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Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes


theFiringHand
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It should be able to kill an opponent faster (less subject to kill-steals).

If Isida needs e.g. 5000 HP for a kill, then it is out of luck - it was possible then, within 10 sec, but now it will have to wait at least 15 sec to make the final hit. As Isida's damage beam is continous (but weak when it comes to one "micro hit"), different logic applies than to a few stronger shots. So not always faster.

Edited by Tomas_cz

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When I logged in to check my Shaft's stats, and then I clicked my M0 Hammer I was shocked to see that the damage was 1862! B U T that's the damage per magazine and not the actual damage per shot. Tanki, please, display the damage like normal instead of laying it out like it's the magazine alpha damage on an Autoloader in World of Tanks. Fml. Also, you guys said that Shaft at its modification level should be able to oneshot any medium hulls at the same modification. If that's so, why does my M1 Shaft only do 1600 damage when an M1 Viking (Weakest armored M1 Med hull) has 1650?

 

Also, on a side note, the autoaim for the pellets that ricochet when you fire Hammer at a wall sucks. It rarely targets an enemy tank. You have to actually AIM in the direction of the target. On a second side note, the ricochet effect has someone noticeable applications for new forms of parkour, including OMP barrel rolls while on your side, and ricocheting shots into people above you to make epic flips and rolls. I expect F&F (Fight and Flight) will be all over this.

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When I logged in to check my Shaft's stats, and then I clicked my M0 Hammer I was shocked to see that the damage was 1862! B U T that's the damage per magazine and not the actual damage per shot. Tanki, please, display the damage like normal instead of laying it out like it's the magazine alpha damage on an Autoloader in World of Tanks. Fml. Also, you guys said that Shaft at its modification level should be able to oneshot any medium hulls at the same modification. If that's so, why does my M1 Shaft only do 1600 damage when an M1 Viking (Weakest armored M1 Med hull) has 1650?

 

Also, on a side note, the autoaim for the pellets that ricochet when you fire Hammer at a wall sucks. It rarely targets an enemy tank. You have to actually AIM in the direction of the target. On a second side note, the ricochet effect has someone noticeable applications for new forms of parkour, including OMP barrel rolls while on your side, and ricocheting shots into people above you to make epic flips and rolls. I expect F&F (Fight and Flight) will be all over this.

Ahem. Guess who figured this out first... :3

 

Rimmer is cray cray. Tough to utilize at first, but I can see it becoming really useful if the developers buff up the auto-aim for it. Plus... it's weird having to aim your leftover shots to empty your clip... I've already killed myself several times trying to empty my clip. Practice practice practice, I guess. Plus only one ricochet is weird... I say if you're going to make it ricochet, go all out.

 

I still say that Shaft's scope needs to be smaller. Can't see a thing.

 

Neat trick - put two Hammer-Wasps in a small tunnel thingy without a top. Have them climb the wall till they form a right triangle with the wall, then have some fun with a Thunder-Wasp in the center... <3 

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If Isida needs e.g. 5000 XP for a kill, then it is out of luck - it was possible then, within 10 sec, but now it will have to wait at least 15 sec to make the final hit. As Isida's damage beam is continous (but weak when it comes to one "micro hit"), different logic applies than to a few stronger shots. So not always faster.

Yeah it's total damage potential has gone down :(   I assume you meant damage/health/armor and not XP (experience) ;)

 

The stumbling block here is a Protection Module.  discount supplies since DA cancels DD. But add in a protection module and the Isida may not be able to kill a medium hull, even on a full tank.

 

Not sure if Firebird or freeze suffer the same issue. My M3 Viking seems to die with 36% protection, but the enemy might have more MUs...

Edited by wolverine848
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I try to say what i think with my be(a)stly english.

notwithstanding I am a very young player.

 

Really here writer think the shaft is a turret for noob player?

If right I ask to myself why more then alf of people cry for nerf of isida and hammer?

I'm a shafter I haven't isida and hammer giust today I passed, in term of hours played, my first love: smoky

The shaft is really downgraded in term of playable capacity. I do not know the other.

