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Patch Update #439 - Balance Changes, New Alterations and Bug Fixes


theFiringHand
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It's not, remember the alt which makes the range 100% further 

I got that alteration for twins m2 long time ago, because i really needed my old twins back from before the rebalance of october, i was desperate, but the only diffrence was that i become less of 50 000 crystals that i wasted almost 100 hours on it of my life to earn.  :( 

 

that alteration was a complete bull****.

 

I'll never trust Tanki EVER again.

 

i don't care whether the game is balanced or not, i just want a simple game that i can play, that's what Tanki was to me, now, since there is changes like every month, it's just NOT WORTH IT.  -_- 

Edited by Apex_Predator
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Ahh, good question!

 

That was because they wasn't nerfed. I reduced damage and armor so it looks like it was a nerf to everything. But when you nerf everything it is same to if you didn't change it at all.

 

It was a long time since last balance change back than. All this time there were a long research and many plans were introduced which had to be taken into account in the balance. Alterations were planned, for example. To make everything work with the balance I had to change it certain way to make sure it will be possible to introduce all kinds of alterations in the future.

 

There is more to it, but at this point I do not want to spoil it for you. There is something really interesting coming in the future.

so why you change things in the first place ? 

 

and why you didn't nerf Smoky M2 and make it unlock at lower level so it won't be that OP ? 

 

why can't you understand that even if Isida M4 was OP or Smoky M2 was OP or twins M1 was OP that it takes a hundreds of hours from us of playing and multiple accounts just to get one of those good combo's ?

 

yeah, some Turrets are OP, but Noobs don't know it, and the people who know about it deserve to enjoy it's power because they DID theire homework about this Game.

 

it's natural that pro players to have the most OP turrets, but you want all players to be in the same level, wich is unfair for the players who play hard and invest real effort in this game.

 

it's capitalism at its finest, where the strongest get most of the rewards, But Tanki seems to live in Stalin Era.

Edited by Apex_Predator

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The Vulcan change is very  very close to forcing the m1 alteration on every Vulcan.  The m1 alteration reduces the vertical arc and gives faster horizontal rotation.  That's what this latest nerf to Vulcan brings.

 

I rented the m1 alteration during Christmas week.  I've played with it. It makes my combo Wasp / Vulcan worse. It does not help.  The loss of the vertical angle is huge. the faster turing radius did not help me one bit, but the lossof vertical arc hurt a lot.  So I know whtat hs change will do: it will ruin my playstyle.  

 

And just what purpose now is served by the m1 alteration?  FURTHER reduce vertican arc to next to nothing for a further (useless) speedup of the horizontal?  Please answer that someone.  What is the purpose now of the Vulcan  m1 alteration?

 

It's not like Tanki will just re-design the m1 alteration so it eliminates all the changes they are making to the stadard Vulcan. That'd be like if Tanki added splash samage to twins then charged you 50,000 cry to get rid of it!  Tanki's not that underhanded.

 

Ha ha! I make a joke.

 

 

self damage is a true trouble for slow moving Twinners on heavy hulls, so twins it's more balanced now, and you will truely have to think more about the moment, when to dive into the cp point.

Besides 4meters damage radius is very small.. it's not like a Striker on adrenaline ;)

 

Fire and freezw will be troublesome now (as you kill yourself while harming them).

 

This strikes me as self-contradiction.

 

The splash damage is so small that the Twins' enemies should not worry about it it won't do much. But at the same time the splash damge is so large that it will harm the Twins themselves.

 

That's having it both ways.

 

Here's how I think these changes came to be:

 

The splash damage subroutines were re-worked to make Striker and Artillery.

 

The programmers fell in love with their own work and desired to add to other turrets not for tactical justifications but because they fell in love with their own work.

 

So now Tanki has gone from a game when aiming was important to a game where 50% of the hulls just inflict damage on  anything w/in a certain area.  This is likely t transform the way the game plays ... and the devs have no idea if this will be to the good or to the bad.  They're just rolling the dice and hoping they didn't skrew the pooch.

 

But when it comes to protection form mults and sabotage, well that's "premium service"  according to official policy.

Edited by LittleWillie
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The Vulcan change is very  very close to forcing the m1 alteration on every Vulcan.  The m1 alteration reduces the vertical arc and gives faster horizontal rotation.  That's what this latest nerf to Vulcan brings.

 

I rented the m1 alteration during Christmas week.  I've played with it. It makes my combo Wasp / Vulcan worse. It does not help.  The loss of the vertical angle is huge. the faster turing radius did not help me one bit, but the lossof vertical arc hurt a lot.  So I know whtat hs change will do: it will ruin my playstyle.  

