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Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes


theFiringHand
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The devs have lost their ever loving minds.   Wow.  These are drastic changes that imbalance the game.

 

I stopped playing over a month ago, but keep checking back in to see if some sanity has emerged.  All I see is things getting less sane.

 

OK, back to World of Warplanes for me.

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I dont't understand so why a change is needed always! Not small change, but full character change, when the tank bought on the real money is other entirely will be other!

 

 

If somebody to feel that his weapon is nerf, he change one like that then that strong!

Learns to play with something professionally, his work is worthless then?

 

Tanki! Allow us to play, we are not small children in order for you to interfere in everything!

Enough big gas it, that there is a game ready, and you until years scrape you should have come up with a lot of other games already instead!

Edited by Solid-Granit

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After playing with Isida I want to say that you ruined this turret.

It is not the self healing that I regret, it is the 5 seconds of attack which make the overall damage much less than Isida used to do with 9 seconds.

 

After five seconds of attacking Isida is a sitting duck waiting to be killed.

There is no way Isida  can kill heavy hulls in one continuous attack, making it the worst turret in the game by far.

Edited by galziv01
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I hope that this re-balance update will be perfect and that all the three turrets that were altered works according to plan.

 

Isida

 

After a long dispute in previous re-balance updates I had with the developers and other players on this forum, I am now happy and congratulated on the new re-balance update for Isida. My dream has come true!!!

 

I am so delighted that Isida will now become more powerful due to its extreme nerfing from previous re-balance updates. Isida self-healing has completely disappeared, so now it cannot heal its own hull due to stealing players health to heal it own hull. Vampirism has now gone.

 

I hope that the M3 Alteration for Isida will put back self-healing again so that players can play with an older version of Isida just for fun.

 

The energy pool of Isida for attacking an enemy is 5 seconds long. That is too short. It must be expanded to 10 seconds like before.

 

The energy pool of Isida for healing a team mate in team battles is 10 seconds long. That is perfect.

 

Now I hope that M4 Isida will be very powerful as it should be in battles. I also hope that M4 Isida's range will be long enough so that it can be effective in team battles in CP mode on the Polygon map.

 

Hammer

 

The Hammer turret was a bit overpowered before, but will still keep its super-power at M4 level by sacrificing some of its pellets and reload time. Hammer will now have its pellets bounce of surfaces only once so that it can have some kind of splash damage effect. That effect is good for damaging enemies hiding behind walls.

 

Shaft

 

I have previously complained about Shaft being too weak at long range. Now this is over. Shaft will now be more powerful at long range and deal more damage. In arcade more, Shaft will become weaker, so that it can compensate and be better used at long range. Big maps like Highways, will make it a better usage experience for Shaft long-range aiming at enemies.

 

Shaft must be very strong at M4 level and when used in long range battles.

 

Thank you very much for a positive re-balance update that the developers greatly took care on carefully creating a perfect balance maintaining the strong power of those three turrets (Isida, Hammer and Shaft), among all the other turrets.

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Shafts are now OP, Hammers are even more OP that we need to add another letter before OP, like SOP (super OP) and Isida can kill you very quickly.

 

Like someone said: Hammers can reload will looking for their next victim.

 

Maybe the idea is 'use DA or die'.

 

Someone else said that it's a shame that they didn't made the changes or warned us about it before the sales. Luckily for those that bought Hammer, Rico and Isida, they got some OP turrets.

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Hammer is still good, I just got a K/D of 1.00 playing against legends in a non drug battle and I'm a field marshal. But the reload clip time is indeed longer, while the time between shots has only slight decreasement, so it's a nerf for the reload time definitely. The bouncing effect doesn't do self damage if you shoot at tanks from close, but it does if you shoot against a wall, it won't be a factor in the game, I think.

Not much of a nerf overall. especially if you have the 5 shots alt.

 

Isida now kills a medium hull in less than 5 seconds. I'll start using it again. But the range seems a lot shorter, although it wasn't mentioned, or it might be just me, waiting for confirmation from other players.

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After playing with Isida, I want to say that TO ruined this turret.

It is not the self healing that I regret, it is the 5 seconds of attack which make the overall damage much less than Isida used to do in 9 seconds.

 

Let's do the math:

M4 isida gave 5580 damage (620 time 9 seconds).

Now M4 isida will give no more that 850 damage per second. 850 times 5 equals 4250. WTH?

 

After five seconds of attacking Isida is a sitting duck waiting to be killed.