Some question: how many train in the face, hammer shot in the head or thud in the as_s I have to pick for have a full charge of the beam and shot (if I don't miss) hiting the opposite?  Really is enught one shot for have a kill? (you don't arrive at the second)

Dear mate of TOL for give more playability you have slow down the turret turning, now shot on fly a quick hull is impossibile like any XB combination and shot with few charge is useless.

A wasp with any turret cook you, between reload and full charge laser you got a time of die three time.

 

We want to further emphasize Shaft’s role as an effective sniper

Sure?

Today in open filed (massacre) only metod for have reason over a titan-vulcan was one shot middle charged then run and assoult in arcade mode... not more snipe tecnique. Giust similar at shot with bolt action rifle and bayonet assault.

Using the same tecnique used generaly by short turr agains a shaft in snipe mode: turret 90deg rotate, run around and fire.

With med huls nearly the same 1st shot carghed as a possibile then run and arcade shot, isn't anaught 1 shot, is enaugh with light.

The xb tecnique give some result too with new arcade mode... distant of a sniper emphasizing.

 

I read somewere: the modif are near the alteration, i think true.

Which type of player stay in open space seeng beem, whaiting my full charge then shot? A turkey!

 

Shaft is not for noob players: have restricted visus is enaught a big malus respect all other systems.

 

To more then alf of the partecipant of this topic: my 1st obj in game is isida.

When I see a vulcan titan followed by isida I become mad!

 

 

Thanks

Many Tanks for the patience.

Edited by Ares74_lucky

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There are two more problems with Isida (one old, one new):

 

1) "And to make targeting easier, we’ll also be narrowing its attack cone slightly."

- I am not sure why is this presented as an improvement. Before the update, I was able to "lock" an enemy or a team mate and the beam was easily continuously active even if the other tank was moving back and forth (e.g. Railgun), or if we moved in the same direction side by side.

 

Now, the beam is much more often interrupted, which means I have to "shoot" again (earlier I could simply keep the space bar pressed), and I have to turn the turret left/right more often.

 

In addition, due to the narrower beam the interruptions happen more often also when my tank is hit or when I jump down one level in the map, chasing an enemy (e.g. near the small slope in Silence) - in the same situations, there were no problems before. Please change this back or explain the purpose/advantage.

 

 

2) When I attack with a continuous beam, and I'm killed before I kill the enemy or before the beam is interrupted, there are no (partial) points added for the healing. Please make a change which reflects the actual amount of healing in the score in these situations. Thanks.

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Okay, another Modification for Isida (the THIRD one in less than 4 months) and a first modification to hammer.


Now, ALL Turrets has been updated (exept Thunder) in less than 4 months.


Tanki devlopper's: are you happy now ? 


so, can you please stop the damn constant monthly changes now ?


<_<


Edited by Apex_Predator

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so, can you please stop the damn constant monthly changes now ?

<_<

 

No no no! After all the improvements, please nerf Isida a bit. What about completely removing the fighter functionality?

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-I do not use isida but I've heard that it's trash now

 

-Twins is now something like a "get away from me" instead of being a real fighter as his KITS describe it

 

-Hammer makes me think that the development of the game was taken by childrens

 

-Remember that the people who stay hours and hours playing are us and not you

 

-If you are very needy for money, the option is not to change an already balanced game for some too frustrating and expensive, if you need money just put ads on the main page

 

And... Ask us first, put polls and heard players

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Some say Isida doesn't have a special ability like Fire and Freeze... Then what healing is?

 

Shaft, Hammer and Rico are OP.

 

Shaft users don't like the laser... I have a solution for that, make it invisible and in exchange make the bullet fly like Striker's and have the same damages as arcade. No need for charging but you can't one shot... What!? But you said you want it to be like a real Sniper Rifle, it's your idea.

 

No no no! After all the improvements, please nerf Isida a bit. What about completely removing the fighter functionality?

I think Isida is good now.

