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Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes


theFiringHand
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because you have removed one of its key features 

Seriously? It was 10% already! Have you played Isida recently? Self-healing is not key feature, it is as if it's not even there!

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Ummm.. guys? Why are you saying that Isida is nerfed, while it's damage will now be higher than Freeze damage?

Yeah, I also feel like it has been buffed. The self-healing effect had become worthless anyways. It was hardly noticeable. :P

Edited by GetG0ldB0x

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These updates taking away all the "special features" in each turret and mixing them, soon all turrets with have the same abilities and will only differ in damage and appearance. I don't really like this, I think all turrets are unique and shouldn't have the same abilities, even with alterations. 

Exactly what I think. Well said.

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Ummm.. guys? Why are you saying that Isida is nerfed, while it's damage will now be higher than Freeze damage?

Maybe, however Freeze can stop (or slowdown) enemie making it easier to finish them off, while isida can't. Isida had longer time to finished them off thanks to the self healing.

You're right "Self-healing is not key feature" for the last past month, however for the last 2 years before that it was.

Edited by Viking4s
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basically they make every single weapon crap so ppl buy alterations again to make them as good as they were before, niceeeee

also it seems you didn't touch fires 300% burning effect alteration, it seems surprising you left such an op alteration in the game!!

 

nah just kidding we all know u just here for the money :)))

Edited by N.o.6.o.d.y
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long_DE_EN-1.jpg

 

Tankers!

 

With tomorrow’s release at 02:00 UTC, we’ll be updating the game with a few small but important changes in weapon balance.

 

This time, we’ll be making changes to Isida, Hammer and Shaft.

 

Isida

 

We want to make a bigger distinction between Isida’s roles of "fighter" and "medic". For this reason, we have completely removed self-healing. So, after the update, Isida will no longer be able to use "vampirism", which will fix the issue with exaggerated self-healing using supplies.

 

The second change is that after the update, the rate at which Isida’s energy bar is consumed, will depend on its target. If the turret is attacking an enemy, its energy pool will last for 5 seconds. But if it is healing a team member, its energy pool will last 10 seconds.

 

To compensate for the removal of the self-healing mechanic, the update will greatly increased Isida’s damage, giving it the highest DPM among the other close-combat weapons Freeze and Firebird. And to make targeting easier, we’ll also be narrowing its attack cone slightly. There will also be changes in Isida’s Alterations.

 

Hammer

 

Careful analysis of Hammer over a period of time has shown us that the weapon is too powerful when compared to other turrets. So, we'll be increasing the reload speed between shots, but reloading your clip will take longer.

 

Please note that this change will increase the negative effect of the alteration "High capacity drum." Moreover, the time between shots will be increased for this alteration.

 

The second important change is that we’ll be decreasing the number of pellets in each shot from 21 to 9. The damage and effect of the pellets that were removed, will be distributed among the remaining pellets, keeping Hammer’s power and damage unchanged.  However, with less pellets per shot, the cost of missing will now be higher, so players will now have to aim more carefully.

 

To make Hammer more interesting, we’ll also be giving it a new mechanic... ricocheting pellets. This emulates the shot from a real shotgun, where pellets will bounce off obstacles and inflict damage to careless enemies or even to the shooter if he/she is not careful. Note that unlike Ricochet’s projectiles, Hammer’s pellets will only bounce off obstacles once.

 

Ricocheting pellets gives Hammer new gameplay mechanics that were previously only available to owners of Ricochet. Imagine a Hammer that works like Ricochet, but fires 9 small charges instead of a single big one.

 

Shaft

 

We want to further emphasize Shaft’s role as an effective sniper, while still keeping it effective in close combat. For this reason, the Shaft’s maximum damage in sniper mode will be increased to a level that will allow it to one-shot kill medium tanks that are at the turret’s same upgrade level.

 

Additionally, the time for fully charging a shot will be increased by 1 second, while the energy gauge will take 2 seconds longer to fill up completely.

