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Are the crystals from the missions now still counted for the "earned Crystals" measure in your rating or not? I am pretty sure, that it was counted in the past time. I am also aware that the ratings on the normal player rating page, did and maybe still does not work due to bugs anymore. But what about the total earned crystals page?

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Ranking list in opening post fully updated 12 Feb 2016, 22:00 CET:

- Additional stat added in ranking list: EP earned per hour

- Here's the changes in rating position and rating value since previous full update 2 days ago. Virtually everybody is getting worse :P @tobias.tichy had a rankup, which is why his rating value increased

 

 

ranking_12-02-2017_pmwbqu4.png

 

 

 

Players added:

 

 

88557 ayy
3606945cf4a24e2e9c96f22ce509b120.png

finaly ranked up yesterday, so here is my new entry

 

f6yeelr.jpg

hate_ratin.png

As soon as I ranked to Commander today, my rating went boom from 81673 to 84340

1VWFn7Z.png

image.png

how top crystals earned players got so much crystals when missions, gold boxes rewards are not being added to rating/profile? n crys earned are x3 compared to exp earned..

 

He is on top so far.

aaa1f7d655a4405589035f9941f5efe5.png

 

http://ratings.tankionline.com/en/user/T.O.R_Flw/

D8hK7Wm.png

 

Can you put me on the leaderboard :P

db9af966914642afb4b6613d4810dd4b.png

 

 

Edited by Lightning78
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^A question for the EP per hour stats:

Are you considering that players already got EP before the playing time was recorded with the introduction of the ratings pages? So you basically would need to cut off this amount of EP prior to this introduction.

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^A question for the EP per hour stats:

Are you considering that players already got EP before the playing time was recorded with the introduction of the ratings pages? So you basically would need to cut off this amount of EP prior to this introduction.

I'm only counting the EP earned after introduction of the ratings pages, as there's no information on playing time before that. So for players who made a significant portion of their EP before that, this might not be fully accurate (e.g. I was already a Gismo when profile pages were introduced, so probably my career average would be a bit lower).

 

In any case, to me it looks like EP/h doesn't impact the rating..

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I still think that a rating system that is based on another system would work better:

1) each player starts with a rating score that is rankNumber x 100. From this first time on, the rating score can move freely.

2) after each battle the [points scored]-per-[time-spent-in-battle] are calculated. This number is used to put the players in a sequence from top-scorer to low-scorer (remember: score per minute, so it does not matter if you joined late or early!!!).

3) then it is checked (seperated for each team) if the [sequqnce of rating of the players] reflect their [score-per-minute sequqnce of the players] - and the rating of the players is a little bit adapted, so that the rating-sequence fit's more to the score-per-minute sequence.

4) so only if you meet a player rated higher then you, and you play better then he does, you can rate up. This is fine, because why should you rate up if you play only vs weaklings?

 

 

Benefits:

- It does not matter if you score 4000 xp / hour on polygon 8vs8; or just 1000xp per hour on a tactical Kungur 4vs4. The absolute number of points is irrelevant! Just the relation of your score to your teammates is taken into account.

This cancels out all map effects (high/low score maps, fast/slow maps,..) as all players play the same map. It compares same conditions.

 

- If the enemy get superiour and you get spawntrapped all the time, it does not destroy your rating. All of your teammates face the same scenario and so this effect is filtered out

 

- If you loose a battle, your personal rating might still go up, if you played better then the high-rated.pro in your own team. He and you faced the same opponents on the same map.. and it count's who handled that situation better. Fair deal.

 

- If you win a battle but you were very much inferior to that lower rated player in your own team, then his rating will go up a little, and yours decrease. It adapts to the performance, and not to some artificial cr/xp factor, that is naturally higher for low ranked players that hook up to winning Legend battles.

 

- k/d is irrelevant. crystals/xp is irrelevant. Only battle performance counts. Maybe palyers start to skill up then :p

 

I explained that system a few months ago.. and there I also introduced the term "battle efficiency rating" instead of "skill rating". Maybe I find it.. it was in some vLog thread where rated battles were introdcued as planed feature.

Edited by BlackWasp777
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Opening post updated, adding 1 player. There's a new section with some graphs on the correlation between rating value and some other stats, pasted here below as well.

 

HEy brah thx 4 adding.
idk what rating value means but im in 30318th position i guess.
96e7f72aae2640d6af3eb40ef1318345.png

I've already added you yesterday.

 

My rating is R: 90617.

Added.

 

 

(2) Some stats on the above list:

 

See this post of @Sergeant808 for some analysis on the correlation between rating value and various factors. Here's some graphs illustrating the correlation:

 

Rating value vs Experience Points: for high ranks no correlation visible, but for low ranks it's almost linear => when below Legend rank, your rank / EP seems the main driver for your rating.

 

ratingepfull_130220172guc2.png

 

 

ratingepdetail_130220vdu0g.png

 

 

Rating value vs Cry/EP ratio: for players in the list with ratings > 87'000 (all in the Legend rank), there is a clear correlation.