 

And just what purpose now is served by the m1 alteration?  FURTHER reduce vertican arc to next to nothing for a further (useless) speedup of the horizontal?  Please answer that someone.  What is the purpose now of the Vulcan  m1 alteration?

 

It's not like Tanki will just re-design the m1 alteration so it eliminates all the changes they are making to the stadard Vulcan. That'd be like if Tanki added splash samage to twins then charged you 50,000 cry to get rid of it!  Tanki's not that underhanded.

 

Ha ha! I make a joke.

 

 

 

This strikes me as self-contradiction.

 

The splash damage is so small that the Twins' enemies should not worry about it it won't do much. But at the same time the splash damge is so large that it will harm the Twins themselves.

 

That's having it both ways.

 

Here's how I think these changes came to be:

 

The splash damage subroutines were re-worked to make Striker and Artillery.

 

The programmers fell in love with their own work and desired to add to other turrets not for tactical justifications but because they fell in love with their own work.

 

So now Tanki has gone from a game when aiming was important to a game where 50% of the hulls just inflict damage on  anything w/in a certain area.  This is likely t transform the way the game plays ... and the devs have no idea if this will be to the good or to the bad.  They're just rolling the dice and hoping they didn't skrew the pooch.

 

But when it comes to protection form mults and sabotage, well that's "premium service"  according to official policy.

Its going to be a big change to twins. We will see what happens, and I really cannot tell if the splash damage is a buff or nerf. Twins honestly seemed pretty well balanced before, but I guess the devs did not think so. Not really much of a help/need on speculating on this before it hits.

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Answer me, if it is already answered just qoute the answer-

Why changed original twins and introduced alteration to bring it back to original?

Why u didnt directly introduce splash alteration for twins instead of changing the original?

i'm still waiting for an answer for this too.

how about you do an alteration for twins that has the new update and just leave our regular twins alone. 

or you really think that we gonna put extra 100 000 crystals just to get something that we already had ?  :huh: 

Edited by Apex_Predator

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can we just STOP this guys, nobody want any alteration, all players just want the old game from the summer of 2016.  :) 

lets make Tanki Great Again.  :angry: 

Edited by Apex_Predator
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A number of times I have asked for an explanation as to why, late 2016, the parameters for Viking and Hunter were essentially switched.

Viking became a faster, lighter version and Hunter became a slower more stable version.

 

Why was this done? - if not to entice current users of each to buy another medium hull in order to retain what they had?

 

Can't be "balance" - because each still exists - just in the hands of the opposite player.

i still feel sad about my viking, i got it only to get the best pushing power to get goldboxes,not for the speed, in the first day of the rebalance of october, a hunter pushed me like i'm a potato from a goldbox, i couldn't belive it, and since then, i never had the same respect i once had for Tanki, because , for the love of god, i wasted 3 months in summer playing more than 3 hours a day, and i didn't go with my family to vacation trip just to get Twins/Viking M2 kit, and just right after i got it, they changed the parametres on why i got them in the first place (high rate of fire with no reload/ pushing power).  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :(  :(  :(  :(  :(  :(  -_-  -_-  -_-  -_- 

Edited by Apex_Predator

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Yisroel.Rabin .please do not make judgement calls on  others unless you have walked in there shoe's...

we have the rights to give positive or negative info so that the dev's can take it back to there group to improve or not to improve on what they have created ... the more info from both sides makes better sense to see what everyone likes or dislikes ..

 

Hazel-Rah

if you read my posts from about the second one i did say i was not interested in buying this cause of the changes that would be taking place .. like i have also said that this alteration was not to improve the turret but to change it into something i was not interested in buying... now unless your changing the turret before this alteration comes out then this might change

 

:17

you just killed any chance of me buying the next alterations .. due to the fact its going to destroy the rico bounce effect.

 

10/10 grammar

 

Why have kits disappeared?

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I dont think giving splash to all turrets is an expression of love ;)

 

It was an expected step that they role out existing features to other turrets (I told some friends here more then a month ago). They make use of effects that they already have coded in the game and which they can estimate (like splash).

 

I'd also love to see a Striker with 0,5sec reload and no lock-on (and lower damage per rocket of course), that you can use like a Twins. It must be awesome funny to charge a lot of tiny splashing rockets around the battlefield.

 

 

@Balance,

IMHO Twins splash damage is strong, but the effect is very, very limited in range. There will not be much use of it.. the downside of selfdamage will stand tall as firebirds and Freezers tend to ram into Twinners. The thing that balances the self damage now, is the stronger damage on weak-damage-range. And all that together shifts Twins profile from close range more to short-midrange.