 

There will also be a few changes in arcade shooting mode. We will decrease the damage of arcade shots according to the distance from the target, like for Smoky and Thunder.

 

Finally, the movement speed for the sight and zoom in sniper mode will be slowed down slightly to make them more manageable.

So, make sure you log into the game tomorrow after 02:00 UTC and check out the changes from this update. For more details, please check the Patch Notes.

Hahahaaaaaaaa! This is the reason why I do not spend any real money on this game. I do not even bother do any MUs no matter how many "sales" they have.  This is a racket to make you spend your or your parents' hard earned money. I have found out that it is not worth to spend anything on this game because sooner or later they will change the terms. This is the only business where you pay for something and then they take it away.  Now imagine that if you bought a car that had a big engine and then the car manufacturer came to you and said "sorry now we have to take this engine out and put in a smaller one but we will not give you any refund for the money you spent to buy the bigger engine".  simply it is highway robbery. Tanki can be safely described as a bunch of dishonest thieves.

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Ummm.. guys? Why are you saying that Isida is nerfed, while it's damage will now be higher than Freeze damage?

I said same, but why don't you people nerf the Fire already? Been OP for long enough , should've taken it down with Freeze then. 

 

Poor twins users, ok I understand u need to make a silent advertisement to make people buy the alterations by force of making the other turrets not even playable anymore... Because as the thunder alteration came out it was good only for people who wanted something more by removing self-damage to play with it in small maps, but others didn't care much. But when you ruin the turret totally others have no other option just to buy alteration and stop playing normal games that means they need also PRO pass to enter the PRO battles.. 

 

Very PRO idea tho. 

 

These updates taking away all the "special features" in each turret and mixing them, soon all turrets with have the same abilities and will only differ in damage and appearance. I don't really like this, I think all turrets are unique and shouldn't have the same abilities, even with alterations. 

 

+ I agree with this too 

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That was terrible two years when nobody could kill this beast. I remember how fun it was when nobody could kill you for a few minutes. Also I do remember how "fun" it was when you couldn't kill it no matter what you do.

yes because ur crap at the game bro

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Imagine a Hammer that works like Ricochet, but fires 9 small charges instead of a single big one....

 

Lovely dangerous self damage :D :D :D

My Hammer is going to gather a lot of cobwebs, and I've only just made it good as well.

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Thanks for bringing isida back to life, that damage buff appreciated by me :3

Thanks, Semyon!

PS. Why make shaft so powerful when people confuse it with Striker laser pointing and not the actual sniper? You're gonna make life hard to live now :C

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To all those kids saying "the update changes to hammer finally came" ,before speaking buy hammer yourself then talk same goes for the rest of the turrets. Every player who didn't buy striker complains about it but those who have it know it's hard to use,so until you all get full m3 garage SHUT UP

Edited by yonatanthesuper
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That was terrible two years when nobody could kill this beast. I remember how fun it was when nobody could kill you for a few minutes. Also I do remember how "fun" it was when you couldn't kill it no matter what you do.

yes, it was the raiders and drug clans favorite dominace weapon in concurrence with freeze, nerfing them back then

was a good decision,

 

a note on a different update , pls make the new twins alteration a standard feature after a tanker buy's it ,i can't join many

Pro battles now since alterations are off. can you do that ?

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To all those kids saying "the update changes to hammer finally came" ,before speaking buy hammer yourself then talk same goes for the rest of the turrets. Every player who didn't buy striker complains about it but those who have it know it's hard to use,so until you all get full m3 garage SHUT UP

Have got striker and I still think it's powerful, what's been hard to use on striker? If you play in small maps with it then I don't even wonder.. 

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isida was already weak, what about now? (rip isida) 

This game gets really boring.

i think tanki trying to do update every week or 2 weeks just to show they are trying to make the game better and more fun, but in fact this game becomes boring from update to update.

i have a lot more to say but what4ver.


If you think like me #big Diss like.

 

Edited by N_E_W-B_O_R_N
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