 

ratingcryepfull_13022lyu2s.png

 

 

ratingcryepdetail_1304tupa.png

 

 

Rating value vs K/D ratio: seems all over the place.. :P

 

ratingkdfull_13022017azuop.png

 

 

ratingkddetail_130220gfu0t.png

 

Edited by Lightning78
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This kind of system will be used in Rating Battles later on. Current system is well suited for current Tanki reality as it is much more farm-resistant.

Rating Battles will work differently and will not allow players to farm for score in closed battles and such. This means we will end up with more than one rating but that is a least of my concerns at the moment.

So what purpose does the current rating system have if it is not used for rating battles? I thought the whole rating thing was built for rating battles.

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Nope. This one's there for the same purpose previous one was there. To make sure players got something to help that argue on who is a better tanker.

As you can see this rating does not rely only on skill. It shouldn't by design. Rating Battles will be a bit different story and they will use different rating system.

Alright, thanks a lot for the answer  :)

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This kind of system will be used in Rating Battles later on.

ahh, thats perfect :)

 

for later: This kind of rating also opens up the chance for the players to be offered with an [easy][normal][hard] battle button for the rated battles.

Players that chose [hard] are put into a battle slightly above their rating.. and as long both teams get one such a lower-rated guy, the teams will stilll be balanced. I guess it will do some good to the game, if players can play "easy" from time to time.. while players that are skilled can rate faster on using the [hard] button (and performing well).

 

 

This means we will end up with more than one rating but that is a least of my concerns at the moment.

:)

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My rating is 90617.

 

I want to know if my rating is good?

Well with this rating value you're at position 9617 of all Tanki players, but nobody will be able to tell you whether this is "good". Also depends on what matters to you when playing Tanki - some excellent players don't rank high when it comes to this rating, which is not a pure measure of your level of skill. Just read the discussion in this topic..

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Honestly..my K/D has been steadily over 1.45, I've caught 7 Golds, earned 40k Crys and 35k EXP in 9 days and my rating has gone down, my rating went up only once, and it was when I ranked to Marshall. After I ranked it went up by approximately  2000 points. The rating system itself must be glitched. To me rating doesn't mean anything, as of yet.

Edited by JlerKaR_No6eAa

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I agree that premium is unfair but I can't see Hazel changing premium returns to x1.5, (same as experience), for fear that less people will purchase them.

That's not the problem.

 

Before, the premium crystals were not shown on profile. Meaning that if you were 1000 crys x2, your profile would show only 1000 crystals.

 

Now, you win 1000x2, your profile shows 2000.

Edited by a7x_Pedro48
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Nope. This one's there for the same purpose previous one was there. To make sure players got something to help that argue on who is a better tanker.

As you can see this rating does not rely only on skill. It shouldn't by design. Rating Battles will be a bit different story and they will use different rating system.

Ratings battles seem cool. Could you please give us more info on that? :)

 

Also, are DM tournaments ever coming back? :p

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Well with this rating value you're at position 9617 of all Tanki players, but nobody will be able to tell you whether this is "good". Also depends on what matters to you when playing Tanki - some excellent players don't rank high when it comes to this rating, which is not a pure measure of your level of skill. Just read the discussion in this topic..

No, ratings are not a "position" they are a number. Just like the Quarterback Rating in NFL football. One QB might have a rating of, say, 90 or there might be 10 QBs each of them with the rating of 90.

 

In Tanki and in football the ranking is just a mathmatical calculation based upon an arbitrary formula. There could be 10,000 different arbitrary ratings caluclations. Who's to say if any of them really show anything meaningful.

 

For example the QB rating just calculates from stats like passing completion percentage and whatnot. It does not measure the QBs ability to read defenses, to audible out of a pass to a run, leaderships skills etc.  It's just a formula a sportswriter thought up and its been used ever since.

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My rating is 90617.

 

I want to know if my rating is good?

This page:

http://ratings.tankionline.com/get_stat/profile/?user=Riddler_8

 

gives the data

"efficiency":{"position":9887,"value":9060232}

 

So it gives the efficiency value = rating score in Tanki = 90602,32

while the position of 9887 tells you that 9886 players are reated to be more efficient then you.

 

So at least, you are not last :p

(nah, it's a pretty good rating)

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pls add my 

Added. Sorry, missed your first post.

 

No, ratings are not a "position" they are a number. Just like the Quarterback Rating in NFL football. One QB might have a rating of, say, 90 or there might be 10 QBs each of them with the rating of 90.


What you say is true for the number visible in your experience bar (what I call "Rating value"), however in Tanki there's also the absolute position (I call this "Rating position") obtainable from the profile page. So what I said is correct. 

 

For you, rating value is 64901, which gets you to position #117749..

 

"efficiency":{"position":117749,"value":6490135}}

 

 

EDIT: I think I understand now what caused the confusion. RIDDLER_8 had a rating value of 90617, which when I checked resulted in a rating position of #9617 (just a 0 difference).. :P

Edited by Lightning78
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