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Ideas for Clan System!


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It would be great if a clan could have a treasury, in which players can donate crystals and maybe supplies, and the clan leader can upon request give a player a certain amount of supplies or crystals. Alongside this, the treasury could be used for increasing clan member size? 12 members gets full rather quickly... I also think clans should have special missions that they can complete together, e.g, 10k kills a week earns the clan 10k crystals to go in the treasury. I think this would make clans more interesting and very fun. I hope you read this tanki and I hope it happens, it will only make people happy... ? Thanks

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I don't think it needs to be described more since the idea is clear enough.

It's the same old issue w nicknames, but Tanki solved it already. So, the fact that I can't occupy the tag of disbanded clan is truly unfair since it's " Disbanded " more like " Unwanted ".

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Heheh, since we (a lot of us) have moved to the HTML5 version of the game, I was hoping to see a feature in-game to insert a picture, or create our own clan pfp on the clan page. Kinda like what we see on the eSports site. I just want to see a little more love to clans since creating clans are so expensive with lack of content compared to other games with clans. :*( 

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I think clans should be able to have some type of boosts. Like the clan leader can purchase a 10% crystal boost or a 10% xp boost, and everyone in the clan would be receive these boosts. Clans members can also have some special ability that could help them out in the middle of battle, like maybe make increase your speed by 200% for three seconds and the ability could have like a five minute cooldown. These are just ideas, you are not forced to take this seriously.

Thanks, and wash dem hands.

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HTML5 does have high potential. I really hope it will finally bring a much-needed update to the clan system which devs promised to update ever since it got released in 2017(!!!) and still haven't made any improvements to it at all.

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11 hours ago, Maf said:

HTML5 does have high potential. I really hope it will finally bring a much-needed update to the clan system which devs promised to update ever since it got released in 2017(!!!) and still haven't made any improvements to it at all.

Yeah, and they should make clan system aviable for the mobile version (together with the battle list and battle chat).

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On 5/27/2020 at 2:20 PM, Maf said:

HTML5 does have high potential. I really hope it will finally bring a much-needed update to the clan system which devs promised to update ever since it got released in 2017(!!!) and still haven't made any improvements to it at all.

facts bro

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These are improvements I would want to the clan system:

Allow players in the clan to request and donate supplies to one another.
And maybe give a crystal reward to players who donate, like 10 crystals per supply
increase the maximum amount of players to 20.
Although not everyone may be able to participate in a clan battle, most of the time, only a few players are online at the same time anyway.
Allow members to receive a crystal reward each day depending on their clan position (Must participate in at least one MM battle during the 24-hour time period from server restarts).
Supreme Commander; 1000 crystals
Commander; 725 crystals
Officer; 550 crystals
Sargent; 400 crystals
Veteran; 275 crystals
Private; 175 crystals
Novice; 100 crystals
Allow members to receive a weekly tankcoin reward (must participate in at least 10 MM battles during that week).
Supreme Commander; 50 tankcoins
Commander; 35 tankcoins
Officer; 25 tankcoins
Sargent; 20 tankcoins
Veteran; 15 tankcoins
Private; 10 tankcoins
Novice; 5 tankcoins
Allow players who are in clans to receive one extra star whenever they finish a MM battle.
Allow clan leaders (Supreme Commanders, Commander, and Officers) to buy crystals, tankcoins, or supplies for their clan members.

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8 hours ago, KinG-AboKhaled said:

increase the maximum amount of players to 20.
Although not everyone may be able to participate in a clan battle, most of the time, only a few players are online at the same time anyway.

Yeah that's totally true.

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I disagree with daily rewards and weekly tankoins, especially the latter is overpowered for it screws up the whole difficulty of obtaining coins. From the 6 weekly containers, one would receive 18 coins in total each week. Besides, one can just buy a clan-pas to make an own clan, taking advantages of the bonuses without needing to be an active clan.
Getting a free star at the end of the battle feels unbalanced as well; with premium, you are able to get 8 stars a battle, compared to the normal max. amount of 3 stars (with premium makes 6, which is still a large difference). 

