Jump to content
EN
Play

Forum

Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes


theFiringHand
 Share

Recommended Posts

Balance by diversity is a very dangerous paradigm.

No Supermarket would make your beloved icecream less tasty, in order to force you to buy more of the spinach-ice-cream, in order to "maintain the balance". They adapt the price (to make use of your favours) and still everyone is happy.

 

Tbh, i dont see the 'everyone' there practically.

Share this post


Link to post
Share on other sites

I dont find any platform where im getting any attention so i wanted to ask this.

 

 

Where are we supposed to give our suggestions? Ive tried help,TO and its just a stupid idea where none of my questions are really answered. Wat you think this is a game?        (yes you fool)

Theres a growing problem in XP/BP thats gonna rise out at the wrong time tanki. I dont know if you meant for this to happen but it is plain wrong. Trust me this thing is important i need eyes on this.

Share this post


Link to post
Share on other sites

The hammer firing angle is sick.

How do you aim to replace it?

 

I can not play the game with a culled angle of fire.

 

Even if you use a slugger, bullets are not crowded.

 

The bullet bound angle is also completely crappy.

It is an unnecessary feature that can not be used like ricochet.

Edited by rrt54_Superman

Share this post


Link to post
Share on other sites

Again another night of pervasive lag. In order to play this game one must be able to steer and aim precisely. Since Christmas virtually every day lag interferes with this.  Today again it was worse. Dropped from games more often. Unable even to join games despite multiple attempts.

 

Forget all this fiddling around with turrets Want happy customers who want to support the game financially? Then take steps to improve the basic service, Do something to reduce lag. Dumping the failed clan concept seems like a good place to start.

  • Like 1

Share this post


Link to post
Share on other sites

But after 2 seconds you can attack them again. I think the changes were good for balancing isida because it can do a lot of damage quickly (for destroying light hulls as its a melee turret) but also runs out of energy quickly and cant easily kill medium/heavy hull defenders.

But before those two seconds pass you are dead. If there's a 2nd tank nearby you are dead.

 

The DPS add means Isida does slightly more damage than fire or freeze now. But there's no afterburn or freeze effect, no impact effect, no chance to damage multiple targets. In DM the healing function is useles. In DM the m2 alteration is useless.  Isida does damage at short range and nothing else.

 

The devs add functions to several turrets and take functions away from others. To some turret they give alterations that turn a weak turret into a deadly turret. To others the alterations make the turret less deadly.  Then after a couple months the devs redesign a quarter of the turrets.

 

There's two explanations. (1) The devs are incomeptent. (2)  The accusation the Devs change stuff just to force players to spend money on the game is true.

Edited by LittleWillie
  • Like 4

Share this post


Link to post
Share on other sites

After playing with Isida, I want to say that TO ruined this turret.

It is not the self healing that I regret, it is the 5 seconds of attack which make the overall damage much less than Isida used to do in 9 seconds.

 

Let's do the math:

M4 isida gave 5580 damage (620 time 9 seconds).

Now M4 isida will give no more that 850 damage per second. 850 times 5 equals 4250. WTH?

 

After five seconds of attacking Isida is a sitting duck waiting to be killed.

There is no way Isida can kill two tanks in one continuous attack, making it the worst turret in the game by far.

 

Firebird has an aftereffect of burning and can hurt multiple tanks.

Freeze make tanks harder to defend themselves and also can hurt multiple tanks.

Both of them can cause much more damage during a continuous attack than Isida because the attack lasts much longer.

My math was wrong, because I did not consider the self healing. Meaning that the old Isida gave 5580 damage  on a span of 9 seconds and also received 558 of self healing during those 9 seconds having an effective 6138 together. Compare that to 4250.of the current M4 isida.

  • Like 1

Share this post


Link to post
Share on other sites

BTW is there anyone who uses Isida and thinks that the new parameters are fine? I read the whole topic and did not find a single one.

Edited by galziv01
  • Like 1

Share this post


Link to post
Share on other sites

 

 

. (2)  The accusation the Devs change stuff just to force players to spend money on the game is true.

