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[Declined] Quadruple Modules (4 Sets of Protection)


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Now this is probably bending the rules a little, but please hear me out on this. 

 

Basically we have 12 guns in the game, soon to be 13 with the new Artillery turret, yet we can only have protection against 3 guns at any given time with the Trio module. Right now thats only protection against a quarter of all possible guns that can enter the battle. It doesn't seem like enough anymore and it has little effect in 10vs10 battles with there being a possibility of 10 different turrets at any given time. Protection for one third of all guns (A quadruple module) would be much more balanced, and/or interesting for battles.

 

It could work the same way as the current modules do, just unlocking 1 rank later for all M's. Obviously it will cost more in both price and MU's, but it could still be MUed to 50%.

 

For option 2 if 50% protection is too high for 4 slots, it could only be a maximum of 45% protection against 4 weapons. The 5% less could be taken out of the MU's stage but still making it more expensive than the Tio modules because you have protection from an extra weapon. 

 

Thats my idea, they used to be in the game when there were less weapons and worked well, so they are bound to work well if added again. Now with more weapons in the game.  

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Declined

 

Devs decided to intentionally exclude quadruple protections from the new system. The thing is, you just have to select the three most annoying weapons and get protection from them (if available). And since everyone has only triple modules at most (not counting LGC), then it's still completely fair. Adding quadruple protections would result in two major problems:

  • Too many combinations. Even with triple modules we already have a ton of combinations, and players still ask for more. With introduction of quadruple ones, either devs would have to add hundreds of variations or players would have to deal with it and get a combination they may not fully want. Both of these options are equally terrible.
  • Extremely high prices. If buying a triple module costs 250k and MUing it brings the total cost up to a million, then quadruple modules would probably be at least triple that. Higher prices = more advantage for buyers. I doubt the players would like that.

So yeah, unless devs decide to add custom modules (where you choose the protections you want), quad protections won't become a thing. And I think it's for the better, since the less protection tanks have, the faster they die and a higher fund gets built up :)

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So yeah, unless devs decide to add custom modules (where you choose the protections you want), quad protections won't become a thing. And I think it's for the better, since the less protection tanks have, the faster they die and a higher fund gets built up :)

I like that last part you got... 

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Also, it was set up in the past that the max protection, in total, was 150% at "M4". Having 4 that could go to 45-50 throws off the whole system, making the balance completely off. 

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Maybe take away all quad modules from those who have them and compensate then with crystals

What if they made them M4's? They will have a lot of amount to pay. So that's why they never considered it.

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An update like that, would take down the entire balance; buyers would take more protection and would become stronger while there non-buyers players won't be able to get at least one quadruple module. 

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Also, it was set up in the past that the max protection, in total, was 150% at "M4". Having 4 that could go to 45-50 throws off the whole system, making the balance completely off. 

Since the removal of protections from paints that 150% is basically irrelevant now. 

 

It could be lowered to a maximum of 40% if need be. I was only suggesting approximate numbers so you would get an idea. Right now Modules seem so over priced for 3 protections anyway. :LOL: 

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And what price you expected with 4 protections?

Just a bit more. :P

 

As a Wiki Editor, no thanks. I would rather not spend another day organising these into their respective rank groups....

What do you say when Tanki changed the MU prices then?  :unsure:

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My idea:

 

The 150 is extremely important.  150 divided by 4 = 37.5 However, 4 module slots are a bit more versatile, so lets decrease that to 35% for M4:

 

A quadruple module would be the same price (everything is too expensive anyway) but would provide less protection overall, in trade-off for more versatility. Notice the amounts don't add up to the triple-sum, and the deviation, while small, increases per modification.

 

M0: 7%

M1: 11%

M2: 18%

M3: 25%

M4: 35%

 

However, as Mafioso explained, this would be too hard to implement without a custom module system, where you can select different protections and slide them into empty module slots. :)

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Just a bit more.

 

 

Nope, you had to have calculated the price differences between Single-Double, and Double-Triple; So which would be amount added to a Triple for reach a Quadruple module?

I think it's incalculated.

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We already have a quadruple module. It happens to be one of the LGC modules :P

Yes, and those ones still take the balance off ocassionally. So, we don't need other quadruple modules.

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Devs decided to intentionally exclude quadruple protections from the new system. The thing is, you just have to select the three most annoying weapons and get protection from them (if available). And since everyone has only triple modules at most (not counting LGC), then it's still completely fair. Adding quadruple protections would result in two major problems:

 

  • Too many combinations. Even with triple modules we already have a ton of combinations, and players still ask for more. With introduction of quadruple ones, either devs would have to add hundreds of variations or players would have to deal with it and get a combination they may not fully want. Both of these options are equally terrible.
  • Extremely high prices. If buying a triple module costs 250k and MUing it brings the total cost up to a million, then quadruple modules would probably be at least triple that. Higher prices = more advantage for buyers. I doubt the players would like that.
But could they comsider the idea of two module slots where we combine Single, Double and Triples for a maximum of 4 protections?

 

Should I post that idea?

 

Thanks so much for your help.

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But could they comsider the idea of two module slots where we combine Single, Double and Triples for a maximum of 4 protections?

 

Should I post that idea?

 

Thanks so much for your help.

Custom modules could likely be added later.

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