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Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes


theFiringHand
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A rather annoying post. Let's look at the stats, in the game, right now. M3 Isida does 700 DPS, 5 second charge. Pre-update it did 500 DPS, 7 second charge, not a 10 second charge. You can now do 3500 dmg in 5 seconds, before you could do 3500 dmg in 7 seconds. This is an improvement. 

Preupdate Isida had 9.01 sec charge, so the Isida damage magazine got nerfed. Healing is now about a sec. longer.

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Im a shafter i like to consider myself a pro at this particular weapon system.......why are you deliberatley trying to mess it up...the elevation and declanation have been reduced so i cant defend myself at close range (say on monte carlo the gun cant lower as it used to and fire snap shots at close range on the ramps) almost an unplayable level now. Highways map used to be a snap shot could damage an incoming close range assualt or even flip an opponant as the assended the ramps...not anymore the barrel cant go low enough???? also one of the long standing advantages of the turret was the one shot could kill/damage two or more enemy tanks...what happened there??? now if you have isilda and another tank rush attacking you are lucky if you can take one of them out. i recently purchased assault emmitters to increase snap shot damage at close range, your recent tinkering has just rendered that pointless by reducing the damage!!! and increasing the recharge time. having invested time money and effort into creating my perfet system your techs seem intent on pulling its teeth, i realise your sitting in an office looking for things to do but seriously if its not broken dont fix it! except for the multi kill option you can fix that.

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Im a shafter i like to consider myself a pro at this particular weapon system.......why are you deliberatley trying to mess it up...the elevation and declanation have been reduced so i cant defend myself at close range (say on monte carlo the gun cant lower as it used to and fire snap shots at close range on the ramps) almost an unplayable level now. Highways map used to be a snap shot could damage an incoming close range assualt or even flip an opponant as the assended the ramps...not anymore the barrel cant go low enough???? also one of the long standing advantages of the turret was the one shot could kill/damage two or more enemy tanks...what happened there??? now if you have isilda and another tank rush attacking you are lucky if you can take one of them out. i recently purchased assault emmitters to increase snap shot damage at close range, your recent tinkering has just rendered that pointless by reducing the damage!!! and increasing the recharge time. having invested time money and effort into creating my perfet system your techs seem intent on pulling its teeth, i realise your sitting in an office looking for things to do but seriously if its not broken dont fix it! except for the multi kill option you can fix that.

The shaft was definitely buffed in this update, not nerfed. 

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This update make 2/3 hull rubbish (I play only 2/3,  don't play 3rd!).

 

After this weekend. Lets resume my experience.

 

Isida:

- first f*ck-ed last update decreasing vampirism to worthless level - bad

- latest update: worthless as attacker(to slow draining rate), worthless as "nurse"(enemy kill team member without chance to heal him), no vampirism(killed uniqness of isida, instead of infecting enemy similar to fire burndown...)!

 

Shaft:

- decreased time fully charging + increased damage in sniper is ok(somehow in balance)

- movement in zoom is toooo slow, now hornet is able to run from sniper even on medium/big maps! Is this a joke?

- damage in arcade mode +  decreased time fully charging => another joke, shaft has no chance agains any hull in close range!

 

Great job with this updates, fire the mo*on who suggest this updates and concentrate on more imprtant issues: lags, re-enters, mults(for mults I already suggest simple solution which doesn't require mods) and cheaters(as I seen in game, each day more creative cheats then your irritating updates).

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No, it was 9 seconds. The amount of energy was 1000 and the energy consumption was 111 in the old parameters of isida.

Check the history of Wiki and stop spreading incorrect information, please.

The point still stands. You do damage faster. Doing less damage at a faster rate is better than doing more damage at a slower rate, especially since the hull with the highest HP in the game at M3 has slightly less than 3500 HP.

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This update make 2/3 hull rubbish (I play only 2/3,  don't play 3rd!).

 

After this weekend. Lets resume my experience.

 

Isida:

- first f*ck-ed last update decreasing vampirism to worthless level - bad

- latest update: worthless as attacker(to slow draining rate), worthless as "nurse"(enemy kill team member without chance to heal him), no vampirism(killed uniqness of isida, instead of infecting enemy similar to fire burndown...)!

 

Shaft:

- decreased time fully charging + increased damage in sniper is ok(somehow in balance)

- movement in zoom is toooo slow, now hornet is able to run from sniper even on medium/big maps! Is this a joke?

- damage in arcade mode +  decreased time fully charging => another joke, shaft has no chance agains any hull in close range!

 

Great job with this updates, fire the mo*on who suggest this updates and concentrate on more imprtant issues: lags, re-enters, mults(for mults I already suggest simple solution which doesn't require mods) and cheaters(as I seen in game, each day more creative cheats then your irritating updates).