Exactly...

 

Devs are nerfing turrets and are forcing players to buy alterations to buy better versions. An example is the splash damage on Twins; a completely unessesary change to twins but the devs want us to spend 50K to have the normal twins.

 

 

I think Isida would have self healing as the m3 alteration as I said before... It would onlky make sense

  • Like 3

Share this post


Link to post
Share on other sites

Just played DM at Island with 3 legends and got K/D of 0.80. They were with Titan and Mammoth, weapons fire and freeze, 2 of them M4 (both hull and weapon), I was with Viking 31/50 and Isida 7/50. This comes to say how good Isida is for killing now. It was a non drug battle. I didn't even had a protection for their turrets, only of them had isida protection. If I was with heavy hull and the same level of upgrades, I'd have been boss. Let alone with protection.

 

At first the Mammoth was equipped with vulcan and i always managed to beat him face to face with my medium hull, no drugs, no protections. So the energy pool is enough to kill a heavy hull, with no protection and not upgraded. 720 x 5 = 3600, and M3 Mammoth has 3376 HP.

 

If the energy was lasting for one more second would have been perfect.

  • Like 1

Share this post


Link to post
Share on other sites

Exactly...

 

Devs are nerfing turrets and are forcing players to buy alterations to buy better versions. An example is the splash damage on Twins; a completely unessesary change to twins but the devs want us to spend 50K to have the normal twins.

 

 

I think Isida would have self healing as the m3 alteration as I said before... It would onlky make sense

So for have a decent turret rotation on shaft i'have to whait then spend for alteration?

 

teory not sound wrong

 

sure real money keep in life the game

 

(I'm a buyer but I dislike the mecanism more money you spent more letality you cathc)

  • Like 1

Share this post


Link to post
Share on other sites

Just played DM at Island with 3 legends and got K/D of 0.80. They were with Titan and Mammoth, weapons fire and freeze, 2 of them M4 (both hull and weapon), I was with Viking 31/50 and Isida 7/50. This comes to say how good Isida is for killing now. It was a non drug battle. I didn't even had a protection for their turrets, only of them had isida protection. If I was with heavy hull and the same level of upgrades, I'd have been boss. Let alone with protection.

 

At first the Mammoth was equipped with vulcan and i always managed to beat him face to face with my medium hull, no drugs, no protections. So the energy pool is enough to kill a heavy hull, with no protection and not upgraded. 720 x 5 = 3600, and M3 Mammoth has 3376 HP.

 

If the energy was lasting for one more second would have been perfect.

Now try it vs opponent with protections, or supplies enabled.  You won't see the same results.  The 5 second attack does less total damage on a pool of energy than before the change. You will run out before you do enough damage to kill. Then you have 10 seconds to replenish.

 

M4s?  And you say you had no protection?  My Viking M3 (20/50) with 36% Firebird protection loses to firebird every time. And they were medium hulls or light hulls. Firebird with alteration will kill a medium hull in less than 5 seconds.

Edited by wolverine848
  • Like 1

Share this post


Link to post
Share on other sites

Just played DM at Island with 3 legends and got K/D of 0.80. They were with Titan and Mammoth, weapons fire and freeze, 2 of them M4 (both hull and weapon), I was with Viking 31/50 and Isida 7/50. This comes to say how good Isida is for killing now. It was a non drug battle. I didn't even had a protection for their turrets, only of them had isida protection. If I was with heavy hull and the same level of upgrades, I'd have been boss. Let alone with protection.

 

At first the Mammoth was equipped with vulcan and i always managed to beat him face to face with my medium hull, no drugs, no protections. So the energy pool is enough to kill a heavy hull, with no protection and not upgraded. 720 x 5 = 3600, and M3 Mammoth has 3376 HP.

 

If the energy was lasting for one more second would have been perfect.

You said all the Titans and Mammoths were m4. That's 4000 Hit Points not the 3376 HP you used in your example.

