Jump to content
EN
Play

Forum

Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes


theFiringHand
 Share

Recommended Posts

You messed up hammer's stats in the garage....

 

This is Hammer before the update:

 

95a3002d316a46a08313cdb0e8214368.png

 

And this is Hammer after the update:

 

TioGyq6.jpg

 

 

I just tried it, and damage and the impact force are the same as before.

Please fix this bug.

  • Like 3

Share this post


Link to post
Share on other sites

can you not make updates on our behalf? ever since semyon left all tthe updates afterwards were complete disasters, how about discussing updates with the players before releasing them. you are losing players and makes sense as a lot of the updates are unfair and some just have no logic behind it and by the way  $$$

Share this post


Link to post
Share on other sites

An isida with increased damage but no self-healing is like a... well.. i can picture a jedi holding 2 swords while walking barefoot on a cactus  :ph34r:

  • Like 1

Share this post


Link to post
Share on other sites

Developers, moderators or whoever is in charge...

It was said: "To compensate for the removal of the self-healing mechanic, the update will greatly increased Isida’s damage"

 

Isida's energy pool when attacking was 10 seconds, with 620 HP/sec. Now it is 5 seconds, with 840 HP/sec. This means in total, with one full charge, the HP is 4200 compared to 6200 earlier (while the reload time stays the same, not reduced to 5 sec.). As a result, it is possible to kill less tanks 1 on 1, compared to before the update, with one full load (and before I reload, I might well get killed).

 

Please let me know:

1) Why do you call this "compensation", when there is nearly 50% disadvantage as a result? This "compensation" actually means further limitation (in addition to the removed self-healing mechanic).

 

2) Will this be fixed any time soon? If not, please explain why the attack power of Isida is reduced? Was it killing too many tanks compared to other tanks? (As explained, the damage is actually *greatly reduced*, not "greatly increased" as you put it.)

 

3) Why do you provide misleading information about updates? Any negative changes are more acceptable when presented in a fair manner.

 

Thank you.

Edited by Tomas_cz
  • Like 3

Share this post


Link to post
Share on other sites

i guarantee an alteration for self healing to come back, same thing happened to rail, guess this update is also for the $$$

And the trade-off (besides crystals) will be reduction in damage = what it did before this update.

 

#coincidence

Share this post


Link to post
Share on other sites

That talks mainly about basketball rules and 1v1 video game fighting. I don't think it's a good idea to apply that in Tanki.

 

Just return Shaft to what it was before and take 10% of Hammer damage and remove bounce effect. Isida could be okay now, I'm not sure.

 

And match all impacts with recoils, it's ridiculously the way it is now.

Share this post


Link to post
Share on other sites

I wasn't going to respond but I need to say a few things. Hammer is wayyyyyyy too slow. Keep in mind that hammer doesn't have endless ammo like the Vulcan that blew me up a few minutes ago. I'm sitting there waiting for a reload and gets blowed up. All the while the dummy is firing away. Is that the way this is suppose to work? It doesn't take skill to hold down the spacebar. But it did take 7 seconds appr for the clip to reload. That's too long and unrealistic.

 

The game just isn't as fun as it used to be when I first started playing. I had no idea that the game would be under constant development. If I did, I would never have paid into it. I'm no longer able to support this fiasco financially. Until there is some stability in this game I'm done.

 

And not being funny but the developers look like little kids themselves. So maybe part of all these changes are the results of restless children.

 

You developers need to keep in mind that changing the tanks isn't always necessary. That's why modules are available. That's why there are supplies. I agree with other posters that ask "why not ask us?" You all bypass the players...no real sense of business because in America the dollar is controlled by the people and when people leave the dollars leave.

 

The problem with tanki is that there are way too many people who pump money into it. This supports more nonsense like these updates. During the Civil Rights years in America, white Americans finally woke up to the idea of segregation when the African Americans stopped paying to ride second and third class on their buses. The same idea/principle is true here. Keep paying and they will NEVER listen.  You will always be viewed as a second/third class gamer who means nothing and this is whether you pay or not. Stop paying and suddenly, you have a voice and are considered worthy of their time and attention.

 

​But to be fair I have enjoyed the game. It's not all bad. But there are some things that need to addressed and it begins by listening to the gamers.

 

​Would you guys consider selling to an American buyer? I'm interested. 

Share this post


Link to post
Share on other sites

Developers, moderators or whoever is in charge...

It was said: "To compensate for the removal of the self-healing mechanic, the update will greatly increased Isida’s damage"

 

Isida's energy pool when attacking was 10 seconds, with 620 HP/sec. Now it is 5 seconds, with 840 HP/sec. This means in total, with one full charge, the HP is 4200 compared to 6200 earlier (while the reload time stays the same, not reduced to 5 sec.). As a result, it is possible to kill less tanks 1 on 1, compared to before the update, with one full load (and before I reload, I might well get killed).

