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Ideas for Clan System!


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8 minutes ago, Tanker-Arthur said:

FunFact: In a vlog released in 2017, they originally said they were gonna increase the number of maximum people that can be in a clan to more than 12.

Hey, let's be patient. It's only been 4 years! /s

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I remember Tanki been for many years without a clan system, though the number of the clans clubs in the past and I see they were better than the current.

Lastly Tanki created clan system in the game, I think it's such enough compared to the weird 5 years in the game without clan system

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Just now, Maf said:

Hey, let's be patient. It's only been 4 years! /s

They better do something or else I will forever live with the guilt of stealing 30 dollars off my dad's credit card.

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3 hours ago, sensei_tanker said:

Finish the clan system before dealing with something the players do not care much about and create a better sense of community in this eroding game. 

What ideas do you have for the Clan System?

Clans are created for basically being able to chat with some people you may know, to do Clan Battles, and to have the Name Tag, like it's stated above.

In the past, I thought Clans would be more beneficial, but they just provided me two of the three things listed above. (I don't do Clan Battles.)

I would also like to do more with a Clan and be able to get extra rewards.

 

An Idea I have for the Clan System:

Have Clan Quests

  • The team destroys a number of Tanks during a season of maybe 15 days ; PRIZE- ... (suggestions?)
  • Use a specific Turret throughout the season and accumulate a high score ; same with a specific Hull ; PRIZE- ... (suggestions?)
  • Collect/use supplies throughout the season ; PRIZE- ... (suggestions?)

 

The Clan Quests have stages, so we can get a different amount of rewards for each stage that we reach/complete.

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Make it that the clan owner can change clan tag or name for 50k crystals just like it is possible through email, but I just think its better to make it changeable in the game instead of email, just like the ability to change name for tankoins in game, you dont need email for that. Because, I've been trying to change my clan tag for over a month now but I couldn't, and thats because each time I email tanki for a clan tag they say its taken, but if I can just change it myself in game then I dont need to wait for their response to know if its taken or not, I can just change it right away and if its taken then ill simply think of a new one at that specific moment, will make it a lot easier to change clan tags and names. 

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Suggested before and definitely possible, but 50k crystals when the rename pass is 2k tankoins? Come on ?

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2 minutes ago, Maf said:

Suggested before and definitely possible, but 50k crystals when the rename pass is 2k tankoins? Come on ?

its currently like that... changing the way of changing tag/name doesnt mean the price has to change too -_-

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Just now, Maf said:

Suggested before and definitely possible, but 50k crystals when the rename pass is 2k tankoins? Come on ?

Then change the rename pass to 50k crystals :)

Problem solved.

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So I think it will be a good idea to let clans earn currency. The currency can be earned bit by bit by clan members playing matchmaking battles, like in a battle according to your score you will earn 24% of the currency. After u reach 100% u get a unit of the currency saved into a clan bank, that currency can be used for buying new members. Five units for one member. I hope you all like it!

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I agree, i have to admit that in tanki online, there are absolutely no point of being in a clan or not. But if there is a new currency, it should be according to special clan missions, not score earned in MM. This should encourage clanwork altogether.

Edited by numericable

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Actually I thought of scores because players already suggested missions. Also the clan members all contribute in earning it cause the percent they earned are added together in the bank.

3 hours ago, numericable said:

I agree, i have to admit that in tanki online, there are absolutely no point if being in a clan or not. But if there is a new currency, it should be according to special clan missions, not score earned in MM. This should encourage clanwork altogether.

 

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Yeah, it would be nice to have something unique to do in a Clan.

Right now, it's just chatting and doing a few Group battles, from time to time.

I would like Clan Quests and rewards.

This way, more people might join and do them, increasing gameplay and activity even more!

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Adding new Member Slots have just been released on the live servers, and there are inconveniences to them.

Q: Firstly, who can add new Member Slots?

A: Only the Supreme-Commander.

This should be changed. If the Supreme-Commander of a Clan trusts the member enough to give them the Commander Clan rank, they should be able to help manage the Clan, like adding new member slots.

Q: How do I buy a Member Slot?

A: As mentioned above, only the Supreme-Commander can buy them, and you must do it on the BROWSER version of the game. The Client for whatever reason does not have this. 

Client: k-Arss-Tq-NTAy-Hyik-Uq-3h-TA.png

Browser: j-U0-ERCXQG-Ivcf-BQtvwi-Q.png

What I suggest: 2 things. Enabling Commanders the ability to buy additional Member Slots, and have this option in general, on the downloadable Client version.

 

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7 minutes ago, Incorp said:

So this idea will be labeled 'completed'? @Iron_Man

I would say halfway completed. I also wanted to suggest that Co-Leaders (Commanders) should be able to buy slots too.

Edited by yellowghetto
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Well I just have a small suggestion or more like what we used to do in an other game before.

That game was P2W, like really much more than tanki but about the clan system, there were a clan level, armory, shop, n other stuff. By playing games like MM in tanki, we used to earn something called wealth, which adds to the total clan wealth, and the leader can use that wealth to upgrade the clan level, armory, shop, etc.., for example, the level importance was to increase number of players in the clan, and to allow other upgrades of the clan like the shop. 

Another thing which I believe would make the game much more active, since in game clans aren't really linked to esports, having larger clans (100-200 players) with each clan having some perks (level, shop, etc), and players who are playing to gain that *wealth* to upgrade their clan, also having something like the ratings for players but for clans, would result in some kind of challenging between the clans. 

I believe if the clan system had these changes *without making all these stuff for tankoins*, clans would be much more fun and active. 

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On 9/24/2021 at 10:05 AM, yellowghetto said:

 

Topic Title: Clan Management Part 2

Idea Summary: Give the ability to commanders to buy additional member slots as well.

Topic Merged

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This may have already been mentioned but I believe there should be a clan leveling system that would give clans certain levels that can be reached by reaching a certain number of clan kills. The rewards would depend on the level of the clan and would be sent to all active members (played a game in the last few days or something)

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