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Patch Update #439 - Balance Changes, New Alterations and Bug Fixes


theFiringHand
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Seems the developers still don't understand how bad is this re balancing. Fill in this Google form, so that I can show them.

 

https://docs.google.com/forms/d/e/1FAIpQLSd-2X67DUXJzc7A4ViMsMvRKoD2LZRnEGvzOmf7AN2iCfNNVA/viewform

 

View result:

 

https://docs.google.com/a/connect.hku.hk/forms/d/e/1FAIpQLSd-2X67DUXJzc7A4ViMsMvRKoD2LZRnEGvzOmf7AN2iCfNNVA/viewanalytics

Edited by Tank_Bastion
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One thing i was annoyed at was the rebalance and the 'tweak' for vulcan, i remember m4 vulcan would deal 600 dps before the rebalance and after the rebalance it was going to 660, so i decided to buy cry and get M4 XT Vulcan, and like a few days later the tweak is introduced, dont be fooled by the name, it is essentially another rebalance, and guess what, the vulcan then went down to 540 dps, yes 540, that's even lower than BEFORE the rebalance, this was one of the biggest trolls ever, well luckily i got over it thanks for having my m4 shaft and alts and now other m4's, but i'm sure more events as such will happen.

This makes it so hard on deciding what to M4 now, i'm planning to m4 rail this valentines, its a turret that will not get nerfed since its so popular, so i guess it will be the right choice :v

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By the way, is there anybody who did not get messed up by the rebalances starting with the major rebalance which practically removed the Isida self-healing and made it useless in battle?

 

By the way, the best thing about the Isida now is that it is so useless nobody wears protection for it anymore. That makes it a little useful.

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Or let just make a deal, if you think the re balance should make the majorly happy, then conduct a similar survey as I did. Don't forget to post it on your website and new announcement, so that more players will know about it. If the general feedback is positive, keep the changes and I will pay until I get XT items, if it is negative, reverse the changes, refund to the players who bought the new twins alteration. Or you can't convenience players this was done for the player's own good 

 

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If you nerve only one turret at a time, then the majority always likes it. That's pure mathematics.

Therefore - unfortunately - you can take the questionaires and blast them through a Smoky barrel..

 

 

 

Example:

if there are 10 turrets, and each player tend's to use 3 of them, and then one turret is nerved:

 

then it's 30% of the players who own this turret and feel the balance was bad

and 70% of the players who do not own the turret and have to fight constantly vs this nerved turret, and so they say the balance is good

 

(if each player owns 3 turrets then > 100 players own 300 turrets, so > nerving one turret (10% of all turrets) means to nerv 30 owned turrets (10% of owned turrets) > means 30 players out of 100 players face a nerve)

 

 

 

 

(Only a very small minority weights benefits vs. disadvantages, analyses the way turrets perform in different situations and judge it neutral)

Edited by BlackWasp777
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 Well, I've played twins and nothing else, and the PATCH has GONE TOO FAR.

 

I now get damage & self destruct when jumping as I often do. NO CONTACT. The self-damage has been tuned up way too far.

 

TAKE IT BACK to the way it was, If players are whining about TWINS its because we twin drivers have figured out a way to

KICK their butts, and they dont like it. Just like a Rail gunner sniping from WAY across a map he's using his advantage!

 

I'm just using the advantage of bumping a player or holding so he cant drive away while I kill him.

 

AS for the 4m away, how in BLUE BLAZES are we to judge distance like that IMPOSSIBLE!!!

 

Another thing, when I'm driving to attempt to keep 4M away from an opponent and they are running me down it

just kills me quicker.

 

so whey not have ALL tankers have just as much SELF damage!

Edited by Killrats_1

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Um... Developers can't understand that we don't want so many updates.!! These updates are destroying our game. If you are all sure that I am mistaken comment me and I will tell you many things that have changed to a worse way THAT IS ALL I HAVE TO SAY CYA!!!!! :(

Well, I've played twins and nothing else, and the NEW PATCH has GONE TOO FAR.