 

I also suggest that if you had a heavy hull your K/D might not change much.  When the Isida is faster than the fire/freeze the Isida can keep engaged at its maximum range.  Isida damage does not get weaker with distance. (Not yet but give tanki another week or two.) Fire and Freeze do.decrease with distance. This is the key to fighing Isida in DM.

  • Like 1

Share this post


Link to post
Share on other sites

You said all the Titans and Mammoths were m4. That's 4000 Hit Points not the 3376 HP you used in your example.

 

I also suggest that if you had a heavy hull your K/D might not change much.  When the Isida is faster than the fire/freeze the Isida can keep engaged at its maximum range.  Isida damage does not get weaker with distance. (Not yet but give tanki another week or two.) Fire and Freeze do.decrease with distance. This is the key to fighing Isida in DM.

If one of them had Isida protection - even at minimum protection of 35% - then without DD (says no supplies) no way he could kill even a medium M3 hull. 3376 - 35% (1181) = 2194. An M3 medium stock hull has 2529 health.

 

I suppose he might have been kill-stealing, but if that's your main battle-plan then... good luck vs anyone who knows what they are doing.

  • Like 1

Share this post


Link to post
Share on other sites

I dont find any platform where im getting any attention so i wanted to ask this.

 

Where are we supposed to give our suggestions? Ive tried help,TO and its just a stupid idea where none of my questions are really answered. Wat you think this is a game?        (yes you fool)

Theres a growing problem in XP/BP thats gonna rise out at the wrong time tanki. I dont know if you meant for this to happen but it is plain wrong. Trust me this thing is important i need eyes on this.

 

 

I just need to contact somebody back at teh hq

I spose nobody's reading this section now that players are releasing their hate and suggestions here.

at the moment they read specially here, so I think you best give it a shot.

Share this post


Link to post
Share on other sites

. . . Aaaand here comes the hate.

Let's dissect some of the changes.

 

Hammer: For players complaining about the ricochet, this is something that happens in real life. Bullets do ricochet. Secondly, the damage of each pellet has been increased. Before, if you missed an enemy even by a little, you'd deal damage, but very little. Now if you miss, you'll deal more damage. This is a good change for Hammer players.

 

Shaft: Slower aim time, slower turret rotation, more damage. A lot like the old Shaft.

 

Isida: Probably the most controversial of changes. Increased damage actually gives me a reason to buy one of my favorite turrets! Smart charge is also great, given Isida's inability to damage multiple targets. I don't see why players don't like this change. I'm somewhat sad to see vampirism go, though, but for the sake of game balance, I think it's better than nothing.

 

Devs are nerfing turrets and are forcing players to buy alterations to buy better versions. An example is the splash damage on Twins; a completely unessesary change to twins but the devs want us to spend 50K to have the normal twins.

The splash damage on Twins was by no means unnecessary. It keeps Twins players from charging into tanks and being OP at close range despite Twins being a mid range gun. Furthermore, mults can no longer use Twins for multing because they'll eventually self-destruct.

Edited by ThirdOnion
  • Like 2

Share this post


Link to post
Share on other sites

You said all the Titans and Mammoths were m4. That's 4000 Hit Points not the 3376 HP you used in your example.

 

I also suggest that if you had a heavy hull your K/D might not change much.  When the Isida is faster than the fire/freeze the Isida can keep engaged at its maximum range.  Isida damage does not get weaker with distance. (Not yet but give tanki another week or two.) Fire and Freeze do.decrease with distance. This is the key to fighing Isida in DM.

No. I said that 2 of them were M4 and one was M3. The one that was M3 I was able to beat face to face both starting with full health. For the M4 players I needed like 1 more second to finish them.

Of course I was trying to keep distance, which helped, but if I had a M4 Titan like them would have been different. There was 120 HP difference between me and them.

 

That's another plus for Isida, damage doesn't decrease with range, unlike all other weapons.

Edited by Mofuka

Share this post


Link to post
Share on other sites

If one of them had Isida protection - even at minimum protection of 35% - then without DD (says no supplies) no way he could kill even a medium M3 hull. 3376 - 35% (1181) = 2194. An M3 medium stock hull has 2529 health.

