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Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes


theFiringHand
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really.... tanki i only have one and only one m3 combo which is fully upgraded to m4 and that is jackhammer kit really just 9 pellets very cheap for a shotgun like hammer and reload time increased from 1.80 sec to 2.91 sec (MU's 50/50) and that is too much and these nerfs make the game more pay to win game and more than enough diversity

You sir, have not adapted to hammer, I have it at M4 AND both alts, and i wreck more people now!

This new hammer is OP and effective!

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really.... tanki i only have one and only one m3 combo which is fully upgraded to m4 and that is jackhammer kit really just 9 pellets very cheap for a shotgun like hammer and reload time increased from 1.80 sec to 2.91 sec (MU's 50/50) and that is too much and these nerfs make the game more pay to win game and more than enough diversity

most people at your rank have only one M3 combo at best cases, so how you got M4 at that low level without buying ?  :huh: 

 

you must be the type of players who come at high fund battles at last min and take all our funds by drugging a lot, Karma is the real thing lol   :D 

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most people at your rank have only one M3 combo at best cases, so how you got M4 at that low level without buying ?  :huh: 

 

you must be the type of players who come at high fund battles at last min and take all our funds by drugging a lot, Karma is the real thing lol   :D 

(cwl)

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I dont get how people think Hammer is terrible, please enlighten me, maybe i will post a few screenshots of some of my battles...

Hammer is one of the most strategic Turrets in Tanki, that's why players don't know how to use it in most cases, when mastered, it becomes a death machine.

 

Same thing with smoky.  :) 

Edited by Apex_Predator
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Screenshot_111.png

 

M4 Hammer + both alts + M4 XT Wasp + M4 Griffon T-D, yes I have drugs, so did the others in the map, also there was another M4 Hammer here. This battle was done immediately after the update was in the game.

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A big thumbs down to Tanki for losing my orignal post, this is my second attempt...

 

This update is a huge nerf to Isida again after a previous nerf.  Basically after the previous nerf Isida could not kill anything and now even more so and now can't even score.  It takes so long to heal a teammate they die on you before you can restore any health and then you don't get any points.   Running into a Freezer leaves the turret unable to keep in contact and a Firebird drains your health because you can't heal and stop the effect.  Long ranged weapons still have all the advantages they had previously over you and you still can't stop them when close.   The engagement cone is so small now with the lag that you miss more than you hit and combined with no visual indicator of your range in game your attack drains twice as fast leaving you with nothing.  This is all observation after playing without drugs so maybe this all changes if drugged.  In short no attack to stop anything and no defense to stay alive.

 

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BREAKING NEWS: RAILGUN gets ricochet effect (cause why not, lets have all the shell ammo turrets in the game ricochet off walls) but we reduce the damage by 50% because we added a irrelevant feature, also we made thunder as strong as smoky so literally no difference between at all and guess what, heres a suprise, we exchanged firebird's damage with afterburn so at 2:00 UTC firebird will no longer have afterburn but will have increase in damage slightly, also we havent forgotten about hulls so what we've done is since mammoth is already in a situation of being bad at m3, we've made its stats more useless, less power, less speed and less weight so get ready and gear up!!!

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i really have to give a hand to the devs on this update all can clap here rah rah but seriously before this patch i played an spent my money when i wanted to i have 8 profiles here of which 4 i quit playing after the update an the other 4 i will no longer spend money on ill see how much they nerf the rest of my profiles may quit playing on those 4 also real smart devs here if this was a public owned business these guys would be fired

 

 

 

i used too look forward to playing the next day now its more the point of what are they going to do next to mess it up

 

 

in the past i liked to help beginning players to learn but lately i havent even cared too if i fell this way how many others do

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BREAKING NEWS: RAILGUN gets ricochet effect (cause why not, lets have all the shell ammo turrets in the game ricochet off walls) but we reduce the damage by 50% because we added a irrelevant feature, also we made thunder as strong as smoky so literally no difference between at all and guess what, heres a suprise, we exchanged firebird's damage with afterburn so at 2:00 UTC firebird will no longer have afterburn but will have increase in damage slightly, also we havent forgotten about hulls so what we've done is since mammoth is already in a situation of being bad at m3, we've made its stats more useless, less power, less speed and less weight so get ready and gear up!!!

Hilarious reply. Pretty soon rail will bounce off five walls and kill a player on the moon because logic. xD

 

i really have to give a hand to the devs on this update all can clap here rah rah but seriously before this patch i played an spent my money when i wanted to i have 8 profiles here of which 4 i quit playing after the update an the other 4 i will no longer spend money on ill see how much they nerf the rest of my profiles may quit playing on those 4 also real smart devs here if this was a public owned business these guys would be fired

 

 

 

i used too look forward to playing the next day now its more the point of what are they going to do next to mess it up

 

 

in the past i liked to help beginning players to learn but lately i havent even cared too if i fell this way how many others do

Well before we all know it, this game will cater to the players that don't buy cause mom won't let them use her CC. Then you be expected to pay $40 a month because their prices are doing nothing but soaring. 