 

I now get damage & self destruct when Bumping other players as I often do. The self-damage has been tuned up way too far.

 

TAKE IT BACK to the way it was, If players are whining about TWINS its because we twin drivers have figured out a way to

KICK their butts, and they dont like it. Just like a Rail gunner sniping from WAY across a map he's using his advantage!

 

I'm just using the advantage of bumping a player or holding so he cant drive away while I kill him.

 

AS for the 4m away, how in BLUE BLAZES are we to judge distance like that IMPOSSIBLE!!!

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AS for the 4m away, how in BLUE BLAZES are we to judge distance like that IMPOSSIBLE!!!

Do you see the tiles on the floor of the battlefield?

Each tile is 5x5 meters.

Even roads and grass and such stuff is composed by such tiles (called prop's).

A dropzone mark on the floor is abooooouuut the same size.

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Do you see the tiles on the floor of the battlefield?

Each tile is 5x5 meters.

Even roads and grass and such stuff is composed by such tiles (called prop's).

A dropzone mark on the floor is abooooouuut the same size.

Well thanks for that, still I am no developer so there is NO way I could have known,

That does not help the fact that i DIE from self damage when fighting in close quarters, I DIE from self damage when I turn a corner and

am face to face with an opponent and cannot get away 4 m or more THE NEW FIX WENT WAY TOO FAR.

sorry to kill the messenger but 

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You are right, this brings a LOT more damage than it previously did. Self-damage is a greater danger to Twins than it is to Thunder tho. If the splash effect will work tomorrow still in the way as it used to be, then you will deal the same damage on all tanks within 1m around epicenter, that you will deal when you hit them directly. 4 m away you will deal a quarter of the damage that is inflicted in the epicenter. Between 1 m and 4 m the damage decreases linearly between those two values that I described. If a tank is more distant than 4m then he won't get damage at all.

Well, I've played twins and nothing else, and the PATCH has GONE TOO FAR.

 

I now get damage & self destruct when bumping into an opponent as I often do. The self-damage has been tuned up way too far.

 

TAKE IT BACK to the way it was, If players are whining about TWINS its because we twin drivers have figured out a way to

KICK their butts, and they dont like it. Just like a Rail gunner sniping from WAY across a map he's using his advantage!

 

I'm just using the advantage of bumping a player or holding them against a wall so he cant drive away while I kill him.

 

AS for the 4m away, how in BLUE BLAZES are we to judge distance like that IMPOSSIBLE!!!

Esp when you turn a corner and are face to face ....I DIE quickly with self damage, this is now just a weapon for the opponent.

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If you nerve only one turret at a time, then the majority always likes it. That's pure mathematics.

This is not a must, players know what is "balance". Also, if you think the majority will like it, then you have nothing to fear. The result of the survey should stand on your side, right. Or, people are just afraid of facing the fact that the re balance is horrible.

 

At least, according to my survey, most players hate the changes of vulcan, although there are only 60 people answered, that is because I cannot do a promotion. 

 

https://docs.google.com/a/connect.hku.hk/forms/d/e/1FAIpQLSd-2X67DUXJzc7A4ViMsMvRKoD2LZRnEGvzOmf7AN2iCfNNVA/viewanalytics

Edited by Tank_Bastion
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This is not a must, players know what is "balance". Also, if you think the majority will like it, then you have nothing to fear. The result of the survey should stand on your side, right. Or, people are just afraid of facing the fact that the re balance is horrible.

 

At least, according to my survey, most players hate the changes of vulcan, although there are only 60 people answered, that is because I cannot do a promotion. 

 

https://docs.google.com/a/connect.hku.hk/forms/d/e/1FAIpQLSd-2X67DUXJzc7A4ViMsMvRKoD2LZRnEGvzOmf7AN2iCfNNVA/viewanalytics

To be fair, for the last year and a half people have been hating every update.