The shaft turning speed when zoomed in is not that much slower than it was previously. In the original tanki post, they said the decreased the traverse speed of shaft when zoomed in to make it more manageable. Before they reduced it, it was hard to snapshot because the shaft turned too fast and you would  sometimes miss your shots. The ability to one shot a medium hull without DD is a huge buff to shaft, I am getting more kills now than before the update.

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The point still stands. You do damage faster. Doing less damage at a faster rate is better than doing more damage at a slower rate, especially since the hull with the highest HP in the game at M3 has slightly less than 3500 HP.

So by this logic it would be better to do 1% more DPS but have a firing time of only 1 second.  If more damage / second is ALWAYS better no matter what else, then the comment in pink is true,

 

But obviously the is not true, so your premise is wrong.

 

In the actual case before us, a 20% increase in DPS is more than offset by a 45% decrease in firing time. Overall the Isida has been weakened.

 

Then on top of that firing arc has been narrowed ... Isida has been weakened.

 

Then atop that, self-heal has been removed - Isida has been weakened.

 

There's just no two ways about it.

 

(PS: Do everyone a favor and look up the definition of "Literal". You are claiming 0 = 10.  It does not. )

Edited by LittleWillie

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NEWS FLASH!

 

Dateline - Last week's Isida nerf.

 

This just in: The tactic of bumping into an attacking Isida to throw off it's aim is back. With the narrow firing arc now and the tiny 5 second firing time bumping hulls is effective again. A couple bumps spaced around impacts from your weapon will buy you precious seconds to kill the Isdia. Meanwhile its burning up its now-tiny energy pool.

 

Tried and tested true - at least for Smoky owners. Give it a try and watch the Isidas cry!

Edited by LittleWillie

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The more I play after the new update with Isida, the more I see that the change "to make targeting easier, we’ll also be narrowing its attack cone slightly" is not very good. It is not an improvement, but quite the opposite. Especially the shooting/healing on/near slopes is more difficult. Please fix this, at least the vertical cone. Thanks.

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So by this logic it would be better to do 1% more DPS but have a firing time of only 1 second.  If more damage / second is ALWAYS better no matter what else, then the comment in pink is true,

 

But obviously the is not true, so your premise is wrong.

 

In the actual case before us, a 20% increase in DPS is more than offset by a 45% decrease in firing time. Overall the Isida has been weakened.

 

Then on top of that firing arc has been narrowed ... Isida has been weakened.

 

Then atop that, self-heal has been removed - Isida has been weakened.

 

There's just no two ways about it.

 

(PS: Do everyone a favor and look up the definition of "Literal". You are claiming 0 = 10.  It does not. )

Fine. So I am just some average player, why should you (who has 8 hours on Isida M0) listen to me (with 47 hours on Isida M2). Don't take my word for it. Let's ask the devs, who created this game and introduced this change about self healing:

 

Seriously? It was 10% already! Have you played Isida recently? Self-healing is not key feature, it is as if it's not even there!

Anyone who claims the 10% self heal has some kind of impact on Isida's survival has either never played with Isida or is being intentionally obtuse. In your case I think it is both.

 

About the comment in pink: First of all, that is an extreme example, which has no place here. I could say the same: "By your logic it would be better to have a 100 second charge but only do 100 HP per second." 

 

Secondly, I stand by my point that faster damage is better because of how fast-paced this game is. Tanks are destroyed in seconds, not minutes. A longer firing time doesn't matter because at that point you or your enemy will be destroyed. In order to completely use your 9 second charge as a pre-update Isida, the enemy would have to be concentrating on someone else. Let's look at the current Firebird as an example. In the stock Firebird, you have a longer charge that deals less DPS, while in the Firebird with alteration, you have a shorter charge that deals a lot more DPS. I think it is common knowledge that alteration Firebird is better than stock Firebird. Same thing with the current Isida and pre-update Isida.

Edited by ThirdOnion

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Fine. So I am just some average player, why should you (who has 8 hours on Isida M0) listen to me (with 47 hours on Isida M2). Don't take my word for it. Let's ask the devs, who created this game and introduced this change about self healing:

 

.

!61 Hours in Isda m2 so I guess eveything YOU write is wrong. Oops.

 

v (links) ^

 

By the way, this sort of BS argument is called the Appeal to Authority Fallacy. 

 

Good bye

Edited by LittleWillie

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Alright. In this case I go with my second assumption that you are being intentionally obtuse. Somehow to you a 10% self-heal is a help, in which case I can't really argue anything because of how twisted that belief is.

 

Also, my "fallacy" would be closer to "Appeal to Majority" than to "Appeal to Authority." I'd like to find a player besides you who thinks that 10% self-heal is significant. But let me not use such an argument.