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Get used to nerfing, it's really dumb to be honest, because they would actually get better results literally giving everything an identicle slight increase. Basically no actual change, just looks better to players overall. People get hyped over an increase than a nerf. I have mixed feelings on this so i'll leave it at that. Sucks for the players that revolved their games around playing as isida. But this is how they get you to buy another weapon. $$$

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You're logic on how shaft still has a laser continues to baffle me... Shaft is a SNIPER! When have you ever seen a sniper with a bright laser aiming? Shaft is supposed to be a sniper, and snipers are silent and stealthy. Having a laser on shaft COMPLETELY defeats the purpose of it... You should focus on updating that before anything else.

They have logic? These "updates" continue to get more and more ridiculous. Pretty soon Shaft will upgrade....from a laser to a massive arrow above the tank that points you out for players in different maps to see your location...

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Overall, pretty good update.

 

Isida needed a little buff, especially in DMs. This damage increase helps it a lot, and the self-heal was barely noticeable anyway. However, we do not want a Firebird that can heal. It would be nice if the alteration got an increase in self-healing.

 

Hammer and it's alt deserved it, honestly. But this does mean almost all light tanks will be using Hammer protection.

 

After the damage nerf and aiming nerf Shaft needed a big buff. Thank you for buffing Shaft. :)

Firebird that can heal?! Who the hell wants that!?

BREAKING NEWS: RAILGUN gets ricochet effect (cause why not, lets have all the shell ammo turrets in the game ricochet off walls) but we reduce the damage by 50% because we added a irrelevant feature, also we made thunder as strong as smoky so literally no difference between at all and guess what, heres a suprise, we exchanged firebird's damage with afterburn so at 2:00 UTC firebird will no longer have afterburn but will have increase in damage slightly, also we havent forgotten about hulls so what we've done is since mammoth is already in a situation of being bad at m3, we've made its stats more useless, less power, less speed and less weight so get ready and gear up!!!

that sarcasm is hilarious xD
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Tanki, congratulations you ruined with the Hammer and the Twins. I won't play it more, while this changes exist.

Bye lol, what are you still doing here? Bye.

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Well you are changing your description of the Twins change from, splash damage fixes a flaw, to, this will leave splash damage in place for a few low-level accounts.  In my mind that is no fix to a problem which splash damage is said to address. If splash damage was really intended as a "fix" then there would be no alteration to get rid of it. Tanki cannot have it both ways.

 

As fr your comments on Isida... math is math and rhetoric is rhetoric. Don't use words when numbers are required. Ans if you are going to use words use them correctly.

 

Here's the math. 

 

DPS was boosted by 20%. So a tank that took 3 seconds to kill before takes 2.5 seconds to kill now.  Uh... no... that does not "make all the difference in the world". It improves TTK by roughly 16%. 100% divided by 120% is about 84%.

 

However energy consumption on attack is doubled. That means I can fire for 5 seconds not 10. 5 divided by 10 is one-half or 50%.  So after this nerf my Isida does 120% DPS for 50% of the time. 120% times 50% equals 60%. The nerf means Isidas now have 60% of the damage / reload they had before.

 

That matters.  Before I could kill a tank in 5 seconds and still have 5 seconds of ammo. That's be enough to let me engage a 2nd tank id one was nearby.  OR even more importantly I would have 5 seconds of healing time for allies.  Now I will use up over 80% of my energy on that same kill thus leaving me with less than 2 seconds of healing time.

 

To head off claims "that doesn't matter" know that this is (usually) the best way to help a teammate under attack my a flame or freeze. Help the teammate kill the attacker, then immediately heal the teammate to stop the afterburn or freeze.  It uses less energy that way ... healing-per-second cannot keep up with Firebird's damage DPS.

 

Previously self heal was 10%.  You waved you semantic wand and reduced 10% to 0%.  God I hate that sort of argumentation when I encounter it ... which is often on the internet.

 

Well it was not "literally" 0% it was "literally" 10%.   That means if I dumped 4000 pts of damage into enemies I "literally" got 400 HP points back.  And to kill me the enemy "literally" had to reduce those 400 extra HP.  Those are the litteral numbers.

 

As for your claim that Tanki did not reduce the firing arc ... Tanki  announced they were  doing this. All have to say is yes, this was in fact done and yes, it is in fact very noticeable in game-play.

