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Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes


theFiringHand
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I think next balance will be something like: freeze no longer freezes but it burns instead, firebird no longer burns but it freezes instead, thunder no longer does splash damage but it does critic shots, railgun won't penetrate enemies but it will have a healing effect, etc...

And splash damage to Isida.

 

How are we supposed to kill it now if it will be dealing a lot of damage, even more than firebird??!!!

 

Good catch. Hazel-Rah in one post says Isida will be a lot more powerful. In another post the same person says Isida had to be nerfed because it is an unstoppable killing machine.

 

I am tired of being lied to.

 

 

Btw, what about the players who bought the Nanobots alteration? Self-healing is doubled. I didn't buy that alteration.

 

But think about the players who spent 100k on this alteration? Now it's pointless for them to use it, it only gives them -30% damage per second, and -15% healing. The only good thing is the boost for energy capacity.

 

I think that all players who bought the nanobots alteration deserve a refund, at least 50% of the module.

 

Now, I'm not the kind of player asking for a refund every time you nerf a weapon. We know that you like to make lots of change for the balance.

 

But in that case, it's not a change, at least for the alteration. You made that alteration entirely useless. So, you should make a refund, or change the parameters of this alteration. For example a bigger energy boost and a bigger healing boost, with -30% damage per second.

You are correct. Isida is being complete re-designed and if you bought any alterations (like yesterday) they are now suddenly obsolete.

 

But in the announcement when you log in the text says "we've ,made some small changes."

 

Small changes my ass. I am tired of being lied to.

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To compensate for the removal of the self-healing mechanic, the update will greatly increased Isida’s damage, giving it the highest DPM among the other close-combat weapons Freeze and Firebird.

I can't see how Isida should have a higher DPM than Freeze now?!? My Isida M3 is 18/50 and has a DPS of 756 and so it has a DPM of 15,120 (because 756*5 / 15 sec * 60 sec. = 15120 ). Now a Freeze M3 0/50 has 4507 dmg. in the mag. / 15.04 sec *60 = 17,980

 

A Firebird M3 0/50 (without afterburn) has a DPM of 17,417.

 

Huhh?!?

Edited by Tani_S
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I can't see how Isida should have a higher DPM than Freeze now?!? My Isida M3 is 18/50 and has a DPS of 756 and so it has a DPM of 15,120 (because 756*5 / 15 sec * 60 sec. = 15120 ). Now a Freeze M3 0/50 has 4507 dmg. in the mag. / 15.04 sec *60 = 17,980

 

A Firebird M3 0/50 (without afterburn) has a DPM of 17,417.

 

Huhh?!?

 

I am going off memory of the last time I* discuees this so forgive me if I am off a little. Anyway my memory tells me that before this change Firebird/freeze had roughly a +17% DPS advantage over Isida at close range.

 

We were told Isida would have thehighest DPS after the change.  "Wow that will mean it is super-powerful" said the Tanki players who are poor at math,

 

Being good at math I assumed the boost would be +20%.  Well I just played my 1st match. My damage / tick went from 119 to 155 .. that's exactly a +20% boost.

 

LOL, Isidal now has a +2% DPS advantage over Fire .. at the cost of half the firing time,  That means my Isida will do 60% it previous damage before it runs out of ammo.

 

Added together with the reduction in firing angle and we are talking a MASSIVE NERF.

 

 

Nanobots alteration now :

 

Healing time +5 seconds

Damage per second -50%

 

Is it worth 100K?

LOL of course it isn't

 

With this new alteration the "new and improved" Isida will do 30% it's previous damage potential.  LOL

 

Meanwhile the m1 alteration remains wider arc at the cost of range.  Well range is Isida's #1 advantage over Fire/Freeze and it is really needed if you want to heal w/o always bumping into the tank that is shooting. (Side explanation to Tanki: Bumping into a shooter on your team is a Bad Thing.)

 

While many turret get alteration that make them much much more powerful Isida is offered two alterations that enfeeble it.

 

But wait a month and Isida will bounce off walls and Striker will freeze tanks on impact.

Edited by LittleWillie
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this update is pretty illogical if you know the context, i would rather have self healing for isida instead of increase in dmg and heal, it what makes the game fun.