 

Let's assume that 10% self-heal is significant, and really boosts your chances of survival. Say an M3 Isida (pre-update) is fighting an M3 Freeze on the same hull, Viking. Freeze is not circling Isida, for sake of simplicity. It takes Freeze 2529 / 640 = 3.95 seconds to destroy Isida if the Isida is not firing, and 2529 / 590 = 4.29 seconds if the Isida is firing. 4.29 - 3.95 = 0.34 seconds. This is nothing. You will survive for an extra third of a second with self-heal, a unit of time so short you physically wouldn't notice. It probably took you longer to read the number "0.34." Obviously, your tank would get destroyed way before the enemy because your DPS is low. More charge doesn't matter if you're dead.

 

Now let's look at the same scenario, except with the new Isida. It would take Freeze 3.95 seconds to destroy if you weren't firing, but if you were, the Freeze wouldn't be able to destroy you at all because your DPS of 708 is higher than Freeze's DPS of 640! 

 

Higher damage increases your survival because you will destroy your enemies before they can destroy you. Self-heal increases your survival by increasing the time it takes for others to destroy you by a fraction of a second.

How can you argue that lower damage with self-heal is better? I can't understand. 

Edited by ThirdOnion
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The more I play after the new update with Isida, the more I see that the change "to make targeting easier, we’ll also be narrowing its attack cone slightly" is not very good. It is not an improvement, but quite the opposite. Especially the shooting/healing on/near slopes is more difficult. Please fix this, at least the vertical cone. Thanks.

I've noticed that the smaller cone angle helps you select between allies to heal better. An annoying trait of the old Isida is that it would lock onto allies with full health if, for example, two tanks were next to each other. Smaller cone angle decreases the chances of this happening. I agree that the vertical cone needs to be fixed though.

Edited by ThirdOnion

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The title says it all. Don't get me wrong, I have nothing against snipers/shaft at all, they all form part of the game but in my view it was a mistake to over-power it to such an extent it can not only kill at the whole length of any map, but will take out a Dic M0 with one shot.

 

No doubt the snipers all love the new update, which will vastly improve their stats, but think about other players in the game, and the game as a whole.

 

Here's several examples of what I am talking about:

 

Today I played the Tribute map using the Dic hull, I spawned 8 times and every single time got killed with a single shot from shaft before I had moved a single tank length.

 

Example 2

 

I played the Highways map, the enemy had six shafts, I got to the middle of the map once in 12 attempts from the spawning site on the home terraces.

 

Example 3

 

Even managing to survive a shaft hit, on reaching enemy lines with little health left there is no chance of capturing a flag, or killing anything, or staying on a CP long enough for it to register without using supplies, assuming you have any, even then one more hit means you're dead.

 

Note I'm only talking about lower ranks here, it's no fun for anyone, especially the youngsters to get blasted to hell before they can even play in the game, I'm sure they will very quickly get fed up and play something else.

 

No doubt my complaint will quickly get shot down by avid shaft users, but instead of thinking of yourselves, think of the game as a whole, who wants to keep winning 10 - 0 or 100 - 0? win or lose, I don't.

 

What say you guys, perhaps enough support may get the devs to rethink and do a u-turn on this update.

 

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shaft is going to WRECK people

Exactly. I'm pwning nugs at the below WO1 ranks with Shaft on my alt xd tho I prefer a versatile playstyle even with Shaft (in this case, holding flag area when rushed, controlling important areas, or going into enemy base to troll em. Isida's also threatening but you'd want to be skilled, else even a Shaft with Arcade shots will blow you to death :P 

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Oh well. I have been playing Shaft on alt and it is OP, but you're also facing extreme competition from other nugs who won't miss an opportunity to kill you. That basically is a serious problem for sniping, and you'd want to adopt a versatile style.

 

I also remember trolling a Shaft bridge on Bridges, with a Striker salvo, dealing heavy damage. xd So, just keep annoying em k?

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Try ambushing those shafts from behind or camp at an area temporarily to kill them. After all, shafts at lower ranks tend to be on heavy hulls where they just sit at their base and spine at others.

Watch out for the Multness types tho (named aftr my alt xd) who continually relocate, hold an area from many places, hold various areas, and actually takes part in helping in offensive and defensive (flag stuff), AND use Arcade shots to be even bigger nugs. And are mobile enough to actually be on the offensive at times. Watch out a lot for em :ph34r:

 

Also, while playing on my alt, I've seen almost no Shaft on heavy hulls. Most are Wasps, or Vikings, Hunters and Hornets are also a frequent sight...

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Try ambushing those shafts from behind or camp at an area temporarily to kill them. After all, shafts at lower ranks tend to be on heavy hulls where they just sit at their base and spine at others.

True. But they are also at the other end of the spectrum - hooked up to a Wasp (eh? :huh:) and going for the flag.

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