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After some testing I can say that the new Vulcan change is terrible for Vulcan players. The firing angle nerf is quite noticeable on maps like Polygon, Noise, etc. Also on Sandbox when shooting the upper level.

 

The loss of gyroscope is also bad. I first thought it has benefits too (faster turret turning when shooting), but the easier aim knock-off made this change a bad change.

 

Weak damage increase is good, but I won't play on bigger maps just because of that. On medium and smaller maps it has no real effect.

 

So yeah, my Vulcan is way less effective as it was before. The December nerf was bigger but this was also painful. Do you want to ruin Vulcan for good? Because that's what's happening. I played some Polygon CP today and it's pathetic. I can't even shoot from the pit because the walls will block the fire half the time...

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After some testing I can say that the new Vulcan change is terrible for Vulcan players. The firing angle nerf is quite noticeable on maps like Polygon, Noise, etc. Also on Sandbox when shooting the upper level.

 

The loss of gyroscope is also bad. I first thought it has benefits too (faster turret turning when shooting), but the easier aim knock-off made this change a bad change.

 

Weak damage increase is good, but I won't play on bigger maps just because of that. On medium and smaller maps it has no real effect.

 

So yeah, my Vulcan is way less effective as it was before. The December nerf was bigger but this was also painful. Do you want to ruin Vulcan for good? Because that's what's happening. I played some Polygon CP today and it's pathetic. I can't even shoot from the pit because the walls will block the fire half the time...

Testify Brother testify!

 

I agree word for word except that I think the gyro nerf is substantially worse than the 10% damage nerf a month ago.  The lighter the hull the worse the gyro nerf I suppose. But add in the huge loss of vertical arc with the gyro and this nerf is much worse than the 10% nerf.

 

On the upside the Vulcan nerf has given me a reason to hunt down and kill Vulcans when I play my Smoky/Viking with +impact mod. That throws off even a Mammoth mounted Vulcan. The faster turning turret doesn't help them as I circle to their rear and execute them.

Edited by LittleWillie
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Testify Brother testify!

 

I agree word for word except that I think the gyro nerf is substantially worse than the 10% damage nerf a month ago.  The lighter the hull the worse the gyro nerf I suppose. But add in the huge loss of vertical arc with the gyro and this nerf is much worse than the 10% nerf.

 

On the upside the Vulcan nerf has given me a reason to hunt down and kill Vulcans when I play my Smoky/Viking with +impact mod. That throws off even a Mammoth mounted Vulcan. The faster turning turret doesn't help them as I circle to their rear and execute them.

If you combine the damage + overheating time nerf it adds up to 25%. It was significant. It's like the developers want to destroy Vulcan. I can barely see a Vulcan player other than myself on Polygon. Thunders everywhere.

 

-No impact force

-Nerfed DPS

-Fast overheating

-Laughable firing angle

-No gyroscope

 

Are there any advantages of this turret? LOL

 

Vulcan will be a laughing matter for other tankers, not a fearsome enemy.

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If you combine the damage + overheating time nerf it adds up to 25%. It was significant. It's like the developers want to destroy Vulcan. I can barely see a Vulcan player other than myself on Polygon. Thunders everywhere.

 

-No impact force

-Nerfed DPS

-Fast overheating

-Laughable firing angle

-No gyroscope

 

Are there any advantages of this turret? LOL

 

Vulcan will be a laughing matter for other tankers, not a fearsome enemy.

Oh yeah I forgot the overheating time nerf! Add that to the -10% and the two nerfs compete for Worst Place.

 

The only place I saw  more than the occasional single  Vulcans yesterday was in a Massacre CP bout. There were 3 maybe 4 in that battle. There the weak damage boost probably helps some.

