all could chip in €2.6 to the player you trust the most and all could benefit from playing together.

 

It is beneficial in the long term, and well, it would be awesome it just a few more members could join, up to at least 16 in total comprising of 2 teams of 8.

Edited by Akame
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3800 pkr to make a clan

Average wage is 13000 pkr does not look like 0.8% to me

I just checked the income figures for your country...

For Pakistanis this clan licenses are truely ridiculously expensive.

 

If a Pakistani pays the 3800 pkr for a clans license,

it is like an US citizen would have to pay 1.400 USD for a clans license -.-

 

Maybe Cedrik will read your complaint and forward it to the marketing department

Edited by BlackWasp777
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I have a question if example I made a clan and trying to re-change name of the clan is that possible I want know because I'm trying to buy a license so before I buy I want to make sure if that feature is available

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If they did that other people from other countries can use pakistan and get things very cheap which will ruin the economy of the game, they can make it in a way only people in pakistan can buy it. We have to pay in USD for now and one USD = 105 PKR

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Tanki should sell individual licenses. They could cost some 2 or 3USD and last 1 or 2 years.

This is truely great!!!

 

Tanki could make two types of clans that exist in parallel and can play vs each other too

  1. sponsored clans (todays feature, leader pays a lot, members pay nothing)
  2. non-sponsored clans (see below)

 

Ho do non-sponsored clans work?

 

 

[non sponsored clans - Leader license]

Costs 5 USD. The leader has to pay that. It is a one-time fee. Same features like todays clan system, but only players with a [clan member license] can join in this [non-sponsored clans]

 

[non sponsoured clan - member license]

If a player wants to join (any) non-spnsored-clan, he has to purchase a [clan member license]. It costs 1 USD per 6 months (or 1,90 USD for 1 year). A player that owns such a license may join any [non-sponsored-clan] he is accepted to. He may also switch clans multiple times, without loosing his license. Only time makes the license expire.

 

 

 

with a non-spnsoured-clan team of 12 players Tanki earns:

      5 USD....by 1x  [non sponsored clans - Leader license], one time fee

20,90 USD....by 11x [non sponsoured clan - member license], each year

 

sponsoured clans will have easier access for the members; while the other clans have easier startup conditions for the leader.

Edited by BlackWasp777

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I have a question if example I made a clan and trying to re-change name of the clan is that possible I want know because I'm trying to buy a license so before I buy I want to make sure if that feature is available

No, unfortunately you cannot rename your Clan once you have created it. Same goes for the Tag.

Later and at any time you can change the flag only.

 

Add EU Flag k thx

That would be a good idea.

You can change the flag anytime once you have created your clan, so you can choose any flag you like for the moment.

 

Edited by Viking4s
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Can clans that already existed have clan licenses for them atleast? (Like a clan license for making one clan for each topic owner that made his/her clan before the clan system update.)

Edited by faroseh

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Of course it is.  Having room for 12 players and all their accounts it much more valuable than having room for only 12 accounts. Having clear information give the player/buyer the information they need to know to make a purchase. 

 

What exactly is the benefit to leaving in place potentially misleading text, when editing it is so easy? I am not suggesting a re-progamming so a clan can hold 12 players. That would take work. Instead I am suggesting 2 words be edited.  But that seems to be too much effort for customer assistance.

 

Unless, of course, your company is content to get the money and does not care about customer satisfaction.  Which seems to be exactly the case, o judge by your refusal to even edit two words of text.

 

Why does Tanki go to such lengths to avoid customer satisfaction?

 

.

It's kind of obvious tho, otherwise everyone would just get unlimited members by saying they're all alts and no one can prove them wrong lol

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If you buy an apple at the supermarket, then the price that you pay includes a small part of the loans of the people working there, of the heating costs in the winter and the climatisation costs in the summer, the cleaning staff und tools, security, calculation department, area rental, building costs, maintenance of the cassa system, - and so on.

 

Now imagine a supermarket where people can get 90% of the goods for free, pay nothing.. and all this is financed by the remaining 10% of goods they sell (lets sa by sweets, salty snacks and fast food). Of course those 10% of goods will be more expensive then today.. but pls don't forget what you get for free. And many people will not "buy" they will just harvest the free goods and pretend to be "skillers and not buyers".

 

In Tanki they give you a lot for free (a whole game), but there are real people working there to create, maintain and develop the game. They have to pay for real hardware to run it, need development hardware, heating and all that stuff... and so many player pay for free.

So if they sell you crystals, premium accounts - or clan licenses, these payments have to sum up to keep all the girls and guys there fed and warm through out all the year.

Mmm, you miss something. I follow step by step.

 

1st paragraph.

If I buy an apple, ok. They will get profit. All your detail is expense, its normal at bussiness.

If they still running, then the bussiness is profitable/still reasonable.

 

2nd paragraph.

Imagine free game, ok.

Imagine 10% of player are buyer, ok.