 

 

 

Please let me know:

1) Why do you call this "compensation", when there is nearly 50% disadvantage as a result? This "compensation" actually means further limitation (in addition to the removed self-healing mechanic).

 

2) Will this be fixed any time soon? If not, please explain why the attack power of Isida is reduced? Was it killing too many tanks compared to other tanks? (As explained, the damage is actually *greatly reduced*, not "greatly increased" as you put it.)

 

3) Why do you provide misleading information about updates? Any negative changes are more acceptable when presented in a fair manner.

 

 

 

Thank you.

It should be able to kill an opponent faster (less subject to kill-steals).  But then it's exhausted and ripe for the picking.

 

Similar to say shaft. Except... while shaft is recuperating (after that exhausting one-shot kill) it's usually hiding in the bushes.

Isida... in the open with a giant X on it's back.

Share this post


Link to post
Share on other sites

I wasn't going to respond but I need to say a few things. Hammer is wayyyyyyy too slow. Keep in mind that hammer doesn't have endless ammo like the Vulcan that blew me up a few minutes ago. I'm sitting there waiting for a reload and gets blowed up. All the while the dummy is firing away. Is that the way this is suppose to work? It doesn't take skill to hold down the spacebar. But it did take 7 seconds appr for the clip to reload. That's too long and unrealistic.

 

 

 

The game just isn't as fun as it used to be when I first started playing. I had no idea that the game would be under constant development. If I did, I would never have paid into it. I'm no longer able to support this fiasco financially. Until there is some stability in this game I'm done.

 

And not being funny but the developers look like little kids themselves. So maybe part of all these changes are the results of restless children.

 

You developers need to keep in mind that changing the tanks isn't always necessary. That's why modules are available. That's why there are supplies. I agree with other posters that ask "why not ask us?" You all bypass the players...no real sense of business because in America the dollar is controlled by the people and when people leave the dollars leave.

 

The problem with tanki is that there are way too many people who pump money into it. This supports more nonsense like these updates. During the Civil Rights years in America, white Americans finally woke up to the idea of segregation when the African Americans stopped paying to ride second and third class on their buses. The same idea/principle is true here. Keep paying and they will NEVER listen.  You will always be viewed as a second/third class gamer who means nothing and this is whether you pay or not. Stop paying and suddenly, you have a voice and are considered worthy of their time and attention.

 

​But to be fair I have enjoyed the game. It's not all bad. But there are some things that need to addressed and it begins by listening to the gamers.

 

​Would you guys consider selling to an American buyer? I'm interested. 

 

 

 

You couldn't kill the Vulcan in 5 shots before you needed a re-load?  How far away are you? Close the distance or pick a different turret.

Edited by wolverine848

Share this post


Link to post
Share on other sites

Developers, moderators or whoever is in charge...

It was said: "To compensate for the removal of the self-healing mechanic, the update will greatly increased Isida’s damage"

 

Isida's energy pool when attacking was 10 seconds, with 620 HP/sec. Now it is 5 seconds, with 840 HP/sec. This means in total, with one full charge, the HP is 4200 compared to 6200 earlier (while the reload time stays the same, not reduced to 5 sec.). As a result, it is possible to kill less tanks 1 on 1, compared to before the update, with one full load (and before I reload, I might well get killed).

 

Please let me know:

1) Why do you call this "compensation", when there is nearly 50% disadvantage as a result? This "compensation" actually means further limitation (in addition to the removed self-healing mechanic).

 

2) Will this be fixed any time soon? If not, please explain why the attack power of Isida is reduced? Was it killing too many tanks compared to other tanks? (As explained, the damage is actually *greatly reduced*, not "greatly increased" as you put it.)

 

3) Why do you provide misleading information about updates? Any negative changes are more acceptable when presented in a fair manner.

 

Thank you.

Yes I am sick and tired of all the lies as well.

 

You are right about this being a huge nerf.  When i red Tanki's breathless anonuncement that Isida would noe be the highest DPS of the Fire/Freeze/Isida trio I said to myself, "Well, right now those two have about a +17% advantage over Isida. So Tanki will probably add +20% to Isida."

 

That's exactly what Tanki did.  So now Isida is #1 by the tiniest margin.  But today's math-challenged youths hear #1 and think "That makes it OP I wantoneIwantoneIwantone". Wrong.

 

+20% DPS divided by half the ammo means Isidas can do only 60% the previous damage before they are out of ammo. That's a 40% nerf.

 

But now they do not even get a bit of self-heal so that's further nerf.

