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Patch Update #439 - Balance Changes, New Alterations and Bug Fixes


theFiringHand
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Shouldn't "Self-damage removed | Splash damage removed" be changed into "Self-damage added| Splash damage added"?

No, because Splash Damage and Self-Damage are now default features of the turret. The Alteration removes them.

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No, because Splash Damage and Self-Damage are now default features of the turret. The Alteration removes them.

Ahhh ok, now I got it. Thank you!

 

So basically I get the adapted splash version for free  :) no need to remove splash  :lol:

Edited by Tani_S
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Um... Developers can't understand that we don't want so many updates.!! These updates are destroying our game. If you are all sure that I am mistaken comment me and I will tell you many things that have changed to a worse way THAT IS ALL I HAVE TO SAY CYA!!!!! :(

ya, we want some real good updates, like XT Turrets and Hulls on low level, and new XT Turrets, and maybe some New Paints, or they add an option where we can add our own costum paints, but they only focus on updates that nobody cares about, or mostly for buyers, like the Clan system.  <_< 

 

and by the way, we are so sick of changing the parametres, we spent a LOT of time playing and testing wich Turrets & Hulls are best for our gameplay, then you change it's parametres whenever you want, i can't even invest my time in this game anymore because i don't Trust the devloppers.  -_- 

 

and also, when you gonna nerf Smoky M2 ?  :huh: 

 

please nerf Smoky M2 and make it unlock at lower Level so it won't be that OP.

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I dont think its a good idea to remove the ricochet effect from ricochet.. There is a reason why its called ricochet...

It won't be removed from Ricochet itself. It's your choice if you want it to be removed. If you buy Ricochet's alteration, it'll have splash damage, but will no longer have the bouncing effect. 

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i got an alteration once for my twins M2, it was just a waste of 50 000 crystals.


 


 


lesson learned, i'll NEVER buy alteration again, no matter what !


Edited by Apex_Predator
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It won't be removed from Ricochet itself. It's your choice if you want it to be removed. If you buy Ricochet's alteration, it'll have splash damage, but will no longer have the bouncing effect. 

Yup! got it now. :)

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So... Twins firing > 2 shots every second into pit area in Polygon and each of those shots will damage multiple tanks?

 

O. My. Gawd! :o :huh: :unsure: :wacko: :blink:

Yeah, it even has 1 m radius of max. splash damage, that doesn't even has Thunder.

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i got an alteration once for my twins M2, it was just a waste of 50 000 crystals.

 

 

lesson learned, i'll NEVER buy alteration again, no matter what !

 

You must think about the alterations thoroughly. Think if it will make a big difference on the battle field and if it fits to your playing style. Some alterations are really worth it. :)

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Yeah, it even has 1 m radius of max. splash damage, that doesn't even has Thunder.

Has both max (1m) dmg and min (4m) dmg radius... so what are those values of damage it does within 4m?

 

Even if dmg at 4m is relatively low... it fires way more shots than Thunder does. That will add up quickly on 3-5 tanks.

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Twins is now a force to be reckoned with in Polygon CP. It was already a good choice, now it's even better.

 

Vulcan:

I like the reducing of the gyroscope effect. It means the turning of the turret is now faster while firing.

Weak damage back to 50%: good. Vulcan can be more useful at bigger distances.

Auto-aim decreased  :( I can start to learn how to aim now  :angry:  :ph34r:  :lol:

 

Rico:

It's still a lame turret.

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Has both max (1m) dmg and min (4m) dmg radius... so what are those values of damage it does within 4m?

 

Even if dmg at 4m is relatively low... it fires way more shots than Thunder does. That will add up quickly on 3-5 tanks.

You are right, this brings a LOT more damage than it previously did. Self-damage is a greater danger to Twins than it is to Thunder tho. If the splash effect will work tomorrow still in the way as it used to be, then you will deal the same damage on all tanks within 1m around epicenter, that you will deal when you hit them directly. 4 m away you will deal a quarter of the damage that is inflicted in the epicenter. Between 1 m and 4 m the damage decreases linearly between those two values that I described. If a tank is more distant than 4m then he won't get damage at all.

Edited by Tani_S
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