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Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes


theFiringHand
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Isida: Probably the most controversial of changes.

 

Increased damage actually gives me a reason to buy one of my favorite turrets!

 

Smart charge is also great, given Isida's inability to damage multiple targets. I don't see why players don't like this change.

 

I'm somewhat sad to see vampirism go, though, but for the sake of game balance, I think it's better than nothing.

 

1) Yes

2) Suggest you try it on an alt before spending for an M3.

3) "smart charge"? You mean the 5 second attack / 10 second heal?  Try to do both during a battle - you mind find it... underwhelming.

4) The most recent "vampirism" was 10%... so which way are you suggesting the balance has changed?

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You'll be disappointed if you expect that battle-plan to work on most other maps. harder to kill-steal when you need to chase opponents.

 

Rank doesn't always mean skill. Keep at it long enough and you get there eventually, skill or no.

 

But if you like it, have fun.

I use it mostly on small maps, for bigger maps I don't use short range weapon. Works good at all game modes. Especially Arena and Island CP. I gave that example playing with legends, but with players of my rank (field marshal) I get much higher K/D.

Today also played at Wave, we were 3 isidas and one shaft against shaft, firebird, twins and thunder, After a few minutes they gave up and left. Isida is back in the game!

 

PS: I don't use the kill stealing battle plan, if it happen it's welcome, but I don't rely on that. With Isida I'm confident enough to face someone at full health, because I have better DPS, and he has no chance, unless he has more upgrades/protections. So I don't have to steal to get kills.

Edited by Mofuka

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Overall, pretty good update.

 

Isida needed a little buff, especially in DMs. This damage increase helps it a lot, and the self-heal was barely noticeable anyway. However, we do not want a Firebird that can heal. It would be nice if the alteration got an increase in self-healing.

 

Hammer and it's alt deserved it, honestly. But this does mean almost all light tanks will be using Hammer protection.

 

After the damage nerf and aiming nerf Shaft needed a big buff. Thank you for buffing Shaft. :)

Edited by r_I_already_won0

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I actually enjoy the Shaft update, makes it more powerful now. Isida is still meh.. it's not good, but it's usable. Hammer received a nerf, but overall it's still pretty strong, but not strong enough to break game-balance. Overall with Smoky I think Hammer is a pretty balanced turret.

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Ok...I have to admit that the changes with Hammer aren't bad so I apologize to the developers. Taking off the alterations I can see a big difference. The speed is much better. So again, good job. Just don't mess with Hammer anymore! Hey, we should be as willing to admit we're wrong as we are to complain. Developers consider the players please. But good on Hammer!

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Everyone, the takeaway message here is that we as players need to be EXTREMELY cautious about buying Alterations.

 

In case the why is not obvious...

 

1-Alterations just like anything else are subject to change, meaning DONT buy something because of that 250% boost it gives you. Next update - watch that boost get nerfed to 50% and your crystals are still gone. The more powerful an Alteration seems to be, the more likely it is to change.

 

2-CASE IN POINT - Alterations may add or subtract to a feature of the turret *cough* self-healing *cough* that might not be there after the next update. You know what else will also be gone? Yep, your crystals.

 

3-Alterations usually offer a percentage offset from a base stat. That means that when the base value gets nerfed, that nerf unintentionally propagates through your expensive Alteration. This is what has happened with Hammer and High Capacity Drum. The Alteration itself is unchanged, but since the turret's clip reload parameter increased, the Alteration's percentage increase to that speed results in a ridiculous clip reload time. Again, don't count on ever getting those crystals back...

 

 

I wish I had better advice on what constitutes a wise investment of your crystals, but it's pretty obvious now that whatever the new hotness is today - will be reduced in power or otherwise nerfed soon enough.

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You have a protection module?   Or using RK? ;)

what do u mean by RK? and i never use isida modules, they just cant touch this XT M4 wasp :P

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M1abrahams

 

You are joking right? Where are we supposed to give our suggestions? I'd say give them to your dog.

Im sorry, but ive tried everywhere. Sarcasm isnt helping tho you can give a straightforward answer or accusation.

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I wish I had better advice on what constitutes a wise investment of your crystals, but it's pretty obvious now that whatever the new hotness is today - will be reduced in power or otherwise nerfed soon enough.

The fact that a new hotness keeps coming up so explicitly just shows how much trouble tanki is in.

 

 

 

 

 

EDIT: Spelling corrections.

Edited by M1Abhrahams

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People talk about this change as though Isida's DPS was doubled, that Isida's DPS is much larger than Freeze/Fire now. DPS was boosted by 20% which is significant. But that does not make up for the double energy consumption now. And +20% DPS is also offset by the loss of the 10% self heal. And almost totally overlooked in this discussion is the much narrower aiming arc.  The new m2 alteration is a joke and the m1 alteration is even worse. That's why people are not thrilled about this "buff"... because the truth is it is overall a nerf.

 

As for Twins if this is supposed to "fix" some issue with Twins then it is an abject failure. Wait for the Iron Days sale and 25,000 Crystals totally removes the "fix".  What is 25k Cr in the career of a Twins account??? That's about 1% of the cost to buy an m3 kit and MU the hull and turret to m4 ... not even talking about the module MU cost. Noteven counting the cost of the m1 and m2 stages. To add less than 1% overhead cost is no fix to anything.  