 

3rd paragraph

Free game need expense too, of course. They need to get income.

 

And my question is, why they make international price expensive?

Imagine the Russia. Russia is big nation. That mean Russia is big market. Tanki have cheap price on there. That is healthy economy. And russian market should more than enough to hold tanki.

Imagine tanki want to go international. ok.

Imagine expense, they had more expense for server, ok

Imagine income / buyer.... Rare, the price is too expensive, if I recall correctly even doubled than russian.

 

Now imagine the price is same as russian. Not only rich player, average even poor one can buy too.

Market is global. Big profit. Or you say a whole world market cant cover tanki expense?

 

Make a ton of small profit, that my suggetion. Why tanki cant do that? that my question. :)

I had feeling that you not even read my post. Ah well, my post is... :P considering the feedback

Edited by AliceTreatPU

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People in different coutries have different purchasing power. In simple terms it works like this:

  • a clan license costs about 0,8% of an average US monthly wage in USD
  • a clan license costs about 0,8% of an  average Russian monthly wage, meassured in USD
For both players it's "equally hard" to earn that amount of money, and they get the same for it: one clan license.

 

google for the [bigmac index] if you like an other aproach to meassure that.

 

Ah you miss some point.

Is tanki even considered that? purchasing power? I think not

And you cant used average US monthly wage to reflecting average other country monthly wage.

Lets say, Zimbabwe :P. ok big market with small wage... India? Indonesia?

Not even "it's "equally hard" to earn that amount of money"

 

Just want to pointing that this answer is not quite right.

 

===

 

I want to play at my times (2hour b4 server update till 2 hour after server update), and it was empty as desert....

Edited by AliceTreatPU

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Ah you miss some point.

Is tanki even considered that? I think not

And you cant used average US monthly wage to reflecting average other country monthly wage.

Lets say, Zimbabwe :P. ok big market with small wage... India? Indonesia?

Not even "it's "equally hard" to earn that amount of money"

 

Just want to pointing that this answer is not quite right.

I don't get your point.

 

I don't use US monthly wage to reflect other countries wage; I just see that US citizens pay the same amount of their average monthly wage as Russian citizens do.

It would be usefull to do the same in other countries too, if theri technical means (payment service provider) has the technical means to do so.

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It's kind of obvious tho, otherwise everyone would just get unlimited members by saying they're all alts and no one can prove them wrong lol

Tanki is the only online game I've ever played that put a membership limit on their clans. (By whatever name a given game uses.) Why not simply offer unlimited membership?\

 

Well in other game creating a clan did not cost an extra (real money) fee. (It is common for th system to consume in-game resources though.) In Tanki forming a clan costs a massive fe ... in real money.

 

And here you have the actual purpose of the clan system: a massive cash grab for Tanki.  

 

Seriously.  Look what little you get for your $36. A clan chat that you'll see only if you tun off regular chant.  And the possibiulity you might fight in some clan battle ... the odds of which happening depends on the organizational skill of a bunch of 15 tear-old clan leaders.

 

Seriously ;;; think about how little you get.  Even the Tanki newspaper article struggles to name advantages.

 

As the saying goes, a sucker is born every minute.  

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Tanki is the only online game I've ever played that put a membership limit on their clans. (By whatever name a given game uses.) Why not simply offer unlimited membership?\

 

Well in other game creating a clan did not cost an extra (real money) fee. (It is common for th system to consume in-game resources though.) In Tanki forming a clan costs a massive fe ... in real money.

 

And here you have the actual purpose of the clan system: a massive cash grab for Tanki.  

 

Seriously.  Look what little you get for your $36. A clan chat that you'll see only if you tun off regular chant.  And the possibiulity you might fight in some clan battle ... the odds of which happening depends on the organizational skill of a bunch of 15 tear-old clan leaders.

 

Seriously ;;; think about how little you get.  Even the Tanki newspaper article struggles to name advantages.

 

As the saying goes, a sucker is born every minute.  

Couldn't find the dislike button ((

 

see this:

 

http://en.tankiforum.com/index.php?showtopic=348894&p=6010443 ,

 

I currently have bought 4 licenses on 4 accs, 1 for the clan I am a member in, and 3 for me and my friends just to use for fun, nothing serious like for clan wars, just for the pro battle joining feature and clan chat. And as far as it goes, a clan system can be used in many ways, it isn't essential to have wars/training's.

 

The only reason you are complaining is mainly the price, you are not getting the wider picture here, a clan can stay long-term, and this is how you see the profit. Just like any business/project, the initial investment always seems a tad high, maybe in a week or few you feel that it is a worthless investment, but if you have created a successful clan in a month or two when u see progress, you will then see that the investment was worth it.

 

Let me take another example, you watch football/soccer I assume, A manager has to buy players to recruit and guide to victory, applying this, you are technically 'buying' clan mates [not intended to itemize anyone, it is just an interpretation] to help reach your clan goal.