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Well thanks for that, still I am no developer so there is NO way I could have known,

That does not help the fact that i DIE from self damage when fighting in close quarters, I DIE from self damage when I turn a corner and

am face to face with an opponent and cannot get away 4 m or more THE NEW FIX WENT WAY TOO FAR.

sorry to kill the messenger but 

maybe you should read the Tanki Wiki, because this is where I have this information from. Give it a try, there is a lot to learn from the game mechanics section.

 

For your corner-problem consider to use the camera. I rarely get suprised by an enemy behind a corner right infront of my nose because I usually lift the camera up to spot behind the corner. It's a must for rail, but even if I use Titan Twins I do so (has become second nature).

 

But still you will die, until you've learned to get along with it. It is harder now, definitely. And sometimes anoying.

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This is not a must, players know what is "balance". Also, if you think the majority will like it, then you have nothing to fear. The result of the survey should stand on your side, right. Or, people are just afraid of facing the fact that the re balance is horrible.

 

At least, according to my survey, most players hate the changes of vulcan, although there are only 60 people answered, that is because I cannot do a promotion. 

 

https://docs.google.com/a/connect.hku.hk/forms/d/e/1FAIpQLSd-2X67DUXJzc7A4ViMsMvRKoD2LZRnEGvzOmf7AN2iCfNNVA/viewanalytics

If you read the "ideas for turrets" section, you will get the idea that players love turrets that are insanely overpowered.

I know it makes no sense, but you definitely find more overpowered proposals then balanced proposals. So alone from there I would deduce that most players are too young to think about balance. I respect your opinion, but a few years in the forum tought me the opposite. The circle of players that give truely balanced statements in the "game balance" thread is also rather small compared to the whole forum.

 

For such surveys that start in a specific thread you can always assume to have more posts from players that have an issue and come to complain. I think if you would have the chance to ask a more wide player base (like tanki offers 500cr per player for filling out a questionaire once) you will see other results.

 

It's funny how it changed from yesterday to today. Yesterday a larger % of players stated that the twins balance was good + necessary; while today the tides turned :)

 

(still I don't like the new balance very much :p )

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I HATE YOU ALL DEVS, YOU RUIN TWINS

Nice one coming from an alternate acc (cwl)

 

I will quote this every day until I get an answer. This bug is not fixed ;)

LOL ikrrr :o

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It's funny how it changed from yesterday to today. Yesterday a larger % of players stated that the twins balance was good + necessary; while today the tides turned :)

I think that the dev's opinion tides also turned, when they announced the splash alt. at first and then introduced a non-splash version, because it is more bad than good  :lol:

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How many times can you nerf smoky before it cannot even perform anymore. Mine is full 50/50 M4 and I have a hard time getting 10-12 kills in a game where I used to get 25-30 every game. Is this what we paid for? I use my M4 thunder some but you nerfed it into oblivion in 2015. I could use Vulcan but you nerfed it also. I could use isida (almost M4) but you ruined it too. So how about hammer? I have M4 but now everyone has protection for hammer. Am I supposed to get shaft and be a coward sniper? What is next tanki you nerf the drugs and protections?

Smoky and Thunder are still good. I'm not sure I can say the same for Vulcan though..... and Isida? Weakest gun in the game IMO.

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How many times can you nerf smoky before it cannot even perform anymore. Mine is full 50/50 M4 and I have a hard time getting 10-12 kills in a game where I used to get 25-30 every game. Is this what we paid for? I use my M4 thunder some but you nerfed it into oblivion in 2015. I could use Vulcan but you nerfed it also. I could use isida (almost M4) but you ruined it too. So how about hammer? I have M4 but now everyone has protection for hammer. Am I supposed to get shaft and be a coward sniper? What is next tanki you nerf the drugs and protections?

Hammer seems to be king now - especially for kills.

 

I heard there's currently no Protection Module that has both hammer+thunder protection. If so, guess what tankers should use when they see a lot of Thunders in the battle...

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