I have Twins M2 with 35 hours on it. I won't buy the alteration, because Twins is not my favorite turret. To say that the "fix" doesn't fix anything is like saying that increasing the price on M3 micro upgrades won't decrease the number of M4s in the game. It makes it harder to get, so less players will have the alteration. Obviously, hardcore Twins users will buy it, but those same players will also likely mu their Twins to M4. Splash damage does not completely nerf Twins, but decreases the number of non-splash damage Twins.

 

Regarding Isida: I don't remember the stats of earlier Isida off the top of my head, but I think it was around 50 dps and 7 second charge at M3 level. Damage with a full charge will be 50 * 7=350 dmg. I don't include 10% self-heal because for M3 level it is 5 HP  per second, which is literally non-existent. Now, you have 70 dps and 5 seconds charge. You still do 350 dmg per full charge, but you do it faster, which makes all the difference. You will destroy enemies faster/be able to deal more damage to enemies before you get destroyed. Even if the potential damage with a full charge is lower than 350 HP, faster damage is still better. Granted, the healing is slower, but this allows you to have more charge remaining to attack enemies if you switch away from healing your teammate or they get destroyed. Is cone angle annoying? Yes. Is it a game-changer? No.

 

EDIT: According to the wiki, cone angle is 20 degrees. I'm pretty sure it was alway like that.

 

2) Suggest you try it on an alt before spending for an M3

4) The most recent "vampirism" was 10%... so which way are you suggesting the balance has changed?

2) I was going to buy it anyway before this change was announced.

3) See above.

4) Because a ) I used Isida before the vamprism was 10% and it was great fun, so I'm used it being a trait of Isida b ) Even the little bit of vampirism helps you when the enemy is not focused on you. I'm not suggesting that balance was changed, this is just a bit of nostalgia.

Edited by ThirdOnion

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I have Twins M2 with 35 hours on it. I won't buy the alteration, because Twins is not my favorite turret. To say that the "fix" doesn't fix anything is like saying that increasing the price on M3 micro upgrades won't decrease the number of M4s in the game. It makes it harder to get, so less players will have the alteration. Obviously, hardcore Twins users will buy it, but those same players will also likely mu their Twins to M4. Splash damage does not completely nerf Twins, but decreases the number of non-splash damage Twins.

 

Regarding Isida: I don't remember the stats of earlier Isida off the top of my head, but I think it was around 50 dps and 7 second charge at M3 level. Damage with a full charge will be 50 * 7=350 dmg. I don't include 10% self-heal because for M3 level it is 5 HP  per second, which is literally non-existent. Now, you have 70 dps and 5 seconds charge. You still do 350 dmg per full charge, but you do it faster, which makes all the difference. You will destroy enemies faster/be able to deal more damage to enemies before you get destroyed. Even if the potential damage with a full charge is lower than 350 HP, faster damage is still better. Granted, the healing is slower, but this allows you to have more charge remaining to attack enemies if you switch away from healing your teammate or they get destroyed. Is cone angle annoying? Yes. Is it a game-changer? No.

 

.

Well you are changing your description of the Twins change from, splash damage fixes a flaw, to, this will leave splash damage in place for a few low-level accounts.  In my mind that is no fix to a problem which splash damage is said to address. If splash damage was really intended as a "fix" then there would be no alteration to get rid of it. Tanki cannot have it both ways.

 

As fr your comments on Isida... math is math and rhetoric is rhetoric. Don't use words when numbers are required. Ans if you are going to use words use them correctly.

 

Here's the math. 

 

DPS was boosted by 20%. So a tank that took 3 seconds to kill before takes 2.5 seconds to kill now.  Uh... no... that does not "make all the difference in the world". It improves TTK by roughly 16%. 100% divided by 120% is about 84%.

 

However energy consumption on attack is doubled. That means I can fire for 5 seconds not 10. 5 divided by 10 is one-half or 50%.  So after this nerf my Isida does 120% DPS for 50% of the time. 120% times 50% equals 60%. The nerf means Isidas now have 60% of the damage / reload they had before.

 

That matters.  Before I could kill a tank in 5 seconds and still have 5 seconds of ammo. That's be enough to let me engage a 2nd tank id one was nearby.  OR even more importantly I would have 5 seconds of healing time for allies.  Now I will use up over 80% of my energy on that same kill thus leaving me with less than 2 seconds of healing time.

 

To head off claims "that doesn't matter" know that this is (usually) the best way to help a teammate under attack my a flame or freeze. Help the teammate kill the attacker, then immediately heal the teammate to stop the afterburn or freeze.  It uses less energy that way ... healing-per-second cannot keep up with Firebird's damage DPS.

 

Previously self heal was 10%.  You waved you semantic wand and reduced 10% to 0%.  God I hate that sort of argumentation when I encounter it ... which is often on the internet.

 

Well it was not "literally" 0% it was "literally" 10%.   That means if I dumped 4000 pts of damage into enemies I "literally" got 400 HP points back.  And to kill me the enemy "literally" had to reduce those 400 extra HP.  Those are the litteral numbers.