 

I suppose he might have been kill-stealing, but if that's your main battle-plan then... good luck vs anyone who knows what they are doing.

Of course there was kill stealing, it's the smallest map. I steal their kills, they steal mine, that's how it works. Occasionally I was facing someone at full health, while the other two are at the other side of the map.

 

For players at that rank do you think that they don't know what they are doing?

Edited by Mofuka

Share this post


Link to post
Share on other sites

. . . Aaaand here comes the hate.

Let's dissect some of the changes.

 

Hammer: For players complaining about the ricochet, this is something that happens in real life. Bullets do ricochet. Secondly, the damage of each pellet has been increased. Before, if you missed an enemy even by a little, you'd deal damage, but very little. Now if you miss, you'll deal more damage. This is a good change for Hammer players.

 

Shaft: Slower aim time, slower turret rotation, more damage. A lot like the old Shaft.

 

Isida: Probably the most controversial of changes. Increased damage actually gives me a reason to buy one of my favorite turrets! Smart charge is also great, given Isida's inability to damage multiple targets. I don't see why players don't like this change. I'm somewhat sad to see vampirism go, though, but for the sake of game balance, I think it's better than nothing.

 

The splash damage on Twins was by no means unnecessary. It keeps Twins players from charging into tanks and being OP at close range despite Twins being a mid range gun. Furthermore, mults can no longer use Twins for multing because they'll eventually self-destruct.

Agreed

Share this post


Link to post
Share on other sites

Of course there was kill stealing, it's the smallest map. I steal their kills, they steal mine, that's how it works. Occasionally I was facing someone at full health, while the other two are at the other side of the map.

 

For players at that rank do you think that they don't know what they are doing?

You'll be disappointed if you expect that battle-plan to work on most other maps. harder to kill-steal when you need to chase opponents.

 

Rank doesn't always mean skill. Keep at it long enough and you get there eventually, skill or no.

 

But if you like it, have fun.

Share this post


Link to post
Share on other sites

. . . Aaaand here comes the hate.

Let's dissect some of the changes.

 

 

 

Isida: Probably the most controversial of changes. Increased damage actually gives me a reason to buy one of my favorite turrets! Smart charge is also great, given Isida's inability to damage multiple targets. I don't see why players don't like this change. I'm somewhat sad to see vampirism go, though, but for the sake of game balance, I think it's better than nothing.

 

The splash damage on Twins was by no means unnecessary. It keeps Twins players from charging into tanks and being OP at close range despite Twins being a mid range gun. Furthermore, mults can no longer use Twins for multing because they'll eventually self-destruct.

 

People talk about this change as though Isida's DPS was doubled, that Isida's DPS is much larger than Freeze/Fire now. DPS was boosted by 20% which is significant. But that does not make up for the double energy consumption now. And +20% DPS is also offset by the loss of the 10% self heal. And almost totally overlooked in this discussion is the much narrower aiming arc.  The new m2 alteration is a joke and the m1 alteration is even worse. That's why people are not thrilled about this "buff"... because the truth is it is overall a nerf.

 

 

As for Twins if this is supposed to "fix" some issue with Twins then it is an abject failure. Wait for the Iron Days sale and 25,000 Crystals totally removes the "fix".  What is 25k Cr in the career of a Twins account??? That's about 1% of the cost to buy an m3 kit and MU the hull and turret to m4 ... not even talking about the module MU cost. Noteven counting the cost of the m1 and m2 stages. To add less than 1% overhead cost is no fix to anything.  

 

No. I said that 2 of them were M4 and one was M3. The one that was M3 I was able to beat face to face both starting with full health. For the M4 players I needed like 1 more second to finish them.

Of course I was trying to keep distance, which helped, but if I had a M4 Titan like them would have been different. There was 120 HP difference between me and them.

 

That's another plus for Isida, damage doesn't decrease with range, unlike all other weapons.

My bad for not reading closely.

Edited by LittleWillie

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...