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Ideas for Clan System!


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So clan members donate their crystals into the clan in order to buy clan upgrades that all members benefit from? Sounds interesting, but I feel like it would break the economy if the upgrades can be bought with crystals.

Everyone will donate and bonus will not be easy to get

for example for level 1 of clan bonus will cost low crystals but for a high number of level it will cost a lot of crystals and for max it will cost more then that. The last level will be like 10,000,000 crystals or more and the bonus will be great. To collect 10,000,000 crystals everyone have to donate and system will collect and store crystals. Clan and Clan Donation is all about Team work ;)

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Everyone will donate and bonus will not be easy to get

for example for level 1 of clan bonus will cost low crystals but for a high number of level it will cost a lot of crystals and for max it will cost more then that. The last level will be like 10,000,000 crystals or more and the bonus will be great. To collect 10,000,000 crystals everyone have to donate and system will collect and store crystals. Clan and Clan Donation is all about Team work ;)

I don't know, perhaps it could be balanced...  I'm just skeptical about a system that requires players to spend crystals in order to then get even more crystals. For example, if a 10 million donation gives all clan members +100% battle rewards forever, then developers may get some short term revenue from people buying the 10 million crys, but later on they will get less because these players will no longer need to buy crystals because they'll be getting tons from their clan bonus.

 

Also, what about abuse of the system where the clan leader encourages everyone to donate and then kicks members out to keep the bonus for himself? Doesn't seem fair.

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Developers once mentioned that they are planning on increasing the Clan capacity but I guess that will have to wait till they start working on the Clan system. 

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Developers once mentioned that they are planning on increasing the Clan capacity but I guess that will have to wait till they start working on the Clan system. 

i.e. Never.

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I don't know, perhaps it could be balanced... I'm just skeptical about a system that requires players to spend crystals in order to then get even more crystals. For example, if a 10 million donation gives all clan members +100% battle rewards forever, then developers may get some short term revenue from people buying the 10 million crys, but later on they will get less because these players will no longer need to buy crystals because they'll be getting tons from their clan bonus.

 

Also, what about abuse of the system where the clan leader encourages everyone to donate and then kicks members out to keep the bonus for himself? Doesn't seem fair.

It should be limited time. Not forever

But I dont like this, its gonna ruin the game economy.

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Maybe instead of crystals, we could donate other stuff. Perhaps the game could add resources you can collect from winning clan wars (or any other source) and you'd be able to use these well-earned resources to upgrade your clan. My idea is that the game should add survey data, rocket fuel (took these from the war) and other new stuff we can collect to upgrade the clan. In order to not ruin the game economy I thought maybe we can add clan war fees, you'd have to pay crystals (you earn from battles) to enter a clan war, and whoever wins gets 1 or 2 random resources. You could still be able to run traditional clan wars for free, but you can't win anything inside normal wars. However, the upgrades shouldn't really have that much effect like adding a 100% crystal bonus, maybe a 20% increase in battle rewards? a 10% increase in maximum speed? 5% sales on any random day? and other stuff like that. The cost for the upgrade wouldn't be cheap either. So consider upgrades as just that tiny bonus for that big effort.

Edited by r_Naut16
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I'm running into this problem in my clan. I've got several kids who are really cool, if knuckleheads as theyve wasted sooo many crystals. Now theyre equipment is crap and I'd really like to help them catch up thru the shop. It would be cool if people could send shop gifts to others. It would give a benefit to being in a clan and help nonbuyers, plus it would cause buyers to spend more

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List of Ideas suggested:

 

 

 

You already can. Unless it should cost money?

 

 

 

Can someone please explain to me, why at least the Supreme-Commander is not allowed to see who kicks a clan member, deletes requests, changes the clan description, etc.?

Edited by Det87

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In Clan system add Clan donation where Clan leader and members will donate crystals on reaching certain nuber of crystals they will unlock features like Daily bonus, x1.5% more crystals and experience, Garage items cost X% less etc. The more great bonus = the more number of crystals need to unlock the feature.

Hello!

I have already discussed this in the game, but not in forum.

What about adding 12 more slots to clans so more people could get in?

Or add a extra members pass that can only be used once.

What do you think?

This is most likely going to be Declined but I just wanna know.

I'm running into this problem in my clan. I've got several kids who are really cool, if knuckleheads as theyve wasted sooo many crystals. Now theyre equipment is crap and I'd really like to help them catch up thru the shop. It would be cool if people could send shop gifts to others. It would give a benefit to being in a clan and help nonbuyers, plus it would cause buyers to spend more

Topics merged

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The abillity to play clan wars with rewards. For example: A clan war, Team A gives 1 k, Team B gives 1 k, at the end Team A wins and get their crystals back + the 1 k from Team B. The maximum amount of crystals you could give would be 5 k ( for 1 team ). 

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