 

And no one talks about the narrow firing angle.  I had to play a few games to get a feel for this change because it was hard to say if aiming was harder due to the arc or due to the vastly increased lag that has poisoned this game since Christmastime. 

 

But now  ihave a feel for it. The narrowing was very signficant. That's nerf.  

 

Of course the narrowing is Tankis way of trying to force their customers to pay for the m1 alteration. But that reduces range and only an ***** Isida owner will reduce his range.  So the m1 alteration is sort of self-inflicted nerf.

 

And the new m2 alteration?  It halves damage!!!  That's a massive self-inflicted nerf.

 

Nerf nerf nerf nerf nerf. Five, five nerfs in one.

 

All this for a turret 90% of Tanki players called the "weakest turret in the game".

 

Tanki seems to think the way to generate customer loyalty and new revenue it to royally piss off their players.  

Edited by LittleWillie
  • Like 2

Share this post


Link to post
Share on other sites

5 second is too less... To take isida benefit to team need run and run... cant even damage back nor heal...

 

Force isida user to be camper and heal all day. isida cant be attacker now. that 5 sec AND the beam cant even connect.

 

Now you can damage faster but cant kill... better run.

Before you get weakest damage but you can kill and heal.

 

Still not acceptable in DM too.

 

The level is too difficult compared other turret. Mostly annoying.

Edited by AliceTreatPU
  • Like 1

Share this post


Link to post
Share on other sites

 

 

After playing with Isida, I want to say that TO ruined this turret.

It is not the self healing that I regret, it is the 5 seconds of attack which make the overall damage much less than Isida used to do in 9 seconds.

 

Let's do the math:

M4 isida gave 5580 damage (620 time 9 seconds).

Now M4 isida will give no more that 850 damage per second. 850 times 5 equals 4250. WTH?

 

After five seconds of attacking Isida is a sitting duck waiting to be killed.

There is no way Isida can kill two tanks in one continuous attack, making it the worst turret in the game by far.

 

Firebird has an aftereffect of burning and can hurt multiple tanks.

Freeze make tanks harder to defend themselves and also can hurt multiple tanks.

Both of them can cause much more damage during a continuous attack than Isida because the attack lasts much longer.

 

 

Isida with M2 alt. can barely kill a light hull when consuming its whole energy.

  • Like 1

Share this post


Link to post
Share on other sites

Isida with M2 alt. can barely kill a light hull when consuming its whole energy.

And in doing so there is no energy to do the heals at normal energy consumption ... so the attack change really does also affect healing capabiliuty... unless the Isida never, ever, ever tries to attack an enemy.

 

Nerf number 6.

  • Like 1

Share this post


Link to post
Share on other sites

And in doing so there is no energy to do the heals at normal energy consumption ... so the attack change really does also affect healing capabiliuty... unless the Isida never, ever, ever tries to attack an enemy.

 

Nerf number 6.

 

You messed up hammer's stats in the garage....

This is Hammer before the update:95a3002d316a46a08313cdb0e8214368.png

And this is Hammer after the update:TioGyq6.jpg

I just tried it, and damage and the impact force are the same as before.

Please fix this bug.

 

Me too. .

Share this post


Link to post
Share on other sites

Now you can damage faster but cant kill... better run.

Before you get weakest damage but you can kill and heal.

 

Still not acceptable in DM too.

It's the other way around, with the old stats it wasn't able to kill, it was too weak, you shoot someone for 7 seconds and then someone steal your kill, now you can actually get some kills with it, or even steal a kill.

 

It works good in DM, been playing it today at both accounts m0 and m3+. I also wish it was stronger, but then will be too op and people will be complaining again. They always will.

Edited by Mofuka

Share this post


Link to post
Share on other sites

It's the other way around, with the old stats it wasn't able to kill, it was too weak, you shoot someone for 7 seconds and then someone steal your kill, now you can actually get some kills with it, or even steal a kill.

 

It works good in DM, been playing it today at both accounts m0 and m3+. I also wish it was stronger, but then will be too op and people will be complaining again.

So you might get one kill in that 5 seconds. Then what do you do? 

 

Fine if it's small amount of opponents - you can run and hide.  But if the map is full... :wacko:

Share this post


Link to post
Share on other sites

 it iis funny though that you havent changed wiki so this isnt true info anymore

Isida

 

The Wiki will be updated once the Wiki helpers receive the official updated information from the developers.

 

You messed up hammer's stats in the garage....

 

I just tried it, and damage and the impact force are the same as before.

Please fix this bug.

Thanks for reporting that!

  • Like 2

Share this post


Link to post
Share on other sites

Please increase the recoil of ricochet so that it can turn tanks back on their tracks if they are lying on their side. After the last update it cant turn back a hunter which is not a heavy hull, it even faces problem in turning the lightest hull that is wasp!!

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...