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Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes


theFiringHand
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if it would be a cycle, then the next step after the cycles end would be fhe first step of the cycle.

like: "charge-shoot-reload-charge-shoot"-"charge-shoot-reload-charge-shoot"

         ^ but this does not work.

 

After "charge-shoot-reload-charge-shoot" you are empty and can not charge. So this can not be the cylce.

 

It is TTK (or in other words: damage output over time until my enemy is done) what you are after.

I see. kind of disregarding first shot that does not need a reload... so 6.1+2.1+shoot = 2400.

 

But I agree in that DPS for shaft is kind of irrelevant. It kills in one or two shots... so the initial cycle is really the most applicable.

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Ummm.. guys? Why are you saying that Isida is nerfed, while it's damage will now be higher than Freeze damage?

Damage per a second, not total damage. Isida has 5 seconds with one full load, Freeze has 8 seconds (plus "after-effect", plus able to hit all tanks in one direction at once).

 

Will the HP/sec increase at least to 960 (from 600), to make up for the maximum load? Honestly I doubt it.

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Nothing could kill Isida 1v1 no matter how much skill applied. This is not fun, this is why it is eventually removed.

Isn't the possibility of Isida being killed rather related to the hull, than to the turret?

I have Isida, and I am quite frequently killed by Striker.

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Nothing could kill Isida 1v1 no matter how much skill applied. This is not fun, this is why it is eventually removed.

 

How are we supposed to kill it now if it will be dealing a lot of damage, even more than firebird??!!!

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I think next balance will be something like: freeze no longer freezes but it burns instead, firebird no longer burns but it freezes instead, thunder no longer does splash damage but it does critic shots, railgun won't penetrate enemies but it will have a healing effect, etc...

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Who gets twins loves "contact". It is like to ask shafts to get closer to other tanks before shooting...

We will decrease the damage of arcade shots according to the distance from the target

:wacko:  :rolleyes:  :wacko:

 

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so devs keep digging money? go take look at soccer stars. 134 people playing (2.5M C) 250$ match. lets just count 10% are buyers. 3250 dollars being on bet at the moment. START MAKING GOOD UPDATES AND UWILL GET BUNCHOFMONEY

Edited by ToiletPaperRoll
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Btw, what about the players who bought the Nanobots alteration? Self-healing is doubled. I didn't buy that alteration.

 

But think about the players who spent 100k on this alteration? Now it's pointless for them to use it, it only gives them -30% damage per second, and -15% healing. The only good thing is the boost for energy capacity.

 

I think that all players who bought the nanobots alteration deserve a refund, at least 50% of the module.

 

Now, I'm not the kind of player asking for a refund every time you nerf a weapon. We know that you like to make lots of change for the balance.

 

But in that case, it's not a change, at least for the alteration. You made that alteration entirely useless. So, you should make a refund, or change the parameters of this alteration. For example a bigger energy boost and a bigger healing boost, with -30% damage per second.

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Isida loool...

thought u were gonna post the Non MU battle glitch pic XD

Btw, what about the players who bought the Nanobots alteration? Self-healing is doubled. I didn't buy that alteration.

 

But think about the players who spent 100k on this alteration? Now it's pointless for them to use it, it only gives them -30% damage per second, and -15% healing. The only good thing is the boost for energy capacity.

 

I think that all players who bought the nanobots alteration deserve a refund, at least 50% of the module.

 

Now, I'm not the kind of player asking for a refund every time you nerf a weapon. We know that you like to make lots of change for the balance.

 

But in that case, it's not a change, at least for the alteration. You made that alteration entirely useless. So, you should make a refund, or change the parameters of this alteration. For example a bigger energy boost and a bigger healing boost, with -30% damage per second.

lol they need a new alteration now XD

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really hope tanki aren't gonna make changes to firebird

Firebird already has been changed a lot. Less power, less afterburn, tanks can now shield behind others against firebird. Firebird was a lot more powerfull.

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Well, at least Hammer will have the ricochet effect now. ^_^

I have hammer and liked it. If I wanted to play tanki tennis I would have bought richochet and not hammer.

I don't want hammer richochetting silly ping pongs.

You get something in tanki and it just gets altered while all changes are called awesome.

 

Does not matter if it is supposed to be good or bad.

 

You know, you buy a car  with four doors and 4 wheels and overnight it suddenly has 2 doors and six wheels with reduced speed. That is tanki for you. That is why with every change a lot of players complain.

 

I hate twins. Maybe I am now going to play twins depending on how damaged hammer is going to be. Hopefully you have to buy alterations to get hammer to bounce...

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OMG! Yaaay! I can be a shaft noob even more! :D

Beware all medium hulls! You're gonna be targeted more! :D :D :P

I think we will see more shafts, titans, and isdas in the coming days!

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1jpvl7.jpg

 

LOL Isda is NOT becoming useless it is actually being revived in a way ironically because after the balance changes back in October 2016 I think it was Isda became powerless, even with self healing it DID NOTHING - Making it more powerful sacarficing Self healing is useful.

 

Especially since its now going to be more powerful than FB or Freeze!

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Personally I think its gonna redo the Balance and unique features of each turrent. They are doing it more of a alterations balance type style and I like it. 

 

I do not like the one shot thing though its fun to hit small hulls several time with shaft lol it just shows how powerful you are hitting them once and wiping most of there damage while they barely can move fast enough before you wipe em clean. 

 

Isda needed this change with a rate of 10.0 on any micro after the 2016 balance update this is a good thing and will create isda into a better weapon. 

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