 

As for your claim that Tanki did not reduce the firing arc ... Tanki  announced they were  doing this. All have to say is yes, this was in fact done and yes, it is in fact very noticeable in game-play.

Edited by LittleWillie

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Actually the speed at which shaft can shoot at arcade mode is a little crazy when it goes to m2s and m3s.

A little anecdote thing: I play tanki in several accounts to check all available equipment at all levels and all possible ways to attain it ( the f2p's guide to making the best career). So my dad saw me once and asked me which i simply didnt my shaft for close combat.

You see?> A clueless person saw what the problem was.

I always thought that the devs needed a new perspective. This update makes me thing that they have.

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Actually the speed at which shaft can shoot at arcade mode is a little crazy when it goes to m2s and m3s.

A little anecdote thing: I play tanki in several accounts to check all available equipment at all levels and all possible ways to attain it ( the f2p's guide to making the best career). So my dad saw me once and asked me which i simply didnt my shaft for close combat.

You see?> A clueless person saw what the problem was.

I always thought that the devs needed a new perspective. This update makes me thing that they have.

 

You know what else they changed? The angle of shooting. Last time I played at Rio I was able to stay under the post near the beach and shoot the tanks on the roof. Now no matter how far I go (still on the road, not going out at the beach) I cannot reach the roof. They just f%&ked Shaft and I loved it. I have other turrets and it's not a problem to upgrade them, just it sucks so much. Protections are too expensive and almost useless if not upgraded, they removed mobile payment, now crippled Shaft... What am I still doing here, man?

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Yeah..  A wonderful update ! You made the isida much better :)

 

R7r1E7y.png

More people like your post than the actual offical update post

 

 

...and Tanki still don't get it that they are ruining the game

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More people like your post than the actual offical update post

 

 

...and Tanki still don't get it that they are ruining the game

Exactly. 

 

There are two options, 

1. They want us to leave the game.

2. They want to destroy game.

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Patch update # 99,627,836,912 thanks to devs who can put out patches and nerf everything but can't fix lag, hackers, and mults.

How can you ask the developers to "fix" lag, hackers, and mults? What can they do? Get 500 more battle mods? Guess what. That'll increase lag. And look at our world. Our world is awful as heck, even with hundreds of experienced people trying to run it. Nothing is perfect.

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Exactly. 

 

There are two options, 

1. They want us to leave the game.

2. They want to destroy game.

Shall i be honest? Tanki has been going downhill for a while now. But it isnt the devs fault man.There are probably a few newbies at the office. But if theyve decided that tanki is a finished product with no future and they want to popularize Tanki X(Which is perfectly possible) then theyre sucking as many goods as possible out of it ASAP.

Hazel is really having a tough time though, doing the job of both the intermediate between the people and the devs+heading the releasing of the new updates.

I think we should give them a break and cope with whatever's there.

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You know what else they changed? The angle of shooting. Last time I played at Rio I was able to stay under the post near the beach and shoot the tanks on the roof. Now no matter how far I go (still on the road, not going out at the beach) I cannot reach the roof. They just f%&ked Shaft and I loved it. I have other turrets and it's not a problem to upgrade them, just it sucks so much. Protections are too expensive and almost useless if not upgraded, they removed mobile payment, now crippled Shaft... What am I still doing here, man?

That is true, its way too bad to give it such a... helpless nerf. Shaft is underrated as it is, i think they should give the striker mechanics a look. Its too week at lower ranks and devastating in m3s and m4s coz its full power delivery kills everything at a level playing field, plus its single shots are pretty much a weaker thunder. 

The shaft handicap is also another major stub here.

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really.... tanki i only have one and only one m3 combo which is fully upgraded to m4 and that is jackhammer kit really just 9 pellets very cheap for a shotgun like hammer and reload time increased from 1.80 sec to 2.91 sec (MU's 50/50) and that is too much and these nerfs make the game more pay to win game and more than enough diversity

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really.... tanki i only have one and only one m3 combo which is fully upgraded to m4 and that is jackhammer kit really just 9 pellets very cheap for a shotgun like hammer and reload time increased from 1.80 sec to 2.91 sec (MU's 50/50) and that is too much and these nerfs make the game more pay to win game and more than enough diversity

well, you shouldn't waste al your crystals on one combo from now on, they didn't fool you, you did it to yourself; and i have hammer m2 in my main account and i don't find the change very big, because i have twins m2 and rail m2, so i have other options, i suggest you buy some other turrets, buy railgun, and hornet, and play XP/Bb, it's much fun.  :) 

 

Edite: oops, sorry, i didn't see your profile, you have other good wapons, so my post is pointless hehe  :D 

 

anyway, you have smoky m2, and thats a very powerful turret, you can use it, and stop complaining just because you lost your very OP M4 turret at that low level, i mean, damn, i've seen legends without any m4, but you have M4 hammer (a very very very very powerful turret) at that level, you must got used to being the very OP player at close range and small maps, well i hope you are not anymore because its not fair for other players in your rank   :P 

Edited by Apex_Predator

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