Joining a clan is not a mandatory thing to do in Tanki Online, not everybody can or wants to make/join a clan since being active most of the time is not possible for everyone. In a way, giving bonuses to clanmembers actually punishes other players for not being in a clan

Edited by BloodPressure
Those damn typos

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Hmm, clans in tanki are just a group of players. Clans need to have a value in tanki.

and today my idea is : Clan Researches!

Clan Researches are some things that you donate with crystals to a research to give your clan an advantage... ( but the reseaches will never be related to game balance )

Donations will have cooldown as well ( after each 10 donations )

Example for clan research :

1) Clan Members Level 1 ( 12 members ).. 0/500 donate with 250 crystals x10 = it gives 10 reseaches points to the research so if a member donated with 250 crystals 10 times the research will be 10/500

each member will donate to make the research level up and have bigger member size and then it will be level 2 and members will have to donate with 500 crystals x10 for level 3 and so on..

and there should be different kind of researches that benefit the clan members ( it will not affect game balance )

Tell me your thoughts about this idea in the comments below!

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why tanki dev's don't add some features for clans 
like who left the clan and who was kicked by whom he/she was kicked at least there should be some notification 
these are the basic things that should be added way earlier but tanki dev's don't even care

there is so much confusions due to this 
 

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Hello!

Nickname: katsarosss

My name is Katsaros Hercules.

I opened this request for you for the following reason: it would not be right to have a prohibition option where only the supreme commander can give the other members of the tribe for a period of time for a reason that the members because they broke the rules of clan where the supreme-commander had appointed, wouldn't it be right if there was such an option? (I am referring of course to the Clan Chat Ban).

[DFS] The Best Players. Thanks for your time!

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Well, the idea belongs to the clan system so it will be merged with the category topic in a few weeks. However, the suggested feature may have consequences due to which it may not be implemented. Such a power could be abused. Any prohibitions from chat or the game itself are recorded on the 'karma' of the player, which is heavily taken into consideration for important tasks like when a player applies to be a helper. Having anything recorded on the karma due to a mishap or power abuse will not be fair to the player in question.

Also not to mention that some clans have weird rules like 'Only wear black paint for the war' and having a restriction for such a rule that has no basis in the general EULA of the game is unfair. 

Other restrictions are not necessary when the leader has an option to demote or kick the player from the clan. 

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I believe there is already a feature that does something like what you are asking for...

It's called "kicking someone from the clan" ?

If someone is blatantly not following the rules of the clan, the Supreme Leader should simply just kick the member, even if it is only for a short duration of time, then add the person back. It's a flawless feature, and nothing else is needed as a punishment technique other than this. 

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34 minutes ago, katsarosss said:

 

I don't fully understand your question, but I believe you are asking why ideas that will never come aren't just outright deleted. Well, the answer is quite simple: Every idea has the possibility of becoming a new feature, even if it is marked declined, if enough people respond to the idea and make people aware of why that idea would be a good one to implement.

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Whenever the supreme leader of a clan is gone for a certain amount of days as in the pic below. Rather than disable the clan make the commander that was appointed 1st the supreme leader. Only reason i say this is bec. my sup. leader hasnt been on for 130 days. That way the clan is more active.

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Any player should be allowed to find the clan that suits him best. Give a list of the available clans with marked on whether the player can join directly or whether to apply then the clan leader or these deputies will check the requests and accept or not. In this clan list, the player has the option of using more precise clan research parameters.

For example the player is German. It ticks in the clan search settings "German language" then the player clicks on a button "search". a list of clan only where the language is German comes out. 

I would like to make it easier for players to join or create a clan that corresponds to them. A Russian who joins a Spanish clan will be bored because he will not understand what they are saying. I am French and I have trouble finding a French clan. This possibility of finding a clan must be directly included in the game and not on a forum. To facilitate access for all.

For example

Clan list  : 

Name :       Langage :          Join / Apply :       Numbers of players :

aaaa          French               Join                       6/12

bbbb          Russian              Apply                    5/12

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