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[Declined] Different xp gained from different hull categories (Healing)


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The idea is basically, since heavy hulls are twice the hp of light hulls and 1.5x more than med hulls (all approximate), why can't the reward xp be (all are in total depending on their type of hull).

 

Light hulls: 10 xp for healing it's whole hp. 

(Don't get any ideas of nerfing xp reward for lower Modification)

 

Medium hulls: 15 xp for healing it's whole hp.

if isida m3, healing m2 (15xp- 2xp), healing m1 (15xp - 4xp), healing m0 (15xp - 5xp)

 

Heavy hulls: 20 xp for healing it's whole hp.

If isida m3, healing m2 (20xp - 4xp), healing m1 (20xp - 7xp), healing m0 (20xp - 10xp)

 

The xp reward system is basically only for Isida (healing), the reason for this is that basically if you're healing a heavy hull it's pretty much healing 2 light hulls (approximately) but the extra 5/10 xp won't be added in the game scoreboard to avoid advantage.

 

This idea is only the simplified version that only applies (if review then i'll apply M4s/Fully Micro-upgraded), if M2/M1/M0 Med/Heavy hull, it gives less to the Isida m3  or any modification of Isida that's healing a modification lower than the turret.

 

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Declined

 

When healing with Isida, you get experience based on the amount of HP you restored. So if you fully heal a Wasp, you get less EXP compared to fully healing a Mammoth. Please correct me if I'm wrong, but I'm pretty sure what is being suggested here is already how the game works, so any more differences in that system are not necessary.

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