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Patch Update #439 - Balance Changes, New Alterations and Bug Fixes


theFiringHand
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More like the super easy to kill wasp twins will now help you kill them because they damage themselves. All I need is a 9999 kills super mission :D

Just make sure you get the one little graze shot in. 

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Looking on the damage per second, Vulcan is now one of the strongest on the long range again. It has a dps of the level of a rail or a shaft, whereas before it was nearly as bad as Smoky.

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Funny.

 

When I make any changes everybody cries for me to change it back. Now I made a change and added an option to have it back.

And there you go, "Lack of imagination" they say :D

 

It seems like it doesn't matter if you do listen or do not listen to their feedback — they just won't appreciate it. Useful thought for you out there who ever wonder how it is to be a game developer, I guess.

Hard times
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When I make any changes everybody cries for me to change it back. Now I made a change and added an option that costs fifty thousand or one hundred thousand crystals to have it back.

And there you go, "Lack of imagination" they say :D

 

It seems like it doesn't matter if you do listen or do not listen to their feedback — they just won't appreciate it. Useful thought for you out there who ever wonder how it is to be a game developer, I guess.

No don't change this back I like Twins either having to buy this alteration or a twins protection module to be useful again. It is a nice fee.

 

Imagination and effort have different connotations last I checked.

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I think this update in part actually makes Twins more balanced, contrary to what it may seem. As the game is right now, a Twins Mammoth is extremely powerful. In matches like Poly CP they just push against tanks and fire forever, wrecking havoc. After this update, you'll have to stick to mid-ranges with Twins rather than coming up close to duke it out with Firebirds and other short range turrets. So these changes will force Twins to be a mid-range turret, like it's supposed to be.

 

And no, Twins won't be OP with splash damage because the radius is only 1-4 meters, which is about the length of a Wasp. To damage more than one enemy at once they will have to be right next to each other.

 

That said, I don't like more turrets getting splash damage. It makes Thunder less unique.

Edited by ThirdOnion
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Imagination and effort have different connotations last I checked.

He he he. There is something I got for the occasion. Will see how bad our imagination is, soon enough)

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Funny.

 

When I make any changes everybody cries for me to change it back. Now I made a change and added an option to have it back.

And there you go, "Lack of imagination" they say :D

 

It seems like it doesn't matter if you do listen or do not listen to their feedback — they just won't appreciate it. Useful thought for you out there who ever wonder how it is to be a game developer, I guess.

Problem is ... you are forcing players to spend crystals in order to keep the turret they originally purchased?

 

Why not add splash damage as an Alteration so current owners of Twins have a choice?

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Problem is ... you are forcing players to spend crystals in order to keep the turret they originally purchased?

 

Why not add splash damage as an Alteration so current owners of Twins have a choice?

Seriously? Again with the whole "forcing players to spend crystals" thing. The changes to Twins were meant to improve game balance, to keep Twins from being overly competitive at short range. Effectively it's a creative nerf. If players want to keep their turret more powerful at short range, which in my opinion unbalances the game, they can pay crystals, which makes sense.

 

All other alterations have done the same thing. Firebird had burn reduced, but the alteration gives it more burn. Railgun had damage reduced but reload speed increased, and the alteration does the opposite. You could argue that these alterations also force players to spend crystals to get their old turrets back.

Edited by ThirdOnion
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Seriously? Again with the whole "forcing players to spend crystals" thing. The changes to Twins were meant to improve game balance, to keep Twins from being overly competitive at short range. Effectively it's a creative nerf. If players want to keep their turret more powerful at short range, which in my opinion unbalances the game, they can pay crystals. Makes perfect sense. 

You missed the point - that someone buys a turret with specific parameters (no splash damage). Devs modify it after purchase.

 

You can still have the Twins that you call "overly competitive".  But you must spend crystals to have that.

 

Where is the balance if you can still get an "overly competitive" Twins?

Edited by wolverine848
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Effectively it's a creative nerf.

Well... This quote right here pretty much sums it up.

 

Yes, it is a nerf. But it is not one of those when you just lose all of your damage or reload or whatever. This is one of those that both nerfs the turret in certain conditions and makes it better under normal conditions where it's ment to be played. Now you can't just ram head-on firebird or freeze, it will only hurt you. Now you will need to fall back from short range turret as yours is mid range turret. You know, as it's meant to be played.

 

On the other hand I can change it back to alteration and instead nerf the rate of fire by 20%. I just doesn't wont to do that. It will not only make Twins not OP, but will make it not fun. I want it to be fun.

 

More on the matter: (it will be interesting, trust me)

 

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You missed the point - that someone buys a turret with specific parameters (no splash damage). Devs modify it after purchase.

This is how things are done in the game's balance from when this game has started 8 years ago. This is how it will be.

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Bout to die laughing, it says " Ricochet effect removed" - so are they going to rename the weapon to something else? Do they realize moving this is like killing the weapon? What the heck is a ricochet weapon if it dont recochet? 

