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Ideas for Clan System!


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players clan name or clan tag or both should appear in ratings section. that would be a very good change in tanki online ;)

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Clan battle settings should be accessable throughout the battle for clan leader (Supreme-Commander)

For example, if I make a clan battle and invite all my members to it, I can remove that clan lock from it and post the link so that randoms can also join the battle. A better option for clan v random so that no random guy joins your team and you can even play with randoms conveniently.

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A better option for clan v random

What's the point in making such a battle? Unless your clan is full of terrible members, you'll win any game against random players. It almost isn't fair.

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If a person is banned due to flood or an reason. He/She cant chat with normal people everybody knows it. however my idea states that A person can chat in the clan chat during a ban. it will make a banned Guy to Play Tanki :).

Topic merged

 

The inability to use the clan chat is one of the intentional penalties imposed on a player for violating the rules, just like the inability to create battles or add messages to gifts. Highly unlikely that this would be changed.

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What's the point in making such a battle? Unless your clan is full of terrible members, you'll win any game against random players. It almost isn't fair.

in 2 main reasons

1.clan wants to practice with REAL enemies though weak ones, this happen vastly in real life too e.g a national football teams play a friendly matches before tournaments though they are not as strong as the tournament teams

2.clan mates want to play together in daily playing as well either for its fun or for more harmony no matter if enemy is weak or not, like football teams in club league as they play more together they reach to a higher harmony of course there are tough rivals but are few and mostly weak ones.

i hope i could've made my point

Edited by 4892222_tanki
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Have the option to ally with other clans, so you can join their clan only battles, and the like.

I really like this idea, I will add it when I get home.

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24 hours is a bit long to rejoin a clan but it is reasonable to prevent clan hoppers...

 

What I would like to be fixed is where if you get kicked by a Supreme-Commander or Commander, you don't need to wait 24 hours to rejoin a clan because some people do this to have "fun." The CD could be reduced to 0, immediately rejoining or a few hours.

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Great topic.

 

I think we need a specific server only accessible to clans. To make it easier to find and play battles. Or some sort of tab.

45a11415b5094f28bf55099014eeeead.png

 


 

And maybe a rating system. Or scoring based on battles and tournaments.

Edited by Capable

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Your idea about clan levels sounds pretty reasonable I will add it when I get home to the list, as for your question that's up to the administrators.

If his idea is reasonable, then why is it not on the front page?

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24 hours is a bit long to rejoin a clan but it is reasonable to prevent clan hoppers...

 

What I would like to be fixed is where if you get kicked by a Supreme-Commander or Commander, you don't need to wait 24 hours to rejoin a clan because some people do this to have "fun." The CD could be reduced to 0, immediately rejoining or a few hours.

Topic merged.

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If his idea is reasonable, then why is it not on the front page?

I already put it up on the front page, the second it was suggested.

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I have idea for Missions!!... AND for Clans!!

Yes... This same idea was already mentioned in Ideas for Missions. I started off typing about Clan Missions... 

 

Clans could POST missions for the players! I'm not in a Clan yet, so I don't know how it works entirely, but I don't think they have anything like this, Do they? 

 

For one, does the Clan gain any surplus of CRY for entire Clan? Based on clan member performance? If not, introduce that as well. 

 

It's hard to explain, but has anyone seen the MMO game on XBOX1 called NeverWinter? You choose to be one of many Class and Races of a Hero, and you build up it's skills in MMO combat, mostly Cooperative. You basically go out and do missions against AI monsters and challenges, but your doing so among the MMO world with the rest of those on your Server... 100's to 1000's and probably more, same time. You can eventually get custom Mounts, custom gear, custom weapons, everything! Sooner or later... you get to a point, your able, and want to join a Clan, or in game terms, a Guild! The guild, depending how long it's been their, is it's own entirely NEW world to itself, with the Castle setting in a larger map that ONLY Guild members are able to enter... except for Guild Wars. The Castle is built by the Members themselves. Different vendors are seen inside the castle, and when the player hero contacts these vendors, they give missions. Also the Guild has it's Own store house! Guild Members donate their own supplies and goods they pick up playing missions, and they can choose to donate them to the Guild Storehouse... for the greater good of the Guild. Eventually... when certain objectives are met for certain resources to meet a goal for a construction within the Castle... many members start committing their time in game to these Construction Projects... after so many accumulative hours of construction put forward, the project is built. Better vendors buildings, defenses, and all sorts of goody buildings that support the Guild's mission of improving, all that make the guild much stronger... 

 

When the guild reaches certain guild levels, it can challenge other guilds in Guild Wars, where certain amount of chosen members can join their Guild mates to squares off their own talents against the same amount of specific chosen Guild mates of the other guild! These Guild Wars are fought within the maps of the Guilds castles, hence why important to make it stronger. It's massively impressive and a free MMO on Xbox and WIndows platforms...

WHY am I bringing it up here?? Not to advertise if that's what your wondering. I think it would be COOL to see something like that here ON TANKI! Maybe not so inclusive of all those details... though it would be cool if they could do something like that. 