 

Twins was OP on very small maps, as long as they were large enough to keep out of the range of Fire and Freeze (which are OP on those maps too.. but ok, it's because of the map, that fits the natuer of closerangers). Twins was balanced on midsize maps.

Now they made Twins a bit better on those midsize maps (weak damage 10%>25%), while siultaniously they nerved it on the small CP maps where itwas OP.

Actually a clever move.

 

 

I wish there would be something simmilar for Firebird on compact tanks. Today every firebird has the compact tank feature, and the team with more firebirds wins the poly CP game.. simply as that. But this has to be done with care.. like via energy consumption and reload; or via direct damage. I_already_won had some nice ideas about that, if I remeber that correctly

Edited by BlackWasp777

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i wasted 3 months in summer playing more than 3 hours a day, and i didn't go with my family to vacation trip just to get Twins/Viking M2 kit, and just right after i got it, they changed the parametres on why i got them in the first place (high rate of fire with no reload/ pushing power).  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :(  :(  :(  :(  :(  :(  -_-  -_-  -_-  -_- 

I feel with you.. my first m3s on this account were Viking Isida; 20 ingame-hours before the rebalance -.-

Edited by BlackWasp777
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Lol no. People want early 2015 tanki.

I know Tanki only from March 2016 :)  

 

i was just saying that Tanki Team should really stop making lame updates, the first lame update was the alterations that nobody really needs UNTIL they remove a parametre that you already have from you beloved Turret.  -_-

 

Just remove all the alterations and stop changing our parametres that we pay for it with crystals, and let us play in pease.  :rolleyes: 

 

we all live in fear now, nobody knows what would be the next lame update, and how bad it will effect its Turret or Hull, i can't buy any Modification now because i'm afraid of the constent changes, so please, JUST STOP ALREADY.

Edited by Apex_Predator
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Please Increase Ricochet Impact

After the last update, my rico m2 25-ups faces problem in getting even a wasp m2 back on its tracks if it is lying on its side 

Only if they match Impact force with Recoil.

 

Because it makes sense.

 

If you want 250 of Impact you should accept 250 of Recoil.

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I know Tanki only from March 2016 :)  

 

i was just saying that Tanki Team should really stop making lame updates, the first lame update was the alterations that nobody really needs UNTIL they remove a parametre that you already have from you beloved Turret.  -_-

 

Just remove all the alterations and stop changing our parametres that we pay for it with crystals, and let us play in pease.  :rolleyes: 

 

we all live in fear now, nobody knows what would be the next lame update, and how bad it will effect its Turret or Hull, i can't buy any Modification now because i'm afraid of the constent changes, so please, JUST STOP ALREADY.

This is true.

Tanki has made HORRIBLE updates before like the 'new battle creation system' which made it more annoying and harder to play on our fave maps.

idk if this update is good but soon enough they have to stop.

ALSO DONT DO ANY ALTERATIONS/BALANCES TO RAILGUN!!!!!!

XP/BP is one of the most popular combos so dont ruin it!!! 

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This is true.

Tanki has made HORRIBLE updates before like the 'new battle creation system' which made it more annoying and harder to play on our fave maps.

idk if this update is good but soon enough they have to stop.

ALSO DONT DO ANY ALTERATIONS/BALANCES TO RAILGUN!!!!!!

XP/BP is one of the most popular combos so dont ruin it!!! 

They already ruined it with the railgun reload speed increase and possible 3 shot kill.

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URGENT VIRTUAL PUBLIC ANNOUNCEMENT

 

People!

 

Hurry up!

 

Go to Garage!

 

Check what turret you have on you hull!

 

If the turret is Firebird, Freeze or Isida, change it to any other turret!

 

I repeat, if the turret is Firebird, Freeze or Isida, change it to any other turret!

 

You can relax now...

 

You're now ready for the New Tanki.

 

Thank Me.

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I wonder how the splash damage will work out for Twins. At the very least you won't be able to jam it right in an enemy's face without hurting yourself- I doubt that 4 meters of splash damage will be very significant for crowd control or missed shots. For reference, Thunder's splash damage radius is 12 meters.

 

I wasn't expecting the projectile radius to be doubled. I think it's in a good spot right now, neither too small nor too big, and making it too large could reduce the skill necessary to use Twins/Ricochet effectively. We'll have to see.

 

The Ricochet alteration ought to be fun on maps where the bouncing doesn't come in handy. I can imagine it being quite powerful on Polygon given that the radius is more than half of Thunder's.

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