 

 

 

~>χτяфµ∆<~

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Couldn't find the dislike button ((

 

see this:

 

http://en.tankiforum.com/index.php?showtopic=348894&p=6010443 ,

 

I currently have bought 4 licenses on 4 accs, 1 for the clan I am a member in, and 3 for me and my friends just to use for fun, nothing serious like for clan wars, just for the pro battle joining feature and clan chat. And as far as it goes, a clan system can be used in many ways, it isn't essential to have wars/training's.

 

The only reason you are complaining is mainly the price, you are not getting the wider picture here, a clan can stay long-term, and this is how you see the profit. Just like any business/project, the initial investment always seems a tad high, maybe in a week or few you feel that it is a worthless investment, but if you have created a successful clan in a month or two when u see progress, you will then see that the investment was worth it.

 

Let me take another example, you watch football/soccer I assume, A manager has to buy players to recruit and guide to victory, applying this, you are technically 'buying' clan mates [not intended to itemize anyone, it is just an interpretation] to help reach your clan goal.

 

 

 

~>χτяфµ∆<~

Congrats. Not everyone has $144 they can casually toss at an online game.

 

I recognize the need tfor a gaming company to raise revenue. I bought form Tanki (gold boxes, alteration rentals mostly) when I thought they were earning such support.  But now I feel they do not deserve suport, so I don't.  As for the clan system I dislike it for many reasons.

 

> Price - not the $36 point eaxactly but for how little you get for that money, because

 

> Quality - you get very little quality.  Clans are too small the features are too little and clan battles will be about as common as Dictator ' Rail format battles. 

 

> Too Small - 12 players means that in a 24 our game most of the 12 people will not be online at the same time

 

> Clan chat with zero or a couple other people is not very useful especially since you have to turn off regular chat to use it.

 

> Clan battles - These wil rely upon the organizationa ability of they typical Tanki player to do a lot of WORK to arrange them. Miost will fail at this,

 

> Sustainability - with 12 members who may or may not ever be on at the same time many or most clans will simply melt away. !2 people is too few to sustain a long term team.

 

> System Overhead - And to handle the overhead all these new and unimpressive features, the entire game has been bogged down with exponentially more lag.

 

So yes, priice is part of it because I do not like being taken for a sucker. A business has tto earn my money and Tanki is not providing value for that $36.  And atop all that even though I choose not to buy I get hammered with so much lag at times I cannot even log in.

 

So again I ask the question: Why not simply allow very large numbers of players to join a clan? ? ? 

Edited by LittleWillie

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Congrats. Not everyone has $144 they can casually toss at an online game.

 

I recognize the need tfor a gaming company to raise revenue. I bought form Tanki (gold boxes, alteration rentals mostly) when I thought they were earning such support.  But now I feel they do not deserve suport, so I don't.  As for the clan system I dislike it for many reasons.

 

> Price - not the $36 point eaxactly but for how little you get for that money, because

 

> Quality - you get very little quality.  Clans are too small the features are too little and clan battles will be about as common as Dictator ' Rail format battles. 

 

> Too Small - 12 players means that in a 24 our game most of the 12 people will not be online at the same time

 

> Clan chat with zero or a couple other people is not very useful especially since you have to turn off regular chat to use it.

 

> Clan battles - These wil rely upon the organizationa ability of they typical Tanki player to do a lot of WORK to arrange them. Miost will fail at this,

 

> Sustainability - with 12 members who may or may not ever be on at the same time many or most clans will simply melt away. !2 people is too few to sustain a long term team.

 

> System Overhead - And to handle the overhead all these new and unimpressive features, the entire game has been bogged down with exponentially more lag.

 

So yes, priice is part of it because I do not like being taken for a sucker. A business has tto earn my money and Tanki is not providing value for that $36.  And atop all that even though I choose not to buy I get hammered with so much lag at times I cannot even log in.

 

So again I ask the question: Why not simply allow very large numbers of players to join a clan? ? ? 

I did make a point previously about the low number of members, and rumors have been spreading that such slots will be purchasable. If this is true, then we will assume much negative feedback, so we'll hope the devs make this slightly cheaper for such cases.

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26 EUR. Thanks, but I pass, I have better things to spent money in real life, then on online game.

 

when the game will get no more money, all this will  come to waste, being an online game is NOT a good reason to not buy anything from it, how about you support a game that you have been enjoying your time in for the last 4 years or so ?  <_< 

 

how about you support this game by at least STOP saying stuff like that ?  -_- 

 

that's why my company never make free Apps, they always make paid ones, because if you really love it, you will PAY for it, just like anything in real life.

 

NOTHING is free in this world mate, time to grow up.   ;) 

 

you've been playing this game for sooooooo long, you are legend 22 and almost 23, and that's what you have to say to all the guys who made this game ? shame on you, really.

Edited by Apex_Predator

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