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It's nice that people share their ratings, even if it doesn't mean much to them, it makes a picture for the community. In this case, the aim is was to shed more light on the formula. So are all the people in the top ten buyers?

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It's nice that people share their ratings, even if it doesn't mean much to them, it makes a picture for the community. In this case, the aim is was to shed more light on the formula. So are all the people in the top ten buyers?

M not buyer :p

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Mine is 5517 

 

It's weird... I have won five battles, (2nd) and my rating was dropped by 150... What the Heck ? 

Edited by delnina2

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M not buyer :P

I didn't mean anyone on the list here in particular :P we just want a general idea.

Because this list is a WIP, constantly updated - obviously there are going to be many players in between that don't visit the forum.

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Added the spoilered players (those not making it to the Top 30 are listed in the spoiler section). Most prominent new entry is @ihmisraunio at position 4 - low rank but great K/D + serious supplies usage.. :P. We'll see if the upcoming rating formula update will change this..

 

 

So... My rating started off in the High 6000's and as I did better in battles it lowered it's dropped around 1400 Points in 2 and a half days.. http://prntscr.com/e55ox0 now it's at 5318. I believe you've confused the Rating position with the points, as shown when you do better the points lower.

N_ytt_kuva_236.png

iPxz2PY.png add me to i am to good :D

N_ytt_kuva_237.png

Just under 8900. I don't play much. Number doesn't mean anything to me.

 

 

 

It's nice that people share their ratings, even if it doesn't mean much to them, it makes a picture for the community. In this case, the aim is was to shed more light on the formula. So are all the people in the top ten buyers?

Yeah that was the point, to get a picture of what rating people have and what they think of it. Sure everything is retrievable from the profile pages, but doing just that is a bit dull.

 

Personally I've never spent real money on my account. I think the current top 4 are buyers, for the others in the list I don't know..

 

Also added:

Mine is 5517

 

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It's nice that people share their ratings, even if it doesn't mean much to them, it makes a picture for the community. In this case, the aim is was to shed more light on the formula. So are all the people in the top ten buyers?

So what if they buy or don't buy? The players in this game play in the style they want. Some people have money to spend so they spend it and there should be no stigma attached doing so. There are some relatively good deals in the shop so why not spend money on tanki?  

 

Yeah that was the point, to get a picture of what rating people have and what they think of it.

 

Personally I've never spent real money on my account. I think the current top 4 are buyers, for the others in the list I don't know..

There are too many variables in this game for any rating system to mean anything. Anyone with a rating above 9k imo is someone who has taken advantage of either buying, supplies or a particular playing style that maximises efficiency, the latter being the dullest and most mundane tanki existence.

 

Anyone in the 5k-8k range to me are having fun and experiencing tanki to the fullest. These players are not afraid to get stuck in and are prepared to sacrifice k/d for the satisfaction of winning an exciting battle. These are not bad players and most of them would exceed 10k if they chose to have a boring tanki career instead.

 

Personally, I hope the revised formula that Hazel is preparing does not give more emphasis to experience. Why should someone be seen to have a better rating simply because he's played longer? The formula as it stands is ok. Changing it because a buyer made it look bad would be changing it for the wrong reasons. The problem is not the rating, the problem is with allowing players to buy invincibility from the shop. Therein lies the problem.

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So what if they buy or don't buy? The players in this game play in the style they want. Some people have money to spend so they spend it and there should be no stigma attached doing so. There are some relatively good deals in the shop so why not spend money on tanki? 

That was a neutral question from @Spit_Fyre with no hidden agenda, no need to get excited. Nobody in this topic is attaching a stigma to buyers, or suggesting they should not buy. Seems a bit like you're trying to start a polemic discussion out of nowhere. Please not in this topic..

 

There are too many variables in this game for any rating system to mean anything. Anyone with a rating above 9k imo is someone who has taken advantage of either buying, supplies or a particular playing style that maximises efficiency, the latter being the dullest and most mundane tanki existence.

 

Anyone in the 5k-8k range to me are having fun and experiencing tanki to the fullest. These players are not afraid to get stuck in and are prepared to sacrifice k/d for the satisfaction of winning an exciting battle. These are not bad players and most of them would exceed 10k if they chose to have a boring tanki career instead.

Above you say "The players in this game play in the style they want", but then you go on to put down those not playing in a style to your liking (dull/boring/no fun). Therein lies a certain arrogance..

 

Just because you dislike it doesn't mean that a rating system is meaningless. Just respect that some players like to look at numbers/stats and talk about it. You're free to ignore the rating and any discussion about it. Note how nobody in this topic has mocked others about a low rating or bragged about a high rating, so can't really see your argument from earlier on about this causing too much hostility..

 

Personally, I hope the revised formula that Hazel is preparing does not give more emphasis to experience. Why should someone be seen to have a better rating simply because he's played longer?

Because virtually all players become much better with more experience, especially at the beginning of their career. A rating formula that prevents players with very little experience to get a top rating (who'd probably be overwhelmed if given a light m4 hull from one moment to the next) would be better. Of course, it's a question of the right balance, increase in skill from say 3 to 4 million EP is probably not that great..

Edited by Lightning78
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How to get good K/D or rating fast? Get heavy hullkit as soon as bossible. Microupgrade it to the max and buy 1500-supplieskit. Find good camping spot. Put some mines around you and destroy all. And use those supplies. I have to admit, that i've spend some real money at this game but same amount of money you can spend at one night in restaurant. In this game, the "fun" last longer imho.

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How to get good K/D or rating fast? Get heavy hullkit as soon as bossible. Microupgrade it to the max and buy 1500-supplieskit. Find good camping spot. Put some mines around you and destroy all. And use those supplies.