There is no way Isida can kill two tanks in one continuous attack, making it the worst turret in the game by far.

 

Firebird has an aftereffect of burning and can hurt multiple tanks.

Freeze make tanks harder to defend themselves and also can hurt multiple tanks.

Both of them can cause much more damage during a continuous attack than Isida because the attack lasts much longer.

Edited by CooperO
Please refrain from using profane abbreviations.
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How are we supposed to kill it now if it will be dealing a lot of damage, even more than firebird??!!!

By taking advantage of the disadvantages of isida. I.e. by keeping your distance, or by driving so close and moving back and forth all the time so the Isida can't 'lock on' its beam properly.

The fact that it now deals more damage than firebird and freeze doesn't make it unkillable, especially not now that it cannot restore it's own health anymore.

 

Good catch. Hazel-Rah in one post says Isida will be a lot more powerful. In another post the same person says Isida had to be nerfed because it is an unstoppable killing machine.

 

I am tired of being lied to.

The 'unstoppable killing machine' referred to the isida having the ability to restore it's own health while attacking opponents. The opponent would be destroyed, and the isida would be left with (near to) full health. THAT is what made it incredibly hard to kill. Giving isida more damage makes it a tougher opponent, but the tank it's mounted on will loose its health just as fast as a tank with any other turret equipped.

 

 

It do self damage :mellow:

655d3b79741b4e34a19ee0f88573722c.png

 

 

Yep, that's stated in the opening post of this topic. If a ricocheting bullet hits you, it will damage you (similar to ricochet). It means you will have to be careful not to hit yourself while attacking your opponents.

 

Self healing was unique to Isida, Ricocheting projectiles was unique to Ricochet,Splash damage was unique to thunder

Nothing is unique now.

Healing was, and still is, unique to isida. You're right about the other two turret aspects though.

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After playing with Isida, I want to say that TO ruined this turret.

It is not the self healing that I regret, it is the 5 seconds of attack which make the overall damage much less than Isida used to do in 9 seconds.

 

Let's do the math:

M4 isida gave 5580 damage (620 time 9 seconds).

Now M4 isida will give no more that 850 damage per second. 850 times 5 equals 4250. WTH?

Prolounged damage over 9 seconds but with fewer dps leads to kill stealing and getting killed before you kill. so your math is not correct when it comes to effectiveness. It's important to kill quick. Big damage over short period of time is better than little damage over long period.

Edited by Mofuka

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Prolounged damage over 9 seconds but with fewer dps leads to kill stealing and getting killed before you kill. so your math is not correct when it comes to effectiveness. It's important to kill quick. Big damage over short period of time is better than little damage over long period.

After killing one tank you have no energy to kill another. You just wait for the bar to fill. Since you are isida, and you attack at closr range, you cannot hide. Sitting duck.

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Looking at isida stat on garage. Still old stat. Anyone know where the updated stat is?

The updated stats should be in your garage:

0bTo2Vi.png

 

Former stats (taken from the Wiki):

 

7xOWB1Z.png

 

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Was self-healing that hard to balance out? If it's not top secret info, did you have any other plans for isida? Or nobody wanted get their noggin joggin'?

Upping the shaft hurts mostly the light hulls, m1 stock shaft will send even m2 light hulls packing. For shame

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Hammer is still good, I just got a K/D of 1.00 playing against legends in a non drug battle and I'm a field marshal. But the reload clip time is indeed longer, while the time between shots has only slight decreasement, so it's a nerf for the reload time definitely. The bouncing effect doesn't do self damage if you shoot at tanks from close, but it does if you shoot against a wall, it won't be a factor in the game, I think.

Not much of a nerf overall. especially if you have the 5 shots alt.

 

Isida now kills a medium hull in less than 5 seconds. I'll start using it again. But the range seems a lot shorter, although it wasn't mentioned, or it might be just me, waiting for confirmation from other players.

Not if that medium hull has DA up and/or good Isida protection. In these cases the target will suck up all 5 seconds of damage output and still live. Dead Isida. Now w/5 secs of ammo if anything goes amiss ... impact throws off your aim or the target gts out of the NEW! IMPROVED! narrower arc ... well then the Isida dies.

 

(Hmmm, back when I was very new to the game and before the big rebalance I used to bump Isidas to throw off their aim. I bet that tactic works again.)

 

There was no reason to change Isida. It was good and fun the way it was.  Tanki is just trying to force us to buy alterations ... and the Isida alterations both weaken the turret.  

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