 

Now after the rebalance, the 10% self healing was practically nothing but its alt made isida users more even with the other players and more fun to use which is why we use isida (cause of its self healing). But removing self healing completely makes it feels like isida are just one of those turrets with a mainstream feature, just healing, the self healing made it unique but i guess they remove it cause having fun sucks right??

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Good catch. Hazel-Rah in one post says Isida will be a lot more powerful. In another post the same person says Isida had to be nerfed because it is an unstoppable killing machine.

 

I am tired of being lied to.

Hazel also said the clan system would be under 20 bucks a few weeks before it was released.

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Two things

1) I would appreciate if we can rely on the information of the published announcements.

2) The more and faster the uniqueness killing updates are implemented, the more the people don't like to follow Tanki's way, no matter if there is something "really interesting coming in future".

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Well, now we know the reason for the great sales we had yesterday.

 

I just wasted 150k microupgrading my Hammer. But it was too overpowered to be honest, and it did need nerfing. Possibly the reload extension to both reload types was a little drastic, but time will tell whether it is or not.

 


 

On the contrary, I think Isida will become a lot more popular after this. The current self-healing is barely noticeable at the moment, and the huge increase in damage will definitely appeal to a lot of players.

 


 

Shaft just got much better. 1 shotting Medium Hulls will make it very very good.

In the post it says reload speed between shots increased for hammer, meaning that reload time in between shots is decreased. It is just the reload time of the clip that is increased.

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hhh why are people counting reload speed in seconds (speaking of hammer)

it is the speed at which you reload

therefore a higher value means you will reload faster

which means reload between shots had a buff and reload between clips had a nerf

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R.I.P Isida 2/15/17 . R.I.P Shaft as well. Bouncing pellets for hammer should be interesting but the increased shot time was uncalled for being it was already very hard to compete against other close range turret's if you didn't have double damage equipped

Edited by fordmustang12345

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OK, I came here after reading about the update but before I played with the new changes. Here I am again to say that Isida's damage is powerful, given they nerfed self healing last year and now taken it away entirely, they added a heap of damage. I hope they do not nerf this later. Makes me want to use Isida more than I have since the nerf. I guess that's why they did it. 

BUT, the NanoBot alteration is completely worthless now!!!!!!

 

As for Hammer, fewer pellets but adding one ricochet is a lot of fun. 9 pellets make the cone seem narrower, reloading quicker between and waiting longer for the reload is a nice balance. 

 

I wanted to poo poo this update but it's better than now.

 

But I will say, I am not looking forward to getting Shaft!!!!!

 

:(  :rolleyes:  :ph34r:  :P  B) 

Edited by mugzi

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LOL Isda is NOT becoming useless it is actually being revived in a way ironically because after the balance changes back in October 2016 I think it was Isda became powerless, even with self healing it DID NOTHING - Making it more powerful sacarficing Self healing is useful.

 

Especially since its now going to be more powerful than FB or Freeze!

Isida is much stronger now, the self heal had been nerfed so much last year to hardly matter and this is a nice tradeoff.

^_^

Edited by mugzi

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Nanobots alteration now :

 

Healing time +5 seconds

Damage per second -50%

 

Is it worth 100K?

I agree completely, the alteration is not worth anything!

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i hate this update.the hammer will be so noob after this update.tanki online just ruined all turrets like the twins splash damage.its bad because twins got self damage and i hate that.i,m trying to buy hammer and tankionline destroyed my dream :angry:

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-_- You have just ruined the whole point of isida. 

Exactly.  And the thing you are clearly not realizing is that most people already DON'T want to play isida because of it's role, but because we can self heal (a very little bit, it's really not that much), it helps offset the relative bordeom of playing Isida.  Now, no one will want to play isida - not when you can do the same thing with a standoff weopon and not get jacked up.

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hey devs isida is not healing others as fast as before, you didn't say anything about nerfing the healing of other

Tanks.

 

Also for some strange reason only today firebirds are stealing my kills in dm where i always stolen

There kills before, is that another hidden update?

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And splash damage to Isida.

 

 

Good catch. Hazel-Rah in one post says Isida will be a lot more powerful. In another post the same person says Isida had to be nerfed because it is an unstoppable killing machine.

 

I am tired of being lied to.

Yeah hazel is unequipped to handle public relations , he should put a mediator between him and the community.

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