 

I mean SERIOUSLY!

 

 

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Well... This quote right here pretty much sums it up.

 

Yes, it is a nerf. But it is not one of those when you just lose all of your damage or reload or whatever. This is one of those that both nerfs the turret in certain conditions and makes it better under normal conditions where it's meant to be played. Now you can't just ram head-on firebird or freeze, it will only hurt you. Now you will need to fall back from short range turret as your turret is mid range. You know, as it's meant to be played.

 

On the other hand I can change it back to alteration and instead nerf the rate of fire by 20%. I just don't want to do that. It will not only make twins UP, but it will make it even less fun. I want it to be fun.

 

And you can turn twins back into a short range turret with the alteration. Ok.

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You missed the point - that someone buys a turret with specific parameters (no splash damage). Devs modify it after purchase.

 

You can still have the Twins that you call "overly competitive".  But you must spend crystals to have that.

 

Where is the balance if you can still get an "overly competitive" Twins?

Sure you can get it. You can get M4 too, I think we can all agree that buyers with M4s unbalance the game. But you still have to pay a huge amount of crystals for M4: it doesn't come for free. Likewise, alterations are expensive and you have to save up for them in the same way you'd save up for a new piece of equipment. Thus players who "casually" play on Twins, those who like it but like other turrets more won't be buying an alteration for it. The same goes for players who are saving for the next modification of Twins. Only players who dedicated to the turret, perhaps have it M3, will buy the alteration that makes it more powerful, in the same way players who are really like Twins and use it a lot are likely to mu it to M4.

Edited by ThirdOnion

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Bout to die laughing, it says " Ricochet effect removed" - so are they going to rename the weapon to something else? Do they realize moving this is like killing the weapon? What the heck is a ricochet weapon if it dont recochet? 

 

I mean SERIOUSLY!

You forgot about the Corrosive alteration for Freeze.

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I just listed the changes on the last page

 

+ Weak damage (25%->50%)

- Vertical auto aim (-4 deg)

Gyroscope effect reduced

You are kidding me/ They reduced the vertical aim by 4 percentage points!!!???  That was the Vulkcan's main advantage.

 

These changes make it obvious what Tanki thinks of Vulcan.... the user is to put a brinbk on his spacebar and just fling bullts at long range.  IOW, now all players have to do what the noobs with no tactical imagination do.  

 

This loss of vertical aim pretty much ends the Wasp/Vulcan combo.,  I rely on moving and being able to hit from odd angles.  That's all gone now. 

 

What $#@%$#$!! %$#% $#!!! $#@$@#@ !!!!!!  

 

This past moth has beenb disgusting / demoralizingf anniuncement one after the other.

 

Thak GOd I am still a few thousand exp points from buying  Vulcan m2.  Now I won;'t waste crystals.

 

I guess the key is to describe your turret as "noobish" ... Then Tankiu will add power t the turret regardless of how powerful it is already.  Van't have a turret called "noobish" can we?

 

Well in that spirit I would like to say Vulcan is the most noobish turret round. Noobish noobish noobish.

Edited by LittleWillie
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Twins is a short range gun, for small maps i don't know if that will make it op or undesirable. let us wait 

And see it in game.

It's not, remember the alt which makes the range 100% further 

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When you post this video, then why were there so many nerfs in the past time, especially in the rebalance in October?

Edited by Tani_S
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Sure you can get it. You can get M4 too, I think we can all agree that buyers with M4s unbalance the game. But you still have to pay a huge amount of crystals for M4: it doesn't come for free. Likewise, alterations are expensive and you have to save up for them in the same way you'd save up for a new piece of equipment. Thus players who "casually" play on Twins, those who like it but like other turrets more won't be buying an alteration for it. The same goes for players who are saving for the next modification of Twins. Only players who dedicated to the turret, perhaps have it M3, will buy the alteration that makes it more powerful, in the same way players who are really like Twins and use it a lot are likely to mu it to M4.

Even a non-buyer will get the Alt if they feel it will make it more effective.  Once you get to Gizmo+ it's all a matter of time.

 

The dangerous ones aren't the "casual twins players". They would be cannon fodder. it's the ones who learn how to use it regularly.

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When you post this video, then why were there so many nerfs in the past time, especially in the rebalance in October?

Mainly because devs wanted a complete overhaul of the game before the introduction of the new turrets. Having a "blank canvas" makes it easier to make changes. I didn't like the re-balance, but after some time, we are getting interesting updates.

Edited by ThirdOnion

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Bout to die laughing, it says " Ricochet effect removed" - so are they going to rename the weapon to something else? Do they realize moving this is like killing the weapon? What the heck is a ricochet weapon if it dont recochet? 

 

I mean SERIOUSLY!

It's an alteration. No one's forcing you to buy it.

 

The original Ricochet will remain unchanged, save for 1 or 2 minor changes. The size of the projectile will increase (Radius will be increased from 0.5m to 1m) and it will now have a limited number of bounces (20).

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