At higher ranks you'll find it a bit harder to execute that strategy, also because you'll meet more and more players with lots of drugs. But still a long way to go until then :) However, I think you're missing out on something by only using a heavy hull - you'll die more often, but driving around in a light tank can be loads of fun..

 

I have to admit, that i've spend some real money at this game but same amount of money you can spend at one night in restaurant. In this game, the "fun" last longer imho.

..and there's nothing wrong with that..! I thought so based on your profile page, because otherwise a supply usage rate of 63/h wouldn't be sustainable at such a low rank (at high ranks it could be..).

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That was a neutral question from @Spit_Fyre with no hidden agenda, no need to get excited. Nobody in this topic is attaching a stigma to buyers, or suggesting they should not buy. Seems a bit like you're trying to start a polemic discussion out of nowhere. Please not in this topic..

What? I didn't say he had a "hidden agenda" and who is to say I'm getting excited? Why are you causing trouble? I'm not trying to start anything but if you've been triggered by something I've wrote, please share what's bothering you? Just because you started this topic doesn't mean that you can only have your opinion in it.

 

 

Above you say "The players in this game play in the style they want", but then you go on to put down those not playing in a style to your liking (dull/boring/no fun). Therein lies a certain arrogance..

There is no contradiction in what I wrote and I certainly didn't denigrate anyone. If players want to play "dull/boring/no fun" as you put it, then they're perfectly entitled to do so. I'm just stating simply that most players with medium ratings could achieve a better "rating" just by altering their playing styles. If you're calling me arrogant because of that then I don't see what you're seeing.

 

 

Just because you dislike it doesn't mean that a rating system is meaningless. Just respect that some players like to look at numbers/stats and talk about it. You're free to ignore the rating and any discussion about it.

I don't mind stats being available just as they're being described correctly. Cedric talks about "crappy players" albeit talking about players with a rating of just 1 in the faq's and the v-log describes this rating as a "toughness metric".  The inference being, the higher your rating the better you are and if your rating is higher than another player then you're more skilful than they are.  If the formula is biased in favour of one thing or another then it is meaningless. In the profile code, it's described as "Efficiency", and while I don't totally agree with this, it's probably as close to the correct description for this rating system as you'll get.

 

 

Note how nobody in this topic has mocked others about a low rating or bragged about a high rating, so can't really see your argument from earlier on about this causing too much hostility..

Well you've been extremely hostile in your last post. I must have touched a nerve or something. I can assure you, I didn't mean to provoke you but you seem provoked.

 

 

Because virtually all players become much better with more experience, especially at the beginning of their career. A rating formula that prevents players with very little experience to get a top rating (who'd probably be overwhelmed if given a light m4 hull from one moment to the next) would be better. Of course, it's a question of the right balance, increase in skill from say 3 to 4 million EP is probably not that great..

If you have to change a formula to prevent something and you're introducing a bias in favour of something else then that is a slippery slope. If tanki doesn't want players with little experience to get a top rating then they should not allow them to be able to crush everyone that enter their line of sight.

 

But here you are talking about "Skill". As I keep saying, it's not a skill rating or a toughness rating, there are too many variables to consider. If it's a toughness metric, why do so many people run to preserve their k/d's when the going gets tough?

 

The best Hazel could do is leave it as it is. If darkfart is upsetting him then simply only give ratings to Marshal level and above. Most players have been found out by then and their k/d's are down to a normal level.

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At higher ranks you'll find it a bit harder to execute that strategy, also because you'll meet more and more players with lots of drugs. But still a long way to go until then :) However, I think you're missing out on something by only using a heavy hull - you'll die more often, but driving around in a light tank can be loads of fun..

 

..and there's nothing wrong with that..! I thought so based on your profile page, because otherwise a supply usage rate of 63/h wouldn't be sustainable at such a low rank (at high ranks it could be..).

I forgot to mention, that this is not my only acc. I have been there and done that at this game. Lets say that i have more experience than this noob acc maybe tell. In this topic front bage list, i have three acc in top 20.

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Main post updated (current stats for all players). The following table shows the changes in rating position, rating value and EP gained between now and last update.

- There is only one single player who managed to increase the rating value (congrats @Cortana :P), all the others had a decrease or no change. EDIT: @Cortana ranked up, so the crystal reward is responsible for the increase.

- The rating position changes accordingly (obviously for lower rating values the change is bigger, as there are more players with a similar rating value)

 

ratingchange9qudf.png

 

Added to main post:

 

 

position: 54767, value: 688711

nd0xLz3.png

 

 

Edited by Lightning78
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I really don't understand this rating-thingy. :p I play a whole day and my rating stays the same or goes down with 1-3 points while I'm getting an average D/L above my average and great crystal awards.  :blink:

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Well, thanks, but I think that is because I ranked to Legend today. :lol:

Pity, thought you had decoded the formula and could now tell us all about how to increase the rating :)

Your avatar in the forum is still Gismo, strangely enough..

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Pity, thought you had decoded the formula and could now tell us all about how to increase the rating :)

Your avatar in the forum is still Gismo, strangely enough..

Unfortunately, I don't :(

Yeah, I know it didn't update, but look at my ratings page :p

 

And speaking of ratings page, mine got deleted for this week :mellow:

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And speaking of ratings page, mine got deleted for this week :mellow:

Yeah, weekly ratings are completely broken ever since introducing the new rating. All values here below from the weekly rating in my profile are wrong. But I think amount of total EP or Crystals earned that can be retrieved from the profile pages is correct, though..

 

ratingbugi9uc7.png

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