A rather annoying post. Let's look at the stats, in the game, right now. M3 Isida does 700 DPS, 5 second charge. Pre-update it did 500 DPS, 7 second charge, not a 10 second charge. You can now do 3500 dmg in 5 seconds, before you could do 3500 dmg in 7 seconds. This is an improvement. 

 

Yes, shorter charge means less time to heal allies, but only if you attack as well. As the patch notes say, this was intended to emphasize Isida's role as a healer - you can't attack and heal at the same time. If you have allies around, you shouldn't be attacking the enemy. You should be healing your allies. The increase in damage was given for players not to be completely helpless on their own, which is why other players and I like it so much. Previous Isida was extremely easy prey.

 

When I say 10% is literally nothing, I mean it. Let's use your example. If you somehow manage to destroy M4 Titan with M3 Isida without taking any damage, you will get 400 HP back. This is nothing. If you're a Viking, this is 16% of your HP. You deal enough damage to destroy a tank with the highest HP in the game, but you receive a little bit of health that is immediately negated by one Smoky shot. And this is only a theoretical, best case scenario. In practice, you might be able to get at most 250 HP back before your charge runs out, your aim gets knocked off, or you get destroyed. 250 HP is negated by two Twins shots, and is one tenth of Viking's HP. For M2, M1, and M0, the health you get back is even less and is non-existent. This kind of post claiming the vampirism helps you makes me think you've never played the Isida we had in the past couple months. It was horrible. You are arguing theoretically, where numbers look like they mean something. Numbers often look good out of context, where 400 HP sounds like a lot until you realize Firebird does 700 HP per second not including the afterburn. You destroying a Titan M4 (which takes you 7 seconds to begin with) buys yourself half a second of survival. Nothing, even in a best case scenario. I am arguing practically, and I can tell you that vampirism did not affect Isida's chances of surviving an encounter at all. Your numbers are Potemkin numbers.

 

Regarding Twins: All I can say is "facepalm." When the old Firebird, which had crazy afterburn, was nerfed, the alteration was brought in that increased afterburn. Same reasoning. Are there Firebirds with a lot of afterburn now? Yes. Are they as plentiful as they were before? No, not even close. 

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A rather annoying post. Let's look at the stats, in the game, right now. M3 Isida does 700 DPS, 5 second charge. Pre-update it did 500 DPS, 7 second charge, not a 10 second charge. You can now do 3500 dmg in 5 seconds, before you could do 3500 dmg in 7 seconds. This is an improvement. 

 

No, it was 9 seconds. The amount of energy was 1000 and the energy consumption was 111 in the old parameters of isida.

Check the history of Wiki and stop spreading incorrect information, please.

Edited by galziv01
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I thought this update would kill my Hammer, but it's done the opposite. Now all I need is the 5 shot alteration :P

 

Isida is far better than it was. The damage it deals is insane with a Double Damage. The self-healing didn't make any difference in my opinion, so I'm glad that it's gone.

 

As for Shaft, I have to be much more wary of it now.

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To all the haters:-

 

Isida:- Why are people saying that isida lost its key feature??? It was given the distinction of a healer since it could heal team mates not itself -_-..... Now I know some veteran isida users are going to crib that now lower ranked people can kill them with skill.....Removing the self heal factor from isida IMO was a good thing cuz now noobs and druggers with m4 isidas cannot rule every battle due to vampirism.

Earlier isida used to be OP and caused a serious imbalance, everything is balanced now (even striker) so what's the point in arguing?

 

Hammer:- Pellets ricochet once after they hit a wall?? Why not?? I mean the game feels more realistic now, everybody knows that bullets ricochet, so....?The damage output is good too.....I cannot understand y can't u see this?

 

Shaft:-Alrighty, I guess Tanki did a good thing by increasing the damage and charge time - the title "sniper" now suits it more.

Edited by shaurya471

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To all the haters:-

Isida:- Why are people saying that isida lost its key feature??? It was given the distinction of a healer since it could heal team mates not itself -_-..... Now I know some veteran isida users are going to crib that now lower ranked people can kill them with skill.....Removing the self heal factor from isida IMO was a good thing cuz now noobs and druggers with m4 isidas cannot rule every battle due to vampirism.

Earlier isida used to be OP and caused a serious imbalance, everything is balanced now (even striker) so what's the point in arguing?

Hammer:- Pellets ricochet once after they hit a wall?? Why not?? I mean the game feels more realistic now, everybody knows that bullets ricochet, so....?The damage output is good too.....I cannot understand y can't u see this?

Shaft:-Alrighty, I guess Tanki did a good thing by increasing the damage and charge time - the title "sniper" now suits it more.

I totally agree with you! Instead the self-healing rate was si slow!!
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