For starters? Do TankiO clans have their Own Server? is it possible they could develop isolated Servers per Clan, and allow any clan member on the server... and build it like a map?? Make where Clan Wars take place on one's map?? Challenger Attacks the Map of the clan choosing to accept?? Clans accepting a Challenge mean they are defending their Clan Base map. Map, and base, could be built by Clan Members contributing game time on the server, maybe having them "Do projects" within the Clan Server map, building it. Clan can Issue Clan Missions to clan members? Missions about killing so many specific clan members in regular server games... maybe gaining so many experience in certain Game Modes on regular servers? 

 

Make all sorts of mission variables optional for the Clan Admins to create for members... how distribute? Idk, but TankiO developers could come up with many ideas... maybe use many options to do so. A Clan Mission board, where MANY missions can be posted, and members can check the missions and agree to take. Say they can take one or two Clan Missions per day for free... If they choose to take MORE missions, they pay a small fee which goes to the Clan's surplus CRY. If they accomplish the missions in certain time, they maybe Gain more CRY as reward for finishing... but how many get those missions done in time? Maybe Clan Missions also have a certain time limit like regular game missions do. 

 

Regular Clan battles could also take place on regular maps the way it is now... and any experience you gain representing your Clan, some of that goes into a Clan Experience bank. Maybe Members can also donate their Own CRY to the Clan surplus. Maybe Members can also donate their own Supplies to the Clan Supply storage. THIS would be real great for those TankiOnline players who don't like Supplies... and have talked about (i've seen posts on idea of) trading Supply Boxes to their Clan for CRY... and vis versa! Those who wish to gain some Supply boxes could buy from their Clan Storage... so it's a trade off between members and clan, and back to members. Those supplies could also be distributed at the admin will to use to actually "BUILD" the clan, or the base, or the map! As I suggested earlier, it wouldn't have to go this far... but could! 

 

So the Clan Admin can use the Clan CRY surplus, Experience surplus, and Supply surplus... all to benefit the clan as well, of many ways. As the Clan gains levels, any member conducting missions in the name of said clan gains higher amount of rewards, and Clan Battles (those on the regular TankiO maps, as they are now, when someone starts a clan battle and clan members join) vs Clan Wars (Battles taking place on Clan Maps developed in community by clan members, and have much higher pay outs), all pay out more rewards as well. 

 

These so called Clan Wars could take place over longer period of time... would not happen unless both clans agree to the clan war (one clan challenges another clan to a War, is the aggressor, but the other clan must accept for clan war to begin). And the Clan war can take place over course of a few days with breaks between each stage. A clan war, or per my idea anyway, could Take place in three phases (CTF, TDM, CP), each having two rounds (Changing homefield advantage). After one clan challenges the other, the clan accepting the challenge gets first Home field advantage. That clan gets first choice which phase of war they fight first, and the phase repeats going to the other clans home as well. So Clan one challenges Clan two, Clan two accepts. Clan two chooses CTF for phase one. R1 takes place in Clan Two homebase playing CTF. When it's done, the battle repeats again, swapping sides, automatically going to Clan One homebase, also CTF. When it's over, a minimum wait time takes place, everyone gets chance to regroup. Though Clan One challenged, and could have been prepared for challenge, Clan two was un prepared. Phase two takes place a set time in future, like 12 hours apart, or maybe 24 hours, and members need be logged in when the phase of war begins, prior to. It wouldn't have to be the same members from the first phase... some can drop from the fight, while others can join. Phase two, switches sides. First starts off in Clan One home base, and they choose the next phase of battle, though can't repeat what already used. So Clan One can now choose to do TDM or CP. Whatever chosen, also switch sides to play same phase in Clan two Homebase after wards. So by end of Phase two, Clans one and Two have fought 4x rounds, 2x in both home bases, one of each phase fought. Another down time between Phase 2 and 3... going back to Clan Two Homebase, though already chosen phase, as only one not chosen. Both clans fight it out again, both rounds of Phase three.

 

By end of three phases, both clans fought out 6x rounds against each other. To tally the winner, it's not which one won each round... but... the performance of each round contributes points to the total Clan War tally. All the Flags captured tally up to points, all the TDM kills counted tally up to points, and all the CP points made tally up to Clan War points. When all three phases done, the total tallied points determines the winner of the Clan War between both clans... thus... No more value or importance relied on one fighting type, compared to another. Int a Clan War, they all matter! IF... IN the RAREST of chances, the two come out in a tie? One final battle goes back to the original Defending Clan, Clan Two (who accepted the Clan War Challenge), and they choose the battle they wish to fight, taking place in their Homebase. 

 

A HUGE payout could be given to the Victorious clan! How much? IDK. How determined? Idk that either. Maybe comes from both Clan Surplus? Maybe comes from TankiO? Afterall, the Clan leaders both pay money into the game to start a clan. This could be a payoff in reward to those participating in all out Clan Wars. Plus, players contributing to the clan war have likely, by this time, contributed a LOT to TankiO by the time they able to participate in Clan Wars. This just be a way to pay back the participants in the most extreme way for most extreme participation. Maybe! Idk! Maybe instead, when a member of Clan wants a Clan mission, he asks the Clan itself a "What would you have me do?" question within the clan, and the clan presents member with an option, take one of these two missions. The clan stats could keep track, for Admin purposes managing clan, who asks for missions, who accepts missions vs those who decline, and those who complete said missions vs those who fail... and Clan members develop within the clan how trustworthy they are, or how reliable they are, to the clan! 