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No no no! After all the improvements, please nerf Isida a bit. What about completely removing the fighter functionality?

Great & simple Idea, Isida should be ONLY for healing , if players don't want that, they shouldn't buy it.

 

but naah, they want it dadly again.  <_< 

 

Annnnnnyyyywaaaayyy

 

"Tanki "  is Destroyed by "noob_devloppers'

 

and

 

TankiX got the goldbox

 

if you know what i mean.  -_- 

Edited by Apex_Predator

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The Wiki will be updated once the Wiki helpers receive the official updated information from the developers.

 

Thanks for reporting that!

the reason i posted this was taken wrong i posted it due to the fact that isa no longer has the reason i enjoyed playing no longer will i make new ids its because the ive lost interest in this game the effect isa had is what made me want to play with it removing the vampire part an the 5 sec attacking charge makes it worthless to me 10 to heal 5 to kill if my target has a isa behing it i cant even defend my base or help team in attacking cause im dead everytime an i have m4 whats the point anymore i used to want to be competive when i began in 2013 i wanted to be competive with higher ranks the game used to be fun for me prior to 2017 it was still somewhat fun as of late your really killing the game for me i should have done like most of my older friends have done an left the game long ago even though i still love playing this i keep thinking you nuts will wake up an do something right instead of keep killing it but i can see the future is near an end for me here

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It's the other way around, with the old stats it wasn't able to kill, it was too weak, you shoot someone for 7 seconds and then someone steal your kill, now you can actually get some kills with it, or even steal a kill.

 

It works good in DM, been playing it today at both accounts m0 and m3+. I also wish it was stronger, but then will be too op and people will be complaining again. They always will.

No no, I know what I talking.

 

If only all player is not moving, its easy.

In drug vs non drug, its easy

 

In drug vs drug, its hard.

non drug vs non drug, its more harder

 

You have 5 sec to keep the beam connecting to enemy.

Lot player had lag. and what I find?

about 50% my energy is spend on nothing.

even more if enemy have impact force like twin hammer etc

and enemy (even wasp) can kill me.

 

Need add the time for attacking (like 7.5 sec) or add aiming angle (like before or more).

I can live with 5 sec if only i can aiming and damaging

Edited by AliceTreatPU
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I have an idea for isida! Remove its damage completely and give it 99999% self heal. 

 

 

But seriously though, isida should still be able to defend itself. Even though its a healer its still a melee turret.

Edited by railguniz4noobz
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It's the other way around, with the old stats it wasn't able to kill, it was too weak, you shoot someone for 7 seconds and then someone steal your kill, now you can actually get some kills with it, or even steal a kill.

 

It works good in DM, been playing it today at both accounts m0 and m3+. I also wish it was stronger, but then will be too op and people will be complaining again. They always will.

BZZZZZT! Nope. Wrong. Bad math, The DPS boost was only 20%.

 

In 5 seconds the new Isida does 6 seconds worth of the old Isiida's damage .  Any tank that took 7 seconds to kill with the old Isida CANNOT BE KILLED with the new Isda. After 5 seconds you are out of ammo and that tank has about 15% life remaining.

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BZZZZZT! Nope. Wrong. Bad math, The DPS boost was only 20%.

 

In 5 seconds the new Isida does 6 seconds worth of the old Isiida's damage .  Any tank that took 7 seconds to kill with the old Isida CANNOT BE KILLED with the new Isda. After 5 seconds you are out of ammo and that tank has about 15% life remaining.

But after 2 seconds you can attack them again. I think the changes were good for balancing isida because it can do a lot of damage quickly (for destroying light hulls as its a melee turret) but also runs out of energy quickly and cant easily kill medium/heavy hull defenders.

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Omg! why?!?

Glad I never bought Isida. Hammer is still m0. Shaft became a bit OP.

 

Conclusion:

  • Isida: nerfed FOR REAL
  • Hammer: nerfed even more
  • Shaft: kinda buffed
Unbelievable Tanki! What's next?! Railgun!? Thunder!? Firebird!?!

 

#bigfatdislike

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