 

Also... in NeverWinter... the Guilds, once built, would have Supply stores, and vendors, that players, guild members, could gain more unique items, and equipment from, often at greater discounts, than what the players could find in the regular game vendors. Same thing could happen for Clan members. Wanting to find Equipment in Package prices, at unique discounts. Maybe unique compared to regular garage deals. Maybe if a Tanki has a micro upgrade half way through a full level, say at M0.38 or something, he can go to his Clan Garage shop, and complete that Equipment Level to M1 for fraction of the full upgrade cost in the regular Garage? Or better Package deals matching equipment compared to what he could find in his own garage. 

 

ALL THIS? I know I explained a lot that had nothing to do with Missions! Or did it? After all... This idea all tied into developing a system of Clan Missions and Clan contributions!

 

Just another way that Tanki Online could take it to the next level! 

Clan bases built by clan member participation. 

Clan benefits provided by Clan Members, for clan members. 

Clan missions provided by Clan leaders. 

Clan Surplus; CRY, EXP, Supplies, being used and distributed, as Clan Leaders see fit.

Clan Wars taking place... for more Clan Glory! 

Unique Clan Garage deals. 

 

Maybe I should put this CLAN improving idea on the Clan Idea thread?? For what it's worth, What's everyone think? 

Should they Improve Clans as I mentioned here? 

Would everyone LIKE what these see in Clan Improvements mentioned here?

Please...

LIKE THIS

Below...

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Edited by DmanBattleMaster
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Wow dude, that's some great committment of ideas, time to read haha

 

Edit: What do you specifically mean when you say you want clan bases to be 'built' by member participation, can you explain more about that part please? If it's an idea I'm gonna post on the front page, It has to be a reasonable realistic idea. :)

Also, I don't know if you this game, but it's called Clash Royale, and when you said clan missions, It kind of reminded me of the Clan Chest in Clash Royale, which is honestly a great idea for the clan system in tanki online, so I will add that as soon as possible.

Edited by Wavy

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I have idea for Missions!!... AND for Clans!!

I think you should move to USA. There's a great job opportunity for you, since there is a certain wall that needs to be built...  :ph34r:

Actually that's quite ironic - migrating to the US to build a wall that prevents migration

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How about clan leader having free pro pass as long as he is the Supreme Commander? So he can create battles for his clan, without spending 5k.

 

Or reduce the cost of PRO pass for clan members, since we can join battles but can't create them. Pro pass should be like 1k now, since all it allows is creating a battle.

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Tanki Admin Should Allow Each Clan Leader "Spectator Mode", It Will Help Him In a Better Way to Organize Clan War and Unofficial tournaments with online streaming for better training of clan. It also make easy to see if any one cheat during clan war. 
And suppose if a team want to make parkour then it will easy for them to shoot and show their skills.

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Tanki Admin Should Allow Each Clan Leader "Spectator Mode", It Will Help Him In a Better Way to Organize Clan War and Unofficial tournaments with online streaming for better training of clan. It also make easy to see if any one cheat during clan war. 

And suppose if a team want to make parkour then it will easy for them to shoot and show their skills.

Topic merged

 

This could happen, but I think devs might not want it because it would allow clan leaders to spy on the other team in battles where their clan is playing and give advice to their clan, which is unfair.

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Topic merged

 

This could happen, but I think devs might not want it because it would allow clan leaders to spy on the other team in battles where their clan is playing and give advice to their clan, which is unfair.

In official battle they have control to disable it bro. because they are admin. they can do any thing that they want. :d

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Hello!

 

Here are some of my latest thoughts of changing the clans system.

  • Highlighting the battle which your clan mates are in
  • A special notice thing instead of "Friends" one... e.g. : 747e78db9deb4f2e9f92531164d1a46e.png
  • Clan members will be able to see the private battles which their other clan members will create, This will be ONLY available for "Clans".
  • Linking down the clan chat with public chat, Clan members will be using clan chat using the command "/c [text]"

Those are my ideas of a few changes in clans system, If you do like these idea 39603c194a514daf9e2dab1d1aa838da.png And if you dont like them, Type the weaknesses of these few changes towards this update.

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Topic merged

 

This could happen, but I think devs might not want it because it would allow clan leaders to spy on the other team in battles where their clan is playing and give advice to their clan, which is unfair.

I know there are other reasons for not allowing normal clans to have a Spectator account but your reasoning is incorrect as clans train in private battles and the other clans would not have this link, therefore they cannot spy on their enemies' trainings :)

 

Spec is provided for top 8 clans btw, we in AK used to have one, but they were strict on rules like we couldn't record battles or go into non-training battles.

 

Tanki all in all does not want to give out spectator accounts basically.

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